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20 lines
720 B
C
20 lines
720 B
C
// Andreas 'Black' Kirsch 07
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#ifndef CL_DYNTEXTURE_H
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#define CL_DYNTEXTURE_H
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#define CLDYNTEXTUREPREFIX "_dynamic/"
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// always path fully specified names to the dynamic texture functions! (ie. with the _dynamic/ prefix, etc.!)
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// return a valid texture handle for a dynamic texture (might be filler texture if it hasnt been initialized yet)
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// or NULL if its not a valid dynamic texture name
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rtexture_t * CL_GetDynTexture( const char *name );
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// link a texture handle as dynamic texture and update texture handles in the renderer and draw_* accordingly
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void CL_LinkDynTexture( const char *name, rtexture_t *texture );
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// unlink a texture handle from its name
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void CL_UnlinkDynTexture( const char *name );
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#endif
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