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Fixed issue https://github.com/DrBeef/QuakeQuest/issues/33 application now supports 90Hz mode :)
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2 changed files with 32 additions and 0 deletions
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@ -18,6 +18,7 @@
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
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<application android:allowBackup="false" android:icon="@drawable/ic_qquest" android:label="@string/quakequest">
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<meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only"/>
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<meta-data android:name="com.oculus.supportedDevices" android:value="quest|delmar"/>
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<!-- The activity is the built-in NativeActivity framework class. -->
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<!-- launchMode is set to singleTask because there should never be multiple copies of the app running. -->
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<!-- Theme.Black.NoTitleBar.Fullscreen gives solid black instead of a (bad stereoscopic) gradient on app transition. -->
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@ -49,6 +49,8 @@ Copyright : Copyright 2015 Oculus VR, LLC. All Rights reserved.
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#define SOURCE_JOYSTICK 0x01000010
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float maximumSupportedFramerate=60.0; //The lowest default framerate
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// EXT_texture_border_clamp
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#ifndef GL_CLAMP_TO_BORDER
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#define GL_CLAMP_TO_BORDER 0x812D
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@ -1457,6 +1459,11 @@ static void ovrApp_HandleVrModeChanges( ovrApp * app )
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// Set performance parameters once we have entered VR mode and have a valid ovrMobile.
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if ( app->Ovr != NULL )
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{
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//AmmarkoV : Set our refresh rate..!
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ovrResult result = vrapi_SetDisplayRefreshRate(app->Ovr,maximumSupportedFramerate);
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if (result == ovrSuccess) { ALOGV("Changed refresh rate. %f Hz",maximumSupportedFramerate); } else
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{ ALOGV("Failed to change refresh rate to 90Hz Result=%d",result); }
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vrapi_SetClockLevels( app->Ovr, app->CpuLevel, app->GpuLevel );
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ALOGV( " vrapi_SetClockLevels( %d, %d )", app->CpuLevel, app->GpuLevel );
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@ -2299,6 +2306,30 @@ void * AppThreadFunction( void * parm )
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vrHeight=vrWidth;
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//AmmarkoV : Query Refresh rates and select maximum..!
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//-----------------------------------------------------------------------------------------------------------
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int numberOfRefreshRates = vrapi_GetSystemPropertyInt(&java,VRAPI_SYS_PROP_NUM_SUPPORTED_DISPLAY_REFRESH_RATES);
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float refreshRatesArray[16]; //Refresh rates are currently (12/2020) the following 4 : 60.0 / 72.0 / 80.0 / 90.0
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if (numberOfRefreshRates > 16 ) { numberOfRefreshRates = 16; }
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vrapi_GetSystemPropertyFloatArray(&java, VRAPI_SYS_PROP_SUPPORTED_DISPLAY_REFRESH_RATES,&refreshRatesArray[0], numberOfRefreshRates);
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for (int i = 0; i < numberOfRefreshRates; i++) {
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ALOGV("Supported refresh rate : %s Hz", refreshRatesArray[i]);
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if (maximumSupportedFramerate<refreshRatesArray[i])
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{
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maximumSupportedFramerate=refreshRatesArray[i];
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}
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}
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if (maximumSupportedFramerate>90.0)
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{
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ALOGV("Soft limiting to 90.0 Hz as per John carmack's request ( https://www.onlinepeeps.org/oculus-quest-2-according-to-carmack-in-the-future-also-at-120-hz/ );P");
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maximumSupportedFramerate=90.0;
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}
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//-----------------------------------------------------------------------------------------------------------
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ovrEgl_CreateContext( &appState.Egl, NULL );
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EglInitExtensions();
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