This commit is contained in:
Simon 2023-01-17 14:08:07 +00:00
commit cbbc7490e8
3 changed files with 4 additions and 6 deletions

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@ -18,6 +18,7 @@ LOCAL_C_INCLUDES := ../QuakeQuestSrc/ \
../darkplaces/ \ ../darkplaces/ \
$(SUPPORT_LIBS)/liboggvorbis/include \ $(SUPPORT_LIBS)/liboggvorbis/include \
$(TOP_DIR)/../../../../../3rdParty/khronos/openxr/OpenXR-SDK/include \ $(TOP_DIR)/../../../../../3rdParty/khronos/openxr/OpenXR-SDK/include \
$(TOP_DIR)/../../../../../3rdParty/khronos/openxr/OpenXR-SDK/src/common \
$(TOP_DIR)/../../../../../OpenXR/Include $(TOP_DIR)/../../../../../OpenXR/Include

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@ -50,7 +50,7 @@ PFNEGLGETSYNCATTRIBKHRPROC eglGetSyncAttribKHR;
//Let's go to the maximum! //Let's go to the maximum!
int NUM_MULTI_SAMPLES = 1; int NUM_MULTI_SAMPLES = 1;
int REFRESH = 0; int REFRESH = 0;
float SS_MULTIPLIER = 1.5f; float SS_MULTIPLIER = 1.3f;
GLboolean stageSupported = GL_FALSE; GLboolean stageSupported = GL_FALSE;

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@ -226,12 +226,9 @@ cvar_t r_bloom_colorexponent = {CVAR_SAVE, "r_bloom_colorexponent", "1", "how ex
cvar_t r_bloom_colorsubtract = {CVAR_SAVE, "r_bloom_colorsubtract", "0.125", "reduces bloom colors by a certain amount"}; cvar_t r_bloom_colorsubtract = {CVAR_SAVE, "r_bloom_colorsubtract", "0.125", "reduces bloom colors by a certain amount"};
cvar_t r_bloom_scenebrightness = {CVAR_SAVE, "r_bloom_scenebrightness", "1", "global rendering brightness when bloom is enabled"}; cvar_t r_bloom_scenebrightness = {CVAR_SAVE, "r_bloom_scenebrightness", "1", "global rendering brightness when bloom is enabled"};
#ifdef META_QUEST //1.4 on both devices as per Bummsers suggestion (17/01/2023)
cvar_t r_hdr_scenebrightness = {CVAR_SAVE, "r_hdr_scenebrightness", "1", "global rendering brightness"};
#endif
#ifdef PICO_XR
cvar_t r_hdr_scenebrightness = {CVAR_SAVE, "r_hdr_scenebrightness", "1.4", "global rendering brightness"}; cvar_t r_hdr_scenebrightness = {CVAR_SAVE, "r_hdr_scenebrightness", "1.4", "global rendering brightness"};
#endif
cvar_t r_hdr_glowintensity = {CVAR_SAVE, "r_hdr_glowintensity", "1", "how bright light emitting textures should appear"}; cvar_t r_hdr_glowintensity = {CVAR_SAVE, "r_hdr_glowintensity", "1", "how bright light emitting textures should appear"};
cvar_t r_hdr_irisadaptation = {CVAR_SAVE, "r_hdr_irisadaptation", "0", "adjust scene brightness according to light intensity at player location"}; cvar_t r_hdr_irisadaptation = {CVAR_SAVE, "r_hdr_irisadaptation", "0", "adjust scene brightness according to light intensity at player location"};
cvar_t r_hdr_irisadaptation_multiplier = {CVAR_SAVE, "r_hdr_irisadaptation_multiplier", "2", "brightness at which value will be 1.0"}; cvar_t r_hdr_irisadaptation_multiplier = {CVAR_SAVE, "r_hdr_irisadaptation_multiplier", "2", "brightness at which value will be 1.0"};