mirror of
https://github.com/DrBeef/QuakeQuest.git
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General Improvements to the Controls
This commit is contained in:
parent
20979f95c7
commit
2360637ebf
5 changed files with 46 additions and 167 deletions
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@ -1897,7 +1897,7 @@ static void M_Options_Draw (void)
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M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
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M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2);
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M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3);
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M_Options_PrintCheckbox(" Toy Soldier Mode", true, r_worldscale.value > 200.0f);
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M_Options_PrintCommand( "", true);
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M_Options_PrintCommand( " Customize Effects", true);
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M_Options_PrintCommand( " Effects: Quake", true);
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M_Options_PrintCommand( " Effects: Normal", true);
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@ -1962,17 +1962,7 @@ static void M_Options_Key (int k, int ascii)
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case 10:
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M_Menu_Options_ColorControl_f ();
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break;
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case 14: // Toy Soldier Mode
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if (r_worldscale.value < 200.0f)
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{
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Cvar_SetValueQuick (&r_worldscale, 400.0f);
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Cvar_SetValueQuick (&chase_active, 1);
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}
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else
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{
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Cvar_SetValueQuick (&r_worldscale, 30.0f);
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Cvar_SetValueQuick (&chase_active, 0);
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}
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case 14:
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break;
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case 15: // Customize Effects
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M_Menu_Options_Effects_f ();
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@ -713,7 +713,7 @@ void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewa
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VectorSubtract(cl.gunangles_highpass, cl.gunangles_prev, cl.gunangles_highpass);
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// 3. calculate the RAW adjustment vectors
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gunorg[0] *= (cl_followmodel.value ? -cl_followmodel_side_speed.value : 0);
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/* gunorg[0] *= (cl_followmodel.value ? -cl_followmodel_side_speed.value : 0);
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gunorg[1] *= (cl_followmodel.value ? -cl_followmodel_side_speed.value : 0);
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gunorg[2] *= (cl_followmodel.value ? -cl_followmodel_up_speed.value : 0);
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@ -732,13 +732,13 @@ void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewa
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// 5. use the adjusted vectors
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VectorAdd(vieworg, gunorg, gunorg);
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VectorAdd(vieworg, gunorg, gunorg);*/
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// bounded XY speed, used by several effects below
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xyspeed = bound (0, sqrt(clvelocity[0] * clvelocity[0] +
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clvelocity[1] * clvelocity[1]), 400);
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// vertical view bobbing code
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/* // vertical view bobbing code
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if (cl_bob.value && cl_bobcycle.value) {
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// LordHavoc: this code is *weird*, but not replacable (I think it
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// should be done in QC on the server, but oh well, quake is quake)
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@ -864,7 +864,7 @@ void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewa
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VectorMA (gunorg, bob, right, gunorg);
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bob = bspeed * cl_bobmodel_up.value * cl_viewmodel_scale.value * cos(s * 2) * t;
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VectorMA (gunorg, bob, up, gunorg);
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}
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}*/
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}
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}
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// calculate a view matrix for rendering the scene
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@ -285,7 +285,6 @@ void QC_exit(int exitCode)
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vec3_t hmdorientation;
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extern float gunangles[3];
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float weaponOffset[3];
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float hmdRemoteYawDiff = 0.0f;
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float horizFOV;
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float vertFOV;
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@ -959,10 +958,10 @@ static float uvs[8] = {
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};
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static float SCREEN_COORDS[12] = {
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-3.0f, 2.5f, 0.0f,
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-3.0f, -2.5f, 0.0f,
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3.0f, -2.5f, 0.0f,
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3.0f, 2.5f, 0.0f
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-1.5f, 1.25f, 0.0f,
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-1.5f, -1.25f, 0.0f,
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1.5f, -1.25f, 0.0f,
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1.5f, 1.25f, 0.0f
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};
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int vignetteTexture = 0;
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@ -997,7 +996,7 @@ static void ovrRenderer_Create( ovrRenderer * renderer, const ovrJava * java )
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modelScreen = ovrMatrix4f_CreateIdentity();
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rotation = ovrMatrix4f_CreateIdentity();
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ovrMatrix4f translation = ovrMatrix4f_CreateTranslation( 0, 0, -4.0f );
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ovrMatrix4f translation = ovrMatrix4f_CreateTranslation( 0, 0, -3.0f );
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modelScreen = ovrMatrix4f_Multiply( &modelScreen, &translation );
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horizFOV = vrapi_GetSystemPropertyInt( java, VRAPI_SYS_PROP_SUGGESTED_EYE_FOV_DEGREES_X);
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@ -1413,21 +1412,6 @@ static void ovrApp_HandleVrModeChanges( ovrApp * app )
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}
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}
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static int ovrApp_HandleKeyEvent( ovrApp * app, const int keyCode, const int action, const int character )
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{
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if ( keyCode == AKEYCODE_BACK || keyCode == AKEYCODE_B )
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{
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return 1;
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}
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else
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{
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//Dispatch to quake
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QC_KeyEvent(action == AKEY_EVENT_ACTION_DOWN ? 1 : 0, keyCode, character);
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}
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return 0;
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}
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static void handleTrackedControllerButton(ovrInputStateTrackedRemote * trackedRemoteState, ovrInputStateTrackedRemote * prevTrackedRemoteState, uint32_t button, int key)
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{
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if ((trackedRemoteState->Buttons & button) != (prevTrackedRemoteState->Buttons & button))
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@ -1436,15 +1420,19 @@ static void handleTrackedControllerButton(ovrInputStateTrackedRemote * trackedRe
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}
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}
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static void rotate(float v1, float v2, float yaw, vec3_t out)
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static void rotateAboutOrigin(float v1, float v2, float rotation, vec2_t out)
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{
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vec3_t temp;
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temp[0] = v1;
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temp[1] = v2;
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vec3_t v;
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matrix4x4_t matrix;
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Matrix4x4_CreateFromQuakeEntity(&matrix, 0.0f, 0.0f, 0.0f, 0.0f, yaw, 0.0f, 1.0f);
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Matrix4x4_Transform(&matrix, temp, out);
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Matrix4x4_CreateFromQuakeEntity(&matrix, 0.0f, 0.0f, 0.0f, 0.0f, rotation, 0.0f, 1.0f);
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Matrix4x4_Transform(&matrix, temp, v);
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out[0] = v[0];
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out[1] = v[1];
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}
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ovrInputStateTrackedRemote leftTrackedRemoteState_old;
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@ -1497,7 +1485,8 @@ static void ovrApp_HandleInput( ovrApp * app )
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}
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}
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ovrInputStateTrackedRemote dominantTrackedRemoteState = rightHanded ? rightTrackedRemoteState_new : leftTrackedRemoteState_new;
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ovrInputStateTrackedRemote dominantTrackedRemoteState = rightHanded ? rightTrackedRemoteState_new : leftTrackedRemoteState_new;
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ovrInputStateTrackedRemote dominantTrackedRemoteStateOld = rightHanded ? rightTrackedRemoteState_old : leftTrackedRemoteState_old;
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ovrTracking dominantRemoteTracking = rightHanded ? rightRemoteTracking : leftRemoteTracking;
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ovrInputStateTrackedRemote offHandTrackedRemoteState = !rightHanded ? rightTrackedRemoteState_new : leftTrackedRemoteState_new;
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ovrTracking offHandRemoteTracking = !rightHanded ? rightRemoteTracking : leftRemoteTracking;
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@ -1511,10 +1500,10 @@ static void ovrApp_HandleInput( ovrApp * app )
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setWorldPosition(dominantRemoteTracking.HeadPose.Pose.Position.x, dominantRemoteTracking.HeadPose.Pose.Position.y, dominantRemoteTracking.HeadPose.Pose.Position.z);
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///Weapon location relative to view
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vec3_t v;
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rotate(weaponOffset[0], weaponOffset[2], -yawOffset, v);
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weaponOffset[0] = v[0];
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weaponOffset[2] = v[1];
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vec2_t v;
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rotateAboutOrigin(weaponOffset[0], weaponOffset[2], -yawOffset, v);
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weaponOffset[0] = v[0];
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weaponOffset[2] = v[1];
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//Set gun angles
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@ -1524,30 +1513,35 @@ static void ovrApp_HandleInput( ovrApp * app )
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//Adjust gun pitch down slightly
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gunangles[PITCH] += 8.0f;
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gunangles[YAW] += yawOffset;
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//Change laser sight on joystick click
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if ((dominantTrackedRemoteState.Buttons & ovrButton_Joystick) &&
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(dominantTrackedRemoteState.Buttons & ovrButton_Joystick) != (dominantTrackedRemoteStateOld.Buttons & ovrButton_Joystick))
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{
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Cvar_SetValueQuick (&r_lasersight, (r_lasersight.integer+1) % 3);
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}
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}
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//off-hand stuff
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float controllerYawHeading;
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{
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QuatToYawPitchRoll(offHandRemoteTracking.HeadPose.Pose.Orientation,
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controllerAngles);
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hmdRemoteYawDiff = hmdorientation[YAW] - controllerAngles[YAW];
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controllerYawHeading = controllerAngles[YAW] - gunangles[YAW] + yawOffset;
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}
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//Right-hand specific stuff
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{
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ALOGE(" Right-Controller-Position: %f, %f, %f", rightRemoteTracking.HeadPose.Pose.Position.x, rightRemoteTracking.HeadPose.Pose.Position.y, rightRemoteTracking.HeadPose.Pose.Position.z);
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if (rightHanded) {
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}
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//This section corrects for the fact that the controller actually controls direction of movement, but we want to move relative to the direction the
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//player is facing for positional tracking
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float multiplier = /*arbitrary value that works ->*/
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(2000.0f * cl_postrackmultiplier.value) / cl_forwardspeed.value;
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vec3_t v;
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rotate(-positionDeltaThisFrame[0] * multiplier, positionDeltaThisFrame[2] * multiplier, -hmdorientation[YAW], v);
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vec2_t v;
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rotateAboutOrigin(-positionDeltaThisFrame[0] * multiplier, positionDeltaThisFrame[2] * multiplier, -hmdorientation[YAW], v);
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positional_movementSideways = v[0];
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positional_movementForward = v[1];
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@ -1603,21 +1597,12 @@ static void ovrApp_HandleInput( ovrApp * app )
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//Next Weapon
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handleTrackedControllerButton(&rightTrackedRemoteState_new, &rightTrackedRemoteState_old, ovrButton_GripTrigger, '/');
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//Change laser sight on B button down
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if ((rightTrackedRemoteState_new.Buttons & ovrButton_B) &&
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(rightTrackedRemoteState_new.Buttons & ovrButton_B) != (rightTrackedRemoteState_old.Buttons & ovrButton_B))
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{
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Cvar_SetValueQuick (&r_lasersight, (r_lasersight.integer+1) % 3);
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}
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rightTrackedRemoteState_old = rightTrackedRemoteState_new;
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}
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//Left-hand specific stuff
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{
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//Left hand
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ALOGE(" Left-Controller-Position: %f, %f, %f", leftRemoteTracking.HeadPose.Pose.Position.x, leftRemoteTracking.HeadPose.Pose.Position.y, leftRemoteTracking.HeadPose.Pose.Position.z);
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//Menu button
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@ -1644,15 +1629,8 @@ static void ovrApp_HandleInput( ovrApp * app )
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//Adjust to be HMD oriented
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vec3_t temp;
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vec3_t v;
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temp[0] = leftTrackedRemoteState_new.Joystick.x;
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temp[1] = leftTrackedRemoteState_new.Joystick.y;
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matrix4x4_t matrix;
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Matrix4x4_CreateFromQuakeEntity(&matrix, 0.0f, 0.0f, 0.0f, 0.0f, hmdRemoteYawDiff, 0.0f, 1.0f);
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Matrix4x4_Transform(&matrix, temp, v);
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vec2_t v;
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rotateAboutOrigin(leftTrackedRemoteState_new.Joystick.x, leftTrackedRemoteState_new.Joystick.y, controllerYawHeading, v);
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remote_movementSideways = v[0];
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remote_movementForward = v[1];
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@ -1671,6 +1649,13 @@ static void ovrApp_HandleInput( ovrApp * app )
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//Prev Weapon
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handleTrackedControllerButton(&leftTrackedRemoteState_new, &leftTrackedRemoteState_old, ovrButton_GripTrigger, '#');
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//Change handedness - temporary for testing
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if ((leftTrackedRemoteState_new.Buttons & ovrButton_Y) &&
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(leftTrackedRemoteState_new.Buttons & ovrButton_Y) != (leftTrackedRemoteState_old.Buttons & ovrButton_Y))
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{
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rightHanded = !rightHanded;
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}
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leftTrackedRemoteState_old = leftTrackedRemoteState_new;
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}
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@ -1872,8 +1857,7 @@ enum
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MESSAGE_ON_STOP,
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MESSAGE_ON_DESTROY,
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MESSAGE_ON_SURFACE_CREATED,
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MESSAGE_ON_SURFACE_DESTROYED,
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MESSAGE_ON_KEY_EVENT
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MESSAGE_ON_SURFACE_DESTROYED
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};
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typedef struct
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@ -2002,10 +1986,6 @@ void * AppThreadFunction( void * parm )
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}
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case MESSAGE_ON_SURFACE_CREATED: { appState.NativeWindow = (ANativeWindow *)ovrMessage_GetPointerParm( &message, 0 ); break; }
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case MESSAGE_ON_SURFACE_DESTROYED: { appState.NativeWindow = NULL; break; }
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case MESSAGE_ON_KEY_EVENT: { ovrApp_HandleKeyEvent( &appState,
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ovrMessage_GetIntegerParm( &message, 0 ),
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ovrMessage_GetIntegerParm( &message, 1 ),
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ovrMessage_GetIntegerParm( &message, 2 )); break; }
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}
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ovrApp_HandleVrModeChanges( &appState );
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@ -2365,29 +2345,6 @@ JNIEXPORT void JNICALL Java_com_drbeef_quakequest_GLES3JNILib_onSurfaceDestroyed
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appThread->NativeWindow = NULL;
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}
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/*
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================================================================================
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Input
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================================================================================
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*/
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JNIEXPORT void JNICALL Java_com_drbeef_quakequest_GLES3JNILib_onKeyEvent( JNIEnv * env, jobject obj, jlong handle, int keyCode, int action, int character )
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{
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if ( action == AKEY_EVENT_ACTION_UP )
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{
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ALOGV( " GLES3JNILib::onKeyEvent( %d, %d )", keyCode, action );
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}
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ovrAppThread * appThread = (ovrAppThread *)((size_t)handle);
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ovrMessage message;
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ovrMessage_Init( &message, MESSAGE_ON_KEY_EVENT, MQ_WAIT_NONE );
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ovrMessage_SetIntegerParm( &message, 0, keyCode );
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ovrMessage_SetIntegerParm( &message, 1, action );
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ovrMessage_SetIntegerParm( &message, 2, character );
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ovrMessageQueue_PostMessage( &appThread->MessageQueue, &message );
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}
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JNIEXPORT void JNICALL Java_com_drbeef_quakequest_GLES3JNILib_requestAudioData(JNIEnv *env, jclass c, jlong handle)
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{
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ALOGV("Calling: QC_GetAudio");
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@ -217,70 +217,4 @@ import android.view.KeyEvent;
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mSurfaceHolder = null;
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}
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}
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public int getCharacter(int keyCode, KeyEvent event)
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{
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if (keyCode==KeyEvent.KEYCODE_DEL) return '\b';
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return event.getUnicodeChar();
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}
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public static final int K_ESCAPE = 27;
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@Override public boolean dispatchKeyEvent( KeyEvent event )
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{
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if ( mNativeHandle != 0 )
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{
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int keyCode = event.getKeyCode();
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int action = event.getAction();
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int character = 0;
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if ( action != KeyEvent.ACTION_DOWN && action != KeyEvent.ACTION_UP )
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{
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return super.dispatchKeyEvent( event );
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}
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if ( action == KeyEvent.ACTION_UP )
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{
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Log.v( TAG, "GLES3JNIActivity::dispatchKeyEvent( " + keyCode + ", " + action + " )" );
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}
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if (keyCode == KeyEvent.KEYCODE_BACK ||
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keyCode == KeyEvent.KEYCODE_BUTTON_B)
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{
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return true;
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}
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//Following buttons must not be handled here
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if (keyCode == KeyEvent.KEYCODE_VOLUME_UP ||
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keyCode == KeyEvent.KEYCODE_VOLUME_DOWN
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)
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return false;
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if (keyCode == KeyEvent.KEYCODE_BUTTON_START)
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{
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//Pass through
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GLES3JNILib.onKeyEvent( mNativeHandle, K_ESCAPE, action, character );
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}
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//Convert to Quake keys
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character = getCharacter(keyCode, event);
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int qKeyCode = convertKeyCode(keyCode, event);
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//Don't hijack all keys (volume etc)
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if (qKeyCode != -1)
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keyCode = qKeyCode;
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GLES3JNILib.onKeyEvent( mNativeHandle, keyCode, action, character );
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}
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return true;
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}
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public static int convertKeyCode(int keyCode, KeyEvent event)
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{
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int uchar = event.getUnicodeChar(0);
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if((uchar < 127)&&(uchar!=0))
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return uchar;
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return keyCode%95+32;//Magic
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}
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}
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@ -21,9 +21,7 @@ public class GLES3JNILib
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public static native void onSurfaceChanged( long handle, Surface s );
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public static native void onSurfaceDestroyed( long handle );
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// Input
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public static native void onKeyEvent( long handle, int keyCode, int action, int character );
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//Audio
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public static native void requestAudioData();
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public static native void setCallbackObjects(Object obj1, Object obj2);
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}
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