Defaults for SS and Brightness

SS 1.3
r_hdr_scenebrightness 1.4 on both devices
This commit is contained in:
Grant Bagwell 2023-01-17 14:33:12 +01:00
parent 4b75af0e31
commit 7bdba7ac1d
2 changed files with 3 additions and 6 deletions

View file

@ -50,7 +50,7 @@ PFNEGLGETSYNCATTRIBKHRPROC eglGetSyncAttribKHR;
//Let's go to the maximum! //Let's go to the maximum!
int NUM_MULTI_SAMPLES = 1; int NUM_MULTI_SAMPLES = 1;
int REFRESH = 0; int REFRESH = 0;
float SS_MULTIPLIER = 1.5f; float SS_MULTIPLIER = 1.3f;
GLboolean stageSupported = GL_FALSE; GLboolean stageSupported = GL_FALSE;

View file

@ -226,12 +226,9 @@ cvar_t r_bloom_colorexponent = {CVAR_SAVE, "r_bloom_colorexponent", "1", "how ex
cvar_t r_bloom_colorsubtract = {CVAR_SAVE, "r_bloom_colorsubtract", "0.125", "reduces bloom colors by a certain amount"}; cvar_t r_bloom_colorsubtract = {CVAR_SAVE, "r_bloom_colorsubtract", "0.125", "reduces bloom colors by a certain amount"};
cvar_t r_bloom_scenebrightness = {CVAR_SAVE, "r_bloom_scenebrightness", "1", "global rendering brightness when bloom is enabled"}; cvar_t r_bloom_scenebrightness = {CVAR_SAVE, "r_bloom_scenebrightness", "1", "global rendering brightness when bloom is enabled"};
#ifdef META_QUEST //1.4 on both devices as per Bummsers suggestion (17/01/2023)
cvar_t r_hdr_scenebrightness = {CVAR_SAVE, "r_hdr_scenebrightness", "1", "global rendering brightness"};
#endif
#ifdef PICO_XR
cvar_t r_hdr_scenebrightness = {CVAR_SAVE, "r_hdr_scenebrightness", "1.4", "global rendering brightness"}; cvar_t r_hdr_scenebrightness = {CVAR_SAVE, "r_hdr_scenebrightness", "1.4", "global rendering brightness"};
#endif
cvar_t r_hdr_glowintensity = {CVAR_SAVE, "r_hdr_glowintensity", "1", "how bright light emitting textures should appear"}; cvar_t r_hdr_glowintensity = {CVAR_SAVE, "r_hdr_glowintensity", "1", "how bright light emitting textures should appear"};
cvar_t r_hdr_irisadaptation = {CVAR_SAVE, "r_hdr_irisadaptation", "0", "adjust scene brightness according to light intensity at player location"}; cvar_t r_hdr_irisadaptation = {CVAR_SAVE, "r_hdr_irisadaptation", "0", "adjust scene brightness according to light intensity at player location"};
cvar_t r_hdr_irisadaptation_multiplier = {CVAR_SAVE, "r_hdr_irisadaptation_multiplier", "2", "brightness at which value will be 1.0"}; cvar_t r_hdr_irisadaptation_multiplier = {CVAR_SAVE, "r_hdr_irisadaptation_multiplier", "2", "brightness at which value will be 1.0"};