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https://github.com/DrBeef/QuakeQuest.git
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Small tweaks
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parent
3f10549ded
commit
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4 changed files with 5 additions and 5 deletions
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@ -14,7 +14,7 @@
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#include "snd_main.h"
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#include "snd_main.h"
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cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"};
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cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"};
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cvar_t scr_fov = {CVAR_SAVE, "fov","112", "field of vision, 1-170 degrees, default 110, some players use 110-130"};
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cvar_t scr_fov = {CVAR_SAVE, "fov","110", "field of vision, 1-170 degrees, default 110, some players use 110-130"};
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cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "0.85", "opacity of console background gfx/conback"};
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cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "0.85", "opacity of console background gfx/conback"};
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cvar_t scr_conalphafactor = {CVAR_SAVE, "scr_conalphafactor", "1", "opacity of console background gfx/conback relative to scr_conalpha; when 0, gfx/conback is not drawn"};
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cvar_t scr_conalphafactor = {CVAR_SAVE, "scr_conalphafactor", "1", "opacity of console background gfx/conback relative to scr_conalpha; when 0, gfx/conback is not drawn"};
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cvar_t scr_conalpha2factor = {CVAR_SAVE, "scr_conalpha2factor", "0", "opacity of console background gfx/conback2 relative to scr_conalpha; when 0, gfx/conback2 is not drawn"};
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cvar_t scr_conalpha2factor = {CVAR_SAVE, "scr_conalpha2factor", "0", "opacity of console background gfx/conback2 relative to scr_conalpha; when 0, gfx/conback2 is not drawn"};
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@ -880,7 +880,7 @@ void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewa
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}
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}
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else if (cl.stats[STAT_ACTIVEWEAPON] == IT_SUPER_SHOTGUN)
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else if (cl.stats[STAT_ACTIVEWEAPON] == IT_SUPER_SHOTGUN)
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{
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{
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weaponScale = 1.0f;
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weaponScale = 0.8f;
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}
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}
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else if (cl.stats[STAT_ACTIVEWEAPON] == IT_SUPER_NAILGUN)
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else if (cl.stats[STAT_ACTIVEWEAPON] == IT_SUPER_NAILGUN)
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{
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{
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@ -1946,8 +1946,8 @@ static void ovrApp_HandleInput( ovrApp * app )
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if (bullettime.integer)
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if (bullettime.integer)
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{
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{
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float speed = sqrtf(powf(leftTrackedRemoteState_new.Joystick.x, 2) + powf(leftTrackedRemoteState_new.Joystick.y, 2));
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float speed = powf(sqrtf(powf(leftTrackedRemoteState_new.Joystick.x, 2) + powf(leftTrackedRemoteState_new.Joystick.y, 2)), 1.1f);
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float movement = sqrtf(powf(positionDeltaThisFrame[0] * 50.0f, 2) + powf(positionDeltaThisFrame[2] * 50.0f, 2));
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float movement = sqrtf(powf(positionDeltaThisFrame[0] * 40.0f, 2) + powf(positionDeltaThisFrame[1] * 40.0f, 2) + powf(positionDeltaThisFrame[2] * 40.0f, 2));
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speed = bound(0.04f, (speed > movement) ? speed : movement, 1.0f);
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speed = bound(0.04f, (speed > movement) ? speed : movement, 1.0f);
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Cvar_SetValueQuick(&slowmo, speed);
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Cvar_SetValueQuick(&slowmo, speed);
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}
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}
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@ -53,7 +53,7 @@ bind MOUSE2 "+forward"
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bind MOUSE3 "+mlook"
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bind MOUSE3 "+mlook"
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"cl_particles_quality" "2"
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"cl_particles_quality" "2"
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"cl_stainmaps" "1"
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"cl_stainmaps" "1"
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"fov" "112"
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"fov" "110"
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"sensitivity" "4"
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"sensitivity" "4"
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"snd_speed" "44100"
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"snd_speed" "44100"
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"cl_weapon_offset_ud" "0.1"
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"cl_weapon_offset_ud" "0.1"
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