quakequest/Projects/Android/jni/darkplaces/meshqueue.h

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2019-05-30 05:57:57 +00:00
#ifndef MESHQUEUE_H
#define MESHQUEUE_H
// VorteX: seems this value is hardcoded in other several defines as it's changing makes mess
#define MESHQUEUE_TRANSPARENT_BATCHSIZE 256
void R_MeshQueue_BeginScene(void);
void R_MeshQueue_AddTransparent(dptransparentsortcategory_t category, const vec3_t center, void (*callback)(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight);
void R_MeshQueue_RenderTransparent(void);
#endif