mirror of
https://github.com/DrBeef/QuakeQuest.git
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Weapon Pitch Fix
Same issue we had with Lambda1VR with the weapon pitch adjust (couldn't shoot at ceiling), merged to QuakeQuest to fix
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parent
71fd7f6338
commit
79fab86297
3 changed files with 13 additions and 16 deletions
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@ -2,7 +2,7 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.drbeef.quakequest"
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android:versionCode="9"
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android:versionName="1.3.0" android:installLocation="auto" >
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android:versionName="1.3.1" android:installLocation="auto" >
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<!-- Tell the system this app requires OpenGL ES 3.1. -->
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<uses-feature android:glEsVersion="0x00030001" android:required="true"/>
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@ -3570,7 +3570,7 @@ static void M_Credits_Draw (void)
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" QQQQQQQQ QQQQQQQQ ",
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" QQQ QQQ ",
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" Q Q ",
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" Q Q v1.3.0 ");
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" Q Q v1.3.1 ");
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int i, l, linelength, firstline, lastline, lines;
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for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_credits_message[i];i++)
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@ -1123,9 +1123,16 @@ void GetAnglesFromVectors(const ovrVector3f forward, const ovrVector3f right, co
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NormalizeAngles(angles);
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}
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void QuatToYawPitchRoll(ovrQuatf q, vec3_t out) {
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void QuatToYawPitchRoll(ovrQuatf q, float pitchAdjust, vec3_t out) {
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ovrMatrix4f mat = ovrMatrix4f_CreateFromQuaternion( &q );
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if (pitchAdjust != 0.0f)
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{
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ovrMatrix4f rot = ovrMatrix4f_CreateRotation(radians(pitchAdjust), 0.0f, 0.0f);
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mat = ovrMatrix4f_Multiply(&mat, &rot);
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}
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ovrVector4f v1 = {0, 0, -1, 0};
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ovrVector4f v2 = {1, 0, 0, 0};
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ovrVector4f v3 = {0, 1, 0, 0};
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@ -1187,7 +1194,7 @@ static ovrLayerProjection2 ovrRenderer_RenderFrame( ovrRenderer * renderer, cons
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// to allow "additional" yaw manipulation with mouse/controller.
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const ovrQuatf quatHmd = tracking->HeadPose.Pose.Orientation;
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const ovrVector3f positionHmd = tracking->HeadPose.Pose.Position;
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QuatToYawPitchRoll(quatHmd, hmdorientation);
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QuatToYawPitchRoll(quatHmd, 0.0f, hmdorientation);
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setHMDPosition(positionHmd.x, positionHmd.y, positionHmd.z);
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if (cl_trackingmode.integer == 0) {
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@ -1788,18 +1795,8 @@ static void ovrApp_HandleInput( ovrApp * app )
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//Set gun angles
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const ovrQuatf quatRemote = dominantRemoteTracking->HeadPose.Pose.Orientation;
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QuatToYawPitchRoll(quatRemote, gunangles);
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QuatToYawPitchRoll(quatRemote, -cl_weaponpitchadjust.value, gunangles);
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//TODO: THIS NEEDS WORK!! - can't get it working and it is doing my head in!!
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/* // Adjust right (+ve), adjust Back (+ve), up (+ve)
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vec3_t adjustment;
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//VectorSet(adjustment, cl_weapon_offset_lr.value, cl_weapon_offset_ud.value, cl_weapon_offset_fb.value);
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VectorSet(adjustment, 0.0f, 0.2f, 0.2f);
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rotateAboutOrigin2(adjustment, gunangles[PITCH], gunangles[YAW]-yawOffset, adjustment);
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VectorAdd(adjustment, weaponOffset, weaponOffset);*/
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//Adjust gun pitch for user preference
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gunangles[PITCH] += cl_weaponpitchadjust.value;
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gunangles[YAW] += yawOffset;
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//Change laser sight on joystick click
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@ -1814,7 +1811,7 @@ static void ovrApp_HandleInput( ovrApp * app )
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float controllerYawHeading;
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float hmdYawHeading;
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{
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QuatToYawPitchRoll(offHandRemoteTracking->HeadPose.Pose.Orientation,
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QuatToYawPitchRoll(offHandRemoteTracking->HeadPose.Pose.Orientation, 0.0f,
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controllerAngles);
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controllerYawHeading = controllerAngles[YAW] - gunangles[YAW] + yawOffset;
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