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Slight FOV tweak
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2 changed files with 2 additions and 2 deletions
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@ -14,7 +14,7 @@
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#include "snd_main.h"
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cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"};
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cvar_t scr_fov = {CVAR_SAVE, "vr_fov","104", "field of vision for VR - defaulted to 104"};
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cvar_t scr_fov = {CVAR_SAVE, "vr_fov","106", "field of vision for VR - defaulted to 106"};
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cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "0.85", "opacity of console background gfx/conback"};
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cvar_t scr_conalphafactor = {CVAR_SAVE, "scr_conalphafactor", "1", "opacity of console background gfx/conback relative to scr_conalpha; when 0, gfx/conback is not drawn"};
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cvar_t scr_conalpha2factor = {CVAR_SAVE, "scr_conalpha2factor", "0", "opacity of console background gfx/conback2 relative to scr_conalpha; when 0, gfx/conback2 is not drawn"};
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@ -53,6 +53,6 @@ bind MOUSE2 "+forward"
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bind MOUSE3 "+mlook"
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"cl_particles_quality" "2"
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"cl_stainmaps" "1"
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"vr_fov" "104"
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"vr_fov" "106"
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"sensitivity" "4"
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"snd_speed" "44100"
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