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Update README.md
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@ -68,13 +68,10 @@ Things to note / FAQs:
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Known Issues:
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Known Issues:
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* If you use dpmod, you know that it applies an extra weapon offset (to the right); I've tried and failed to correct it, so for now the weapon doesn't line up with the controller at all, though the laser sight is correct
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* If you use dpmod, you know that it applies an extra weapon offset (to the right); I've tried and failed to correct it, so for now the weapon doesn't line up with the controller at all, though the laser sight is correct
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* Some slight movement when moving weapon around (this is due to how I had to implement 6DoF) however you won't notice this in the heat of battle, only when you stand still marveling at the true 6DoF weapon in your hand
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* Laser Sight out of alignment when very close to wall/object
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* Laser Sight out of alignment when very close to wall/object
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* The axe and arm are way out of alignment with the controller (see future to-dos)
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Future To-Dos:
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Future To-Dos:
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* Apply weapon transformation to line up weapons with controller better
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* Add an off-hand world entity - such as Flashlight or the HUD
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* Add an off-hand world entity - such as Flashlight or the HUD
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* Left-handed mode needs to have the axe model reflected and a mod created so it uses the left-hand model rather than the right
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* Left-handed mode needs to have the axe model reflected and a mod created so it uses the left-hand model rather than the right
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