quakequest/Projects/Android/jni/darkplaces/dpsoftrast.c

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2019-05-30 05:57:57 +00:00
#include <stdio.h>
#include <string.h>
#define _USE_MATH_DEFINES
#include <math.h>
#include "quakedef.h"
#include "thread.h"
#include "dpsoftrast.h"
#ifdef _MSC_VER
#pragma warning(disable : 4324)
#endif
#ifndef __cplusplus
typedef qboolean bool;
#endif
#define ALIGN_SIZE 16
#define ATOMIC_SIZE 4
#ifdef SSE_POSSIBLE
#if defined(__APPLE__)
#include <libkern/OSAtomic.h>
#define ALIGN(var) var __attribute__((__aligned__(16)))
#define ATOMIC(var) var __attribute__((__aligned__(4)))
#define MEMORY_BARRIER (_mm_sfence())
#define ATOMIC_COUNTER volatile int32_t
#define ATOMIC_INCREMENT(counter) (OSAtomicIncrement32Barrier(&(counter)))
#define ATOMIC_DECREMENT(counter) (OSAtomicDecrement32Barrier(&(counter)))
#define ATOMIC_ADD(counter, val) ((void)OSAtomicAdd32Barrier((val), &(counter)))
#elif defined(__GNUC__) && defined(WIN32)
#define ALIGN(var) var __attribute__((__aligned__(16)))
#define ATOMIC(var) var __attribute__((__aligned__(4)))
#define MEMORY_BARRIER (_mm_sfence())
//(__sync_synchronize())
#define ATOMIC_COUNTER volatile LONG
// this LONG * cast serves to fix an issue with broken mingw
// packages on Ubuntu; these only declare the function to take
// a LONG *, causing a compile error here. This seems to be
// error- and warn-free on platforms that DO declare
// InterlockedIncrement correctly, like mingw on Windows.
#define ATOMIC_INCREMENT(counter) (InterlockedIncrement((LONG *) &(counter)))
#define ATOMIC_DECREMENT(counter) (InterlockedDecrement((LONG *) &(counter)))
#define ATOMIC_ADD(counter, val) ((void)InterlockedExchangeAdd((LONG *) &(counter), (val)))
#elif defined(__GNUC__)
#define ALIGN(var) var __attribute__((__aligned__(16)))
#define ATOMIC(var) var __attribute__((__aligned__(4)))
#define MEMORY_BARRIER (_mm_sfence())
//(__sync_synchronize())
#define ATOMIC_COUNTER volatile int
#define ATOMIC_INCREMENT(counter) (__sync_add_and_fetch(&(counter), 1))
#define ATOMIC_DECREMENT(counter) (__sync_add_and_fetch(&(counter), -1))
#define ATOMIC_ADD(counter, val) ((void)__sync_fetch_and_add(&(counter), (val)))
#elif defined(_MSC_VER)
#define ALIGN(var) __declspec(align(16)) var
#define ATOMIC(var) __declspec(align(4)) var
#define MEMORY_BARRIER (_mm_sfence())
//(MemoryBarrier())
#define ATOMIC_COUNTER volatile LONG
#define ATOMIC_INCREMENT(counter) (InterlockedIncrement(&(counter)))
#define ATOMIC_DECREMENT(counter) (InterlockedDecrement(&(counter)))
#define ATOMIC_ADD(counter, val) ((void)InterlockedExchangeAdd(&(counter), (val)))
#endif
#endif
#ifndef ALIGN
#define ALIGN(var) var
#endif
#ifndef ATOMIC
#define ATOMIC(var) var
#endif
#ifndef MEMORY_BARRIER
#define MEMORY_BARRIER ((void)0)
#endif
#ifndef ATOMIC_COUNTER
#define ATOMIC_COUNTER int
#endif
#ifndef ATOMIC_INCREMENT
#define ATOMIC_INCREMENT(counter) (++(counter))
#endif
#ifndef ATOMIC_DECREMENT
#define ATOMIC_DECREMENT(counter) (--(counter))
#endif
#ifndef ATOMIC_ADD
#define ATOMIC_ADD(counter, val) ((void)((counter) += (val)))
#endif
#ifdef SSE_POSSIBLE
#include <emmintrin.h>
#if defined(__GNUC__) && (__GNUC < 4 || __GNUC_MINOR__ < 6) && !defined(__clang__)
#define _mm_cvtss_f32(val) (__builtin_ia32_vec_ext_v4sf ((__v4sf)(val), 0))
#endif
#define MM_MALLOC(size) _mm_malloc(size, ALIGN_SIZE)
static void *MM_CALLOC(size_t nmemb, size_t size)
{
void *ptr = _mm_malloc(nmemb*size, ALIGN_SIZE);
if (ptr != NULL) memset(ptr, 0, nmemb*size);
return ptr;
}
#define MM_FREE _mm_free
#else
#define MM_MALLOC(size) malloc(size)
#define MM_CALLOC(nmemb, size) calloc(nmemb, size)
#define MM_FREE free
#endif
typedef enum DPSOFTRAST_ARRAY_e
{
DPSOFTRAST_ARRAY_POSITION,
DPSOFTRAST_ARRAY_COLOR,
DPSOFTRAST_ARRAY_TEXCOORD0,
DPSOFTRAST_ARRAY_TEXCOORD1,
DPSOFTRAST_ARRAY_TEXCOORD2,
DPSOFTRAST_ARRAY_TEXCOORD3,
DPSOFTRAST_ARRAY_TEXCOORD4,
DPSOFTRAST_ARRAY_TEXCOORD5,
DPSOFTRAST_ARRAY_TEXCOORD6,
DPSOFTRAST_ARRAY_TEXCOORD7,
DPSOFTRAST_ARRAY_TOTAL
}
DPSOFTRAST_ARRAY;
typedef struct DPSOFTRAST_Texture_s
{
int flags;
int width;
int height;
int depth;
int sides;
DPSOFTRAST_TEXTURE_FILTER filter;
int mipmaps;
int size;
ATOMIC_COUNTER binds;
unsigned char *bytes;
int mipmap[DPSOFTRAST_MAXMIPMAPS][5];
}
DPSOFTRAST_Texture;
#define COMMAND_SIZE ALIGN_SIZE
#define COMMAND_ALIGN(var) ALIGN(var)
typedef COMMAND_ALIGN(struct DPSOFTRAST_Command_s
{
unsigned char opcode;
unsigned short commandsize;
}
DPSOFTRAST_Command);
enum { DPSOFTRAST_OPCODE_Reset = 0 };
#define DEFCOMMAND(opcodeval, name, fields) \
enum { DPSOFTRAST_OPCODE_##name = opcodeval }; \
typedef COMMAND_ALIGN(struct DPSOFTRAST_Command_##name##_s \
{ \
unsigned char opcode; \
unsigned short commandsize; \
fields \
} DPSOFTRAST_Command_##name );
#define DPSOFTRAST_DRAW_MAXCOMMANDPOOL 2097152
#define DPSOFTRAST_DRAW_MAXCOMMANDSIZE 16384
typedef ALIGN(struct DPSOFTRAST_State_Command_Pool_s
{
int freecommand;
int usedcommands;
ALIGN(unsigned char commands[DPSOFTRAST_DRAW_MAXCOMMANDPOOL]);
}
DPSOFTRAST_State_Command_Pool);
typedef ALIGN(struct DPSOFTRAST_State_Triangle_s
{
unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS]; // texcoord to screen space density values (for picking mipmap of textures)
float w[3];
ALIGN(float attribs[DPSOFTRAST_ARRAY_TOTAL][3][4]);
}
DPSOFTRAST_State_Triangle);
#define DPSOFTRAST_CALCATTRIB(triangle, span, data, slope, arrayindex) { \
slope = _mm_load_ps((triangle)->attribs[arrayindex][0]); \
data = _mm_add_ps(_mm_load_ps((triangle)->attribs[arrayindex][2]), \
_mm_add_ps(_mm_mul_ps(_mm_set1_ps((span)->x), slope), \
_mm_mul_ps(_mm_set1_ps((span)->y), _mm_load_ps((triangle)->attribs[arrayindex][1])))); \
}
#define DPSOFTRAST_CALCATTRIB4F(triangle, span, data, slope, arrayindex) { \
slope[0] = (triangle)->attribs[arrayindex][0][0]; \
slope[1] = (triangle)->attribs[arrayindex][0][1]; \
slope[2] = (triangle)->attribs[arrayindex][0][2]; \
slope[3] = (triangle)->attribs[arrayindex][0][3]; \
data[0] = (triangle)->attribs[arrayindex][2][0] + (span->x)*slope[0] + (span->y)*(triangle)->attribs[arrayindex][1][0]; \
data[1] = (triangle)->attribs[arrayindex][2][1] + (span->x)*slope[1] + (span->y)*(triangle)->attribs[arrayindex][1][1]; \
data[2] = (triangle)->attribs[arrayindex][2][2] + (span->x)*slope[2] + (span->y)*(triangle)->attribs[arrayindex][1][2]; \
data[3] = (triangle)->attribs[arrayindex][2][3] + (span->x)*slope[3] + (span->y)*(triangle)->attribs[arrayindex][1][3]; \
}
#define DPSOFTRAST_DRAW_MAXSUBSPAN 16
typedef ALIGN(struct DPSOFTRAST_State_Span_s
{
int triangle; // triangle this span was generated by
int x; // framebuffer x coord
int y; // framebuffer y coord
int startx; // usable range (according to pixelmask)
int endx; // usable range (according to pixelmask)
unsigned char *pixelmask; // true for pixels that passed depth test, false for others
int depthbase; // depthbuffer value at x (add depthslope*startx to get first pixel's depthbuffer value)
int depthslope; // depthbuffer value pixel delta
}
DPSOFTRAST_State_Span);
#define DPSOFTRAST_DRAW_MAXSPANS 1024
#define DPSOFTRAST_DRAW_MAXTRIANGLES 128
#define DPSOFTRAST_DRAW_MAXSPANLENGTH 256
#define DPSOFTRAST_VALIDATE_FB 1
#define DPSOFTRAST_VALIDATE_DEPTHFUNC 2
#define DPSOFTRAST_VALIDATE_BLENDFUNC 4
#define DPSOFTRAST_VALIDATE_DRAW (DPSOFTRAST_VALIDATE_FB | DPSOFTRAST_VALIDATE_DEPTHFUNC | DPSOFTRAST_VALIDATE_BLENDFUNC)
typedef enum DPSOFTRAST_BLENDMODE_e
{
DPSOFTRAST_BLENDMODE_OPAQUE,
DPSOFTRAST_BLENDMODE_ALPHA,
DPSOFTRAST_BLENDMODE_ADDALPHA,
DPSOFTRAST_BLENDMODE_ADD,
DPSOFTRAST_BLENDMODE_INVMOD,
DPSOFTRAST_BLENDMODE_MUL,
DPSOFTRAST_BLENDMODE_MUL2,
DPSOFTRAST_BLENDMODE_SUBALPHA,
DPSOFTRAST_BLENDMODE_PSEUDOALPHA,
DPSOFTRAST_BLENDMODE_INVADD,
DPSOFTRAST_BLENDMODE_TOTAL
}
DPSOFTRAST_BLENDMODE;
typedef ALIGN(struct DPSOFTRAST_State_Thread_s
{
void *thread;
int index;
int cullface;
int colormask[4];
int blendfunc[2];
int blendsubtract;
int depthmask;
int depthtest;
int depthfunc;
int scissortest;
int viewport[4];
int scissor[4];
float depthrange[2];
float polygonoffset[2];
float clipplane[4];
ALIGN(float fb_clipplane[4]);
int shader_mode;
int shader_permutation;
int shader_exactspecularmath;
DPSOFTRAST_Texture *texbound[DPSOFTRAST_MAXTEXTUREUNITS];
ALIGN(float uniform4f[DPSOFTRAST_UNIFORM_TOTAL*4]);
int uniform1i[DPSOFTRAST_UNIFORM_TOTAL];
// DPSOFTRAST_VALIDATE_ flags
int validate;
// derived values (DPSOFTRAST_VALIDATE_FB)
int fb_colormask;
int fb_scissor[4];
ALIGN(float fb_viewportcenter[4]);
ALIGN(float fb_viewportscale[4]);
// derived values (DPSOFTRAST_VALIDATE_DEPTHFUNC)
int fb_depthfunc;
// derived values (DPSOFTRAST_VALIDATE_BLENDFUNC)
int fb_blendmode;
// band boundaries
int miny1;
int maxy1;
int miny2;
int maxy2;
ATOMIC(volatile int commandoffset);
volatile bool waiting;
volatile bool starving;
void *waitcond;
void *drawcond;
void *drawmutex;
int numspans;
int numtriangles;
DPSOFTRAST_State_Span spans[DPSOFTRAST_DRAW_MAXSPANS];
DPSOFTRAST_State_Triangle triangles[DPSOFTRAST_DRAW_MAXTRIANGLES];
unsigned char pixelmaskarray[DPSOFTRAST_DRAW_MAXSPANLENGTH+4]; // LordHavoc: padded to allow some termination bytes
}
DPSOFTRAST_State_Thread);
typedef ALIGN(struct DPSOFTRAST_State_s
{
int fb_width;
int fb_height;
unsigned int *fb_depthpixels;
unsigned int *fb_colorpixels[4];
int viewport[4];
ALIGN(float fb_viewportcenter[4]);
ALIGN(float fb_viewportscale[4]);
float color[4];
ALIGN(float uniform4f[DPSOFTRAST_UNIFORM_TOTAL*4]);
int uniform1i[DPSOFTRAST_UNIFORM_TOTAL];
const float *pointer_vertex3f;
const float *pointer_color4f;
const unsigned char *pointer_color4ub;
const float *pointer_texcoordf[DPSOFTRAST_MAXTEXCOORDARRAYS];
int stride_vertex;
int stride_color;
int stride_texcoord[DPSOFTRAST_MAXTEXCOORDARRAYS];
int components_texcoord[DPSOFTRAST_MAXTEXCOORDARRAYS];
DPSOFTRAST_Texture *texbound[DPSOFTRAST_MAXTEXTUREUNITS];
int firstvertex;
int numvertices;
float *post_array4f[DPSOFTRAST_ARRAY_TOTAL];
float *screencoord4f;
int drawstarty;
int drawendy;
int drawclipped;
int shader_mode;
int shader_permutation;
int shader_exactspecularmath;
int texture_max;
int texture_end;
int texture_firstfree;
DPSOFTRAST_Texture *texture;
int bigendian;
// error reporting
const char *errorstring;
bool usethreads;
int interlace;
int numthreads;
DPSOFTRAST_State_Thread *threads;
ATOMIC(volatile int drawcommand);
DPSOFTRAST_State_Command_Pool commandpool;
}
DPSOFTRAST_State);
DPSOFTRAST_State dpsoftrast;
#define DPSOFTRAST_DEPTHSCALE (1024.0f*1048576.0f)
#define DPSOFTRAST_DEPTHOFFSET (128.0f)
#define DPSOFTRAST_BGRA8_FROM_RGBA32F(r,g,b,a) (((int)(r * 255.0f + 0.5f) << 16) | ((int)(g * 255.0f + 0.5f) << 8) | (int)(b * 255.0f + 0.5f) | ((int)(a * 255.0f + 0.5f) << 24))
#define DPSOFTRAST_DEPTH32_FROM_DEPTH32F(d) ((int)(DPSOFTRAST_DEPTHSCALE * (1-d)))
static void DPSOFTRAST_Draw_DepthTest(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_State_Span *span);
static void DPSOFTRAST_Draw_DepthWrite(const DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Span *span);
static void DPSOFTRAST_RecalcViewport(const int *viewport, float *fb_viewportcenter, float *fb_viewportscale)
{
fb_viewportcenter[1] = viewport[0] + 0.5f * viewport[2] - 0.5f;
fb_viewportcenter[2] = dpsoftrast.fb_height - viewport[1] - 0.5f * viewport[3] - 0.5f;
fb_viewportcenter[3] = 0.5f;
fb_viewportcenter[0] = 0.0f;
fb_viewportscale[1] = 0.5f * viewport[2];
fb_viewportscale[2] = -0.5f * viewport[3];
fb_viewportscale[3] = 0.5f;
fb_viewportscale[0] = 1.0f;
}
static void DPSOFTRAST_RecalcThread(DPSOFTRAST_State_Thread *thread)
{
if (dpsoftrast.interlace)
{
thread->miny1 = (thread->index*dpsoftrast.fb_height)/(2*dpsoftrast.numthreads);
thread->maxy1 = ((thread->index+1)*dpsoftrast.fb_height)/(2*dpsoftrast.numthreads);
thread->miny2 = ((dpsoftrast.numthreads+thread->index)*dpsoftrast.fb_height)/(2*dpsoftrast.numthreads);
thread->maxy2 = ((dpsoftrast.numthreads+thread->index+1)*dpsoftrast.fb_height)/(2*dpsoftrast.numthreads);
}
else
{
thread->miny1 = thread->miny2 = (thread->index*dpsoftrast.fb_height)/dpsoftrast.numthreads;
thread->maxy1 = thread->maxy2 = ((thread->index+1)*dpsoftrast.fb_height)/dpsoftrast.numthreads;
}
}
static void DPSOFTRAST_RecalcClipPlane(DPSOFTRAST_State_Thread *thread)
{
thread->fb_clipplane[0] = thread->clipplane[0] / thread->fb_viewportscale[1];
thread->fb_clipplane[1] = thread->clipplane[1] / thread->fb_viewportscale[2];
thread->fb_clipplane[2] = thread->clipplane[2] / thread->fb_viewportscale[3];
thread->fb_clipplane[3] = thread->clipplane[3] / thread->fb_viewportscale[0];
thread->fb_clipplane[3] -= thread->fb_viewportcenter[1]*thread->fb_clipplane[0] + thread->fb_viewportcenter[2]*thread->fb_clipplane[1] + thread->fb_viewportcenter[3]*thread->fb_clipplane[2] + thread->fb_viewportcenter[0]*thread->fb_clipplane[3];
}
static void DPSOFTRAST_RecalcFB(DPSOFTRAST_State_Thread *thread)
{
// calculate framebuffer scissor, viewport, viewport clipped by scissor,
// and viewport projection values
int x1, x2;
int y1, y2;
x1 = thread->scissor[0];
x2 = thread->scissor[0] + thread->scissor[2];
y1 = dpsoftrast.fb_height - thread->scissor[1] - thread->scissor[3];
y2 = dpsoftrast.fb_height - thread->scissor[1];
if (!thread->scissortest) {x1 = 0;y1 = 0;x2 = dpsoftrast.fb_width;y2 = dpsoftrast.fb_height;}
if (x1 < 0) x1 = 0;
if (x2 > dpsoftrast.fb_width) x2 = dpsoftrast.fb_width;
if (y1 < 0) y1 = 0;
if (y2 > dpsoftrast.fb_height) y2 = dpsoftrast.fb_height;
thread->fb_scissor[0] = x1;
thread->fb_scissor[1] = y1;
thread->fb_scissor[2] = x2 - x1;
thread->fb_scissor[3] = y2 - y1;
DPSOFTRAST_RecalcViewport(thread->viewport, thread->fb_viewportcenter, thread->fb_viewportscale);
DPSOFTRAST_RecalcClipPlane(thread);
DPSOFTRAST_RecalcThread(thread);
}
static void DPSOFTRAST_RecalcDepthFunc(DPSOFTRAST_State_Thread *thread)
{
thread->fb_depthfunc = thread->depthtest ? thread->depthfunc : GL_ALWAYS;
}
static void DPSOFTRAST_RecalcBlendFunc(DPSOFTRAST_State_Thread *thread)
{
if (thread->blendsubtract)
{
switch ((thread->blendfunc[0]<<16)|thread->blendfunc[1])
{
#define BLENDFUNC(sfactor, dfactor, blendmode) \
case (sfactor<<16)|dfactor: thread->fb_blendmode = blendmode; break;
BLENDFUNC(GL_SRC_ALPHA, GL_ONE, DPSOFTRAST_BLENDMODE_SUBALPHA)
default: thread->fb_blendmode = DPSOFTRAST_BLENDMODE_OPAQUE; break;
}
}
else
{
switch ((thread->blendfunc[0]<<16)|thread->blendfunc[1])
{
BLENDFUNC(GL_ONE, GL_ZERO, DPSOFTRAST_BLENDMODE_OPAQUE)
BLENDFUNC(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, DPSOFTRAST_BLENDMODE_ALPHA)
BLENDFUNC(GL_SRC_ALPHA, GL_ONE, DPSOFTRAST_BLENDMODE_ADDALPHA)
BLENDFUNC(GL_ONE, GL_ONE, DPSOFTRAST_BLENDMODE_ADD)
BLENDFUNC(GL_ZERO, GL_ONE_MINUS_SRC_COLOR, DPSOFTRAST_BLENDMODE_INVMOD)
BLENDFUNC(GL_ZERO, GL_SRC_COLOR, DPSOFTRAST_BLENDMODE_MUL)
BLENDFUNC(GL_DST_COLOR, GL_ZERO, DPSOFTRAST_BLENDMODE_MUL)
BLENDFUNC(GL_DST_COLOR, GL_SRC_COLOR, DPSOFTRAST_BLENDMODE_MUL2)
BLENDFUNC(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, DPSOFTRAST_BLENDMODE_PSEUDOALPHA)
BLENDFUNC(GL_ONE_MINUS_DST_COLOR, GL_ONE, DPSOFTRAST_BLENDMODE_INVADD)
default: thread->fb_blendmode = DPSOFTRAST_BLENDMODE_OPAQUE; break;
}
}
}
#define DPSOFTRAST_ValidateQuick(thread, f) ((thread->validate & (f)) ? (DPSOFTRAST_Validate(thread, f), 0) : 0)
static void DPSOFTRAST_Validate(DPSOFTRAST_State_Thread *thread, int mask)
{
mask &= thread->validate;
if (!mask)
return;
if (mask & DPSOFTRAST_VALIDATE_FB)
{
thread->validate &= ~DPSOFTRAST_VALIDATE_FB;
DPSOFTRAST_RecalcFB(thread);
}
if (mask & DPSOFTRAST_VALIDATE_DEPTHFUNC)
{
thread->validate &= ~DPSOFTRAST_VALIDATE_DEPTHFUNC;
DPSOFTRAST_RecalcDepthFunc(thread);
}
if (mask & DPSOFTRAST_VALIDATE_BLENDFUNC)
{
thread->validate &= ~DPSOFTRAST_VALIDATE_BLENDFUNC;
DPSOFTRAST_RecalcBlendFunc(thread);
}
}
static DPSOFTRAST_Texture *DPSOFTRAST_Texture_GetByIndex(int index)
{
if (index >= 1 && index < dpsoftrast.texture_end && dpsoftrast.texture[index].bytes)
return &dpsoftrast.texture[index];
return NULL;
}
static void DPSOFTRAST_Texture_Grow(void)
{
DPSOFTRAST_Texture *oldtexture = dpsoftrast.texture;
DPSOFTRAST_State_Thread *thread;
int i;
int j;
DPSOFTRAST_Flush();
// expand texture array as needed
if (dpsoftrast.texture_max < 1024)
dpsoftrast.texture_max = 1024;
else
dpsoftrast.texture_max *= 2;
dpsoftrast.texture = (DPSOFTRAST_Texture *)realloc(dpsoftrast.texture, dpsoftrast.texture_max * sizeof(DPSOFTRAST_Texture));
for (i = 0; i < DPSOFTRAST_MAXTEXTUREUNITS; i++)
if (dpsoftrast.texbound[i])
dpsoftrast.texbound[i] = dpsoftrast.texture + (dpsoftrast.texbound[i] - oldtexture);
for (j = 0; j < dpsoftrast.numthreads; j++)
{
thread = &dpsoftrast.threads[j];
for (i = 0; i < DPSOFTRAST_MAXTEXTUREUNITS; i++)
if (thread->texbound[i])
thread->texbound[i] = dpsoftrast.texture + (thread->texbound[i] - oldtexture);
}
}
int DPSOFTRAST_Texture_New(int flags, int width, int height, int depth)
{
int w;
int h;
int d;
int size;
int s;
int texnum;
int mipmaps;
int sides = (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP) ? 6 : 1;
int texformat = flags & DPSOFTRAST_TEXTURE_FORMAT_COMPAREMASK;
DPSOFTRAST_Texture *texture;
if (width*height*depth < 1)
{
dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: width, height or depth is less than 1";
return 0;
}
if (width > DPSOFTRAST_TEXTURE_MAXSIZE || height > DPSOFTRAST_TEXTURE_MAXSIZE || depth > DPSOFTRAST_TEXTURE_MAXSIZE)
{
dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: texture size is too large";
return 0;
}
switch(texformat)
{
case DPSOFTRAST_TEXTURE_FORMAT_BGRA8:
case DPSOFTRAST_TEXTURE_FORMAT_RGBA8:
case DPSOFTRAST_TEXTURE_FORMAT_ALPHA8:
break;
case DPSOFTRAST_TEXTURE_FORMAT_DEPTH:
if (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP)
{
dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH only permitted on 2D textures";
return 0;
}
if (depth != 1)
{
dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH only permitted on 2D textures";
return 0;
}
if ((flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP) && (texformat == DPSOFTRAST_TEXTURE_FORMAT_DEPTH))
{
dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH does not permit mipmaps";
return 0;
}
break;
}
if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP))
{
dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_CUBEMAP can not be used on 3D textures";
return 0;
}
if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
{
dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on 3D textures";
return 0;
}
if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
{
dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on 3D textures";
return 0;
}
if ((flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP) && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
{
dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on cubemap textures";
return 0;
}
if ((width & (width-1)) || (height & (height-1)) || (depth & (depth-1)))
{
dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: dimensions are not power of two";
return 0;
}
// find first empty slot in texture array
for (texnum = dpsoftrast.texture_firstfree;texnum < dpsoftrast.texture_end;texnum++)
if (!dpsoftrast.texture[texnum].bytes)
break;
dpsoftrast.texture_firstfree = texnum + 1;
if (dpsoftrast.texture_max <= texnum)
DPSOFTRAST_Texture_Grow();
if (dpsoftrast.texture_end <= texnum)
dpsoftrast.texture_end = texnum + 1;
texture = &dpsoftrast.texture[texnum];
memset(texture, 0, sizeof(*texture));
texture->flags = flags;
texture->width = width;
texture->height = height;
texture->depth = depth;
texture->sides = sides;
texture->binds = 0;
w = width;
h = height;
d = depth;
size = 0;
mipmaps = 0;
for (;;)
{
s = w * h * d * sides * 4;
texture->mipmap[mipmaps][0] = size;
texture->mipmap[mipmaps][1] = s;
texture->mipmap[mipmaps][2] = w;
texture->mipmap[mipmaps][3] = h;
texture->mipmap[mipmaps][4] = d;
size += s;
mipmaps++;
if (w * h * d == 1 || !(flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
break;
if (w > 1) w >>= 1;
if (h > 1) h >>= 1;
if (d > 1) d >>= 1;
}
texture->mipmaps = mipmaps;
texture->size = size;
// allocate the pixels now
texture->bytes = (unsigned char *)MM_CALLOC(1, size);
return texnum;
}
void DPSOFTRAST_Texture_Free(int index)
{
DPSOFTRAST_Texture *texture;
texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
if (texture->binds)
DPSOFTRAST_Flush();
if (texture->bytes)
MM_FREE(texture->bytes);
texture->bytes = NULL;
memset(texture, 0, sizeof(*texture));
// adjust the free range and used range
if (dpsoftrast.texture_firstfree > index)
dpsoftrast.texture_firstfree = index;
while (dpsoftrast.texture_end > 0 && dpsoftrast.texture[dpsoftrast.texture_end-1].bytes == NULL)
dpsoftrast.texture_end--;
}
static void DPSOFTRAST_Texture_CalculateMipmaps(int index)
{
int i, x, y, z, w, layer0, layer1, row0, row1;
unsigned char *o, *i0, *i1, *i2, *i3;
DPSOFTRAST_Texture *texture;
texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
if (texture->mipmaps <= 1)
return;
for (i = 1;i < texture->mipmaps;i++)
{
for (z = 0;z < texture->mipmap[i][4];z++)
{
layer0 = z*2;
layer1 = z*2+1;
if (layer1 >= texture->mipmap[i-1][4])
layer1 = texture->mipmap[i-1][4]-1;
for (y = 0;y < texture->mipmap[i][3];y++)
{
row0 = y*2;
row1 = y*2+1;
if (row1 >= texture->mipmap[i-1][3])
row1 = texture->mipmap[i-1][3]-1;
o = texture->bytes + texture->mipmap[i ][0] + 4*((texture->mipmap[i ][3] * z + y ) * texture->mipmap[i ][2]);
i0 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer0 + row0) * texture->mipmap[i-1][2]);
i1 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer0 + row1) * texture->mipmap[i-1][2]);
i2 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer1 + row0) * texture->mipmap[i-1][2]);
i3 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer1 + row1) * texture->mipmap[i-1][2]);
w = texture->mipmap[i][2];
if (layer1 > layer0)
{
if (texture->mipmap[i-1][2] > 1)
{
// average 3D texture
for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8, i2 += 8, i3 += 8)
{
o[0] = (i0[0] + i0[4] + i1[0] + i1[4] + i2[0] + i2[4] + i3[0] + i3[4] + 4) >> 3;
o[1] = (i0[1] + i0[5] + i1[1] + i1[5] + i2[1] + i2[5] + i3[1] + i3[5] + 4) >> 3;
o[2] = (i0[2] + i0[6] + i1[2] + i1[6] + i2[2] + i2[6] + i3[2] + i3[6] + 4) >> 3;
o[3] = (i0[3] + i0[7] + i1[3] + i1[7] + i2[3] + i2[7] + i3[3] + i3[7] + 4) >> 3;
}
}
else
{
// average 3D mipmap with parent width == 1
for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8)
{
o[0] = (i0[0] + i1[0] + i2[0] + i3[0] + 2) >> 2;
o[1] = (i0[1] + i1[1] + i2[1] + i3[1] + 2) >> 2;
o[2] = (i0[2] + i1[2] + i2[2] + i3[2] + 2) >> 2;
o[3] = (i0[3] + i1[3] + i2[3] + i3[3] + 2) >> 2;
}
}
}
else
{
if (texture->mipmap[i-1][2] > 1)
{
// average 2D texture (common case)
for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8)
{
o[0] = (i0[0] + i0[4] + i1[0] + i1[4] + 2) >> 2;
o[1] = (i0[1] + i0[5] + i1[1] + i1[5] + 2) >> 2;
o[2] = (i0[2] + i0[6] + i1[2] + i1[6] + 2) >> 2;
o[3] = (i0[3] + i0[7] + i1[3] + i1[7] + 2) >> 2;
}
}
else
{
// 2D texture with parent width == 1
o[0] = (i0[0] + i1[0] + 1) >> 1;
o[1] = (i0[1] + i1[1] + 1) >> 1;
o[2] = (i0[2] + i1[2] + 1) >> 1;
o[3] = (i0[3] + i1[3] + 1) >> 1;
}
}
}
}
}
}
void DPSOFTRAST_Texture_UpdatePartial(int index, int mip, const unsigned char *pixels, int blockx, int blocky, int blockwidth, int blockheight)
{
DPSOFTRAST_Texture *texture;
unsigned char *dst;
texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
if (texture->binds)
DPSOFTRAST_Flush();
if (pixels)
{
dst = texture->bytes + texture->mipmap[0][1] +(-blocky * texture->mipmap[0][2] + blockx) * 4;
while (blockheight > 0)
{
dst -= texture->mipmap[0][2] * 4;
memcpy(dst, pixels, blockwidth * 4);
pixels += blockwidth * 4;
blockheight--;
}
}
DPSOFTRAST_Texture_CalculateMipmaps(index);
}
void DPSOFTRAST_Texture_UpdateFull(int index, const unsigned char *pixels)
{
DPSOFTRAST_Texture *texture;
texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
if (texture->binds)
DPSOFTRAST_Flush();
if (pixels)
{
int i, stride = texture->mipmap[0][2]*4;
unsigned char *dst = texture->bytes + texture->mipmap[0][1];
for (i = texture->mipmap[0][3];i > 0;i--)
{
dst -= stride;
memcpy(dst, pixels, stride);
pixels += stride;
}
}
DPSOFTRAST_Texture_CalculateMipmaps(index);
}
int DPSOFTRAST_Texture_GetWidth(int index, int mip)
{
DPSOFTRAST_Texture *texture;
texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
return texture->mipmap[mip][2];
}
int DPSOFTRAST_Texture_GetHeight(int index, int mip)
{
DPSOFTRAST_Texture *texture;
texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
return texture->mipmap[mip][3];
}
int DPSOFTRAST_Texture_GetDepth(int index, int mip)
{
DPSOFTRAST_Texture *texture;
texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
return texture->mipmap[mip][4];
}
unsigned char *DPSOFTRAST_Texture_GetPixelPointer(int index, int mip)
{
DPSOFTRAST_Texture *texture;
texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
if (texture->binds)
DPSOFTRAST_Flush();
return texture->bytes + texture->mipmap[mip][0];
}
void DPSOFTRAST_Texture_Filter(int index, DPSOFTRAST_TEXTURE_FILTER filter)
{
DPSOFTRAST_Texture *texture;
texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
if (!(texture->flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP) && filter > DPSOFTRAST_TEXTURE_FILTER_LINEAR)
{
dpsoftrast.errorstring = "DPSOFTRAST_Texture_Filter: requested filter mode requires mipmaps";
return;
}
if (texture->binds)
DPSOFTRAST_Flush();
texture->filter = filter;
}
static void DPSOFTRAST_Draw_FlushThreads(void);
static void DPSOFTRAST_Draw_SyncCommands(void)
{
if(dpsoftrast.usethreads) MEMORY_BARRIER;
dpsoftrast.drawcommand = dpsoftrast.commandpool.freecommand;
}
static void DPSOFTRAST_Draw_FreeCommandPool(int space)
{
DPSOFTRAST_State_Thread *thread;
int i;
int freecommand = dpsoftrast.commandpool.freecommand;
int usedcommands = dpsoftrast.commandpool.usedcommands;
if (usedcommands <= DPSOFTRAST_DRAW_MAXCOMMANDPOOL-space)
return;
DPSOFTRAST_Draw_SyncCommands();
for(;;)
{
int waitindex = -1;
int commandoffset;
usedcommands = 0;
for (i = 0; i < dpsoftrast.numthreads; i++)
{
thread = &dpsoftrast.threads[i];
commandoffset = freecommand - thread->commandoffset;
if (commandoffset < 0)
commandoffset += DPSOFTRAST_DRAW_MAXCOMMANDPOOL;
if (commandoffset > usedcommands)
{
waitindex = i;
usedcommands = commandoffset;
}
}
if (usedcommands <= DPSOFTRAST_DRAW_MAXCOMMANDPOOL-space || waitindex < 0)
break;
thread = &dpsoftrast.threads[waitindex];
Thread_LockMutex(thread->drawmutex);
if (thread->commandoffset != dpsoftrast.drawcommand)
{
thread->waiting = true;
if (thread->starving) Thread_CondSignal(thread->drawcond);
Thread_CondWait(thread->waitcond, thread->drawmutex);
thread->waiting = false;
}
Thread_UnlockMutex(thread->drawmutex);
}
dpsoftrast.commandpool.usedcommands = usedcommands;
}
#define DPSOFTRAST_ALIGNCOMMAND(size) \
((size) + ((COMMAND_SIZE - ((size)&(COMMAND_SIZE-1))) & (COMMAND_SIZE-1)))
#define DPSOFTRAST_ALLOCATECOMMAND(name) \
((DPSOFTRAST_Command_##name *) DPSOFTRAST_AllocateCommand( DPSOFTRAST_OPCODE_##name , DPSOFTRAST_ALIGNCOMMAND(sizeof( DPSOFTRAST_Command_##name ))))
static void *DPSOFTRAST_AllocateCommand(int opcode, int size)
{
DPSOFTRAST_Command *command;
int freecommand = dpsoftrast.commandpool.freecommand;
int usedcommands = dpsoftrast.commandpool.usedcommands;
int extra = sizeof(DPSOFTRAST_Command);
if (DPSOFTRAST_DRAW_MAXCOMMANDPOOL - freecommand < size)
extra += DPSOFTRAST_DRAW_MAXCOMMANDPOOL - freecommand;
if (usedcommands > DPSOFTRAST_DRAW_MAXCOMMANDPOOL - (size + extra))
{
if (dpsoftrast.usethreads)
DPSOFTRAST_Draw_FreeCommandPool(size + extra);
else
DPSOFTRAST_Draw_FlushThreads();
freecommand = dpsoftrast.commandpool.freecommand;
usedcommands = dpsoftrast.commandpool.usedcommands;
}
if (DPSOFTRAST_DRAW_MAXCOMMANDPOOL - freecommand < size)
{
command = (DPSOFTRAST_Command *) &dpsoftrast.commandpool.commands[freecommand];
command->opcode = DPSOFTRAST_OPCODE_Reset;
usedcommands += DPSOFTRAST_DRAW_MAXCOMMANDPOOL - freecommand;
freecommand = 0;
}
command = (DPSOFTRAST_Command *) &dpsoftrast.commandpool.commands[freecommand];
command->opcode = opcode;
command->commandsize = size;
freecommand += size;
if (freecommand >= DPSOFTRAST_DRAW_MAXCOMMANDPOOL)
freecommand = 0;
dpsoftrast.commandpool.freecommand = freecommand;
dpsoftrast.commandpool.usedcommands = usedcommands + size;
return command;
}
static void DPSOFTRAST_UndoCommand(int size)
{
int freecommand = dpsoftrast.commandpool.freecommand;
int usedcommands = dpsoftrast.commandpool.usedcommands;
freecommand -= size;
if (freecommand < 0)
freecommand += DPSOFTRAST_DRAW_MAXCOMMANDPOOL;
usedcommands -= size;
dpsoftrast.commandpool.freecommand = freecommand;
dpsoftrast.commandpool.usedcommands = usedcommands;
}
DEFCOMMAND(1, Viewport, int x; int y; int width; int height;)
static void DPSOFTRAST_Interpret_Viewport(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_Command_Viewport *command)
{
thread->viewport[0] = command->x;
thread->viewport[1] = command->y;
thread->viewport[2] = command->width;
thread->viewport[3] = command->height;
thread->validate |= DPSOFTRAST_VALIDATE_FB;
}
void DPSOFTRAST_Viewport(int x, int y, int width, int height)
{
DPSOFTRAST_Command_Viewport *command = DPSOFTRAST_ALLOCATECOMMAND(Viewport);
command->x = x;
command->y = y;
command->width = width;
command->height = height;
dpsoftrast.viewport[0] = x;
dpsoftrast.viewport[1] = y;
dpsoftrast.viewport[2] = width;
dpsoftrast.viewport[3] = height;
DPSOFTRAST_RecalcViewport(dpsoftrast.viewport, dpsoftrast.fb_viewportcenter, dpsoftrast.fb_viewportscale);
}
DEFCOMMAND(2, ClearColor, float r; float g; float b; float a;)
static void DPSOFTRAST_Interpret_ClearColor(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_Command_ClearColor *command)
{
int i, x1, y1, x2, y2, w, h, x, y;
int miny1, maxy1, miny2, maxy2;
int bandy;
unsigned int *p;
unsigned int c;
DPSOFTRAST_Validate(thread, DPSOFTRAST_VALIDATE_FB);
miny1 = thread->miny1;
maxy1 = thread->maxy1;
miny2 = thread->miny2;
maxy2 = thread->maxy2;
x1 = thread->fb_scissor[0];
y1 = thread->fb_scissor[1];
x2 = thread->fb_scissor[0] + thread->fb_scissor[2];
y2 = thread->fb_scissor[1] + thread->fb_scissor[3];
if (y1 < miny1) y1 = miny1;
if (y2 > maxy2) y2 = maxy2;
w = x2 - x1;
h = y2 - y1;
if (w < 1 || h < 1)
return;
// FIXME: honor fb_colormask?
c = DPSOFTRAST_BGRA8_FROM_RGBA32F(command->r,command->g,command->b,command->a);
for (i = 0;i < 4;i++)
{
if (!dpsoftrast.fb_colorpixels[i])
continue;
for (y = y1, bandy = min(y2, maxy1); y < y2; bandy = min(y2, maxy2), y = max(y, miny2))
for (;y < bandy;y++)
{
p = dpsoftrast.fb_colorpixels[i] + y * dpsoftrast.fb_width;
for (x = x1;x < x2;x++)
p[x] = c;
}
}
}
void DPSOFTRAST_ClearColor(float r, float g, float b, float a)
{
DPSOFTRAST_Command_ClearColor *command = DPSOFTRAST_ALLOCATECOMMAND(ClearColor);
command->r = r;
command->g = g;
command->b = b;
command->a = a;
}
DEFCOMMAND(3, ClearDepth, float depth;)
static void DPSOFTRAST_Interpret_ClearDepth(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_ClearDepth *command)
{
int x1, y1, x2, y2, w, h, x, y;
int miny1, maxy1, miny2, maxy2;
int bandy;
unsigned int *p;
unsigned int c;
DPSOFTRAST_Validate(thread, DPSOFTRAST_VALIDATE_FB);
miny1 = thread->miny1;
maxy1 = thread->maxy1;
miny2 = thread->miny2;
maxy2 = thread->maxy2;
x1 = thread->fb_scissor[0];
y1 = thread->fb_scissor[1];
x2 = thread->fb_scissor[0] + thread->fb_scissor[2];
y2 = thread->fb_scissor[1] + thread->fb_scissor[3];
if (y1 < miny1) y1 = miny1;
if (y2 > maxy2) y2 = maxy2;
w = x2 - x1;
h = y2 - y1;
if (w < 1 || h < 1)
return;
c = DPSOFTRAST_DEPTH32_FROM_DEPTH32F(command->depth);
for (y = y1, bandy = min(y2, maxy1); y < y2; bandy = min(y2, maxy2), y = max(y, miny2))
for (;y < bandy;y++)
{
p = dpsoftrast.fb_depthpixels + y * dpsoftrast.fb_width;
for (x = x1;x < x2;x++)
p[x] = c;
}
}
void DPSOFTRAST_ClearDepth(float d)
{
DPSOFTRAST_Command_ClearDepth *command = DPSOFTRAST_ALLOCATECOMMAND(ClearDepth);
command->depth = d;
}
DEFCOMMAND(4, ColorMask, int r; int g; int b; int a;)
static void DPSOFTRAST_Interpret_ColorMask(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_ColorMask *command)
{
thread->colormask[0] = command->r != 0;
thread->colormask[1] = command->g != 0;
thread->colormask[2] = command->b != 0;
thread->colormask[3] = command->a != 0;
thread->fb_colormask = ((-thread->colormask[0]) & 0x00FF0000) | ((-thread->colormask[1]) & 0x0000FF00) | ((-thread->colormask[2]) & 0x000000FF) | ((-thread->colormask[3]) & 0xFF000000);
}
void DPSOFTRAST_ColorMask(int r, int g, int b, int a)
{
DPSOFTRAST_Command_ColorMask *command = DPSOFTRAST_ALLOCATECOMMAND(ColorMask);
command->r = r;
command->g = g;
command->b = b;
command->a = a;
}
DEFCOMMAND(5, DepthTest, int enable;)
static void DPSOFTRAST_Interpret_DepthTest(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_DepthTest *command)
{
thread->depthtest = command->enable;
thread->validate |= DPSOFTRAST_VALIDATE_DEPTHFUNC;
}
void DPSOFTRAST_DepthTest(int enable)
{
DPSOFTRAST_Command_DepthTest *command = DPSOFTRAST_ALLOCATECOMMAND(DepthTest);
command->enable = enable;
}
DEFCOMMAND(6, ScissorTest, int enable;)
static void DPSOFTRAST_Interpret_ScissorTest(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_ScissorTest *command)
{
thread->scissortest = command->enable;
thread->validate |= DPSOFTRAST_VALIDATE_FB;
}
void DPSOFTRAST_ScissorTest(int enable)
{
DPSOFTRAST_Command_ScissorTest *command = DPSOFTRAST_ALLOCATECOMMAND(ScissorTest);
command->enable = enable;
}
DEFCOMMAND(7, Scissor, float x; float y; float width; float height;)
static void DPSOFTRAST_Interpret_Scissor(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_Scissor *command)
{
thread->scissor[0] = command->x;
thread->scissor[1] = command->y;
thread->scissor[2] = command->width;
thread->scissor[3] = command->height;
thread->validate |= DPSOFTRAST_VALIDATE_FB;
}
void DPSOFTRAST_Scissor(float x, float y, float width, float height)
{
DPSOFTRAST_Command_Scissor *command = DPSOFTRAST_ALLOCATECOMMAND(Scissor);
command->x = x;
command->y = y;
command->width = width;
command->height = height;
}
DEFCOMMAND(8, BlendFunc, int sfactor; int dfactor;)
static void DPSOFTRAST_Interpret_BlendFunc(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_BlendFunc *command)
{
thread->blendfunc[0] = command->sfactor;
thread->blendfunc[1] = command->dfactor;
thread->validate |= DPSOFTRAST_VALIDATE_BLENDFUNC;
}
void DPSOFTRAST_BlendFunc(int sfactor, int dfactor)
{
DPSOFTRAST_Command_BlendFunc *command = DPSOFTRAST_ALLOCATECOMMAND(BlendFunc);
command->sfactor = sfactor;
command->dfactor = dfactor;
}
DEFCOMMAND(9, BlendSubtract, int enable;)
static void DPSOFTRAST_Interpret_BlendSubtract(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_BlendSubtract *command)
{
thread->blendsubtract = command->enable;
thread->validate |= DPSOFTRAST_VALIDATE_BLENDFUNC;
}
void DPSOFTRAST_BlendSubtract(int enable)
{
DPSOFTRAST_Command_BlendSubtract *command = DPSOFTRAST_ALLOCATECOMMAND(BlendSubtract);
command->enable = enable;
}
DEFCOMMAND(10, DepthMask, int enable;)
static void DPSOFTRAST_Interpret_DepthMask(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_DepthMask *command)
{
thread->depthmask = command->enable;
}
void DPSOFTRAST_DepthMask(int enable)
{
DPSOFTRAST_Command_DepthMask *command = DPSOFTRAST_ALLOCATECOMMAND(DepthMask);
command->enable = enable;
}
DEFCOMMAND(11, DepthFunc, int func;)
static void DPSOFTRAST_Interpret_DepthFunc(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_DepthFunc *command)
{
thread->depthfunc = command->func;
}
void DPSOFTRAST_DepthFunc(int func)
{
DPSOFTRAST_Command_DepthFunc *command = DPSOFTRAST_ALLOCATECOMMAND(DepthFunc);
command->func = func;
}
DEFCOMMAND(12, DepthRange, float nearval; float farval;)
static void DPSOFTRAST_Interpret_DepthRange(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_DepthRange *command)
{
thread->depthrange[0] = command->nearval;
thread->depthrange[1] = command->farval;
}
void DPSOFTRAST_DepthRange(float nearval, float farval)
{
DPSOFTRAST_Command_DepthRange *command = DPSOFTRAST_ALLOCATECOMMAND(DepthRange);
command->nearval = nearval;
command->farval = farval;
}
DEFCOMMAND(13, PolygonOffset, float alongnormal; float intoview;)
static void DPSOFTRAST_Interpret_PolygonOffset(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_PolygonOffset *command)
{
thread->polygonoffset[0] = command->alongnormal;
thread->polygonoffset[1] = command->intoview;
}
void DPSOFTRAST_PolygonOffset(float alongnormal, float intoview)
{
DPSOFTRAST_Command_PolygonOffset *command = DPSOFTRAST_ALLOCATECOMMAND(PolygonOffset);
command->alongnormal = alongnormal;
command->intoview = intoview;
}
DEFCOMMAND(14, CullFace, int mode;)
static void DPSOFTRAST_Interpret_CullFace(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_CullFace *command)
{
thread->cullface = command->mode;
}
void DPSOFTRAST_CullFace(int mode)
{
DPSOFTRAST_Command_CullFace *command = DPSOFTRAST_ALLOCATECOMMAND(CullFace);
command->mode = mode;
}
void DPSOFTRAST_Color4f(float r, float g, float b, float a)
{
dpsoftrast.color[0] = r;
dpsoftrast.color[1] = g;
dpsoftrast.color[2] = b;
dpsoftrast.color[3] = a;
}
void DPSOFTRAST_GetPixelsBGRA(int blockx, int blocky, int blockwidth, int blockheight, unsigned char *outpixels)
{
int outstride = blockwidth * 4;
int instride = dpsoftrast.fb_width * 4;
int bx1 = blockx;
int by1 = blocky;
int bx2 = blockx + blockwidth;
int by2 = blocky + blockheight;
int bw;
int x;
int y;
unsigned char *inpixels;
unsigned char *b;
unsigned char *o;
DPSOFTRAST_Flush();
if (bx1 < 0) bx1 = 0;
if (by1 < 0) by1 = 0;
if (bx2 > dpsoftrast.fb_width) bx2 = dpsoftrast.fb_width;
if (by2 > dpsoftrast.fb_height) by2 = dpsoftrast.fb_height;
bw = bx2 - bx1;
inpixels = (unsigned char *)dpsoftrast.fb_colorpixels[0];
if (dpsoftrast.bigendian)
{
for (y = by1;y < by2;y++)
{
b = (unsigned char *)inpixels + (dpsoftrast.fb_height - 1 - y) * instride + 4 * bx1;
o = (unsigned char *)outpixels + (y - by1) * outstride;
for (x = bx1;x < bx2;x++)
{
o[0] = b[3];
o[1] = b[2];
o[2] = b[1];
o[3] = b[0];
o += 4;
b += 4;
}
}
}
else
{
for (y = by1;y < by2;y++)
{
b = (unsigned char *)inpixels + (dpsoftrast.fb_height - 1 - y) * instride + 4 * bx1;
o = (unsigned char *)outpixels + (y - by1) * outstride;
memcpy(o, b, bw*4);
}
}
}
void DPSOFTRAST_CopyRectangleToTexture(int index, int mip, int tx, int ty, int sx, int sy, int width, int height)
{
int tx1 = tx;
int ty1 = ty;
int tx2 = tx + width;
int ty2 = ty + height;
int sx1 = sx;
int sy1 = sy;
int sx2 = sx + width;
int sy2 = sy + height;
int swidth;
int sheight;
int twidth;
int theight;
int sw;
int sh;
int tw;
int th;
int y;
unsigned int *spixels;
unsigned int *tpixels;
DPSOFTRAST_Texture *texture;
texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
if (mip < 0 || mip >= texture->mipmaps) return;
DPSOFTRAST_Flush();
spixels = dpsoftrast.fb_colorpixels[0];
swidth = dpsoftrast.fb_width;
sheight = dpsoftrast.fb_height;
tpixels = (unsigned int *)(texture->bytes + texture->mipmap[mip][0]);
twidth = texture->mipmap[mip][2];
theight = texture->mipmap[mip][3];
if (tx1 < 0) tx1 = 0;
if (ty1 < 0) ty1 = 0;
if (tx2 > twidth) tx2 = twidth;
if (ty2 > theight) ty2 = theight;
if (sx1 < 0) sx1 = 0;
if (sy1 < 0) sy1 = 0;
if (sx2 > swidth) sx2 = swidth;
if (sy2 > sheight) sy2 = sheight;
tw = tx2 - tx1;
th = ty2 - ty1;
sw = sx2 - sx1;
sh = sy2 - sy1;
if (tw > sw) tw = sw;
if (th > sh) th = sh;
if (tw < 1 || th < 1)
return;
sy1 = sheight - sy1 - th;
ty1 = theight - ty1 - th;
for (y = 0;y < th;y++)
memcpy(tpixels + ((ty1 + y) * twidth + tx1), spixels + ((sy1 + y) * swidth + sx1), tw*4);
if (texture->mipmaps > 1)
DPSOFTRAST_Texture_CalculateMipmaps(index);
}
DEFCOMMAND(17, SetTexture, int unitnum; DPSOFTRAST_Texture *texture;)
static void DPSOFTRAST_Interpret_SetTexture(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_SetTexture *command)
{
if (thread->texbound[command->unitnum])
ATOMIC_DECREMENT(thread->texbound[command->unitnum]->binds);
thread->texbound[command->unitnum] = command->texture;
}
void DPSOFTRAST_SetTexture(int unitnum, int index)
{
DPSOFTRAST_Command_SetTexture *command;
DPSOFTRAST_Texture *texture;
if (unitnum < 0 || unitnum >= DPSOFTRAST_MAXTEXTUREUNITS)
{
dpsoftrast.errorstring = "DPSOFTRAST_SetTexture: invalid unit number";
return;
}
texture = DPSOFTRAST_Texture_GetByIndex(index);
if (index && !texture)
{
dpsoftrast.errorstring = "DPSOFTRAST_SetTexture: invalid texture handle";
return;
}
command = DPSOFTRAST_ALLOCATECOMMAND(SetTexture);
command->unitnum = unitnum;
command->texture = texture;
dpsoftrast.texbound[unitnum] = texture;
if (texture)
ATOMIC_ADD(texture->binds, dpsoftrast.numthreads);
}
void DPSOFTRAST_SetVertexPointer(const float *vertex3f, size_t stride)
{
dpsoftrast.pointer_vertex3f = vertex3f;
dpsoftrast.stride_vertex = stride;
}
void DPSOFTRAST_SetColorPointer(const float *color4f, size_t stride)
{
dpsoftrast.pointer_color4f = color4f;
dpsoftrast.pointer_color4ub = NULL;
dpsoftrast.stride_color = stride;
}
void DPSOFTRAST_SetColorPointer4ub(const unsigned char *color4ub, size_t stride)
{
dpsoftrast.pointer_color4f = NULL;
dpsoftrast.pointer_color4ub = color4ub;
dpsoftrast.stride_color = stride;
}
void DPSOFTRAST_SetTexCoordPointer(int unitnum, int numcomponents, size_t stride, const float *texcoordf)
{
dpsoftrast.pointer_texcoordf[unitnum] = texcoordf;
dpsoftrast.components_texcoord[unitnum] = numcomponents;
dpsoftrast.stride_texcoord[unitnum] = stride;
}
DEFCOMMAND(18, SetShader, int mode; int permutation; int exactspecularmath;)
static void DPSOFTRAST_Interpret_SetShader(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_SetShader *command)
{
thread->shader_mode = command->mode;
thread->shader_permutation = command->permutation;
thread->shader_exactspecularmath = command->exactspecularmath;
}
void DPSOFTRAST_SetShader(int mode, int permutation, int exactspecularmath)
{
DPSOFTRAST_Command_SetShader *command = DPSOFTRAST_ALLOCATECOMMAND(SetShader);
command->mode = mode;
command->permutation = permutation;
command->exactspecularmath = exactspecularmath;
dpsoftrast.shader_mode = mode;
dpsoftrast.shader_permutation = permutation;
dpsoftrast.shader_exactspecularmath = exactspecularmath;
}
DEFCOMMAND(19, Uniform4f, DPSOFTRAST_UNIFORM index; float val[4];)
static void DPSOFTRAST_Interpret_Uniform4f(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_Uniform4f *command)
{
memcpy(&thread->uniform4f[command->index*4], command->val, sizeof(command->val));
}
void DPSOFTRAST_Uniform4f(DPSOFTRAST_UNIFORM index, float v0, float v1, float v2, float v3)
{
DPSOFTRAST_Command_Uniform4f *command = DPSOFTRAST_ALLOCATECOMMAND(Uniform4f);
command->index = index;
command->val[0] = v0;
command->val[1] = v1;
command->val[2] = v2;
command->val[3] = v3;
dpsoftrast.uniform4f[index*4+0] = v0;
dpsoftrast.uniform4f[index*4+1] = v1;
dpsoftrast.uniform4f[index*4+2] = v2;
dpsoftrast.uniform4f[index*4+3] = v3;
}
void DPSOFTRAST_Uniform4fv(DPSOFTRAST_UNIFORM index, const float *v)
{
DPSOFTRAST_Command_Uniform4f *command = DPSOFTRAST_ALLOCATECOMMAND(Uniform4f);
command->index = index;
memcpy(command->val, v, sizeof(command->val));
memcpy(&dpsoftrast.uniform4f[index*4], v, sizeof(float[4]));
}
DEFCOMMAND(20, UniformMatrix4f, DPSOFTRAST_UNIFORM index; ALIGN(float val[16]);)
static void DPSOFTRAST_Interpret_UniformMatrix4f(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_UniformMatrix4f *command)
{
memcpy(&thread->uniform4f[command->index*4], command->val, sizeof(command->val));
}
void DPSOFTRAST_UniformMatrix4fv(DPSOFTRAST_UNIFORM uniform, int arraysize, int transpose, const float *v)
{
#ifdef SSE_POSSIBLE
int i, index;
for (i = 0, index = (int)uniform;i < arraysize;i++, index += 4, v += 16)
{
__m128 m0, m1, m2, m3;
DPSOFTRAST_Command_UniformMatrix4f *command = DPSOFTRAST_ALLOCATECOMMAND(UniformMatrix4f);
command->index = (DPSOFTRAST_UNIFORM)index;
if (((size_t)v)&(ALIGN_SIZE-1))
{
m0 = _mm_loadu_ps(v);
m1 = _mm_loadu_ps(v+4);
m2 = _mm_loadu_ps(v+8);
m3 = _mm_loadu_ps(v+12);
}
else
{
m0 = _mm_load_ps(v);
m1 = _mm_load_ps(v+4);
m2 = _mm_load_ps(v+8);
m3 = _mm_load_ps(v+12);
}
if (transpose)
{
__m128 t0, t1, t2, t3;
t0 = _mm_unpacklo_ps(m0, m1);
t1 = _mm_unpacklo_ps(m2, m3);
t2 = _mm_unpackhi_ps(m0, m1);
t3 = _mm_unpackhi_ps(m2, m3);
m0 = _mm_movelh_ps(t0, t1);
m1 = _mm_movehl_ps(t1, t0);
m2 = _mm_movelh_ps(t2, t3);
m3 = _mm_movehl_ps(t3, t2);
}
_mm_store_ps(command->val, m0);
_mm_store_ps(command->val+4, m1);
_mm_store_ps(command->val+8, m2);
_mm_store_ps(command->val+12, m3);
_mm_store_ps(&dpsoftrast.uniform4f[index*4+0], m0);
_mm_store_ps(&dpsoftrast.uniform4f[index*4+4], m1);
_mm_store_ps(&dpsoftrast.uniform4f[index*4+8], m2);
_mm_store_ps(&dpsoftrast.uniform4f[index*4+12], m3);
}
#endif
}
DEFCOMMAND(21, Uniform1i, DPSOFTRAST_UNIFORM index; int val;)
static void DPSOFTRAST_Interpret_Uniform1i(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_Uniform1i *command)
{
thread->uniform1i[command->index] = command->val;
}
void DPSOFTRAST_Uniform1i(DPSOFTRAST_UNIFORM index, int i0)
{
DPSOFTRAST_Command_Uniform1i *command = DPSOFTRAST_ALLOCATECOMMAND(Uniform1i);
command->index = index;
command->val = i0;
dpsoftrast.uniform1i[command->index] = i0;
}
DEFCOMMAND(24, ClipPlane, float clipplane[4];)
static void DPSOFTRAST_Interpret_ClipPlane(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_ClipPlane *command)
{
memcpy(thread->clipplane, command->clipplane, 4*sizeof(float));
thread->validate |= DPSOFTRAST_VALIDATE_FB;
}
void DPSOFTRAST_ClipPlane(float x, float y, float z, float w)
{
DPSOFTRAST_Command_ClipPlane *command = DPSOFTRAST_ALLOCATECOMMAND(ClipPlane);
command->clipplane[0] = x;
command->clipplane[1] = y;
command->clipplane[2] = z;
command->clipplane[3] = w;
}
#ifdef SSE_POSSIBLE
static void DPSOFTRAST_Load4fTo4f(float *dst, const unsigned char *src, int size, int stride)
{
float *end = dst + size*4;
if ((((size_t)src)|stride)&(ALIGN_SIZE - 1)) // check for alignment
{
while (dst < end)
{
_mm_store_ps(dst, _mm_loadu_ps((const float *)src));
dst += 4;
src += stride;
}
}
else
{
while (dst < end)
{
_mm_store_ps(dst, _mm_load_ps((const float *)src));
dst += 4;
src += stride;
}
}
}
static void DPSOFTRAST_Load3fTo4f(float *dst, const unsigned char *src, int size, int stride)
{
float *end = dst + size*4;
if (stride == sizeof(float[3]))
{
float *end4 = dst + (size&~3)*4;
if (((size_t)src)&(ALIGN_SIZE - 1)) // check for alignment
{
while (dst < end4)
{
__m128 v1 = _mm_loadu_ps((const float *)src), v2 = _mm_loadu_ps((const float *)src + 4), v3 = _mm_loadu_ps((const float *)src + 8), dv;
dv = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(2, 1, 0, 3));
dv = _mm_move_ss(dv, _mm_set_ss(1.0f));
_mm_store_ps(dst, _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(0, 3, 2, 1)));
dv = _mm_shuffle_ps(v1, v2, _MM_SHUFFLE(1, 0, 3, 3));
dv = _mm_move_ss(dv, _mm_set_ss(1.0f));
_mm_store_ps(dst + 4, _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(0, 3, 2, 1)));
dv = _mm_shuffle_ps(v2, v3, _MM_SHUFFLE(0, 0, 3, 2));
dv = _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(2, 1, 0, 3));
dv = _mm_move_ss(dv, _mm_set_ss(1.0f));
_mm_store_ps(dst + 8, _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(0, 3, 2, 1)));
dv = _mm_move_ss(v3, _mm_set_ss(1.0f));
_mm_store_ps(dst + 12, _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(0, 3, 2, 1)));
dst += 16;
src += 4*sizeof(float[3]);
}
}
else
{
while (dst < end4)
{
__m128 v1 = _mm_load_ps((const float *)src), v2 = _mm_load_ps((const float *)src + 4), v3 = _mm_load_ps((const float *)src + 8), dv;
dv = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(2, 1, 0, 3));
dv = _mm_move_ss(dv, _mm_set_ss(1.0f));
_mm_store_ps(dst, _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(0, 3, 2, 1)));
dv = _mm_shuffle_ps(v1, v2, _MM_SHUFFLE(1, 0, 3, 3));
dv = _mm_move_ss(dv, _mm_set_ss(1.0f));
_mm_store_ps(dst + 4, _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(0, 3, 2, 1)));
dv = _mm_shuffle_ps(v2, v3, _MM_SHUFFLE(0, 0, 3, 2));
dv = _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(2, 1, 0, 3));
dv = _mm_move_ss(dv, _mm_set_ss(1.0f));
_mm_store_ps(dst + 8, _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(0, 3, 2, 1)));
dv = _mm_move_ss(v3, _mm_set_ss(1.0f));
_mm_store_ps(dst + 12, _mm_shuffle_ps(dv, dv, _MM_SHUFFLE(0, 3, 2, 1)));
dst += 16;
src += 4*sizeof(float[3]);
}
}
}
if ((((size_t)src)|stride)&(ALIGN_SIZE - 1))
{
while (dst < end)
{
__m128 v = _mm_loadu_ps((const float *)src);
v = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3));
v = _mm_move_ss(v, _mm_set_ss(1.0f));
v = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1));
_mm_store_ps(dst, v);
dst += 4;
src += stride;
}
}
else
{
while (dst < end)
{
__m128 v = _mm_load_ps((const float *)src);
v = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3));
v = _mm_move_ss(v, _mm_set_ss(1.0f));
v = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1));
_mm_store_ps(dst, v);
dst += 4;
src += stride;
}
}
}
static void DPSOFTRAST_Load2fTo4f(float *dst, const unsigned char *src, int size, int stride)
{
float *end = dst + size*4;
__m128 v2 = _mm_setr_ps(0.0f, 0.0f, 0.0f, 1.0f);
if (stride == sizeof(float[2]))
{
float *end2 = dst + (size&~1)*4;
if (((size_t)src)&(ALIGN_SIZE - 1)) // check for alignment
{
while (dst < end2)
{
__m128 v = _mm_loadu_ps((const float *)src);
_mm_store_ps(dst, _mm_shuffle_ps(v, v2, _MM_SHUFFLE(3, 2, 1, 0)));
_mm_store_ps(dst + 4, _mm_movehl_ps(v2, v));
dst += 8;
src += 2*sizeof(float[2]);
}
}
else
{
while (dst < end2)
{
__m128 v = _mm_load_ps((const float *)src);
_mm_store_ps(dst, _mm_shuffle_ps(v, v2, _MM_SHUFFLE(3, 2, 1, 0)));
_mm_store_ps(dst + 4, _mm_movehl_ps(v2, v));
dst += 8;
src += 2*sizeof(float[2]);
}
}
}
while (dst < end)
{
_mm_store_ps(dst, _mm_loadl_pi(v2, (__m64 *)src));
dst += 4;
src += stride;
}
}
static void DPSOFTRAST_Load4bTo4f(float *dst, const unsigned char *src, int size, int stride)
{
float *end = dst + size*4;
__m128 scale = _mm_set1_ps(1.0f/255.0f);
if (stride == sizeof(unsigned char[4]))
{
float *end4 = dst + (size&~3)*4;
if (((size_t)src)&(ALIGN_SIZE - 1)) // check for alignment
{
while (dst < end4)
{
__m128i v = _mm_loadu_si128((const __m128i *)src), v1 = _mm_unpacklo_epi8(v, _mm_setzero_si128()), v2 = _mm_unpackhi_epi8(v, _mm_setzero_si128());
_mm_store_ps(dst, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpacklo_epi16(v1, _mm_setzero_si128())), scale));
_mm_store_ps(dst + 4, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpackhi_epi16(v1, _mm_setzero_si128())), scale));
_mm_store_ps(dst + 8, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpacklo_epi16(v2, _mm_setzero_si128())), scale));
_mm_store_ps(dst + 12, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpackhi_epi16(v2, _mm_setzero_si128())), scale));
dst += 16;
src += 4*sizeof(unsigned char[4]);
}
}
else
{
while (dst < end4)
{
__m128i v = _mm_load_si128((const __m128i *)src), v1 = _mm_unpacklo_epi8(v, _mm_setzero_si128()), v2 = _mm_unpackhi_epi8(v, _mm_setzero_si128());
_mm_store_ps(dst, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpacklo_epi16(v1, _mm_setzero_si128())), scale));
_mm_store_ps(dst + 4, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpackhi_epi16(v1, _mm_setzero_si128())), scale));
_mm_store_ps(dst + 8, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpacklo_epi16(v2, _mm_setzero_si128())), scale));
_mm_store_ps(dst + 12, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpackhi_epi16(v2, _mm_setzero_si128())), scale));
dst += 16;
src += 4*sizeof(unsigned char[4]);
}
}
}
while (dst < end)
{
__m128i v = _mm_cvtsi32_si128(*(const int *)src);
_mm_store_ps(dst, _mm_mul_ps(_mm_cvtepi32_ps(_mm_unpacklo_epi16(_mm_unpacklo_epi8(v, _mm_setzero_si128()), _mm_setzero_si128())), scale));
dst += 4;
src += stride;
}
}
static void DPSOFTRAST_Fill4f(float *dst, const float *src, int size)
{
float *end = dst + 4*size;
__m128 v = _mm_loadu_ps(src);
while (dst < end)
{
_mm_store_ps(dst, v);
dst += 4;
}
}
#endif
static void DPSOFTRAST_Vertex_Transform(float *out4f, const float *in4f, int numitems, const float *inmatrix16f)
{
#ifdef SSE_POSSIBLE
static const float identitymatrix[4][4] = {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}};
__m128 m0, m1, m2, m3;
float *end;
if (!memcmp(identitymatrix, inmatrix16f, sizeof(float[16])))
{
// fast case for identity matrix
if (out4f != in4f) memcpy(out4f, in4f, numitems * sizeof(float[4]));
return;
}
end = out4f + numitems*4;
m0 = _mm_loadu_ps(inmatrix16f);
m1 = _mm_loadu_ps(inmatrix16f + 4);
m2 = _mm_loadu_ps(inmatrix16f + 8);
m3 = _mm_loadu_ps(inmatrix16f + 12);
if (((size_t)in4f)&(ALIGN_SIZE-1)) // check alignment
{
while (out4f < end)
{
__m128 v = _mm_loadu_ps(in4f);
_mm_store_ps(out4f,
_mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0)), m0),
_mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1)), m1),
_mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2)), m2),
_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3)), m3)))));
out4f += 4;
in4f += 4;
}
}
else
{
while (out4f < end)
{
__m128 v = _mm_load_ps(in4f);
_mm_store_ps(out4f,
_mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0)), m0),
_mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1)), m1),
_mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2)), m2),
_mm_mul_ps(_mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3)), m3)))));
out4f += 4;
in4f += 4;
}
}
#endif
}
#if 0
static void DPSOFTRAST_Vertex_Copy(float *out4f, const float *in4f, int numitems)
{
memcpy(out4f, in4f, numitems * sizeof(float[4]));
}
#endif
#ifdef SSE_POSSIBLE
#define DPSOFTRAST_PROJECTVERTEX(out, in, viewportcenter, viewportscale) \
{ \
__m128 p = (in), w = _mm_shuffle_ps(p, p, _MM_SHUFFLE(3, 3, 3, 3)); \
p = _mm_move_ss(_mm_shuffle_ps(p, p, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set_ss(1.0f)); \
p = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, p), w)); \
out = _mm_shuffle_ps(p, p, _MM_SHUFFLE(0, 3, 2, 1)); \
}
#define DPSOFTRAST_TRANSFORMVERTEX(out, in, m0, m1, m2, m3) \
{ \
__m128 p = (in); \
out = _mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(p, p, _MM_SHUFFLE(0, 0, 0, 0)), m0), \
_mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(p, p, _MM_SHUFFLE(1, 1, 1, 1)), m1), \
_mm_add_ps(_mm_mul_ps(_mm_shuffle_ps(p, p, _MM_SHUFFLE(2, 2, 2, 2)), m2), \
_mm_mul_ps(_mm_shuffle_ps(p, p, _MM_SHUFFLE(3, 3, 3, 3)), m3)))); \
}
static int DPSOFTRAST_Vertex_BoundY(int *starty, int *endy, const float *minposf, const float *maxposf, const float *inmatrix16f)
{
int clipmask = 0xFF;
__m128 viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter), viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
__m128 bb[8], clipdist[8], minproj = _mm_set_ss(2.0f), maxproj = _mm_set_ss(-2.0f);
__m128 m0 = _mm_loadu_ps(inmatrix16f), m1 = _mm_loadu_ps(inmatrix16f + 4), m2 = _mm_loadu_ps(inmatrix16f + 8), m3 = _mm_loadu_ps(inmatrix16f + 12);
__m128 minpos = _mm_load_ps(minposf), maxpos = _mm_load_ps(maxposf);
m0 = _mm_shuffle_ps(m0, m0, _MM_SHUFFLE(3, 2, 0, 1));
m1 = _mm_shuffle_ps(m1, m1, _MM_SHUFFLE(3, 2, 0, 1));
m2 = _mm_shuffle_ps(m2, m2, _MM_SHUFFLE(3, 2, 0, 1));
m3 = _mm_shuffle_ps(m3, m3, _MM_SHUFFLE(3, 2, 0, 1));
#define BBFRONT(k, pos) \
{ \
DPSOFTRAST_TRANSFORMVERTEX(bb[k], pos, m0, m1, m2, m3); \
clipdist[k] = _mm_add_ss(_mm_shuffle_ps(bb[k], bb[k], _MM_SHUFFLE(2, 2, 2, 2)), _mm_shuffle_ps(bb[k], bb[k], _MM_SHUFFLE(3, 3, 3, 3))); \
if (_mm_ucomige_ss(clipdist[k], _mm_setzero_ps())) \
{ \
__m128 proj; \
clipmask &= ~(1<<k); \
proj = _mm_div_ss(bb[k], _mm_shuffle_ps(bb[k], bb[k], _MM_SHUFFLE(3, 3, 3, 3))); \
minproj = _mm_min_ss(minproj, proj); \
maxproj = _mm_max_ss(maxproj, proj); \
} \
}
BBFRONT(0, minpos);
BBFRONT(1, _mm_move_ss(minpos, maxpos));
BBFRONT(2, _mm_shuffle_ps(_mm_move_ss(maxpos, minpos), minpos, _MM_SHUFFLE(3, 2, 1, 0)));
BBFRONT(3, _mm_shuffle_ps(maxpos, minpos, _MM_SHUFFLE(3, 2, 1, 0)));
BBFRONT(4, _mm_shuffle_ps(minpos, maxpos, _MM_SHUFFLE(3, 2, 1, 0)));
BBFRONT(5, _mm_shuffle_ps(_mm_move_ss(minpos, maxpos), maxpos, _MM_SHUFFLE(3, 2, 1, 0)));
BBFRONT(6, _mm_move_ss(maxpos, minpos));
BBFRONT(7, maxpos);
#define BBCLIP(k) \
{ \
if (clipmask&(1<<k)) \
{ \
if (!(clipmask&(1<<(k^1)))) \
{ \
__m128 frac = _mm_div_ss(clipdist[k], _mm_sub_ss(clipdist[k], clipdist[k^1])); \
__m128 proj = _mm_add_ps(bb[k], _mm_mul_ps(_mm_shuffle_ps(frac, frac, _MM_SHUFFLE(0, 0, 0, 0)), _mm_sub_ps(bb[k^1], bb[k]))); \
proj = _mm_div_ss(proj, _mm_shuffle_ps(proj, proj, _MM_SHUFFLE(3, 3, 3, 3))); \
minproj = _mm_min_ss(minproj, proj); \
maxproj = _mm_max_ss(maxproj, proj); \
} \
if (!(clipmask&(1<<(k^2)))) \
{ \
__m128 frac = _mm_div_ss(clipdist[k], _mm_sub_ss(clipdist[k], clipdist[k^2])); \
__m128 proj = _mm_add_ps(bb[k], _mm_mul_ps(_mm_shuffle_ps(frac, frac, _MM_SHUFFLE(0, 0, 0, 0)), _mm_sub_ps(bb[k^2], bb[k]))); \
proj = _mm_div_ss(proj, _mm_shuffle_ps(proj, proj, _MM_SHUFFLE(3, 3, 3, 3))); \
minproj = _mm_min_ss(minproj, proj); \
maxproj = _mm_max_ss(maxproj, proj); \
} \
if (!(clipmask&(1<<(k^4)))) \
{ \
__m128 frac = _mm_div_ss(clipdist[k], _mm_sub_ss(clipdist[k], clipdist[k^4])); \
__m128 proj = _mm_add_ps(bb[k], _mm_mul_ps(_mm_shuffle_ps(frac, frac, _MM_SHUFFLE(0, 0, 0, 0)), _mm_sub_ps(bb[k^4], bb[k]))); \
proj = _mm_div_ss(proj, _mm_shuffle_ps(proj, proj, _MM_SHUFFLE(3, 3, 3, 3))); \
minproj = _mm_min_ss(minproj, proj); \
maxproj = _mm_max_ss(maxproj, proj); \
} \
} \
}
BBCLIP(0); BBCLIP(1); BBCLIP(2); BBCLIP(3); BBCLIP(4); BBCLIP(5); BBCLIP(6); BBCLIP(7);
viewportcenter = _mm_shuffle_ps(viewportcenter, viewportcenter, _MM_SHUFFLE(0, 3, 1, 2));
viewportscale = _mm_shuffle_ps(viewportscale, viewportscale, _MM_SHUFFLE(0, 3, 1, 2));
minproj = _mm_max_ss(minproj, _mm_set_ss(-2.0f));
maxproj = _mm_min_ss(maxproj, _mm_set_ss(2.0f));
minproj = _mm_add_ss(viewportcenter, _mm_mul_ss(minproj, viewportscale));
maxproj = _mm_add_ss(viewportcenter, _mm_mul_ss(maxproj, viewportscale));
*starty = _mm_cvttss_si32(maxproj);
*endy = _mm_cvttss_si32(minproj)+1;
return clipmask;
}
static int DPSOFTRAST_Vertex_Project(float *out4f, float *screen4f, int *starty, int *endy, const float *in4f, int numitems)
{
static const float identitymatrix[16] = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1};
float *end = out4f + numitems*4;
__m128 viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter), viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
__m128 minpos, maxpos;
if (((size_t)in4f)&(ALIGN_SIZE-1)) // check alignment
{
minpos = maxpos = _mm_loadu_ps(in4f);
while (out4f < end)
{
__m128 v = _mm_loadu_ps(in4f);
minpos = _mm_min_ps(minpos, v);
maxpos = _mm_max_ps(maxpos, v);
_mm_store_ps(out4f, v);
DPSOFTRAST_PROJECTVERTEX(v, v, viewportcenter, viewportscale);
_mm_store_ps(screen4f, v);
in4f += 4;
out4f += 4;
screen4f += 4;
}
}
else
{
minpos = maxpos = _mm_load_ps(in4f);
while (out4f < end)
{
__m128 v = _mm_load_ps(in4f);
minpos = _mm_min_ps(minpos, v);
maxpos = _mm_max_ps(maxpos, v);
_mm_store_ps(out4f, v);
DPSOFTRAST_PROJECTVERTEX(v, v, viewportcenter, viewportscale);
_mm_store_ps(screen4f, v);
in4f += 4;
out4f += 4;
screen4f += 4;
}
}
if (starty && endy)
{
ALIGN(float minposf[4]);
ALIGN(float maxposf[4]);
_mm_store_ps(minposf, minpos);
_mm_store_ps(maxposf, maxpos);
return DPSOFTRAST_Vertex_BoundY(starty, endy, minposf, maxposf, identitymatrix);
}
return 0;
}
static int DPSOFTRAST_Vertex_TransformProject(float *out4f, float *screen4f, int *starty, int *endy, const float *in4f, int numitems, const float *inmatrix16f)
{
static const float identitymatrix[16] = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1};
__m128 m0, m1, m2, m3, viewportcenter, viewportscale, minpos, maxpos;
float *end;
if (!memcmp(identitymatrix, inmatrix16f, sizeof(float[16])))
return DPSOFTRAST_Vertex_Project(out4f, screen4f, starty, endy, in4f, numitems);
end = out4f + numitems*4;
viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter);
viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
m0 = _mm_loadu_ps(inmatrix16f);
m1 = _mm_loadu_ps(inmatrix16f + 4);
m2 = _mm_loadu_ps(inmatrix16f + 8);
m3 = _mm_loadu_ps(inmatrix16f + 12);
if (((size_t)in4f)&(ALIGN_SIZE-1)) // check alignment
{
minpos = maxpos = _mm_loadu_ps(in4f);
while (out4f < end)
{
__m128 v = _mm_loadu_ps(in4f);
minpos = _mm_min_ps(minpos, v);
maxpos = _mm_max_ps(maxpos, v);
DPSOFTRAST_TRANSFORMVERTEX(v, v, m0, m1, m2, m3);
_mm_store_ps(out4f, v);
DPSOFTRAST_PROJECTVERTEX(v, v, viewportcenter, viewportscale);
_mm_store_ps(screen4f, v);
in4f += 4;
out4f += 4;
screen4f += 4;
}
}
else
{
minpos = maxpos = _mm_load_ps(in4f);
while (out4f < end)
{
__m128 v = _mm_load_ps(in4f);
minpos = _mm_min_ps(minpos, v);
maxpos = _mm_max_ps(maxpos, v);
DPSOFTRAST_TRANSFORMVERTEX(v, v, m0, m1, m2, m3);
_mm_store_ps(out4f, v);
DPSOFTRAST_PROJECTVERTEX(v, v, viewportcenter, viewportscale);
_mm_store_ps(screen4f, v);
in4f += 4;
out4f += 4;
screen4f += 4;
}
}
if (starty && endy)
{
ALIGN(float minposf[4]);
ALIGN(float maxposf[4]);
_mm_store_ps(minposf, minpos);
_mm_store_ps(maxposf, maxpos);
return DPSOFTRAST_Vertex_BoundY(starty, endy, minposf, maxposf, inmatrix16f);
}
return 0;
}
#endif
static float *DPSOFTRAST_Array_Load(int outarray, int inarray)
{
#ifdef SSE_POSSIBLE
float *outf = dpsoftrast.post_array4f[outarray];
const unsigned char *inb;
int firstvertex = dpsoftrast.firstvertex;
int numvertices = dpsoftrast.numvertices;
int stride;
switch(inarray)
{
case DPSOFTRAST_ARRAY_POSITION:
stride = dpsoftrast.stride_vertex;
inb = (unsigned char *)dpsoftrast.pointer_vertex3f + firstvertex * stride;
DPSOFTRAST_Load3fTo4f(outf, inb, numvertices, stride);
break;
case DPSOFTRAST_ARRAY_COLOR:
stride = dpsoftrast.stride_color;
if (dpsoftrast.pointer_color4f)
{
inb = (const unsigned char *)dpsoftrast.pointer_color4f + firstvertex * stride;
DPSOFTRAST_Load4fTo4f(outf, inb, numvertices, stride);
}
else if (dpsoftrast.pointer_color4ub)
{
stride = dpsoftrast.stride_color;
inb = (const unsigned char *)dpsoftrast.pointer_color4ub + firstvertex * stride;
DPSOFTRAST_Load4bTo4f(outf, inb, numvertices, stride);
}
else
{
DPSOFTRAST_Fill4f(outf, dpsoftrast.color, numvertices);
}
break;
default:
stride = dpsoftrast.stride_texcoord[inarray-DPSOFTRAST_ARRAY_TEXCOORD0];
if (dpsoftrast.pointer_texcoordf[inarray-DPSOFTRAST_ARRAY_TEXCOORD0])
{
inb = (const unsigned char *)dpsoftrast.pointer_texcoordf[inarray-DPSOFTRAST_ARRAY_TEXCOORD0] + firstvertex * stride;
switch(dpsoftrast.components_texcoord[inarray-DPSOFTRAST_ARRAY_TEXCOORD0])
{
case 2:
DPSOFTRAST_Load2fTo4f(outf, inb, numvertices, stride);
break;
case 3:
DPSOFTRAST_Load3fTo4f(outf, inb, numvertices, stride);
break;
case 4:
DPSOFTRAST_Load4fTo4f(outf, inb, numvertices, stride);
break;
}
}
break;
}
return outf;
#else
return NULL;
#endif
}
static float *DPSOFTRAST_Array_Transform(int outarray, int inarray, const float *inmatrix16f)
{
float *data = inarray >= 0 ? DPSOFTRAST_Array_Load(outarray, inarray) : dpsoftrast.post_array4f[outarray];
DPSOFTRAST_Vertex_Transform(data, data, dpsoftrast.numvertices, inmatrix16f);
return data;
}
#if 0
static float *DPSOFTRAST_Array_Project(int outarray, int inarray)
{
#ifdef SSE_POSSIBLE
float *data = inarray >= 0 ? DPSOFTRAST_Array_Load(outarray, inarray) : dpsoftrast.post_array4f[outarray];
dpsoftrast.drawclipped = DPSOFTRAST_Vertex_Project(data, dpsoftrast.screencoord4f, &dpsoftrast.drawstarty, &dpsoftrast.drawendy, data, dpsoftrast.numvertices);
return data;
#else
return NULL;
#endif
}
#endif
static float *DPSOFTRAST_Array_TransformProject(int outarray, int inarray, const float *inmatrix16f)
{
#ifdef SSE_POSSIBLE
float *data = inarray >= 0 ? DPSOFTRAST_Array_Load(outarray, inarray) : dpsoftrast.post_array4f[outarray];
dpsoftrast.drawclipped = DPSOFTRAST_Vertex_TransformProject(data, dpsoftrast.screencoord4f, &dpsoftrast.drawstarty, &dpsoftrast.drawendy, data, dpsoftrast.numvertices, inmatrix16f);
return data;
#else
return NULL;
#endif
}
static void DPSOFTRAST_Draw_Span_Begin(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *zf)
{
int x;
int startx = span->startx;
int endx = span->endx;
float wslope = triangle->w[0];
float w = triangle->w[2] + span->x*wslope + span->y*triangle->w[1];
float endz = 1.0f / (w + wslope * startx);
if (triangle->w[0] == 0)
{
// LordHavoc: fast flat polygons (HUD/menu)
for (x = startx;x < endx;x++)
zf[x] = endz;
return;
}
for (x = startx;x < endx;)
{
int nextsub = x + DPSOFTRAST_DRAW_MAXSUBSPAN, endsub = nextsub - 1;
float z = endz, dz;
if (nextsub >= endx) nextsub = endsub = endx-1;
endz = 1.0f / (w + wslope * nextsub);
dz = x < nextsub ? (endz - z) / (nextsub - x) : 0.0f;
for (; x <= endsub; x++, z += dz)
zf[x] = z;
}
}
static void DPSOFTRAST_Draw_Span_FinishBGRA8(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, const unsigned char* RESTRICT in4ub)
{
#ifdef SSE_POSSIBLE
int x;
int startx = span->startx;
int endx = span->endx;
int maskx;
int subx;
const unsigned int * RESTRICT ini = (const unsigned int *)in4ub;
unsigned char * RESTRICT pixelmask = span->pixelmask;
unsigned int * RESTRICT pixeli = (unsigned int *)dpsoftrast.fb_colorpixels[0];
if (!pixeli)
return;
pixeli += span->y * dpsoftrast.fb_width + span->x;
// handle alphatest now (this affects depth writes too)
if (thread->shader_permutation & SHADERPERMUTATION_ALPHAKILL)
for (x = startx;x < endx;x++)
if (in4ub[x*4+3] < 128)
pixelmask[x] = false;
// LordHavoc: clear pixelmask for some pixels in alphablend cases, this
// helps sprites, text and hud artwork
switch(thread->fb_blendmode)
{
case DPSOFTRAST_BLENDMODE_ALPHA:
case DPSOFTRAST_BLENDMODE_ADDALPHA:
case DPSOFTRAST_BLENDMODE_SUBALPHA:
maskx = startx;
for (x = startx;x < endx;x++)
{
if (in4ub[x*4+3] >= 1)
{
startx = x;
for (;;)
{
while (++x < endx && in4ub[x*4+3] >= 1) ;
maskx = x;
if (x >= endx) break;
++x;
while (++x < endx && in4ub[x*4+3] < 1) pixelmask[x] = false;
if (x >= endx) break;
}
break;
}
}
endx = maskx;
break;
case DPSOFTRAST_BLENDMODE_OPAQUE:
case DPSOFTRAST_BLENDMODE_ADD:
case DPSOFTRAST_BLENDMODE_INVMOD:
case DPSOFTRAST_BLENDMODE_MUL:
case DPSOFTRAST_BLENDMODE_MUL2:
case DPSOFTRAST_BLENDMODE_PSEUDOALPHA:
case DPSOFTRAST_BLENDMODE_INVADD:
break;
}
// put some special values at the end of the mask to ensure the loops end
pixelmask[endx] = 1;
pixelmask[endx+1] = 0;
// LordHavoc: use a double loop to identify subspans, this helps the
// optimized copy/blend loops to perform at their best, most triangles
// have only one run of pixels, and do the search using wide reads...
x = startx;
while (x < endx)
{
// if this pixel is masked off, it's probably not alone...
if (!pixelmask[x])
{
x++;
#if 1
if (x + 8 < endx)
{
// the 4-item search must be aligned or else it stalls badly
if ((x & 3) && !pixelmask[x])
{
if(pixelmask[x]) goto endmasked;
x++;
if (x & 3)
{
if(pixelmask[x]) goto endmasked;
x++;
if (x & 3)
{
if(pixelmask[x]) goto endmasked;
x++;
}
}
}
while (*(unsigned int *)&pixelmask[x] == 0x00000000)
x += 4;
}
#endif
for (;!pixelmask[x];x++)
;
// rather than continue the loop, just check the end variable
if (x >= endx)
break;
}
endmasked:
// find length of subspan
subx = x + 1;
#if 1
if (subx + 8 < endx)
{
if (subx & 3)
{
if(!pixelmask[subx]) goto endunmasked;
subx++;
if (subx & 3)
{
if(!pixelmask[subx]) goto endunmasked;
subx++;
if (subx & 3)
{
if(!pixelmask[subx]) goto endunmasked;
subx++;
}
}
}
while (*(unsigned int *)&pixelmask[subx] == 0x01010101)
subx += 4;
}
#endif
for (;pixelmask[subx];subx++)
;
// the checks can overshoot, so make sure to clip it...
if (subx > endx)
subx = endx;
endunmasked:
// now that we know the subspan length... process!
switch(thread->fb_blendmode)
{
case DPSOFTRAST_BLENDMODE_OPAQUE:
#if 0
if (subx - x >= 16)
{
memcpy(pixeli + x, ini + x, (subx - x) * sizeof(pixeli[x]));
x = subx;
}
else
#elif 1
while (x + 16 <= subx)
{
_mm_storeu_si128((__m128i *)&pixeli[x], _mm_loadu_si128((const __m128i *)&ini[x]));
_mm_storeu_si128((__m128i *)&pixeli[x+4], _mm_loadu_si128((const __m128i *)&ini[x+4]));
_mm_storeu_si128((__m128i *)&pixeli[x+8], _mm_loadu_si128((const __m128i *)&ini[x+8]));
_mm_storeu_si128((__m128i *)&pixeli[x+12], _mm_loadu_si128((const __m128i *)&ini[x+12]));
x += 16;
}
#endif
{
while (x + 4 <= subx)
{
_mm_storeu_si128((__m128i *)&pixeli[x], _mm_loadu_si128((const __m128i *)&ini[x]));
x += 4;
}
if (x + 2 <= subx)
{
pixeli[x] = ini[x];
pixeli[x+1] = ini[x+1];
x += 2;
}
if (x < subx)
{
pixeli[x] = ini[x];
x++;
}
}
break;
case DPSOFTRAST_BLENDMODE_ALPHA:
#define FINISHBLEND(blend2, blend1) \
for (;x + 1 < subx;x += 2) \
{ \
__m128i src, dst; \
src = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ini[x]), _mm_setzero_si128()); \
dst = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixeli[x]), _mm_setzero_si128()); \
blend2; \
_mm_storel_epi64((__m128i *)&pixeli[x], _mm_packus_epi16(dst, dst)); \
} \
if (x < subx) \
{ \
__m128i src, dst; \
src = _mm_unpacklo_epi8(_mm_cvtsi32_si128(ini[x]), _mm_setzero_si128()); \
dst = _mm_unpacklo_epi8(_mm_cvtsi32_si128(pixeli[x]), _mm_setzero_si128()); \
blend1; \
pixeli[x] = _mm_cvtsi128_si32(_mm_packus_epi16(dst, dst)); \
x++; \
}
FINISHBLEND({
__m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
dst = _mm_add_epi16(dst, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(src, dst), 4), _mm_slli_epi16(blend, 4)));
}, {
__m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
dst = _mm_add_epi16(dst, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(src, dst), 4), _mm_slli_epi16(blend, 4)));
});
break;
case DPSOFTRAST_BLENDMODE_ADDALPHA:
FINISHBLEND({
__m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
dst = _mm_add_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
}, {
__m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
dst = _mm_add_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
});
break;
case DPSOFTRAST_BLENDMODE_ADD:
FINISHBLEND({ dst = _mm_add_epi16(src, dst); }, { dst = _mm_add_epi16(src, dst); });
break;
case DPSOFTRAST_BLENDMODE_INVMOD:
FINISHBLEND({
dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, src), 8));
}, {
dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, src), 8));
});
break;
case DPSOFTRAST_BLENDMODE_MUL:
FINISHBLEND({ dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 8); }, { dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 8); });
break;
case DPSOFTRAST_BLENDMODE_MUL2:
FINISHBLEND({ dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 7); }, { dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 7); });
break;
case DPSOFTRAST_BLENDMODE_SUBALPHA:
FINISHBLEND({
__m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
}, {
__m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
});
break;
case DPSOFTRAST_BLENDMODE_PSEUDOALPHA:
FINISHBLEND({
__m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
dst = _mm_add_epi16(src, _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, blend), 8)));
}, {
__m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
dst = _mm_add_epi16(src, _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, blend), 8)));
});
break;
case DPSOFTRAST_BLENDMODE_INVADD:
FINISHBLEND({
dst = _mm_add_epi16(dst, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(_mm_set1_epi16(255), dst), 4), _mm_slli_epi16(src, 4)));
}, {
dst = _mm_add_epi16(dst, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(_mm_set1_epi16(255), dst), 4), _mm_slli_epi16(src, 4)));
});
break;
}
}
#endif
}
static void DPSOFTRAST_Texture2DBGRA8(DPSOFTRAST_Texture *texture, int mip, float x, float y, unsigned char c[4])
// warning: this is SLOW, only use if the optimized per-span functions won't do
{
const unsigned char * RESTRICT pixelbase;
const unsigned char * RESTRICT pixel[4];
int width = texture->mipmap[mip][2], height = texture->mipmap[mip][3];
int wrapmask[2] = { width-1, height-1 };
pixelbase = (unsigned char *)texture->bytes + texture->mipmap[mip][0] + texture->mipmap[mip][1] - 4*width;
if(texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR)
{
unsigned int tc[2] = { x * (width<<12) - 2048, y * (height<<12) - 2048};
unsigned int frac[2] = { tc[0]&0xFFF, tc[1]&0xFFF };
unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
int tci[2] = { tc[0]>>12, tc[1]>>12 };
int tci1[2] = { tci[0] + 1, tci[1] + 1 };
if (texture->flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
{
tci[0] = tci[0] >= 0 ? (tci[0] <= wrapmask[0] ? tci[0] : wrapmask[0]) : 0;
tci[1] = tci[1] >= 0 ? (tci[1] <= wrapmask[1] ? tci[1] : wrapmask[1]) : 0;
tci1[0] = tci1[0] >= 0 ? (tci1[0] <= wrapmask[0] ? tci1[0] : wrapmask[0]) : 0;
tci1[1] = tci1[1] >= 0 ? (tci1[1] <= wrapmask[1] ? tci1[1] : wrapmask[1]) : 0;
}
else
{
tci[0] &= wrapmask[0];
tci[1] &= wrapmask[1];
tci1[0] &= wrapmask[0];
tci1[1] &= wrapmask[1];
}
pixel[0] = pixelbase + 4 * (tci[0] - tci[1]*width);
pixel[1] = pixelbase + 4 * (tci[0] - tci[1]*width);
pixel[2] = pixelbase + 4 * (tci[0] - tci1[1]*width);
pixel[3] = pixelbase + 4 * (tci[0] - tci1[1]*width);
c[0] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3])>>24;
c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3])>>24;
c[2] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3])>>24;
c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3])>>24;
}
else
{
int tci[2] = { x * width, y * height };
if (texture->flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
{
tci[0] = tci[0] >= 0 ? (tci[0] <= wrapmask[0] ? tci[0] : wrapmask[0]) : 0;
tci[1] = tci[1] >= 0 ? (tci[1] <= wrapmask[1] ? tci[1] : wrapmask[1]) : 0;
}
else
{
tci[0] &= wrapmask[0];
tci[1] &= wrapmask[1];
}
pixel[0] = pixelbase + 4 * (tci[0] - tci[1]*width);
c[0] = pixel[0][0];
c[1] = pixel[0][1];
c[2] = pixel[0][2];
c[3] = pixel[0][3];
}
}
#if 0
static void DPSOFTRAST_Draw_Span_Texture2DVarying(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float * RESTRICT out4f, int texunitindex, int arrayindex, const float * RESTRICT zf)
{
int x;
int startx = span->startx;
int endx = span->endx;
int flags;
float c[4];
float data[4];
float slope[4];
float tc[2], endtc[2];
float tcscale[2];
unsigned int tci[2];
unsigned int tci1[2];
unsigned int tcimin[2];
unsigned int tcimax[2];
int tciwrapmask[2];
int tciwidth;
int filter;
int mip;
const unsigned char * RESTRICT pixelbase;
const unsigned char * RESTRICT pixel[4];
DPSOFTRAST_Texture *texture = thread->texbound[texunitindex];
// if no texture is bound, just fill it with white
if (!texture)
{
for (x = startx;x < endx;x++)
{
out4f[x*4+0] = 1.0f;
out4f[x*4+1] = 1.0f;
out4f[x*4+2] = 1.0f;
out4f[x*4+3] = 1.0f;
}
return;
}
mip = triangle->mip[texunitindex];
pixelbase = (unsigned char *)texture->bytes + texture->mipmap[mip][0] + texture->mipmap[mip][1] - 4*texture->mipmap[mip][2];
// if this mipmap of the texture is 1 pixel, just fill it with that color
if (texture->mipmap[mip][1] == 4)
{
c[0] = texture->bytes[2] * (1.0f/255.0f);
c[1] = texture->bytes[1] * (1.0f/255.0f);
c[2] = texture->bytes[0] * (1.0f/255.0f);
c[3] = texture->bytes[3] * (1.0f/255.0f);
for (x = startx;x < endx;x++)
{
out4f[x*4+0] = c[0];
out4f[x*4+1] = c[1];
out4f[x*4+2] = c[2];
out4f[x*4+3] = c[3];
}
return;
}
filter = texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR;
DPSOFTRAST_CALCATTRIB4F(triangle, span, data, slope, arrayindex);
flags = texture->flags;
tcscale[0] = texture->mipmap[mip][2];
tcscale[1] = texture->mipmap[mip][3];
tciwidth = -texture->mipmap[mip][2];
tcimin[0] = 0;
tcimin[1] = 0;
tcimax[0] = texture->mipmap[mip][2]-1;
tcimax[1] = texture->mipmap[mip][3]-1;
tciwrapmask[0] = texture->mipmap[mip][2]-1;
tciwrapmask[1] = texture->mipmap[mip][3]-1;
endtc[0] = (data[0] + slope[0]*startx) * zf[startx] * tcscale[0];
endtc[1] = (data[1] + slope[1]*startx) * zf[startx] * tcscale[1];
if (filter)
{
endtc[0] -= 0.5f;
endtc[1] -= 0.5f;
}
for (x = startx;x < endx;)
{
unsigned int subtc[2];
unsigned int substep[2];
float subscale = 4096.0f/DPSOFTRAST_DRAW_MAXSUBSPAN;
int nextsub = x + DPSOFTRAST_DRAW_MAXSUBSPAN, endsub = nextsub - 1;
if (nextsub >= endx)
{
nextsub = endsub = endx-1;
if (x < nextsub) subscale = 4096.0f / (nextsub - x);
}
tc[0] = endtc[0];
tc[1] = endtc[1];
endtc[0] = (data[0] + slope[0]*nextsub) * zf[nextsub] * tcscale[0];
endtc[1] = (data[1] + slope[1]*nextsub) * zf[nextsub] * tcscale[1];
if (filter)
{
endtc[0] -= 0.5f;
endtc[1] -= 0.5f;
}
substep[0] = (endtc[0] - tc[0]) * subscale;
substep[1] = (endtc[1] - tc[1]) * subscale;
subtc[0] = tc[0] * (1<<12);
subtc[1] = tc[1] * (1<<12);
if (filter)
{
if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
{
for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
{
unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
tci[0] = subtc[0]>>12;
tci[1] = subtc[1]>>12;
tci1[0] = tci[0] + 1;
tci1[1] = tci[1] + 1;
tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
tci1[0] = tci1[0] >= tcimin[0] ? (tci1[0] <= tcimax[0] ? tci1[0] : tcimax[0]) : tcimin[0];
tci1[1] = tci1[1] >= tcimin[1] ? (tci1[1] <= tcimax[1] ? tci1[1] : tcimax[1]) : tcimin[1];
pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 0xFF000000);
c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 0xFF000000);
c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 0xFF000000);
c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 0xFF000000);
out4f[x*4+0] = c[0];
out4f[x*4+1] = c[1];
out4f[x*4+2] = c[2];
out4f[x*4+3] = c[3];
}
}
else
{
for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
{
unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
tci[0] = subtc[0]>>12;
tci[1] = subtc[1]>>12;
tci1[0] = tci[0] + 1;
tci1[1] = tci[1] + 1;
tci[0] &= tciwrapmask[0];
tci[1] &= tciwrapmask[1];
tci1[0] &= tciwrapmask[0];
tci1[1] &= tciwrapmask[1];
pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 0xFF000000);
c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 0xFF000000);
c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 0xFF000000);
c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 0xFF000000);
out4f[x*4+0] = c[0];
out4f[x*4+1] = c[1];
out4f[x*4+2] = c[2];
out4f[x*4+3] = c[3];
}
}
}
else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
{
for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
{
tci[0] = subtc[0]>>12;
tci[1] = subtc[1]>>12;
tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
c[0] = pixel[0][2] * (1.0f / 255.0f);
c[1] = pixel[0][1] * (1.0f / 255.0f);
c[2] = pixel[0][0] * (1.0f / 255.0f);
c[3] = pixel[0][3] * (1.0f / 255.0f);
out4f[x*4+0] = c[0];
out4f[x*4+1] = c[1];
out4f[x*4+2] = c[2];
out4f[x*4+3] = c[3];
}
}
else
{
for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
{
tci[0] = subtc[0]>>12;
tci[1] = subtc[1]>>12;
tci[0] &= tciwrapmask[0];
tci[1] &= tciwrapmask[1];
pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
c[0] = pixel[0][2] * (1.0f / 255.0f);
c[1] = pixel[0][1] * (1.0f / 255.0f);
c[2] = pixel[0][0] * (1.0f / 255.0f);
c[3] = pixel[0][3] * (1.0f / 255.0f);
out4f[x*4+0] = c[0];
out4f[x*4+1] = c[1];
out4f[x*4+2] = c[2];
out4f[x*4+3] = c[3];
}
}
}
}
#endif
static void DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
{
#ifdef SSE_POSSIBLE
int x;
int startx = span->startx;
int endx = span->endx;
int flags;
__m128 data, slope, tcscale;
__m128i tcsize, tcmask, tcoffset, tcmax;
__m128 tc, endtc;
__m128i subtc, substep, endsubtc;
int filter;
int mip;
int affine; // LordHavoc: optimized affine texturing case
unsigned int * RESTRICT outi = (unsigned int *)out4ub;
const unsigned char * RESTRICT pixelbase;
DPSOFTRAST_Texture *texture = thread->texbound[texunitindex];
// if no texture is bound, just fill it with white
if (!texture)
{
memset(out4ub + startx*4, 255, (span->endx - span->startx)*4);
return;
}
mip = triangle->mip[texunitindex];
pixelbase = (const unsigned char *)texture->bytes + texture->mipmap[mip][0] + texture->mipmap[mip][1] - 4*texture->mipmap[mip][2];
// if this mipmap of the texture is 1 pixel, just fill it with that color
if (texture->mipmap[mip][1] == 4)
{
unsigned int k = *((const unsigned int *)pixelbase);
for (x = startx;x < endx;x++)
outi[x] = k;
return;
}
affine = zf[startx] == zf[endx-1];
filter = texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR;
DPSOFTRAST_CALCATTRIB(triangle, span, data, slope, arrayindex);
flags = texture->flags;
tcsize = _mm_shuffle_epi32(_mm_loadu_si128((const __m128i *)&texture->mipmap[mip][0]), _MM_SHUFFLE(3, 2, 3, 2));
tcmask = _mm_sub_epi32(tcsize, _mm_set1_epi32(1));
tcscale = _mm_cvtepi32_ps(tcsize);
data = _mm_mul_ps(_mm_movelh_ps(data, data), tcscale);
slope = _mm_mul_ps(_mm_movelh_ps(slope, slope), tcscale);
endtc = _mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx))), _mm_load1_ps(&zf[startx]));
if (filter)
endtc = _mm_sub_ps(endtc, _mm_set1_ps(0.5f));
endsubtc = _mm_cvtps_epi32(_mm_mul_ps(endtc, _mm_set1_ps(65536.0f)));
tcoffset = _mm_add_epi32(_mm_slli_epi32(_mm_sub_epi32(_mm_setzero_si128(), _mm_shuffle_epi32(tcsize, _MM_SHUFFLE(0, 0, 0, 0))), 18), _mm_set1_epi32(4));
tcmax = _mm_packs_epi32(tcmask, tcmask);
for (x = startx;x < endx;)
{
int nextsub = x + DPSOFTRAST_DRAW_MAXSUBSPAN, endsub = nextsub - 1;
__m128 subscale = _mm_set1_ps(65536.0f/DPSOFTRAST_DRAW_MAXSUBSPAN);
if (nextsub >= endx || affine)
{
nextsub = endsub = endx-1;
if (x < nextsub) subscale = _mm_set1_ps(65536.0f / (nextsub - x));
}
tc = endtc;
subtc = endsubtc;
endtc = _mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(nextsub))), _mm_load1_ps(&zf[nextsub]));
if (filter)
endtc = _mm_sub_ps(endtc, _mm_set1_ps(0.5f));
substep = _mm_cvtps_epi32(_mm_mul_ps(_mm_sub_ps(endtc, tc), subscale));
endsubtc = _mm_cvtps_epi32(_mm_mul_ps(endtc, _mm_set1_ps(65536.0f)));
subtc = _mm_unpacklo_epi64(subtc, _mm_add_epi32(subtc, substep));
substep = _mm_slli_epi32(substep, 1);
if (filter)
{
__m128i tcrange = _mm_srai_epi32(_mm_unpacklo_epi64(subtc, _mm_add_epi32(endsubtc, substep)), 16);
if (_mm_movemask_epi8(_mm_andnot_si128(_mm_cmplt_epi32(tcrange, _mm_setzero_si128()), _mm_cmplt_epi32(tcrange, tcmask))) == 0xFFFF)
{
int stride = _mm_cvtsi128_si32(tcoffset)>>16;
for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
{
const unsigned char * RESTRICT ptr1, * RESTRICT ptr2;
__m128i tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1)), pix1, pix2, pix3, pix4, fracm;
tci = _mm_madd_epi16(tci, tcoffset);
ptr1 = pixelbase + _mm_cvtsi128_si32(tci);
ptr2 = pixelbase + _mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)));
pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)ptr1), _mm_setzero_si128());
pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)(ptr1 + stride)), _mm_setzero_si128());
pix3 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)ptr2), _mm_setzero_si128());
pix4 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)(ptr2 + stride)), _mm_setzero_si128());
fracm = _mm_srli_epi16(subtc, 1);
pix1 = _mm_add_epi16(pix1,
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
_mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
pix3 = _mm_add_epi16(pix3,
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix3), 1),
_mm_shuffle_epi32(_mm_shufflehi_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(3, 2, 3, 2))));
pix2 = _mm_unpacklo_epi64(pix1, pix3);
pix4 = _mm_unpackhi_epi64(pix1, pix3);
pix2 = _mm_add_epi16(pix2,
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix2), 1),
_mm_shufflehi_epi16(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0)), _MM_SHUFFLE(0, 0, 0, 0))));
_mm_storel_epi64((__m128i *)&outi[x], _mm_packus_epi16(pix2, _mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 2, 3, 2))));
}
if (x <= endsub)
{
const unsigned char * RESTRICT ptr1;
__m128i tci = _mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), pix1, pix2, fracm;
tci = _mm_madd_epi16(tci, tcoffset);
ptr1 = pixelbase + _mm_cvtsi128_si32(tci);
pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)ptr1), _mm_setzero_si128());
pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)(ptr1 + stride)), _mm_setzero_si128());
fracm = _mm_srli_epi16(subtc, 1);
pix1 = _mm_add_epi16(pix1,
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
_mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
pix2 = _mm_shuffle_epi32(pix1, _MM_SHUFFLE(3, 2, 3, 2));
pix1 = _mm_add_epi16(pix1,
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0))));
outi[x] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
x++;
}
}
else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
{
for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
{
__m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, pix3, pix4, fracm;
tci = _mm_min_epi16(_mm_max_epi16(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), _mm_setzero_si128()), tcmax);
tci = _mm_madd_epi16(tci, tcoffset);
pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
_mm_setzero_si128());
pix2 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
_mm_setzero_si128());
tci = _mm_shuffle_epi32(_mm_shufflehi_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 2, 3, 2));
tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
tci = _mm_madd_epi16(tci, tcoffset);
pix3 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
_mm_setzero_si128());
pix4 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
_mm_setzero_si128());
fracm = _mm_srli_epi16(subtc, 1);
pix1 = _mm_add_epi16(pix1,
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
_mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
pix3 = _mm_add_epi16(pix3,
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix3), 1),
_mm_shuffle_epi32(_mm_shufflehi_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(3, 2, 3, 2))));
pix2 = _mm_unpacklo_epi64(pix1, pix3);
pix4 = _mm_unpackhi_epi64(pix1, pix3);
pix2 = _mm_add_epi16(pix2,
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix2), 1),
_mm_shufflehi_epi16(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0)), _MM_SHUFFLE(0, 0, 0, 0))));
_mm_storel_epi64((__m128i *)&outi[x], _mm_packus_epi16(pix2, _mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 2, 3, 2))));
}
if (x <= endsub)
{
__m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, fracm;
tci = _mm_min_epi16(_mm_max_epi16(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), _mm_setzero_si128()), tcmax);
tci = _mm_madd_epi16(tci, tcoffset);
pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
_mm_setzero_si128());
pix2 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
_mm_setzero_si128());
fracm = _mm_srli_epi16(subtc, 1);
pix1 = _mm_add_epi16(pix1,
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
_mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
pix2 = _mm_shuffle_epi32(pix1, _MM_SHUFFLE(3, 2, 3, 2));
pix1 = _mm_add_epi16(pix1,
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0))));
outi[x] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
x++;
}
}
else
{
for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
{
__m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, pix3, pix4, fracm;
tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
tci = _mm_madd_epi16(tci, tcoffset);
pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
_mm_setzero_si128());
pix2 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
_mm_setzero_si128());
tci = _mm_shuffle_epi32(_mm_shufflehi_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 2, 3, 2));
tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
tci = _mm_madd_epi16(tci, tcoffset);
pix3 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
_mm_setzero_si128());
pix4 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
_mm_setzero_si128());
fracm = _mm_srli_epi16(subtc, 1);
pix1 = _mm_add_epi16(pix1,
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
_mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
pix3 = _mm_add_epi16(pix3,
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix3), 1),
_mm_shuffle_epi32(_mm_shufflehi_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(3, 2, 3, 2))));
pix2 = _mm_unpacklo_epi64(pix1, pix3);
pix4 = _mm_unpackhi_epi64(pix1, pix3);
pix2 = _mm_add_epi16(pix2,
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix2), 1),
_mm_shufflehi_epi16(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0)), _MM_SHUFFLE(0, 0, 0, 0))));
_mm_storel_epi64((__m128i *)&outi[x], _mm_packus_epi16(pix2, _mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 2, 3, 2))));
}
if (x <= endsub)
{
__m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, fracm;
tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
tci = _mm_madd_epi16(tci, tcoffset);
pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
_mm_setzero_si128());
pix2 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
_mm_setzero_si128());
fracm = _mm_srli_epi16(subtc, 1);
pix1 = _mm_add_epi16(pix1,
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
_mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
pix2 = _mm_shuffle_epi32(pix1, _MM_SHUFFLE(3, 2, 3, 2));
pix1 = _mm_add_epi16(pix1,
_mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0))));
outi[x] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
x++;
}
}
}
else
{
if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
{
for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
{
__m128i tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1));
tci = _mm_min_epi16(_mm_max_epi16(tci, _mm_setzero_si128()), tcmax);
tci = _mm_madd_epi16(tci, tcoffset);
outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
outi[x+1] = *(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))];
}
if (x <= endsub)
{
__m128i tci = _mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1));
tci =_mm_min_epi16(_mm_max_epi16(tci, _mm_setzero_si128()), tcmax);
tci = _mm_madd_epi16(tci, tcoffset);
outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
x++;
}
}
else
{
for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
{
__m128i tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1));
tci = _mm_and_si128(tci, tcmax);
tci = _mm_madd_epi16(tci, tcoffset);
outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
outi[x+1] = *(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))];
}
if (x <= endsub)
{
__m128i tci = _mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1));
tci = _mm_and_si128(tci, tcmax);
tci = _mm_madd_epi16(tci, tcoffset);
outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
x++;
}
}
}
}
#endif
}
static void DPSOFTRAST_Draw_Span_TextureCubeVaryingBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
{
// TODO: IMPLEMENT
memset(out4ub + span->startx*4, 255, (span->startx - span->endx)*4);
}
static float DPSOFTRAST_SampleShadowmap(const float *vector)
{
// TODO: IMPLEMENT
return 1.0f;
}
#if 0
static void DPSOFTRAST_Draw_Span_MultiplyVarying(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *in4f, int arrayindex, const float *zf)
{
int x;
int startx = span->startx;
int endx = span->endx;
float c[4];
float data[4];
float slope[4];
float z;
DPSOFTRAST_CALCATTRIB4F(triangle, span, data, slope, arrayindex);
for (x = startx;x < endx;x++)
{
z = zf[x];
c[0] = (data[0] + slope[0]*x) * z;
c[1] = (data[1] + slope[1]*x) * z;
c[2] = (data[2] + slope[2]*x) * z;
c[3] = (data[3] + slope[3]*x) * z;
out4f[x*4+0] = in4f[x*4+0] * c[0];
out4f[x*4+1] = in4f[x*4+1] * c[1];
out4f[x*4+2] = in4f[x*4+2] * c[2];
out4f[x*4+3] = in4f[x*4+3] * c[3];
}
}
#endif
#if 0
static void DPSOFTRAST_Draw_Span_Varying(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, int arrayindex, const float *zf)
{
int x;
int startx = span->startx;
int endx = span->endx;
float c[4];
float data[4];
float slope[4];
float z;
DPSOFTRAST_CALCATTRIB4F(triangle, span, data, slope, arrayindex);
for (x = startx;x < endx;x++)
{
z = zf[x];
c[0] = (data[0] + slope[0]*x) * z;
c[1] = (data[1] + slope[1]*x) * z;
c[2] = (data[2] + slope[2]*x) * z;
c[3] = (data[3] + slope[3]*x) * z;
out4f[x*4+0] = c[0];
out4f[x*4+1] = c[1];
out4f[x*4+2] = c[2];
out4f[x*4+3] = c[3];
}
}
#endif
#if 0
static void DPSOFTRAST_Draw_Span_AddBloom(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f, const float *subcolor)
{
int x, startx = span->startx, endx = span->endx;
float c[4], localcolor[4];
localcolor[0] = subcolor[0];
localcolor[1] = subcolor[1];
localcolor[2] = subcolor[2];
localcolor[3] = subcolor[3];
for (x = startx;x < endx;x++)
{
c[0] = inb4f[x*4+0] - localcolor[0];if (c[0] < 0.0f) c[0] = 0.0f;
c[1] = inb4f[x*4+1] - localcolor[1];if (c[1] < 0.0f) c[1] = 0.0f;
c[2] = inb4f[x*4+2] - localcolor[2];if (c[2] < 0.0f) c[2] = 0.0f;
c[3] = inb4f[x*4+3] - localcolor[3];if (c[3] < 0.0f) c[3] = 0.0f;
out4f[x*4+0] = ina4f[x*4+0] + c[0];
out4f[x*4+1] = ina4f[x*4+1] + c[1];
out4f[x*4+2] = ina4f[x*4+2] + c[2];
out4f[x*4+3] = ina4f[x*4+3] + c[3];
}
}
#endif
#if 0
static void DPSOFTRAST_Draw_Span_MultiplyBuffers(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
{
int x, startx = span->startx, endx = span->endx;
for (x = startx;x < endx;x++)
{
out4f[x*4+0] = ina4f[x*4+0] * inb4f[x*4+0];
out4f[x*4+1] = ina4f[x*4+1] * inb4f[x*4+1];
out4f[x*4+2] = ina4f[x*4+2] * inb4f[x*4+2];
out4f[x*4+3] = ina4f[x*4+3] * inb4f[x*4+3];
}
}
#endif
#if 0
static void DPSOFTRAST_Draw_Span_AddBuffers(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
{
int x, startx = span->startx, endx = span->endx;
for (x = startx;x < endx;x++)
{
out4f[x*4+0] = ina4f[x*4+0] + inb4f[x*4+0];
out4f[x*4+1] = ina4f[x*4+1] + inb4f[x*4+1];
out4f[x*4+2] = ina4f[x*4+2] + inb4f[x*4+2];
out4f[x*4+3] = ina4f[x*4+3] + inb4f[x*4+3];
}
}
#endif
#if 0
static void DPSOFTRAST_Draw_Span_MixBuffers(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
{
int x, startx = span->startx, endx = span->endx;
float a, b;
for (x = startx;x < endx;x++)
{
a = 1.0f - inb4f[x*4+3];
b = inb4f[x*4+3];
out4f[x*4+0] = ina4f[x*4+0] * a + inb4f[x*4+0] * b;
out4f[x*4+1] = ina4f[x*4+1] * a + inb4f[x*4+1] * b;
out4f[x*4+2] = ina4f[x*4+2] * a + inb4f[x*4+2] * b;
out4f[x*4+3] = ina4f[x*4+3] * a + inb4f[x*4+3] * b;
}
}
#endif
#if 0
static void DPSOFTRAST_Draw_Span_MixUniformColor(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *in4f, const float *color)
{
int x, startx = span->startx, endx = span->endx;
float localcolor[4], ilerp, lerp;
localcolor[0] = color[0];
localcolor[1] = color[1];
localcolor[2] = color[2];
localcolor[3] = color[3];
ilerp = 1.0f - localcolor[3];
lerp = localcolor[3];
for (x = startx;x < endx;x++)
{
out4f[x*4+0] = in4f[x*4+0] * ilerp + localcolor[0] * lerp;
out4f[x*4+1] = in4f[x*4+1] * ilerp + localcolor[1] * lerp;
out4f[x*4+2] = in4f[x*4+2] * ilerp + localcolor[2] * lerp;
out4f[x*4+3] = in4f[x*4+3] * ilerp + localcolor[3] * lerp;
}
}
#endif
static void DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, int arrayindex, const float *zf)
{
#ifdef SSE_POSSIBLE
int x;
int startx = span->startx;
int endx = span->endx;
__m128 data, slope;
__m128 mod, endmod;
__m128i submod, substep, endsubmod;
DPSOFTRAST_CALCATTRIB(triangle, span, data, slope, arrayindex);
data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(3, 0, 1, 2));
slope = _mm_shuffle_ps(slope, slope, _MM_SHUFFLE(3, 0, 1, 2));
endmod = _mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx))), _mm_load1_ps(&zf[startx]));
endsubmod = _mm_cvtps_epi32(_mm_mul_ps(endmod, _mm_set1_ps(256.0f)));
for (x = startx; x < endx;)
{
int nextsub = x + DPSOFTRAST_DRAW_MAXSUBSPAN, endsub = nextsub - 1;
__m128 subscale = _mm_set1_ps(256.0f/DPSOFTRAST_DRAW_MAXSUBSPAN);
if (nextsub >= endx)
{
nextsub = endsub = endx-1;
if (x < nextsub) subscale = _mm_set1_ps(256.0f / (nextsub - x));
}
mod = endmod;
submod = endsubmod;
endmod = _mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(nextsub))), _mm_load1_ps(&zf[nextsub]));
substep = _mm_cvtps_epi32(_mm_mul_ps(_mm_sub_ps(endmod, mod), subscale));
endsubmod = _mm_cvtps_epi32(_mm_mul_ps(endmod, _mm_set1_ps(256.0f)));
submod = _mm_packs_epi32(submod, _mm_add_epi32(submod, substep));
substep = _mm_packs_epi32(substep, substep);
for (; x + 1 <= endsub; x += 2, submod = _mm_add_epi16(submod, substep))
{
__m128i pix = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_loadl_epi64((const __m128i *)&in4ub[x*4]));
pix = _mm_mulhi_epu16(pix, submod);
_mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix, pix));
}
if (x <= endsub)
{
__m128i pix = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&in4ub[x*4]));
pix = _mm_mulhi_epu16(pix, submod);
*(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
x++;
}
}
#endif
}
static void DPSOFTRAST_Draw_Span_VaryingBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, int arrayindex, const float *zf)
{
#ifdef SSE_POSSIBLE
int x;
int startx = span->startx;
int endx = span->endx;
__m128 data, slope;
__m128 mod, endmod;
__m128i submod, substep, endsubmod;
DPSOFTRAST_CALCATTRIB(triangle, span, data, slope, arrayindex);
data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(3, 0, 1, 2));
slope = _mm_shuffle_ps(slope, slope, _MM_SHUFFLE(3, 0, 1, 2));
endmod = _mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx))), _mm_load1_ps(&zf[startx]));
endsubmod = _mm_cvtps_epi32(_mm_mul_ps(endmod, _mm_set1_ps(4095.0f)));
for (x = startx; x < endx;)
{
int nextsub = x + DPSOFTRAST_DRAW_MAXSUBSPAN, endsub = nextsub - 1;
__m128 subscale = _mm_set1_ps(4095.0f/DPSOFTRAST_DRAW_MAXSUBSPAN);
if (nextsub >= endx)
{
nextsub = endsub = endx-1;
if (x < nextsub) subscale = _mm_set1_ps(4095.0f / (nextsub - x));
}
mod = endmod;
submod = endsubmod;
endmod = _mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(nextsub))), _mm_load1_ps(&zf[nextsub]));
substep = _mm_cvtps_epi32(_mm_mul_ps(_mm_sub_ps(endmod, mod), subscale));
endsubmod = _mm_cvtps_epi32(_mm_mul_ps(endmod, _mm_set1_ps(4095.0f)));
submod = _mm_packs_epi32(submod, _mm_add_epi32(submod, substep));
substep = _mm_packs_epi32(substep, substep);
for (; x + 1 <= endsub; x += 2, submod = _mm_add_epi16(submod, substep))
{
__m128i pix = _mm_srai_epi16(submod, 4);
_mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix, pix));
}
if (x <= endsub)
{
__m128i pix = _mm_srai_epi16(submod, 4);
*(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
x++;
}
}
#endif
}
static void DPSOFTRAST_Draw_Span_AddBloomBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *subcolor)
{
#ifdef SSE_POSSIBLE
int x, startx = span->startx, endx = span->endx;
__m128i localcolor = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_loadu_ps(subcolor), _mm_set1_ps(255.0f))), _MM_SHUFFLE(3, 0, 1, 2));
localcolor = _mm_packs_epi32(localcolor, localcolor);
for (x = startx;x+2 <= endx;x+=2)
{
__m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
__m128i pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&inb4ub[x*4]), _mm_setzero_si128());
pix1 = _mm_add_epi16(pix1, _mm_subs_epu16(pix2, localcolor));
_mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
}
if (x < endx)
{
__m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
__m128i pix2 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]), _mm_setzero_si128());
pix1 = _mm_add_epi16(pix1, _mm_subs_epu16(pix2, localcolor));
*(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
}
#endif
}
static void DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
{
#ifdef SSE_POSSIBLE
int x, startx = span->startx, endx = span->endx;
for (x = startx;x+2 <= endx;x+=2)
{
__m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
__m128i pix2 = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_loadl_epi64((const __m128i *)&inb4ub[x*4]));
pix1 = _mm_mulhi_epu16(pix1, pix2);
_mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
}
if (x < endx)
{
__m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
__m128i pix2 = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]));
pix1 = _mm_mulhi_epu16(pix1, pix2);
*(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
}
#endif
}
static void DPSOFTRAST_Draw_Span_AddBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
{
#ifdef SSE_POSSIBLE
int x, startx = span->startx, endx = span->endx;
for (x = startx;x+2 <= endx;x+=2)
{
__m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
__m128i pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&inb4ub[x*4]), _mm_setzero_si128());
pix1 = _mm_add_epi16(pix1, pix2);
_mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
}
if (x < endx)
{
__m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
__m128i pix2 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]), _mm_setzero_si128());
pix1 = _mm_add_epi16(pix1, pix2);
*(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
}
#endif
}
#if 0
static void DPSOFTRAST_Draw_Span_TintedAddBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *inbtintbgra)
{
#ifdef SSE_POSSIBLE
int x, startx = span->startx, endx = span->endx;
__m128i tint = _mm_cvtps_epi32(_mm_mul_ps(_mm_loadu_ps(inbtintbgra), _mm_set1_ps(256.0f)));
tint = _mm_packs_epi32(tint, tint);
for (x = startx;x+2 <= endx;x+=2)
{
__m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
__m128i pix2 = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_loadl_epi64((const __m128i *)&inb4ub[x*4]));
pix1 = _mm_add_epi16(pix1, _mm_mulhi_epu16(tint, pix2));
_mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
}
if (x < endx)
{
__m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
__m128i pix2 = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]));
pix1 = _mm_add_epi16(pix1, _mm_mulhi_epu16(tint, pix2));
*(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
}
#endif
}
#endif
static void DPSOFTRAST_Draw_Span_MixBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
{
#ifdef SSE_POSSIBLE
int x, startx = span->startx, endx = span->endx;
for (x = startx;x+2 <= endx;x+=2)
{
__m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
__m128i pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&inb4ub[x*4]), _mm_setzero_si128());
__m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
pix1 = _mm_add_epi16(pix1, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 4), _mm_slli_epi16(blend, 4)));
_mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
}
if (x < endx)
{
__m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
__m128i pix2 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]), _mm_setzero_si128());
__m128i blend = _mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 3, 3, 3));
pix1 = _mm_add_epi16(pix1, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 4), _mm_slli_epi16(blend, 4)));
*(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
}
#endif
}
static void DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, const float *color)
{
#ifdef SSE_POSSIBLE
int x, startx = span->startx, endx = span->endx;
__m128i localcolor = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_loadu_ps(color), _mm_set1_ps(255.0f))), _MM_SHUFFLE(3, 0, 1, 2)), blend;
localcolor = _mm_packs_epi32(localcolor, localcolor);
blend = _mm_slli_epi16(_mm_shufflehi_epi16(_mm_shufflelo_epi16(localcolor, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3)), 4);
for (x = startx;x+2 <= endx;x+=2)
{
__m128i pix = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&in4ub[x*4]), _mm_setzero_si128());
pix = _mm_add_epi16(pix, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(localcolor, pix), 4), blend));
_mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix, pix));
}
if (x < endx)
{
__m128i pix = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&in4ub[x*4]), _mm_setzero_si128());
pix = _mm_add_epi16(pix, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(localcolor, pix), 4), blend));
*(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
}
#endif
}
static void DPSOFTRAST_VertexShader_Generic(void)
{
DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_COLOR, DPSOFTRAST_ARRAY_COLOR);
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0);
if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD1);
}
static void DPSOFTRAST_PixelShader_Generic(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_lightmapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
if (thread->shader_permutation & SHADERPERMUTATION_DIFFUSE)
{
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_colorbgra8, GL20TU_FIRST, 2, buffer_z);
DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(triangle, span, buffer_FragColorbgra8, buffer_texture_colorbgra8, 1, buffer_z);
if (thread->shader_permutation & SHADERPERMUTATION_SPECULAR)
{
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_lightmapbgra8, GL20TU_SECOND, 2, buffer_z);
if (thread->shader_permutation & SHADERPERMUTATION_COLORMAPPING)
{
// multiply
DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(triangle, span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
}
else if (thread->shader_permutation & SHADERPERMUTATION_COLORMAPPING)
{
// add
DPSOFTRAST_Draw_Span_AddBuffersBGRA8(triangle, span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
}
else if (thread->shader_permutation & SHADERPERMUTATION_VERTEXTEXTUREBLEND)
{
// alphablend
DPSOFTRAST_Draw_Span_MixBuffersBGRA8(triangle, span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
}
}
}
else
DPSOFTRAST_Draw_Span_VaryingBGRA8(triangle, span, buffer_FragColorbgra8, 1, buffer_z);
if(thread->shader_permutation & SHADERPERMUTATION_ALPHAKILL)
{
int x;
for (x = span->startx;x < span->endx;x++)
buffer_FragColorbgra8[x*4+3] = buffer_FragColorbgra8[x*4+3] * thread->uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
}
DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
}
static void DPSOFTRAST_VertexShader_PostProcess(void)
{
DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0);
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD4);
}
static void DPSOFTRAST_PixelShader_PostProcess(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
// TODO: optimize!! at the very least there is no reason to use texture sampling on the frame texture
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_FragColorbgra8, GL20TU_FIRST, 2, buffer_z);
if (thread->shader_permutation & SHADERPERMUTATION_BLOOM)
{
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_colorbgra8, GL20TU_SECOND, 3, buffer_z);
DPSOFTRAST_Draw_Span_AddBloomBGRA8(triangle, span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_colorbgra8, thread->uniform4f + DPSOFTRAST_UNIFORM_BloomColorSubtract * 4);
}
DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(triangle, span, buffer_FragColorbgra8, buffer_FragColorbgra8, thread->uniform4f + DPSOFTRAST_UNIFORM_ViewTintColor * 4);
if (thread->shader_permutation & SHADERPERMUTATION_SATURATION)
{
// TODO: implement saturation
}
if (thread->shader_permutation & SHADERPERMUTATION_GAMMARAMPS)
{
// TODO: implement gammaramps
}
DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
}
static void DPSOFTRAST_VertexShader_Depth_Or_Shadow(void)
{
DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
}
static void DPSOFTRAST_PixelShader_Depth_Or_Shadow(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
// this is never called (because colormask is off when this shader is used)
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
memset(buffer_FragColorbgra8 + span->startx*4, 0, (span->endx - span->startx)*4);
DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
}
static void DPSOFTRAST_VertexShader_FlatColor(void)
{
DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
}
static void DPSOFTRAST_PixelShader_FlatColor(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
#ifdef SSE_POSSIBLE
unsigned char * RESTRICT pixelmask = span->pixelmask;
unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0] + (span->y * dpsoftrast.fb_width + span->x) * 4;
int x, startx = span->startx, endx = span->endx;
__m128i Color_Ambientm;
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_colorbgra8, GL20TU_COLOR, 2, buffer_z);
if ((thread->shader_permutation & SHADERPERMUTATION_ALPHAKILL) || thread->fb_blendmode != DPSOFTRAST_BLENDMODE_OPAQUE)
pixel = buffer_FragColorbgra8;
Color_Ambientm = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
Color_Ambientm = _mm_and_si128(Color_Ambientm, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
Color_Ambientm = _mm_or_si128(Color_Ambientm, _mm_setr_epi32(0, 0, 0, (int)(thread->uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0]*255.0f)));
Color_Ambientm = _mm_packs_epi32(Color_Ambientm, Color_Ambientm);
for (x = startx;x < endx;x++)
{
__m128i color, pix;
if (x + 4 <= endx && *(const unsigned int *)&pixelmask[x] == 0x01010101)
{
__m128i pix2;
color = _mm_loadu_si128((const __m128i *)&buffer_texture_colorbgra8[x*4]);
pix = _mm_mulhi_epu16(Color_Ambientm, _mm_unpacklo_epi8(_mm_setzero_si128(), color));
pix2 = _mm_mulhi_epu16(Color_Ambientm, _mm_unpackhi_epi8(_mm_setzero_si128(), color));
_mm_storeu_si128((__m128i *)&pixel[x*4], _mm_packus_epi16(pix, pix2));
x += 3;
continue;
}
if (!pixelmask[x])
continue;
color = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_colorbgra8[x*4]));
pix = _mm_mulhi_epu16(Color_Ambientm, color);
*(int *)&pixel[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
}
if (pixel == buffer_FragColorbgra8)
DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
#endif
}
static void DPSOFTRAST_VertexShader_VertexColor(void)
{
DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_COLOR, DPSOFTRAST_ARRAY_COLOR);
DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
}
static void DPSOFTRAST_PixelShader_VertexColor(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
#ifdef SSE_POSSIBLE
unsigned char * RESTRICT pixelmask = span->pixelmask;
unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0] + (span->y * dpsoftrast.fb_width + span->x) * 4;
int x, startx = span->startx, endx = span->endx;
__m128i Color_Ambientm, Color_Diffusem;
__m128 data, slope;
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
int arrayindex = DPSOFTRAST_ARRAY_COLOR;
DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_colorbgra8, GL20TU_COLOR, 2, buffer_z);
if ((thread->shader_permutation & SHADERPERMUTATION_ALPHAKILL) || thread->fb_blendmode != DPSOFTRAST_BLENDMODE_OPAQUE)
pixel = buffer_FragColorbgra8;
Color_Ambientm = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
Color_Ambientm = _mm_and_si128(Color_Ambientm, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
Color_Ambientm = _mm_or_si128(Color_Ambientm, _mm_setr_epi32(0, 0, 0, (int)(thread->uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0]*255.0f)));
Color_Ambientm = _mm_packs_epi32(Color_Ambientm, Color_Ambientm);
Color_Diffusem = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4]), _mm_set1_ps(4096.0f))), _MM_SHUFFLE(3, 0, 1, 2));
Color_Diffusem = _mm_and_si128(Color_Diffusem, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
Color_Diffusem = _mm_packs_epi32(Color_Diffusem, Color_Diffusem);
DPSOFTRAST_CALCATTRIB(triangle, span, data, slope, arrayindex);
data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(3, 0, 1, 2));
slope = _mm_shuffle_ps(slope, slope, _MM_SHUFFLE(3, 0, 1, 2));
data = _mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx)));
data = _mm_mul_ps(data, _mm_set1_ps(4096.0f));
slope = _mm_mul_ps(slope, _mm_set1_ps(4096.0f));
for (x = startx;x < endx;x++, data = _mm_add_ps(data, slope))
{
__m128i color, mod, pix;
if (x + 4 <= endx && *(const unsigned int *)&pixelmask[x] == 0x01010101)
{
__m128i pix2, mod2;
__m128 z = _mm_loadu_ps(&buffer_z[x]);
color = _mm_loadu_si128((const __m128i *)&buffer_texture_colorbgra8[x*4]);
mod = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_shuffle_ps(z, z, _MM_SHUFFLE(0, 0, 0, 0))));
data = _mm_add_ps(data, slope);
mod = _mm_packs_epi32(mod, _mm_cvtps_epi32(_mm_mul_ps(data, _mm_shuffle_ps(z, z, _MM_SHUFFLE(1, 1, 1, 1)))));
data = _mm_add_ps(data, slope);
mod2 = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_shuffle_ps(z, z, _MM_SHUFFLE(2, 2, 2, 2))));
data = _mm_add_ps(data, slope);
mod2 = _mm_packs_epi32(mod2, _mm_cvtps_epi32(_mm_mul_ps(data, _mm_shuffle_ps(z, z, _MM_SHUFFLE(3, 3, 3, 3)))));
pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, mod), Color_Ambientm),
_mm_unpacklo_epi8(_mm_setzero_si128(), color));
pix2 = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, mod2), Color_Ambientm),
_mm_unpackhi_epi8(_mm_setzero_si128(), color));
_mm_storeu_si128((__m128i *)&pixel[x*4], _mm_packus_epi16(pix, pix2));
x += 3;
continue;
}
if (!pixelmask[x])
continue;
color = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_colorbgra8[x*4]));
mod = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&buffer_z[x])));
mod = _mm_packs_epi32(mod, mod);
pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(mod, Color_Diffusem), Color_Ambientm), color);
*(int *)&pixel[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
}
if (pixel == buffer_FragColorbgra8)
DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
#endif
}
static void DPSOFTRAST_VertexShader_Lightmap(void)
{
DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD4);
}
static void DPSOFTRAST_PixelShader_Lightmap(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
#ifdef SSE_POSSIBLE
unsigned char * RESTRICT pixelmask = span->pixelmask;
unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0] + (span->y * dpsoftrast.fb_width + span->x) * 4;
int x, startx = span->startx, endx = span->endx;
__m128i Color_Ambientm, Color_Diffusem, Color_Glowm, Color_AmbientGlowm;
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_lightmapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_glowbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_lightmapbgra8, GL20TU_LIGHTMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
if ((thread->shader_permutation & SHADERPERMUTATION_ALPHAKILL) || thread->fb_blendmode != DPSOFTRAST_BLENDMODE_OPAQUE)
pixel = buffer_FragColorbgra8;
Color_Ambientm = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
Color_Ambientm = _mm_and_si128(Color_Ambientm, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
Color_Ambientm = _mm_or_si128(Color_Ambientm, _mm_setr_epi32(0, 0, 0, (int)(thread->uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0]*255.0f)));
Color_Ambientm = _mm_packs_epi32(Color_Ambientm, Color_Ambientm);
Color_Diffusem = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
Color_Diffusem = _mm_and_si128(Color_Diffusem, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
Color_Diffusem = _mm_packs_epi32(Color_Diffusem, Color_Diffusem);
if (thread->shader_permutation & SHADERPERMUTATION_GLOW)
{
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_glowbgra8, GL20TU_GLOW, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
Color_Glowm = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
Color_Glowm = _mm_and_si128(Color_Glowm, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
Color_Glowm = _mm_packs_epi32(Color_Glowm, Color_Glowm);
Color_AmbientGlowm = _mm_unpacklo_epi64(Color_Ambientm, Color_Glowm);
for (x = startx;x < endx;x++)
{
__m128i color, lightmap, glow, pix;
if (x + 4 <= endx && *(const unsigned int *)&pixelmask[x] == 0x01010101)
{
__m128i pix2;
color = _mm_loadu_si128((const __m128i *)&buffer_texture_colorbgra8[x*4]);
lightmap = _mm_loadu_si128((const __m128i *)&buffer_texture_lightmapbgra8[x*4]);
glow = _mm_loadu_si128((const __m128i *)&buffer_texture_glowbgra8[x*4]);
pix = _mm_add_epi16(_mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, _mm_unpacklo_epi8(_mm_setzero_si128(), lightmap)), Color_Ambientm),
_mm_unpacklo_epi8(_mm_setzero_si128(), color)),
_mm_mulhi_epu16(Color_Glowm, _mm_unpacklo_epi8(_mm_setzero_si128(), glow)));
pix2 = _mm_add_epi16(_mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, _mm_unpackhi_epi8(_mm_setzero_si128(), lightmap)), Color_Ambientm),
_mm_unpackhi_epi8(_mm_setzero_si128(), color)),
_mm_mulhi_epu16(Color_Glowm, _mm_unpackhi_epi8(_mm_setzero_si128(), glow)));
_mm_storeu_si128((__m128i *)&pixel[x*4], _mm_packus_epi16(pix, pix2));
x += 3;
continue;
}
if (!pixelmask[x])
continue;
color = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_colorbgra8[x*4]));
lightmap = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_lightmapbgra8[x*4]));
glow = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_glowbgra8[x*4]));
pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, lightmap), Color_AmbientGlowm), _mm_unpacklo_epi64(color, glow));
pix = _mm_add_epi16(pix, _mm_shuffle_epi32(pix, _MM_SHUFFLE(3, 2, 3, 2)));
*(int *)&pixel[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
}
}
else
{
for (x = startx;x < endx;x++)
{
__m128i color, lightmap, pix;
if (x + 4 <= endx && *(const unsigned int *)&pixelmask[x] == 0x01010101)
{
__m128i pix2;
color = _mm_loadu_si128((const __m128i *)&buffer_texture_colorbgra8[x*4]);
lightmap = _mm_loadu_si128((const __m128i *)&buffer_texture_lightmapbgra8[x*4]);
pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, _mm_unpacklo_epi8(_mm_setzero_si128(), lightmap)), Color_Ambientm),
_mm_unpacklo_epi8(_mm_setzero_si128(), color));
pix2 = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, _mm_unpackhi_epi8(_mm_setzero_si128(), lightmap)), Color_Ambientm),
_mm_unpackhi_epi8(_mm_setzero_si128(), color));
_mm_storeu_si128((__m128i *)&pixel[x*4], _mm_packus_epi16(pix, pix2));
x += 3;
continue;
}
if (!pixelmask[x])
continue;
color = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_colorbgra8[x*4]));
lightmap = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_lightmapbgra8[x*4]));
pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(lightmap, Color_Diffusem), Color_Ambientm), color);
*(int *)&pixel[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
}
}
if (pixel == buffer_FragColorbgra8)
DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
#endif
}
void DPSOFTRAST_VertexShader_LightDirection(void);
void DPSOFTRAST_PixelShader_LightDirection(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span);
static void DPSOFTRAST_VertexShader_FakeLight(void)
{
DPSOFTRAST_VertexShader_LightDirection();
}
static void DPSOFTRAST_PixelShader_FakeLight(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
DPSOFTRAST_PixelShader_LightDirection(thread, triangle, span);
}
static void DPSOFTRAST_VertexShader_LightDirectionMap_ModelSpace(void)
{
DPSOFTRAST_VertexShader_LightDirection();
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD4);
}
static void DPSOFTRAST_PixelShader_LightDirectionMap_ModelSpace(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
DPSOFTRAST_PixelShader_LightDirection(thread, triangle, span);
}
static void DPSOFTRAST_VertexShader_LightDirectionMap_TangentSpace(void)
{
DPSOFTRAST_VertexShader_LightDirection();
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD4);
}
static void DPSOFTRAST_PixelShader_LightDirectionMap_TangentSpace(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
DPSOFTRAST_PixelShader_LightDirection(thread, triangle, span);
}
void DPSOFTRAST_VertexShader_LightDirection(void)
{
int i;
int numvertices = dpsoftrast.numvertices;
float LightDir[4];
float LightVector[4];
float EyePosition[4];
float EyeVectorModelSpace[4];
float EyeVector[4];
float position[4];
float svector[4];
float tvector[4];
float normal[4];
LightDir[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+0];
LightDir[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+1];
LightDir[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+2];
LightDir[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+3];
EyePosition[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+0];
EyePosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+1];
EyePosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+2];
EyePosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+3];
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION);
DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD1);
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD2);
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD3);
for (i = 0;i < numvertices;i++)
{
position[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
position[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
position[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
svector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
svector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
svector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
tvector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
tvector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
tvector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
normal[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
normal[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
normal[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
LightVector[0] = svector[0] * LightDir[0] + svector[1] * LightDir[1] + svector[2] * LightDir[2];
LightVector[1] = tvector[0] * LightDir[0] + tvector[1] * LightDir[1] + tvector[2] * LightDir[2];
LightVector[2] = normal[0] * LightDir[0] + normal[1] * LightDir[1] + normal[2] * LightDir[2];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD5][i*4+0] = LightVector[0];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD5][i*4+1] = LightVector[1];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD5][i*4+2] = LightVector[2];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD5][i*4+3] = 0.0f;
EyeVectorModelSpace[0] = EyePosition[0] - position[0];
EyeVectorModelSpace[1] = EyePosition[1] - position[1];
EyeVectorModelSpace[2] = EyePosition[2] - position[2];
EyeVector[0] = svector[0] * EyeVectorModelSpace[0] + svector[1] * EyeVectorModelSpace[1] + svector[2] * EyeVectorModelSpace[2];
EyeVector[1] = tvector[0] * EyeVectorModelSpace[0] + tvector[1] * EyeVectorModelSpace[1] + tvector[2] * EyeVectorModelSpace[2];
EyeVector[2] = normal[0] * EyeVectorModelSpace[0] + normal[1] * EyeVectorModelSpace[1] + normal[2] * EyeVectorModelSpace[2];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD6][i*4+0] = EyeVector[0];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD6][i*4+1] = EyeVector[1];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD6][i*4+2] = EyeVector[2];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD6][i*4+3] = 0.0f;
}
DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, -1, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
}
#define DPSOFTRAST_Min(a,b) ((a) < (b) ? (a) : (b))
#define DPSOFTRAST_Max(a,b) ((a) > (b) ? (a) : (b))
#define DPSOFTRAST_Vector3Dot(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
#define DPSOFTRAST_Vector3LengthSquared(v) (DPSOFTRAST_Vector3Dot((v),(v)))
#define DPSOFTRAST_Vector3Length(v) (sqrt(DPSOFTRAST_Vector3LengthSquared(v)))
#define DPSOFTRAST_Vector3Normalize(v)\
do\
{\
float len = sqrt(DPSOFTRAST_Vector3Dot(v,v));\
if (len)\
{\
len = 1.0f / len;\
v[0] *= len;\
v[1] *= len;\
v[2] *= len;\
}\
}\
while(0)
void DPSOFTRAST_PixelShader_LightDirection(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_normalbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_glossbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_glowbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_pantsbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_shirtbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_deluxemapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_lightmapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
int x, startx = span->startx, endx = span->endx;
float Color_Ambient[4], Color_Diffuse[4], Color_Specular[4], Color_Glow[4], Color_Pants[4], Color_Shirt[4], LightColor[4];
float LightVectordata[4];
float LightVectorslope[4];
float EyeVectordata[4];
float EyeVectorslope[4];
float VectorSdata[4];
float VectorSslope[4];
float VectorTdata[4];
float VectorTslope[4];
float VectorRdata[4];
float VectorRslope[4];
float z;
float diffusetex[4];
float glosstex[4];
float surfacenormal[4];
float lightnormal[4];
float lightnormal_modelspace[4];
float eyenormal[4];
float specularnormal[4];
float diffuse;
float specular;
float SpecularPower;
int d[4];
Color_Glow[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+0];
Color_Glow[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+1];
Color_Glow[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+2];
Color_Glow[3] = 0.0f;
Color_Ambient[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
Color_Ambient[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
Color_Ambient[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
Color_Ambient[3] = thread->uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
Color_Pants[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+0];
Color_Pants[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+1];
Color_Pants[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+2];
Color_Pants[3] = 0.0f;
Color_Shirt[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+0];
Color_Shirt[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+1];
Color_Shirt[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+2];
Color_Shirt[3] = 0.0f;
DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
if (thread->shader_permutation & SHADERPERMUTATION_COLORMAPPING)
{
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_pantsbgra8, GL20TU_PANTS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_shirtbgra8, GL20TU_SHIRT, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
}
if (thread->shader_permutation & SHADERPERMUTATION_GLOW)
{
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_glowbgra8, GL20TU_GLOW, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
}
if (thread->shader_permutation & SHADERPERMUTATION_SPECULAR)
{
Color_Diffuse[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
Color_Diffuse[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
Color_Diffuse[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
Color_Diffuse[3] = 0.0f;
LightColor[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
LightColor[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
LightColor[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
LightColor[3] = 0.0f;
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
Color_Specular[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+0];
Color_Specular[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+1];
Color_Specular[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+2];
Color_Specular[3] = 0.0f;
SpecularPower = thread->uniform4f[DPSOFTRAST_UNIFORM_SpecularPower*4+0] * (1.0f / 255.0f);
DPSOFTRAST_CALCATTRIB4F(triangle, span, EyeVectordata, EyeVectorslope, DPSOFTRAST_ARRAY_TEXCOORD6);
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_glossbgra8, GL20TU_GLOSS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
if(thread->shader_mode == SHADERMODE_LIGHTDIRECTIONMAP_MODELSPACE)
{
DPSOFTRAST_CALCATTRIB4F(triangle, span, VectorSdata, VectorSslope, DPSOFTRAST_ARRAY_TEXCOORD1);
DPSOFTRAST_CALCATTRIB4F(triangle, span, VectorTdata, VectorTslope, DPSOFTRAST_ARRAY_TEXCOORD2);
DPSOFTRAST_CALCATTRIB4F(triangle, span, VectorRdata, VectorRslope, DPSOFTRAST_ARRAY_TEXCOORD3);
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_lightmapbgra8, GL20TU_LIGHTMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_deluxemapbgra8, GL20TU_DELUXEMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
}
else if(thread->shader_mode == SHADERMODE_LIGHTDIRECTIONMAP_TANGENTSPACE)
{
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_lightmapbgra8, GL20TU_LIGHTMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_deluxemapbgra8, GL20TU_DELUXEMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
}
else if(thread->shader_mode == SHADERMODE_FAKELIGHT)
{
// nothing of this needed
}
else
{
DPSOFTRAST_CALCATTRIB4F(triangle, span, LightVectordata, LightVectorslope, DPSOFTRAST_ARRAY_TEXCOORD5);
}
for (x = startx;x < endx;x++)
{
z = buffer_z[x];
diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
if (thread->shader_permutation & SHADERPERMUTATION_COLORMAPPING)
{
diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
}
glosstex[0] = buffer_texture_glossbgra8[x*4+0];
glosstex[1] = buffer_texture_glossbgra8[x*4+1];
glosstex[2] = buffer_texture_glossbgra8[x*4+2];
glosstex[3] = buffer_texture_glossbgra8[x*4+3];
surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
DPSOFTRAST_Vector3Normalize(surfacenormal);
if(thread->shader_mode == SHADERMODE_LIGHTDIRECTIONMAP_MODELSPACE)
{
// myhalf3 lightnormal_modelspace = myhalf3(dp_texture2D(Texture_Deluxemap, TexCoordSurfaceLightmap.zw)) * 2.0 + myhalf3(-1.0, -1.0, -1.0);\n";
lightnormal_modelspace[0] = buffer_texture_deluxemapbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
lightnormal_modelspace[1] = buffer_texture_deluxemapbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
lightnormal_modelspace[2] = buffer_texture_deluxemapbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
// lightnormal.x = dot(lightnormal_modelspace, myhalf3(VectorS));\n"
lightnormal[0] = lightnormal_modelspace[0] * (VectorSdata[0] + VectorSslope[0] * x)
+ lightnormal_modelspace[1] * (VectorSdata[1] + VectorSslope[1] * x)
+ lightnormal_modelspace[2] * (VectorSdata[2] + VectorSslope[2] * x);
// lightnormal.y = dot(lightnormal_modelspace, myhalf3(VectorT));\n"
lightnormal[1] = lightnormal_modelspace[0] * (VectorTdata[0] + VectorTslope[0] * x)
+ lightnormal_modelspace[1] * (VectorTdata[1] + VectorTslope[1] * x)
+ lightnormal_modelspace[2] * (VectorTdata[2] + VectorTslope[2] * x);
// lightnormal.z = dot(lightnormal_modelspace, myhalf3(VectorR));\n"
lightnormal[2] = lightnormal_modelspace[0] * (VectorRdata[0] + VectorRslope[0] * x)
+ lightnormal_modelspace[1] * (VectorRdata[1] + VectorRslope[1] * x)
+ lightnormal_modelspace[2] * (VectorRdata[2] + VectorRslope[2] * x);
// lightnormal = normalize(lightnormal); // VectorS/T/R are not always perfectly normalized, and EXACTSPECULARMATH is very picky about this\n"
DPSOFTRAST_Vector3Normalize(lightnormal);
// myhalf3 lightcolor = myhalf3(dp_texture2D(Texture_Lightmap, TexCoordSurfaceLightmap.zw));\n";
{
float f = 1.0f / (256.0f * max(0.25f, lightnormal[2]));
LightColor[0] = buffer_texture_lightmapbgra8[x*4+0] * f;
LightColor[1] = buffer_texture_lightmapbgra8[x*4+1] * f;
LightColor[2] = buffer_texture_lightmapbgra8[x*4+2] * f;
}
}
else if(thread->shader_mode == SHADERMODE_LIGHTDIRECTIONMAP_TANGENTSPACE)
{
lightnormal[0] = buffer_texture_deluxemapbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
lightnormal[1] = buffer_texture_deluxemapbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
lightnormal[2] = buffer_texture_deluxemapbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
{
float f = 1.0f / 256.0f;
LightColor[0] = buffer_texture_lightmapbgra8[x*4+0] * f;
LightColor[1] = buffer_texture_lightmapbgra8[x*4+1] * f;
LightColor[2] = buffer_texture_lightmapbgra8[x*4+2] * f;
}
}
else if(thread->shader_mode == SHADERMODE_FAKELIGHT)
{
lightnormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
lightnormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
lightnormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
DPSOFTRAST_Vector3Normalize(lightnormal);
LightColor[0] = 1.0;
LightColor[1] = 1.0;
LightColor[2] = 1.0;
}
else
{
lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
DPSOFTRAST_Vector3Normalize(lightnormal);
}
diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
if(thread->shader_exactspecularmath)
{
// reflect lightnormal at surfacenormal, take the negative of that
// i.e. we want (2*dot(N, i) * N - I) for N=surfacenormal, I=lightnormal
float f;
f = DPSOFTRAST_Vector3Dot(lightnormal, surfacenormal);
specularnormal[0] = 2*f*surfacenormal[0] - lightnormal[0];
specularnormal[1] = 2*f*surfacenormal[1] - lightnormal[1];
specularnormal[2] = 2*f*surfacenormal[2] - lightnormal[2];
// dot of this and normalize(EyeVectorFogDepth.xyz)
eyenormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
eyenormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
eyenormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
DPSOFTRAST_Vector3Normalize(eyenormal);
specular = DPSOFTRAST_Vector3Dot(eyenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
}
else
{
eyenormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
eyenormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
eyenormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
DPSOFTRAST_Vector3Normalize(eyenormal);
specularnormal[0] = lightnormal[0] + eyenormal[0];
specularnormal[1] = lightnormal[1] + eyenormal[1];
specularnormal[2] = lightnormal[2] + eyenormal[2];
DPSOFTRAST_Vector3Normalize(specularnormal);
specular = DPSOFTRAST_Vector3Dot(surfacenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
}
specular = pow(specular, 1.0f + SpecularPower * glosstex[3]);
if (thread->shader_permutation & SHADERPERMUTATION_GLOW)
{
d[0] = (int)(buffer_texture_glowbgra8[x*4+0] * Color_Glow[0] + diffusetex[0] * Color_Ambient[0] + (diffusetex[0] * Color_Diffuse[0] * diffuse + glosstex[0] * Color_Specular[0] * specular) * LightColor[0]);if (d[0] > 255) d[0] = 255;
d[1] = (int)(buffer_texture_glowbgra8[x*4+1] * Color_Glow[1] + diffusetex[1] * Color_Ambient[1] + (diffusetex[1] * Color_Diffuse[1] * diffuse + glosstex[1] * Color_Specular[1] * specular) * LightColor[1]);if (d[1] > 255) d[1] = 255;
d[2] = (int)(buffer_texture_glowbgra8[x*4+2] * Color_Glow[2] + diffusetex[2] * Color_Ambient[2] + (diffusetex[2] * Color_Diffuse[2] * diffuse + glosstex[2] * Color_Specular[2] * specular) * LightColor[2]);if (d[2] > 255) d[2] = 255;
d[3] = (int)( diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
}
else
{
d[0] = (int)( diffusetex[0] * Color_Ambient[0] + (diffusetex[0] * Color_Diffuse[0] * diffuse + glosstex[0] * Color_Specular[0] * specular) * LightColor[0]);if (d[0] > 255) d[0] = 255;
d[1] = (int)( diffusetex[1] * Color_Ambient[1] + (diffusetex[1] * Color_Diffuse[1] * diffuse + glosstex[1] * Color_Specular[1] * specular) * LightColor[1]);if (d[1] > 255) d[1] = 255;
d[2] = (int)( diffusetex[2] * Color_Ambient[2] + (diffusetex[2] * Color_Diffuse[2] * diffuse + glosstex[2] * Color_Specular[2] * specular) * LightColor[2]);if (d[2] > 255) d[2] = 255;
d[3] = (int)( diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
}
buffer_FragColorbgra8[x*4+0] = d[0];
buffer_FragColorbgra8[x*4+1] = d[1];
buffer_FragColorbgra8[x*4+2] = d[2];
buffer_FragColorbgra8[x*4+3] = d[3];
}
}
else if (thread->shader_permutation & SHADERPERMUTATION_DIFFUSE)
{
Color_Diffuse[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
Color_Diffuse[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
Color_Diffuse[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
Color_Diffuse[3] = 0.0f;
LightColor[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
LightColor[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
LightColor[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
LightColor[3] = 0.0f;
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
if(thread->shader_mode == SHADERMODE_LIGHTDIRECTIONMAP_MODELSPACE)
{
DPSOFTRAST_CALCATTRIB4F(triangle, span, VectorSdata, VectorSslope, DPSOFTRAST_ARRAY_TEXCOORD1);
DPSOFTRAST_CALCATTRIB4F(triangle, span, VectorTdata, VectorTslope, DPSOFTRAST_ARRAY_TEXCOORD2);
DPSOFTRAST_CALCATTRIB4F(triangle, span, VectorRdata, VectorRslope, DPSOFTRAST_ARRAY_TEXCOORD3);
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_lightmapbgra8, GL20TU_LIGHTMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_deluxemapbgra8, GL20TU_DELUXEMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
}
else if(thread->shader_mode == SHADERMODE_LIGHTDIRECTIONMAP_TANGENTSPACE)
{
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_lightmapbgra8, GL20TU_LIGHTMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_deluxemapbgra8, GL20TU_DELUXEMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
}
else if(thread->shader_mode == SHADERMODE_FAKELIGHT)
{
DPSOFTRAST_CALCATTRIB4F(triangle, span, EyeVectordata, EyeVectorslope, DPSOFTRAST_ARRAY_TEXCOORD6);
}
else
{
DPSOFTRAST_CALCATTRIB4F(triangle, span, LightVectordata, LightVectorslope, DPSOFTRAST_ARRAY_TEXCOORD5);
}
for (x = startx;x < endx;x++)
{
z = buffer_z[x];
diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
DPSOFTRAST_Vector3Normalize(surfacenormal);
if(thread->shader_mode == SHADERMODE_LIGHTDIRECTIONMAP_MODELSPACE)
{
// myhalf3 lightnormal_modelspace = myhalf3(dp_texture2D(Texture_Deluxemap, TexCoordSurfaceLightmap.zw)) * 2.0 + myhalf3(-1.0, -1.0, -1.0);\n";
lightnormal_modelspace[0] = buffer_texture_deluxemapbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
lightnormal_modelspace[1] = buffer_texture_deluxemapbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
lightnormal_modelspace[2] = buffer_texture_deluxemapbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
// lightnormal.x = dot(lightnormal_modelspace, myhalf3(VectorS));\n"
lightnormal[0] = lightnormal_modelspace[0] * (VectorSdata[0] + VectorSslope[0] * x)
+ lightnormal_modelspace[1] * (VectorSdata[1] + VectorSslope[1] * x)
+ lightnormal_modelspace[2] * (VectorSdata[2] + VectorSslope[2] * x);
// lightnormal.y = dot(lightnormal_modelspace, myhalf3(VectorT));\n"
lightnormal[1] = lightnormal_modelspace[0] * (VectorTdata[0] + VectorTslope[0] * x)
+ lightnormal_modelspace[1] * (VectorTdata[1] + VectorTslope[1] * x)
+ lightnormal_modelspace[2] * (VectorTdata[2] + VectorTslope[2] * x);
// lightnormal.z = dot(lightnormal_modelspace, myhalf3(VectorR));\n"
lightnormal[2] = lightnormal_modelspace[0] * (VectorRdata[0] + VectorRslope[0] * x)
+ lightnormal_modelspace[1] * (VectorRdata[1] + VectorRslope[1] * x)
+ lightnormal_modelspace[2] * (VectorRdata[2] + VectorRslope[2] * x);
// lightnormal = normalize(lightnormal); // VectorS/T/R are not always perfectly normalized, and EXACTSPECULARMATH is very picky about this\n"
DPSOFTRAST_Vector3Normalize(lightnormal);
// myhalf3 lightcolor = myhalf3(dp_texture2D(Texture_Lightmap, TexCoordSurfaceLightmap.zw));\n";
{
float f = 1.0f / (256.0f * max(0.25f, lightnormal[2]));
LightColor[0] = buffer_texture_lightmapbgra8[x*4+0] * f;
LightColor[1] = buffer_texture_lightmapbgra8[x*4+1] * f;
LightColor[2] = buffer_texture_lightmapbgra8[x*4+2] * f;
}
}
else if(thread->shader_mode == SHADERMODE_LIGHTDIRECTIONMAP_TANGENTSPACE)
{
lightnormal[0] = buffer_texture_deluxemapbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
lightnormal[1] = buffer_texture_deluxemapbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
lightnormal[2] = buffer_texture_deluxemapbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
{
float f = 1.0f / 256.0f;
LightColor[0] = buffer_texture_lightmapbgra8[x*4+0] * f;
LightColor[1] = buffer_texture_lightmapbgra8[x*4+1] * f;
LightColor[2] = buffer_texture_lightmapbgra8[x*4+2] * f;
}
}
else if(thread->shader_mode == SHADERMODE_FAKELIGHT)
{
lightnormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
lightnormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
lightnormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
DPSOFTRAST_Vector3Normalize(lightnormal);
LightColor[0] = 1.0;
LightColor[1] = 1.0;
LightColor[2] = 1.0;
}
else
{
lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
DPSOFTRAST_Vector3Normalize(lightnormal);
}
diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
if (thread->shader_permutation & SHADERPERMUTATION_GLOW)
{
d[0] = (int)(buffer_texture_glowbgra8[x*4+0] * Color_Glow[0] + diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse * LightColor[0]));if (d[0] > 255) d[0] = 255;
d[1] = (int)(buffer_texture_glowbgra8[x*4+1] * Color_Glow[1] + diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse * LightColor[1]));if (d[1] > 255) d[1] = 255;
d[2] = (int)(buffer_texture_glowbgra8[x*4+2] * Color_Glow[2] + diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse * LightColor[2]));if (d[2] > 255) d[2] = 255;
d[3] = (int)( diffusetex[3] * (Color_Ambient[3] ));if (d[3] > 255) d[3] = 255;
}
else
{
d[0] = (int)( + diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse * LightColor[0]));if (d[0] > 255) d[0] = 255;
d[1] = (int)( + diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse * LightColor[1]));if (d[1] > 255) d[1] = 255;
d[2] = (int)( + diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse * LightColor[2]));if (d[2] > 255) d[2] = 255;
d[3] = (int)( diffusetex[3] * (Color_Ambient[3] ));if (d[3] > 255) d[3] = 255;
}
buffer_FragColorbgra8[x*4+0] = d[0];
buffer_FragColorbgra8[x*4+1] = d[1];
buffer_FragColorbgra8[x*4+2] = d[2];
buffer_FragColorbgra8[x*4+3] = d[3];
}
}
else
{
for (x = startx;x < endx;x++)
{
// z = buffer_z[x];
diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
if (thread->shader_permutation & SHADERPERMUTATION_GLOW)
{
d[0] = (int)(buffer_texture_glowbgra8[x*4+0] * Color_Glow[0] + diffusetex[0] * Color_Ambient[0]);if (d[0] > 255) d[0] = 255;
d[1] = (int)(buffer_texture_glowbgra8[x*4+1] * Color_Glow[1] + diffusetex[1] * Color_Ambient[1]);if (d[1] > 255) d[1] = 255;
d[2] = (int)(buffer_texture_glowbgra8[x*4+2] * Color_Glow[2] + diffusetex[2] * Color_Ambient[2]);if (d[2] > 255) d[2] = 255;
d[3] = (int)( diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
}
else
{
d[0] = (int)( diffusetex[0] * Color_Ambient[0]);if (d[0] > 255) d[0] = 255;
d[1] = (int)( diffusetex[1] * Color_Ambient[1]);if (d[1] > 255) d[1] = 255;
d[2] = (int)( diffusetex[2] * Color_Ambient[2]);if (d[2] > 255) d[2] = 255;
d[3] = (int)( diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
}
buffer_FragColorbgra8[x*4+0] = d[0];
buffer_FragColorbgra8[x*4+1] = d[1];
buffer_FragColorbgra8[x*4+2] = d[2];
buffer_FragColorbgra8[x*4+3] = d[3];
}
}
DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
}
static void DPSOFTRAST_VertexShader_LightSource(void)
{
int i;
int numvertices = dpsoftrast.numvertices;
float LightPosition[4];
float LightVector[4];
float LightVectorModelSpace[4];
float EyePosition[4];
float EyeVectorModelSpace[4];
float EyeVector[4];
float position[4];
float svector[4];
float tvector[4];
float normal[4];
LightPosition[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+0];
LightPosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+1];
LightPosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+2];
LightPosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+3];
EyePosition[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+0];
EyePosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+1];
EyePosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+2];
EyePosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+3];
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION);
DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD1);
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD2);
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD3);
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD4);
for (i = 0;i < numvertices;i++)
{
position[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
position[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
position[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
svector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
svector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
svector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
tvector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
tvector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
tvector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
normal[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
normal[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
normal[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
LightVectorModelSpace[0] = LightPosition[0] - position[0];
LightVectorModelSpace[1] = LightPosition[1] - position[1];
LightVectorModelSpace[2] = LightPosition[2] - position[2];
LightVector[0] = svector[0] * LightVectorModelSpace[0] + svector[1] * LightVectorModelSpace[1] + svector[2] * LightVectorModelSpace[2];
LightVector[1] = tvector[0] * LightVectorModelSpace[0] + tvector[1] * LightVectorModelSpace[1] + tvector[2] * LightVectorModelSpace[2];
LightVector[2] = normal[0] * LightVectorModelSpace[0] + normal[1] * LightVectorModelSpace[1] + normal[2] * LightVectorModelSpace[2];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0] = LightVector[0];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1] = LightVector[1];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2] = LightVector[2];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+3] = 0.0f;
EyeVectorModelSpace[0] = EyePosition[0] - position[0];
EyeVectorModelSpace[1] = EyePosition[1] - position[1];
EyeVectorModelSpace[2] = EyePosition[2] - position[2];
EyeVector[0] = svector[0] * EyeVectorModelSpace[0] + svector[1] * EyeVectorModelSpace[1] + svector[2] * EyeVectorModelSpace[2];
EyeVector[1] = tvector[0] * EyeVectorModelSpace[0] + tvector[1] * EyeVectorModelSpace[1] + tvector[2] * EyeVectorModelSpace[2];
EyeVector[2] = normal[0] * EyeVectorModelSpace[0] + normal[1] * EyeVectorModelSpace[1] + normal[2] * EyeVectorModelSpace[2];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0] = EyeVector[0];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1] = EyeVector[1];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2] = EyeVector[2];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+3] = 0.0f;
}
DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, -1, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelToLightM1);
}
static void DPSOFTRAST_PixelShader_LightSource(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
#ifdef SSE_POSSIBLE
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_normalbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_glossbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_cubebgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_pantsbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_texture_shirtbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
int x, startx = span->startx, endx = span->endx;
float Color_Ambient[4], Color_Diffuse[4], Color_Specular[4], /*Color_Glow[4],*/ Color_Pants[4], Color_Shirt[4], LightColor[4];
float CubeVectordata[4];
float CubeVectorslope[4];
float LightVectordata[4];
float LightVectorslope[4];
float EyeVectordata[4];
float EyeVectorslope[4];
float z;
float diffusetex[4];
float glosstex[4];
float surfacenormal[4];
float lightnormal[4];
float eyenormal[4];
float specularnormal[4];
float diffuse;
float specular;
float SpecularPower;
float CubeVector[4];
float attenuation;
int d[4];
#if 0
Color_Glow[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+0];
Color_Glow[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+1];
Color_Glow[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+2];
Color_Glow[3] = 0.0f;
#endif
Color_Ambient[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
Color_Ambient[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
Color_Ambient[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
Color_Ambient[3] = thread->uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
Color_Diffuse[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
Color_Diffuse[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
Color_Diffuse[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
Color_Diffuse[3] = 0.0f;
Color_Specular[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+0];
Color_Specular[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+1];
Color_Specular[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+2];
Color_Specular[3] = 0.0f;
Color_Pants[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+0];
Color_Pants[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+1];
Color_Pants[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+2];
Color_Pants[3] = 0.0f;
Color_Shirt[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+0];
Color_Shirt[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+1];
Color_Shirt[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+2];
Color_Shirt[3] = 0.0f;
LightColor[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
LightColor[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
LightColor[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
LightColor[3] = 0.0f;
SpecularPower = thread->uniform4f[DPSOFTRAST_UNIFORM_SpecularPower*4+0] * (1.0f / 255.0f);
DPSOFTRAST_CALCATTRIB4F(triangle, span, LightVectordata, LightVectorslope, DPSOFTRAST_ARRAY_TEXCOORD1);
DPSOFTRAST_CALCATTRIB4F(triangle, span, EyeVectordata, EyeVectorslope, DPSOFTRAST_ARRAY_TEXCOORD2);
DPSOFTRAST_CALCATTRIB4F(triangle, span, CubeVectordata, CubeVectorslope, DPSOFTRAST_ARRAY_TEXCOORD3);
DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
memset(buffer_FragColorbgra8 + startx*4, 0, (endx-startx)*4); // clear first, because we skip writing black pixels, and there are a LOT of them...
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
if (thread->shader_permutation & SHADERPERMUTATION_COLORMAPPING)
{
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_pantsbgra8, GL20TU_PANTS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_shirtbgra8, GL20TU_SHIRT, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
}
if (thread->shader_permutation & SHADERPERMUTATION_CUBEFILTER)
DPSOFTRAST_Draw_Span_TextureCubeVaryingBGRA8(triangle, span, buffer_texture_cubebgra8, GL20TU_CUBE, DPSOFTRAST_ARRAY_TEXCOORD3, buffer_z);
if (thread->shader_permutation & SHADERPERMUTATION_SPECULAR)
{
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_glossbgra8, GL20TU_GLOSS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
for (x = startx;x < endx;x++)
{
z = buffer_z[x];
CubeVector[0] = (CubeVectordata[0] + CubeVectorslope[0]*x) * z;
CubeVector[1] = (CubeVectordata[1] + CubeVectorslope[1]*x) * z;
CubeVector[2] = (CubeVectordata[2] + CubeVectorslope[2]*x) * z;
attenuation = 1.0f - DPSOFTRAST_Vector3LengthSquared(CubeVector);
if (attenuation < 0.01f)
continue;
if (thread->shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
{
attenuation *= DPSOFTRAST_SampleShadowmap(CubeVector);
if (attenuation < 0.01f)
continue;
}
diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
if (thread->shader_permutation & SHADERPERMUTATION_COLORMAPPING)
{
diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
}
glosstex[0] = buffer_texture_glossbgra8[x*4+0];
glosstex[1] = buffer_texture_glossbgra8[x*4+1];
glosstex[2] = buffer_texture_glossbgra8[x*4+2];
glosstex[3] = buffer_texture_glossbgra8[x*4+3];
surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
DPSOFTRAST_Vector3Normalize(surfacenormal);
lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
DPSOFTRAST_Vector3Normalize(lightnormal);
diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
if(thread->shader_exactspecularmath)
{
// reflect lightnormal at surfacenormal, take the negative of that
// i.e. we want (2*dot(N, i) * N - I) for N=surfacenormal, I=lightnormal
float f;
f = DPSOFTRAST_Vector3Dot(lightnormal, surfacenormal);
specularnormal[0] = 2*f*surfacenormal[0] - lightnormal[0];
specularnormal[1] = 2*f*surfacenormal[1] - lightnormal[1];
specularnormal[2] = 2*f*surfacenormal[2] - lightnormal[2];
// dot of this and normalize(EyeVectorFogDepth.xyz)
eyenormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
eyenormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
eyenormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
DPSOFTRAST_Vector3Normalize(eyenormal);
specular = DPSOFTRAST_Vector3Dot(eyenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
}
else
{
eyenormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
eyenormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
eyenormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
DPSOFTRAST_Vector3Normalize(eyenormal);
specularnormal[0] = lightnormal[0] + eyenormal[0];
specularnormal[1] = lightnormal[1] + eyenormal[1];
specularnormal[2] = lightnormal[2] + eyenormal[2];
DPSOFTRAST_Vector3Normalize(specularnormal);
specular = DPSOFTRAST_Vector3Dot(surfacenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
}
specular = pow(specular, 1.0f + SpecularPower * glosstex[3]);
if (thread->shader_permutation & SHADERPERMUTATION_CUBEFILTER)
{
// scale down the attenuation to account for the cubefilter multiplying everything by 255
attenuation *= (1.0f / 255.0f);
d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse) + glosstex[0] * Color_Specular[0] * specular) * LightColor[0] * buffer_texture_cubebgra8[x*4+0] * attenuation);if (d[0] > 255) d[0] = 255;
d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse) + glosstex[1] * Color_Specular[1] * specular) * LightColor[1] * buffer_texture_cubebgra8[x*4+1] * attenuation);if (d[1] > 255) d[1] = 255;
d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse) + glosstex[2] * Color_Specular[2] * specular) * LightColor[2] * buffer_texture_cubebgra8[x*4+2] * attenuation);if (d[2] > 255) d[2] = 255;
d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
}
else
{
d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse) + glosstex[0] * Color_Specular[0] * specular) * LightColor[0] * attenuation);if (d[0] > 255) d[0] = 255;
d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse) + glosstex[1] * Color_Specular[1] * specular) * LightColor[1] * attenuation);if (d[1] > 255) d[1] = 255;
d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse) + glosstex[2] * Color_Specular[2] * specular) * LightColor[2] * attenuation);if (d[2] > 255) d[2] = 255;
d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
}
buffer_FragColorbgra8[x*4+0] = d[0];
buffer_FragColorbgra8[x*4+1] = d[1];
buffer_FragColorbgra8[x*4+2] = d[2];
buffer_FragColorbgra8[x*4+3] = d[3];
}
}
else if (thread->shader_permutation & SHADERPERMUTATION_DIFFUSE)
{
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
for (x = startx;x < endx;x++)
{
z = buffer_z[x];
CubeVector[0] = (CubeVectordata[0] + CubeVectorslope[0]*x) * z;
CubeVector[1] = (CubeVectordata[1] + CubeVectorslope[1]*x) * z;
CubeVector[2] = (CubeVectordata[2] + CubeVectorslope[2]*x) * z;
attenuation = 1.0f - DPSOFTRAST_Vector3LengthSquared(CubeVector);
if (attenuation < 0.01f)
continue;
if (thread->shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
{
attenuation *= DPSOFTRAST_SampleShadowmap(CubeVector);
if (attenuation < 0.01f)
continue;
}
diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
if (thread->shader_permutation & SHADERPERMUTATION_COLORMAPPING)
{
diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
}
surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
DPSOFTRAST_Vector3Normalize(surfacenormal);
lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
DPSOFTRAST_Vector3Normalize(lightnormal);
diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
if (thread->shader_permutation & SHADERPERMUTATION_CUBEFILTER)
{
// scale down the attenuation to account for the cubefilter multiplying everything by 255
attenuation *= (1.0f / 255.0f);
d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse)) * LightColor[0] * buffer_texture_cubebgra8[x*4+0] * attenuation);if (d[0] > 255) d[0] = 255;
d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse)) * LightColor[1] * buffer_texture_cubebgra8[x*4+1] * attenuation);if (d[1] > 255) d[1] = 255;
d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse)) * LightColor[2] * buffer_texture_cubebgra8[x*4+2] * attenuation);if (d[2] > 255) d[2] = 255;
d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
}
else
{
d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse)) * LightColor[0] * attenuation);if (d[0] > 255) d[0] = 255;
d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse)) * LightColor[1] * attenuation);if (d[1] > 255) d[1] = 255;
d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse)) * LightColor[2] * attenuation);if (d[2] > 255) d[2] = 255;
d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
}
buffer_FragColorbgra8[x*4+0] = d[0];
buffer_FragColorbgra8[x*4+1] = d[1];
buffer_FragColorbgra8[x*4+2] = d[2];
buffer_FragColorbgra8[x*4+3] = d[3];
}
}
else
{
for (x = startx;x < endx;x++)
{
z = buffer_z[x];
CubeVector[0] = (CubeVectordata[0] + CubeVectorslope[0]*x) * z;
CubeVector[1] = (CubeVectordata[1] + CubeVectorslope[1]*x) * z;
CubeVector[2] = (CubeVectordata[2] + CubeVectorslope[2]*x) * z;
attenuation = 1.0f - DPSOFTRAST_Vector3LengthSquared(CubeVector);
if (attenuation < 0.01f)
continue;
if (thread->shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
{
attenuation *= DPSOFTRAST_SampleShadowmap(CubeVector);
if (attenuation < 0.01f)
continue;
}
diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
if (thread->shader_permutation & SHADERPERMUTATION_COLORMAPPING)
{
diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
}
if (thread->shader_permutation & SHADERPERMUTATION_CUBEFILTER)
{
// scale down the attenuation to account for the cubefilter multiplying everything by 255
attenuation *= (1.0f / 255.0f);
d[0] = (int)((diffusetex[0] * (Color_Ambient[0])) * LightColor[0] * buffer_texture_cubebgra8[x*4+0] * attenuation);if (d[0] > 255) d[0] = 255;
d[1] = (int)((diffusetex[1] * (Color_Ambient[1])) * LightColor[1] * buffer_texture_cubebgra8[x*4+1] * attenuation);if (d[1] > 255) d[1] = 255;
d[2] = (int)((diffusetex[2] * (Color_Ambient[2])) * LightColor[2] * buffer_texture_cubebgra8[x*4+2] * attenuation);if (d[2] > 255) d[2] = 255;
d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
}
else
{
d[0] = (int)((diffusetex[0] * (Color_Ambient[0])) * LightColor[0] * attenuation);if (d[0] > 255) d[0] = 255;
d[1] = (int)((diffusetex[1] * (Color_Ambient[1])) * LightColor[1] * attenuation);if (d[1] > 255) d[1] = 255;
d[2] = (int)((diffusetex[2] * (Color_Ambient[2])) * LightColor[2] * attenuation);if (d[2] > 255) d[2] = 255;
d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
}
buffer_FragColorbgra8[x*4+0] = d[0];
buffer_FragColorbgra8[x*4+1] = d[1];
buffer_FragColorbgra8[x*4+2] = d[2];
buffer_FragColorbgra8[x*4+3] = d[3];
}
}
DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
#endif
}
static void DPSOFTRAST_VertexShader_Refraction(void)
{
DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
}
static void DPSOFTRAST_PixelShader_Refraction(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
//float z;
int x, startx = span->startx, endx = span->endx;
// texture reads
unsigned char buffer_texture_normalbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
// varyings
float ModelViewProjectionPositiondata[4];
float ModelViewProjectionPositionslope[4];
// uniforms
float ScreenScaleRefractReflect[2];
float ScreenCenterRefractReflect[2];
float DistortScaleRefractReflect[2];
float RefractColor[4];
DPSOFTRAST_Texture *texture = thread->texbound[GL20TU_REFRACTION];
if(!texture) return;
// read textures
DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
// read varyings
DPSOFTRAST_CALCATTRIB4F(triangle, span, ModelViewProjectionPositiondata, ModelViewProjectionPositionslope, DPSOFTRAST_ARRAY_TEXCOORD4);
// read uniforms
ScreenScaleRefractReflect[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenScaleRefractReflect*4+0];
ScreenScaleRefractReflect[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenScaleRefractReflect*4+1];
ScreenCenterRefractReflect[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenCenterRefractReflect*4+0];
ScreenCenterRefractReflect[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenCenterRefractReflect*4+1];
DistortScaleRefractReflect[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_DistortScaleRefractReflect*4+0];
DistortScaleRefractReflect[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_DistortScaleRefractReflect*4+1];
RefractColor[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_RefractColor*4+2];
RefractColor[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_RefractColor*4+1];
RefractColor[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_RefractColor*4+0];
RefractColor[3] = thread->uniform4f[DPSOFTRAST_UNIFORM_RefractColor*4+3];
// do stuff
for (x = startx;x < endx;x++)
{
float SafeScreenTexCoord[2];
float ScreenTexCoord[2];
float v[3];
float iw;
unsigned char c[4];
//z = buffer_z[x];
// " vec2 ScreenScaleRefractReflectIW = ScreenScaleRefractReflect.xy * (1.0 / ModelViewProjectionPosition.w);\n"
iw = 1.0f / (ModelViewProjectionPositiondata[3] + ModelViewProjectionPositionslope[3]*x); // / z
// " vec2 SafeScreenTexCoord = ModelViewProjectionPosition.xy * ScreenScaleRefractReflectIW + ScreenCenterRefractReflect.xy;\n"
SafeScreenTexCoord[0] = (ModelViewProjectionPositiondata[0] + ModelViewProjectionPositionslope[0]*x) * iw * ScreenScaleRefractReflect[0] + ScreenCenterRefractReflect[0]; // * z (disappears)
SafeScreenTexCoord[1] = (ModelViewProjectionPositiondata[1] + ModelViewProjectionPositionslope[1]*x) * iw * ScreenScaleRefractReflect[1] + ScreenCenterRefractReflect[1]; // * z (disappears)
// " vec2 ScreenTexCoord = SafeScreenTexCoord + vec3(normalize(myhalf3(dp_texture2D(Texture_Normal, TexCoord)) - myhalf3(0.5))).xy * DistortScaleRefractReflect.zw;\n"
v[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
v[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
v[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
DPSOFTRAST_Vector3Normalize(v);
ScreenTexCoord[0] = SafeScreenTexCoord[0] + v[0] * DistortScaleRefractReflect[0];
ScreenTexCoord[1] = SafeScreenTexCoord[1] + v[1] * DistortScaleRefractReflect[1];
// " dp_FragColor = vec4(dp_texture2D(Texture_Refraction, ScreenTexCoord).rgb, 1.0) * RefractColor;\n"
DPSOFTRAST_Texture2DBGRA8(texture, 0, ScreenTexCoord[0], ScreenTexCoord[1], c);
buffer_FragColorbgra8[x*4+0] = c[0] * RefractColor[0];
buffer_FragColorbgra8[x*4+1] = c[1] * RefractColor[1];
buffer_FragColorbgra8[x*4+2] = c[2] * RefractColor[2];
buffer_FragColorbgra8[x*4+3] = min(RefractColor[3] * 256, 255);
}
DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
}
static void DPSOFTRAST_VertexShader_Water(void)
{
int i;
int numvertices = dpsoftrast.numvertices;
float EyePosition[4];
float EyeVectorModelSpace[4];
float EyeVector[4];
float position[4];
float svector[4];
float tvector[4];
float normal[4];
EyePosition[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+0];
EyePosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+1];
EyePosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+2];
EyePosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+3];
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION);
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD1);
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD2);
DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD3);
for (i = 0;i < numvertices;i++)
{
position[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
position[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
position[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
svector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
svector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
svector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
tvector[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
tvector[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
tvector[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
normal[0] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
normal[1] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
normal[2] = dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
EyeVectorModelSpace[0] = EyePosition[0] - position[0];
EyeVectorModelSpace[1] = EyePosition[1] - position[1];
EyeVectorModelSpace[2] = EyePosition[2] - position[2];
EyeVector[0] = svector[0] * EyeVectorModelSpace[0] + svector[1] * EyeVectorModelSpace[1] + svector[2] * EyeVectorModelSpace[2];
EyeVector[1] = tvector[0] * EyeVectorModelSpace[0] + tvector[1] * EyeVectorModelSpace[1] + tvector[2] * EyeVectorModelSpace[2];
EyeVector[2] = normal[0] * EyeVectorModelSpace[0] + normal[1] * EyeVectorModelSpace[1] + normal[2] * EyeVectorModelSpace[2];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD6][i*4+0] = EyeVector[0];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD6][i*4+1] = EyeVector[1];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD6][i*4+2] = EyeVector[2];
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD6][i*4+3] = 0.0f;
}
DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, -1, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
}
static void DPSOFTRAST_PixelShader_Water(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
// float z;
int x, startx = span->startx, endx = span->endx;
// texture reads
unsigned char buffer_texture_normalbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
// varyings
float ModelViewProjectionPositiondata[4];
float ModelViewProjectionPositionslope[4];
float EyeVectordata[4];
float EyeVectorslope[4];
// uniforms
float ScreenScaleRefractReflect[4];
float ScreenCenterRefractReflect[4];
float DistortScaleRefractReflect[4];
float RefractColor[4];
float ReflectColor[4];
float ReflectFactor;
float ReflectOffset;
DPSOFTRAST_Texture *texture_refraction = thread->texbound[GL20TU_REFRACTION];
DPSOFTRAST_Texture *texture_reflection = thread->texbound[GL20TU_REFLECTION];
if(!texture_refraction || !texture_reflection) return;
// read textures
DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(thread, triangle, span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
// read varyings
DPSOFTRAST_CALCATTRIB4F(triangle, span, ModelViewProjectionPositiondata, ModelViewProjectionPositionslope, DPSOFTRAST_ARRAY_TEXCOORD4);
DPSOFTRAST_CALCATTRIB4F(triangle, span, EyeVectordata, EyeVectorslope, DPSOFTRAST_ARRAY_TEXCOORD6);
// read uniforms
ScreenScaleRefractReflect[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenScaleRefractReflect*4+0];
ScreenScaleRefractReflect[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenScaleRefractReflect*4+1];
ScreenScaleRefractReflect[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenScaleRefractReflect*4+2];
ScreenScaleRefractReflect[3] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenScaleRefractReflect*4+3];
ScreenCenterRefractReflect[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenCenterRefractReflect*4+0];
ScreenCenterRefractReflect[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenCenterRefractReflect*4+1];
ScreenCenterRefractReflect[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenCenterRefractReflect*4+2];
ScreenCenterRefractReflect[3] = thread->uniform4f[DPSOFTRAST_UNIFORM_ScreenCenterRefractReflect*4+3];
DistortScaleRefractReflect[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_DistortScaleRefractReflect*4+0];
DistortScaleRefractReflect[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_DistortScaleRefractReflect*4+1];
DistortScaleRefractReflect[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_DistortScaleRefractReflect*4+2];
DistortScaleRefractReflect[3] = thread->uniform4f[DPSOFTRAST_UNIFORM_DistortScaleRefractReflect*4+3];
RefractColor[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_RefractColor*4+2];
RefractColor[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_RefractColor*4+1];
RefractColor[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_RefractColor*4+0];
RefractColor[3] = thread->uniform4f[DPSOFTRAST_UNIFORM_RefractColor*4+3];
ReflectColor[0] = thread->uniform4f[DPSOFTRAST_UNIFORM_ReflectColor*4+2];
ReflectColor[1] = thread->uniform4f[DPSOFTRAST_UNIFORM_ReflectColor*4+1];
ReflectColor[2] = thread->uniform4f[DPSOFTRAST_UNIFORM_ReflectColor*4+0];
ReflectColor[3] = thread->uniform4f[DPSOFTRAST_UNIFORM_ReflectColor*4+3];
ReflectFactor = thread->uniform4f[DPSOFTRAST_UNIFORM_ReflectFactor*4+0];
ReflectOffset = thread->uniform4f[DPSOFTRAST_UNIFORM_ReflectOffset*4+0];
// do stuff
for (x = startx;x < endx;x++)
{
float SafeScreenTexCoord[4];
float ScreenTexCoord[4];
float v[3];
float iw;
unsigned char c1[4];
unsigned char c2[4];
float Fresnel;
// z = buffer_z[x];
// " vec4 ScreenScaleRefractReflectIW = ScreenScaleRefractReflect * (1.0 / ModelViewProjectionPosition.w);\n"
iw = 1.0f / (ModelViewProjectionPositiondata[3] + ModelViewProjectionPositionslope[3]*x); // / z
// " vec4 SafeScreenTexCoord = ModelViewProjectionPosition.xyxy * ScreenScaleRefractReflectIW + ScreenCenterRefractReflect;\n"
SafeScreenTexCoord[0] = (ModelViewProjectionPositiondata[0] + ModelViewProjectionPositionslope[0]*x) * iw * ScreenScaleRefractReflect[0] + ScreenCenterRefractReflect[0]; // * z (disappears)
SafeScreenTexCoord[1] = (ModelViewProjectionPositiondata[1] + ModelViewProjectionPositionslope[1]*x) * iw * ScreenScaleRefractReflect[1] + ScreenCenterRefractReflect[1]; // * z (disappears)
SafeScreenTexCoord[2] = (ModelViewProjectionPositiondata[0] + ModelViewProjectionPositionslope[0]*x) * iw * ScreenScaleRefractReflect[2] + ScreenCenterRefractReflect[2]; // * z (disappears)
SafeScreenTexCoord[3] = (ModelViewProjectionPositiondata[1] + ModelViewProjectionPositionslope[1]*x) * iw * ScreenScaleRefractReflect[3] + ScreenCenterRefractReflect[3]; // * z (disappears)
// " vec4 ScreenTexCoord = SafeScreenTexCoord + vec2(normalize(vec3(dp_texture2D(Texture_Normal, TexCoord)) - vec3(0.5))).xyxy * DistortScaleRefractReflect;\n"
v[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
v[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
v[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
DPSOFTRAST_Vector3Normalize(v);
ScreenTexCoord[0] = SafeScreenTexCoord[0] + v[0] * DistortScaleRefractReflect[0];
ScreenTexCoord[1] = SafeScreenTexCoord[1] + v[1] * DistortScaleRefractReflect[1];
ScreenTexCoord[2] = SafeScreenTexCoord[2] + v[0] * DistortScaleRefractReflect[2];
ScreenTexCoord[3] = SafeScreenTexCoord[3] + v[1] * DistortScaleRefractReflect[3];
// " float Fresnel = pow(min(1.0, 1.0 - float(normalize(EyeVector).z)), 2.0) * ReflectFactor + ReflectOffset;\n"
v[0] = (EyeVectordata[0] + EyeVectorslope[0] * x); // * z (disappears)
v[1] = (EyeVectordata[1] + EyeVectorslope[1] * x); // * z (disappears)
v[2] = (EyeVectordata[2] + EyeVectorslope[2] * x); // * z (disappears)
DPSOFTRAST_Vector3Normalize(v);
Fresnel = 1.0f - v[2];
Fresnel = min(1.0f, Fresnel);
Fresnel = Fresnel * Fresnel * ReflectFactor + ReflectOffset;
// " dp_FragColor = vec4(dp_texture2D(Texture_Refraction, ScreenTexCoord).rgb, 1.0) * RefractColor;\n"
// " dp_FragColor = mix(vec4(dp_texture2D(Texture_Refraction, ScreenTexCoord.xy).rgb, 1) * RefractColor, vec4(dp_texture2D(Texture_Reflection, ScreenTexCoord.zw).rgb, 1) * ReflectColor, Fresnel);\n"
DPSOFTRAST_Texture2DBGRA8(texture_refraction, 0, ScreenTexCoord[0], ScreenTexCoord[1], c1);
DPSOFTRAST_Texture2DBGRA8(texture_reflection, 0, ScreenTexCoord[2], ScreenTexCoord[3], c2);
buffer_FragColorbgra8[x*4+0] = (c1[0] * RefractColor[0]) * (1.0f - Fresnel) + (c2[0] * ReflectColor[0]) * Fresnel;
buffer_FragColorbgra8[x*4+1] = (c1[1] * RefractColor[1]) * (1.0f - Fresnel) + (c2[1] * ReflectColor[1]) * Fresnel;
buffer_FragColorbgra8[x*4+2] = (c1[2] * RefractColor[2]) * (1.0f - Fresnel) + (c2[2] * ReflectColor[2]) * Fresnel;
buffer_FragColorbgra8[x*4+3] = min(( RefractColor[3] * (1.0f - Fresnel) + ReflectColor[3] * Fresnel) * 256, 255);
}
DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
}
static void DPSOFTRAST_VertexShader_DeferredGeometry(void)
{
DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
}
static void DPSOFTRAST_PixelShader_DeferredGeometry(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
// TODO: IMPLEMENT
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
memset(buffer_FragColorbgra8 + span->startx*4, 0, (span->endx - span->startx)*4);
DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
}
static void DPSOFTRAST_VertexShader_DeferredLightSource(void)
{
DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
}
static void DPSOFTRAST_PixelShader_DeferredLightSource(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
{
// TODO: IMPLEMENT
float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
DPSOFTRAST_Draw_Span_Begin(thread, triangle, span, buffer_z);
memset(buffer_FragColorbgra8 + span->startx*4, 0, (span->endx - span->startx)*4);
DPSOFTRAST_Draw_Span_FinishBGRA8(thread, triangle, span, buffer_FragColorbgra8);
}
typedef struct DPSOFTRAST_ShaderModeInfo_s
{
int lodarrayindex;
void (*Vertex)(void);
void (*Span)(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span);
unsigned char arrays[DPSOFTRAST_ARRAY_TOTAL];
unsigned char texunits[DPSOFTRAST_MAXTEXTUREUNITS];
}
DPSOFTRAST_ShaderModeInfo;
static const DPSOFTRAST_ShaderModeInfo DPSOFTRAST_ShaderModeTable[SHADERMODE_COUNT] =
{
{2, DPSOFTRAST_VertexShader_Generic, DPSOFTRAST_PixelShader_Generic, {DPSOFTRAST_ARRAY_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD1, ~0}, {GL20TU_FIRST, GL20TU_SECOND, ~0}},
{2, DPSOFTRAST_VertexShader_PostProcess, DPSOFTRAST_PixelShader_PostProcess, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD1, ~0}, {GL20TU_FIRST, GL20TU_SECOND, ~0}},
{2, DPSOFTRAST_VertexShader_Depth_Or_Shadow, DPSOFTRAST_PixelShader_Depth_Or_Shadow, {~0}, {~0}},
{2, DPSOFTRAST_VertexShader_FlatColor, DPSOFTRAST_PixelShader_FlatColor, {DPSOFTRAST_ARRAY_TEXCOORD0, ~0}, {GL20TU_COLOR, ~0}},
{2, DPSOFTRAST_VertexShader_VertexColor, DPSOFTRAST_PixelShader_VertexColor, {DPSOFTRAST_ARRAY_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, ~0}, {GL20TU_COLOR, ~0}},
{2, DPSOFTRAST_VertexShader_Lightmap, DPSOFTRAST_PixelShader_Lightmap, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD4, ~0}, {GL20TU_COLOR, GL20TU_LIGHTMAP, GL20TU_GLOW, ~0}},
{2, DPSOFTRAST_VertexShader_FakeLight, DPSOFTRAST_PixelShader_FakeLight, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD5, DPSOFTRAST_ARRAY_TEXCOORD6, ~0}, {GL20TU_COLOR, GL20TU_PANTS, GL20TU_SHIRT, GL20TU_GLOW, GL20TU_NORMAL, GL20TU_GLOSS, ~0}},
{2, DPSOFTRAST_VertexShader_LightDirectionMap_ModelSpace, DPSOFTRAST_PixelShader_LightDirectionMap_ModelSpace, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD5, DPSOFTRAST_ARRAY_TEXCOORD6, ~0}, {GL20TU_COLOR, GL20TU_PANTS, GL20TU_SHIRT, GL20TU_GLOW, GL20TU_NORMAL, GL20TU_GLOSS, GL20TU_LIGHTMAP, GL20TU_DELUXEMAP, ~0}},
{2, DPSOFTRAST_VertexShader_LightDirectionMap_TangentSpace, DPSOFTRAST_PixelShader_LightDirectionMap_TangentSpace, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD5, DPSOFTRAST_ARRAY_TEXCOORD6, ~0}, {GL20TU_COLOR, GL20TU_PANTS, GL20TU_SHIRT, GL20TU_GLOW, GL20TU_NORMAL, GL20TU_GLOSS, GL20TU_LIGHTMAP, GL20TU_DELUXEMAP, ~0}},
{2, DPSOFTRAST_VertexShader_Lightmap, DPSOFTRAST_PixelShader_Lightmap, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD4, ~0}, {GL20TU_COLOR, GL20TU_LIGHTMAP, GL20TU_GLOW, ~0}},
{2, DPSOFTRAST_VertexShader_VertexColor, DPSOFTRAST_PixelShader_VertexColor, {DPSOFTRAST_ARRAY_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, ~0}, {GL20TU_COLOR, ~0}},
{2, DPSOFTRAST_VertexShader_LightDirection, DPSOFTRAST_PixelShader_LightDirection, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD5, DPSOFTRAST_ARRAY_TEXCOORD6, ~0}, {GL20TU_COLOR, GL20TU_PANTS, GL20TU_SHIRT, GL20TU_GLOW, GL20TU_NORMAL, GL20TU_GLOSS, ~0}},
{2, DPSOFTRAST_VertexShader_LightSource, DPSOFTRAST_PixelShader_LightSource, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD4, ~0}, {GL20TU_COLOR, GL20TU_PANTS, GL20TU_SHIRT, GL20TU_GLOW, GL20TU_NORMAL, GL20TU_GLOSS, GL20TU_CUBE, ~0}},
{2, DPSOFTRAST_VertexShader_Refraction, DPSOFTRAST_PixelShader_Refraction, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD4, ~0}, {GL20TU_NORMAL, GL20TU_REFRACTION, ~0}},
{2, DPSOFTRAST_VertexShader_Water, DPSOFTRAST_PixelShader_Water, {DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD2, DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD6, ~0}, {GL20TU_NORMAL, GL20TU_REFLECTION, GL20TU_REFRACTION, ~0}},
{2, DPSOFTRAST_VertexShader_DeferredGeometry, DPSOFTRAST_PixelShader_DeferredGeometry, {~0}},
{2, DPSOFTRAST_VertexShader_DeferredLightSource, DPSOFTRAST_PixelShader_DeferredLightSource, {~0}},
};
static void DPSOFTRAST_Draw_DepthTest(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_State_Span *span)
{
int x;
int startx;
int endx;
unsigned int *depthpixel;
int depth;
int depthslope;
unsigned int d;
unsigned char *pixelmask;
depthpixel = dpsoftrast.fb_depthpixels + span->y * dpsoftrast.fb_width + span->x;
startx = span->startx;
endx = span->endx;
depth = span->depthbase;
depthslope = span->depthslope;
pixelmask = thread->pixelmaskarray;
if (thread->depthtest && dpsoftrast.fb_depthpixels)
{
switch(thread->fb_depthfunc)
{
default:
case GL_ALWAYS: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = true; break;
case GL_LESS: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] < d; break;
case GL_LEQUAL: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] <= d; break;
case GL_EQUAL: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] == d; break;
case GL_GEQUAL: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] >= d; break;
case GL_GREATER: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = depthpixel[x] > d; break;
case GL_NEVER: for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope) pixelmask[x] = false; break;
}
while (startx < endx && !pixelmask[startx])
startx++;
while (endx > startx && !pixelmask[endx-1])
endx--;
}
else
{
// no depth testing means we're just dealing with color...
memset(pixelmask + startx, 1, endx - startx);
}
span->pixelmask = pixelmask;
span->startx = startx;
span->endx = endx;
}
static void DPSOFTRAST_Draw_DepthWrite(const DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Span *span)
{
int x, d, depth, depthslope, startx, endx;
const unsigned char *pixelmask;
unsigned int *depthpixel;
if (thread->depthmask && thread->depthtest && dpsoftrast.fb_depthpixels)
{
depth = span->depthbase;
depthslope = span->depthslope;
pixelmask = span->pixelmask;
startx = span->startx;
endx = span->endx;
depthpixel = dpsoftrast.fb_depthpixels + span->y * dpsoftrast.fb_width + span->x;
for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope)
if (pixelmask[x])
depthpixel[x] = d;
}
}
static void DPSOFTRAST_Draw_ProcessSpans(DPSOFTRAST_State_Thread *thread)
{
int i;
DPSOFTRAST_State_Triangle *triangle;
DPSOFTRAST_State_Span *span;
for (i = 0; i < thread->numspans; i++)
{
span = &thread->spans[i];
triangle = &thread->triangles[span->triangle];
DPSOFTRAST_Draw_DepthTest(thread, span);
if (span->startx >= span->endx)
continue;
// run pixel shader if appropriate
// do this before running depthmask code, to allow the pixelshader
// to clear pixelmask values for alpha testing
if (dpsoftrast.fb_colorpixels[0] && thread->fb_colormask)
DPSOFTRAST_ShaderModeTable[thread->shader_mode].Span(thread, triangle, span);
DPSOFTRAST_Draw_DepthWrite(thread, span);
}
thread->numspans = 0;
}
DEFCOMMAND(22, Draw, int datasize; int starty; int endy; ATOMIC_COUNTER refcount; int clipped; int firstvertex; int numvertices; int numtriangles; float *arrays; int *element3i; unsigned short *element3s;)
static void DPSOFTRAST_Interpret_Draw(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_Draw *command)
{
#ifdef SSE_POSSIBLE
int cullface = thread->cullface;
int minx, maxx, miny, maxy;
int miny1, maxy1, miny2, maxy2;
__m128i fbmin, fbmax;
__m128 viewportcenter, viewportscale;
int firstvertex = command->firstvertex;
int numvertices = command->numvertices;
int numtriangles = command->numtriangles;
const int *element3i = command->element3i;
const unsigned short *element3s = command->element3s;
int clipped = command->clipped;
int i;
int j;
int k;
int y;
int e[3];
__m128i screeny;
int starty, endy, bandy;
int numpoints;
int clipcase;
float clipdist[4];
float clip0origin, clip0slope;
int clip0dir;
__m128 triangleedge1, triangleedge2, trianglenormal;
__m128 clipfrac[3];
__m128 screen[4];
DPSOFTRAST_State_Triangle *triangle;
DPSOFTRAST_Texture *texture;
DPSOFTRAST_ValidateQuick(thread, DPSOFTRAST_VALIDATE_DRAW);
miny = thread->fb_scissor[1];
maxy = thread->fb_scissor[1] + thread->fb_scissor[3];
miny1 = bound(miny, thread->miny1, maxy);
maxy1 = bound(miny, thread->maxy1, maxy);
miny2 = bound(miny, thread->miny2, maxy);
maxy2 = bound(miny, thread->maxy2, maxy);
if ((command->starty >= maxy1 || command->endy <= miny1) && (command->starty >= maxy2 || command->endy <= miny2))
{
if (!ATOMIC_DECREMENT(command->refcount))
{
if (command->commandsize <= DPSOFTRAST_ALIGNCOMMAND(sizeof(DPSOFTRAST_Command_Draw)))
MM_FREE(command->arrays);
}
return;
}
minx = thread->fb_scissor[0];
maxx = thread->fb_scissor[0] + thread->fb_scissor[2];
fbmin = _mm_setr_epi16(minx, miny1, minx, miny1, minx, miny1, minx, miny1);
fbmax = _mm_sub_epi16(_mm_setr_epi16(maxx, maxy2, maxx, maxy2, maxx, maxy2, maxx, maxy2), _mm_set1_epi16(1));
viewportcenter = _mm_load_ps(thread->fb_viewportcenter);
viewportscale = _mm_load_ps(thread->fb_viewportscale);
screen[3] = _mm_setzero_ps();
clipfrac[0] = clipfrac[1] = clipfrac[2] = _mm_setzero_ps();
for (i = 0;i < numtriangles;i++)
{
const float *screencoord4f = command->arrays;
const float *arrays = screencoord4f + numvertices*4;
// generate the 3 edges of this triangle
// generate spans for the triangle - switch based on left split or right split classification of triangle
if (element3s)
{
e[0] = element3s[i*3+0] - firstvertex;
e[1] = element3s[i*3+1] - firstvertex;
e[2] = element3s[i*3+2] - firstvertex;
}
else if (element3i)
{
e[0] = element3i[i*3+0] - firstvertex;
e[1] = element3i[i*3+1] - firstvertex;
e[2] = element3i[i*3+2] - firstvertex;
}
else
{
e[0] = i*3+0;
e[1] = i*3+1;
e[2] = i*3+2;
}
#define SKIPBACKFACE \
triangleedge1 = _mm_sub_ps(screen[0], screen[1]); \
triangleedge2 = _mm_sub_ps(screen[2], screen[1]); \
/* store normal in 2, 0, 1 order instead of 0, 1, 2 as it requires fewer shuffles and leaves z component accessible as scalar */ \
trianglenormal = _mm_sub_ss(_mm_mul_ss(triangleedge1, _mm_shuffle_ps(triangleedge2, triangleedge2, _MM_SHUFFLE(3, 0, 2, 1))), \
_mm_mul_ss(_mm_shuffle_ps(triangleedge1, triangleedge1, _MM_SHUFFLE(3, 0, 2, 1)), triangleedge2)); \
switch(cullface) \
{ \
case GL_BACK: \
if (_mm_ucomilt_ss(trianglenormal, _mm_setzero_ps())) \
continue; \
break; \
case GL_FRONT: \
if (_mm_ucomigt_ss(trianglenormal, _mm_setzero_ps())) \
continue; \
break; \
}
#define CLIPPEDVERTEXLERP(k,p1, p2) \
clipfrac[p1] = _mm_set1_ps(clipdist[p1] / (clipdist[p1] - clipdist[p2])); \
{ \
__m128 v1 = _mm_load_ps(&arrays[e[p1]*4]), v2 = _mm_load_ps(&arrays[e[p2]*4]); \
DPSOFTRAST_PROJECTVERTEX(screen[k], _mm_add_ps(v1, _mm_mul_ps(_mm_sub_ps(v2, v1), clipfrac[p1])), viewportcenter, viewportscale); \
}
#define CLIPPEDVERTEXCOPY(k,p1) \
screen[k] = _mm_load_ps(&screencoord4f[e[p1]*4]);
#define GENATTRIBCOPY(attrib, p1) \
attrib = _mm_load_ps(&arrays[e[p1]*4]);
#define GENATTRIBLERP(attrib, p1, p2) \
{ \
__m128 v1 = _mm_load_ps(&arrays[e[p1]*4]), v2 = _mm_load_ps(&arrays[e[p2]*4]); \
attrib = _mm_add_ps(v1, _mm_mul_ps(_mm_sub_ps(v2, v1), clipfrac[p1])); \
}
#define GENATTRIBS(attrib0, attrib1, attrib2) \
switch(clipcase) \
{ \
default: \
case 0: GENATTRIBCOPY(attrib0, 0); GENATTRIBCOPY(attrib1, 1); GENATTRIBCOPY(attrib2, 2); break; \
case 1: GENATTRIBCOPY(attrib0, 0); GENATTRIBCOPY(attrib1, 1); GENATTRIBLERP(attrib2, 1, 2); break; \
case 2: GENATTRIBCOPY(attrib0, 0); GENATTRIBLERP(attrib1, 0, 1); GENATTRIBLERP(attrib2, 1, 2); break; \
case 3: GENATTRIBCOPY(attrib0, 0); GENATTRIBLERP(attrib1, 0, 1); GENATTRIBLERP(attrib2, 2, 0); break; \
case 4: GENATTRIBLERP(attrib0, 0, 1); GENATTRIBCOPY(attrib1, 1); GENATTRIBCOPY(attrib2, 2); break; \
case 5: GENATTRIBLERP(attrib0, 0, 1); GENATTRIBCOPY(attrib1, 1); GENATTRIBLERP(attrib2, 1, 2); break; \
case 6: GENATTRIBLERP(attrib0, 1, 2); GENATTRIBCOPY(attrib1, 2); GENATTRIBLERP(attrib2, 2, 0); break; \
}
if (! clipped)
goto notclipped;
// calculate distance from nearplane
clipdist[0] = arrays[e[0]*4+2] + arrays[e[0]*4+3];
clipdist[1] = arrays[e[1]*4+2] + arrays[e[1]*4+3];
clipdist[2] = arrays[e[2]*4+2] + arrays[e[2]*4+3];
if (clipdist[0] >= 0.0f)
{
if (clipdist[1] >= 0.0f)
{
if (clipdist[2] >= 0.0f)
{
notclipped:
// triangle is entirely in front of nearplane
CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXCOPY(2,2);
SKIPBACKFACE;
numpoints = 3;
clipcase = 0;
}
else
{
CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXLERP(2,1,2); CLIPPEDVERTEXLERP(3,2,0);
SKIPBACKFACE;
numpoints = 4;
clipcase = 1;
}
}
else
{
if (clipdist[2] >= 0.0f)
{
CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXLERP(1,0,1); CLIPPEDVERTEXLERP(2,1,2); CLIPPEDVERTEXCOPY(3,2);
SKIPBACKFACE;
numpoints = 4;
clipcase = 2;
}
else
{
CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXLERP(1,0,1); CLIPPEDVERTEXLERP(2,2,0);
SKIPBACKFACE;
numpoints = 3;
clipcase = 3;
}
}
}
else if (clipdist[1] >= 0.0f)
{
if (clipdist[2] >= 0.0f)
{
CLIPPEDVERTEXLERP(0,0,1); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXCOPY(2,2); CLIPPEDVERTEXLERP(3,2,0);
SKIPBACKFACE;
numpoints = 4;
clipcase = 4;
}
else
{
CLIPPEDVERTEXLERP(0,0,1); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXLERP(2,1,2);
SKIPBACKFACE;
numpoints = 3;
clipcase = 5;
}
}
else if (clipdist[2] >= 0.0f)
{
CLIPPEDVERTEXLERP(0,1,2); CLIPPEDVERTEXCOPY(1,2); CLIPPEDVERTEXLERP(2,2,0);
SKIPBACKFACE;
numpoints = 3;
clipcase = 6;
}
else continue; // triangle is entirely behind nearplane
{
// calculate integer y coords for triangle points
__m128i screeni = _mm_packs_epi32(_mm_cvttps_epi32(_mm_movelh_ps(screen[0], screen[1])), _mm_cvttps_epi32(_mm_movelh_ps(screen[2], numpoints > 3 ? screen[3] : screen[2]))),
screenir = _mm_shuffle_epi32(screeni, _MM_SHUFFLE(1, 0, 3, 2)),
screenmin = _mm_min_epi16(screeni, screenir),
screenmax = _mm_max_epi16(screeni, screenir);
screenmin = _mm_min_epi16(screenmin, _mm_shufflelo_epi16(screenmin, _MM_SHUFFLE(1, 0, 3, 2)));
screenmax = _mm_max_epi16(screenmax, _mm_shufflelo_epi16(screenmax, _MM_SHUFFLE(1, 0, 3, 2)));
screenmin = _mm_max_epi16(screenmin, fbmin);
screenmax = _mm_min_epi16(screenmax, fbmax);
// skip offscreen triangles
if (_mm_cvtsi128_si32(_mm_cmplt_epi16(screenmax, screenmin)))
continue;
starty = _mm_extract_epi16(screenmin, 1);
endy = _mm_extract_epi16(screenmax, 1)+1;
if (starty >= maxy1 && endy <= miny2)
continue;
screeny = _mm_srai_epi32(screeni, 16);
}
triangle = &thread->triangles[thread->numtriangles];
// calculate attribute plans for triangle data...
// okay, this triangle is going to produce spans, we'd better project
// the interpolants now (this is what gives perspective texturing),
// this consists of simply multiplying all arrays by the W coord
// (which is basically 1/Z), which will be undone per-pixel
// (multiplying by Z again) to get the perspective-correct array
// values
{
__m128 attribuvslope, attribuxslope, attribuyslope, attribvxslope, attribvyslope, attriborigin, attribedge1, attribedge2, attribxslope, attribyslope, w0, w1, w2, x1, y1;
__m128 mipedgescale, mipdensity;
attribuvslope = _mm_div_ps(_mm_movelh_ps(triangleedge1, triangleedge2), _mm_shuffle_ps(trianglenormal, trianglenormal, _MM_SHUFFLE(0, 0, 0, 0)));
attribuxslope = _mm_shuffle_ps(attribuvslope, attribuvslope, _MM_SHUFFLE(3, 3, 3, 3));
attribuyslope = _mm_shuffle_ps(attribuvslope, attribuvslope, _MM_SHUFFLE(2, 2, 2, 2));
attribvxslope = _mm_shuffle_ps(attribuvslope, attribuvslope, _MM_SHUFFLE(1, 1, 1, 1));
attribvyslope = _mm_shuffle_ps(attribuvslope, attribuvslope, _MM_SHUFFLE(0, 0, 0, 0));
w0 = _mm_shuffle_ps(screen[0], screen[0], _MM_SHUFFLE(3, 3, 3, 3));
w1 = _mm_shuffle_ps(screen[1], screen[1], _MM_SHUFFLE(3, 3, 3, 3));
w2 = _mm_shuffle_ps(screen[2], screen[2], _MM_SHUFFLE(3, 3, 3, 3));
attribedge1 = _mm_sub_ss(w0, w1);
attribedge2 = _mm_sub_ss(w2, w1);
attribxslope = _mm_sub_ss(_mm_mul_ss(attribuxslope, attribedge1), _mm_mul_ss(attribvxslope, attribedge2));
attribyslope = _mm_sub_ss(_mm_mul_ss(attribvyslope, attribedge2), _mm_mul_ss(attribuyslope, attribedge1));
x1 = _mm_shuffle_ps(screen[1], screen[1], _MM_SHUFFLE(0, 0, 0, 0));
y1 = _mm_shuffle_ps(screen[1], screen[1], _MM_SHUFFLE(1, 1, 1, 1));
attriborigin = _mm_sub_ss(w1, _mm_add_ss(_mm_mul_ss(attribxslope, x1), _mm_mul_ss(attribyslope, y1)));
_mm_store_ss(&triangle->w[0], attribxslope);
_mm_store_ss(&triangle->w[1], attribyslope);
_mm_store_ss(&triangle->w[2], attriborigin);
clip0origin = 0;
clip0slope = 0;
clip0dir = 0;
if(thread->fb_clipplane[0] || thread->fb_clipplane[1] || thread->fb_clipplane[2])
{
float cliporigin, clipxslope, clipyslope;
attriborigin = _mm_shuffle_ps(screen[1], screen[1], _MM_SHUFFLE(2, 2, 2, 2));
attribedge1 = _mm_sub_ss(_mm_shuffle_ps(screen[0], screen[0], _MM_SHUFFLE(2, 2, 2, 2)), attriborigin);
attribedge2 = _mm_sub_ss(_mm_shuffle_ps(screen[2], screen[2], _MM_SHUFFLE(2, 2, 2, 2)), attriborigin);
attribxslope = _mm_sub_ss(_mm_mul_ss(attribuxslope, attribedge1), _mm_mul_ss(attribvxslope, attribedge2));
attribyslope = _mm_sub_ss(_mm_mul_ss(attribvyslope, attribedge2), _mm_mul_ss(attribuyslope, attribedge1));
attriborigin = _mm_sub_ss(attriborigin, _mm_add_ss(_mm_mul_ss(attribxslope, x1), _mm_mul_ss(attribyslope, y1)));
cliporigin = _mm_cvtss_f32(attriborigin)*thread->fb_clipplane[2] + thread->fb_clipplane[3];
clipxslope = thread->fb_clipplane[0] + _mm_cvtss_f32(attribxslope)*thread->fb_clipplane[2];
clipyslope = thread->fb_clipplane[1] + _mm_cvtss_f32(attribyslope)*thread->fb_clipplane[2];
if(clipxslope != 0)
{
clip0origin = -cliporigin/clipxslope;
clip0slope = -clipyslope/clipxslope;
clip0dir = clipxslope > 0 ? 1 : -1;
}
else if(clipyslope > 0)
{
clip0origin = dpsoftrast.fb_width*floor(cliporigin/clipyslope);
clip0slope = dpsoftrast.fb_width;
clip0dir = -1;
}
else if(clipyslope < 0)
{
clip0origin = dpsoftrast.fb_width*ceil(cliporigin/clipyslope);
clip0slope = -dpsoftrast.fb_width;
clip0dir = -1;
}
else if(clip0origin < 0) continue;
}
mipedgescale = _mm_setzero_ps();
for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL; j++)
{
__m128 attrib0, attrib1, attrib2;
k = DPSOFTRAST_ShaderModeTable[thread->shader_mode].arrays[j];
if (k >= DPSOFTRAST_ARRAY_TOTAL)
break;
arrays += numvertices*4;
GENATTRIBS(attrib0, attrib1, attrib2);
attriborigin = _mm_mul_ps(attrib1, w1);
attribedge1 = _mm_sub_ps(_mm_mul_ps(attrib0, w0), attriborigin);
attribedge2 = _mm_sub_ps(_mm_mul_ps(attrib2, w2), attriborigin);
attribxslope = _mm_sub_ps(_mm_mul_ps(attribuxslope, attribedge1), _mm_mul_ps(attribvxslope, attribedge2));
attribyslope = _mm_sub_ps(_mm_mul_ps(attribvyslope, attribedge2), _mm_mul_ps(attribuyslope, attribedge1));
attriborigin = _mm_sub_ps(attriborigin, _mm_add_ps(_mm_mul_ps(attribxslope, x1), _mm_mul_ps(attribyslope, y1)));
_mm_storeu_ps(triangle->attribs[k][0], attribxslope);
_mm_storeu_ps(triangle->attribs[k][1], attribyslope);
_mm_storeu_ps(triangle->attribs[k][2], attriborigin);
if (k == DPSOFTRAST_ShaderModeTable[thread->shader_mode].lodarrayindex)
{
mipedgescale = _mm_movelh_ps(triangleedge1, triangleedge2);
mipedgescale = _mm_mul_ps(mipedgescale, mipedgescale);
mipedgescale = _mm_rsqrt_ps(_mm_add_ps(mipedgescale, _mm_shuffle_ps(mipedgescale, mipedgescale, _MM_SHUFFLE(2, 3, 0, 1))));
mipedgescale = _mm_mul_ps(_mm_sub_ps(_mm_movelh_ps(attrib0, attrib2), _mm_movelh_ps(attrib1, attrib1)), mipedgescale);
}
}
memset(triangle->mip, 0, sizeof(triangle->mip));
for (j = 0;j < DPSOFTRAST_MAXTEXTUREUNITS;j++)
{
int texunit = DPSOFTRAST_ShaderModeTable[thread->shader_mode].texunits[j];
if (texunit >= DPSOFTRAST_MAXTEXTUREUNITS)
break;
texture = thread->texbound[texunit];
if (texture && texture->filter > DPSOFTRAST_TEXTURE_FILTER_LINEAR)
{
mipdensity = _mm_mul_ps(mipedgescale, _mm_cvtepi32_ps(_mm_shuffle_epi32(_mm_loadl_epi64((const __m128i *)&texture->mipmap[0][2]), _MM_SHUFFLE(1, 0, 1, 0))));
mipdensity = _mm_mul_ps(mipdensity, mipdensity);
mipdensity = _mm_add_ps(mipdensity, _mm_shuffle_ps(mipdensity, mipdensity, _MM_SHUFFLE(2, 3, 0, 1)));
mipdensity = _mm_min_ss(mipdensity, _mm_shuffle_ps(mipdensity, mipdensity, _MM_SHUFFLE(2, 2, 2, 2)));
// this will be multiplied in the texturing routine by the texture resolution
y = _mm_cvtss_si32(mipdensity);
if (y > 0)
{
y = (int)(log((float)y)*0.5f/M_LN2);
if (y > texture->mipmaps - 1)
y = texture->mipmaps - 1;
triangle->mip[texunit] = y;
}
}
}
}
for (y = starty, bandy = min(endy, maxy1); y < endy; bandy = min(endy, maxy2), y = max(y, miny2))
for (; y < bandy;)
{
__m128 xcoords, xslope;
__m128i ycc = _mm_cmpgt_epi32(_mm_set1_epi32(y), screeny);
int yccmask = _mm_movemask_epi8(ycc);
int edge0p, edge0n, edge1p, edge1n;
int nexty;
float w, wslope;
float clip0;
if (numpoints == 4)
{
switch(yccmask)
{
default:
case 0xFFFF: /*0000*/ y = endy; continue;
case 0xFFF0: /*1000*/ edge0p = 3;edge0n = 0;edge1p = 1;edge1n = 0;break;
case 0xFF0F: /*0100*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 1;break;
case 0xFF00: /*1100*/ edge0p = 3;edge0n = 0;edge1p = 2;edge1n = 1;break;
case 0xF0FF: /*0010*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 2;break;
case 0xF0F0: /*1010*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 2;break; // concave - nonsense
case 0xF00F: /*0110*/ edge0p = 0;edge0n = 1;edge1p = 3;edge1n = 2;break;
case 0xF000: /*1110*/ edge0p = 3;edge0n = 0;edge1p = 3;edge1n = 2;break;
case 0x0FFF: /*0001*/ edge0p = 2;edge0n = 3;edge1p = 0;edge1n = 3;break;
case 0x0FF0: /*1001*/ edge0p = 2;edge0n = 3;edge1p = 1;edge1n = 0;break;
case 0x0F0F: /*0101*/ edge0p = 2;edge0n = 3;edge1p = 2;edge1n = 1;break; // concave - nonsense
case 0x0F00: /*1101*/ edge0p = 2;edge0n = 3;edge1p = 2;edge1n = 1;break;
case 0x00FF: /*0011*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 3;break;
case 0x00F0: /*1011*/ edge0p = 1;edge0n = 2;edge1p = 1;edge1n = 0;break;
case 0x000F: /*0111*/ edge0p = 0;edge0n = 1;edge1p = 0;edge1n = 3;break;
case 0x0000: /*1111*/ y++; continue;
}
}
else
{
switch(yccmask)
{
default:
case 0xFFFF: /*000*/ y = endy; continue;
case 0xFFF0: /*100*/ edge0p = 2;edge0n = 0;edge1p = 1;edge1n = 0;break;
case 0xFF0F: /*010*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 1;break;
case 0xFF00: /*110*/ edge0p = 2;edge0n = 0;edge1p = 2;edge1n = 1;break;
case 0x00FF: /*001*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 2;break;
case 0x00F0: /*101*/ edge0p = 1;edge0n = 2;edge1p = 1;edge1n = 0;break;
case 0x000F: /*011*/ edge0p = 0;edge0n = 1;edge1p = 0;edge1n = 2;break;
case 0x0000: /*111*/ y++; continue;
}
}
ycc = _mm_max_epi16(_mm_srli_epi16(ycc, 1), screeny);
ycc = _mm_min_epi16(ycc, _mm_shuffle_epi32(ycc, _MM_SHUFFLE(1, 0, 3, 2)));
ycc = _mm_min_epi16(ycc, _mm_shuffle_epi32(ycc, _MM_SHUFFLE(2, 3, 0, 1)));
nexty = _mm_extract_epi16(ycc, 0);
if (nexty >= bandy) nexty = bandy-1;
xslope = _mm_sub_ps(_mm_movelh_ps(screen[edge0n], screen[edge1n]), _mm_movelh_ps(screen[edge0p], screen[edge1p]));
xslope = _mm_div_ps(xslope, _mm_shuffle_ps(xslope, xslope, _MM_SHUFFLE(3, 3, 1, 1)));
xcoords = _mm_add_ps(_mm_movelh_ps(screen[edge0p], screen[edge1p]),
_mm_mul_ps(xslope, _mm_sub_ps(_mm_set1_ps(y), _mm_shuffle_ps(screen[edge0p], screen[edge1p], _MM_SHUFFLE(1, 1, 1, 1)))));
xcoords = _mm_add_ps(xcoords, _mm_set1_ps(0.5f));
if (_mm_ucomigt_ss(xcoords, _mm_shuffle_ps(xcoords, xcoords, _MM_SHUFFLE(1, 0, 3, 2))))
{
xcoords = _mm_shuffle_ps(xcoords, xcoords, _MM_SHUFFLE(1, 0, 3, 2));
xslope = _mm_shuffle_ps(xslope, xslope, _MM_SHUFFLE(1, 0, 3, 2));
}
clip0 = clip0origin + (y+0.5f)*clip0slope + 0.5f;
for(; y <= nexty; y++, xcoords = _mm_add_ps(xcoords, xslope), clip0 += clip0slope)
{
int startx, endx, offset;
startx = _mm_cvtss_si32(xcoords);
endx = _mm_cvtss_si32(_mm_movehl_ps(xcoords, xcoords));
if (startx < minx) startx = minx;
if (endx > maxx) endx = maxx;
if (startx >= endx) continue;
if (clip0dir)
{
if (clip0dir > 0)
{
if (startx < clip0)
{
if(endx <= clip0) continue;
startx = (int)clip0;
}
}
else if (endx > clip0)
{
if(startx >= clip0) continue;
endx = (int)clip0;
}
}
for (offset = startx; offset < endx;offset += DPSOFTRAST_DRAW_MAXSPANLENGTH)
{
DPSOFTRAST_State_Span *span = &thread->spans[thread->numspans];
span->triangle = thread->numtriangles;
span->x = offset;
span->y = y;
span->startx = 0;
span->endx = min(endx - offset, DPSOFTRAST_DRAW_MAXSPANLENGTH);
if (span->startx >= span->endx)
continue;
wslope = triangle->w[0];
w = triangle->w[2] + span->x*wslope + span->y*triangle->w[1];
span->depthslope = (int)(wslope*DPSOFTRAST_DEPTHSCALE);
span->depthbase = (int)(w*DPSOFTRAST_DEPTHSCALE - DPSOFTRAST_DEPTHOFFSET*(thread->polygonoffset[1] + fabs(wslope)*thread->polygonoffset[0]));
if (++thread->numspans >= DPSOFTRAST_DRAW_MAXSPANS)
DPSOFTRAST_Draw_ProcessSpans(thread);
}
}
}
if (++thread->numtriangles >= DPSOFTRAST_DRAW_MAXTRIANGLES)
{
DPSOFTRAST_Draw_ProcessSpans(thread);
thread->numtriangles = 0;
}
}
if (!ATOMIC_DECREMENT(command->refcount))
{
if (command->commandsize <= DPSOFTRAST_ALIGNCOMMAND(sizeof(DPSOFTRAST_Command_Draw)))
MM_FREE(command->arrays);
}
if (thread->numspans > 0 || thread->numtriangles > 0)
{
DPSOFTRAST_Draw_ProcessSpans(thread);
thread->numtriangles = 0;
}
#endif
}
static DPSOFTRAST_Command_Draw *DPSOFTRAST_Draw_AllocateDrawCommand(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s)
{
int i;
int j;
int commandsize = DPSOFTRAST_ALIGNCOMMAND(sizeof(DPSOFTRAST_Command_Draw));
int datasize = 2*numvertices*sizeof(float[4]);
DPSOFTRAST_Command_Draw *command;
unsigned char *data;
for (i = 0; i < DPSOFTRAST_ARRAY_TOTAL; i++)
{
j = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].arrays[i];
if (j >= DPSOFTRAST_ARRAY_TOTAL)
break;
datasize += numvertices*sizeof(float[4]);
}
if (element3s)
datasize += numtriangles*sizeof(unsigned short[3]);
else if (element3i)
datasize += numtriangles*sizeof(int[3]);
datasize = DPSOFTRAST_ALIGNCOMMAND(datasize);
if (commandsize + datasize > DPSOFTRAST_DRAW_MAXCOMMANDSIZE)
{
command = (DPSOFTRAST_Command_Draw *) DPSOFTRAST_AllocateCommand(DPSOFTRAST_OPCODE_Draw, commandsize);
data = (unsigned char *)MM_CALLOC(datasize, 1);
}
else
{
command = (DPSOFTRAST_Command_Draw *) DPSOFTRAST_AllocateCommand(DPSOFTRAST_OPCODE_Draw, commandsize + datasize);
data = (unsigned char *)command + commandsize;
}
command->firstvertex = firstvertex;
command->numvertices = numvertices;
command->numtriangles = numtriangles;
command->arrays = (float *)data;
memset(dpsoftrast.post_array4f, 0, sizeof(dpsoftrast.post_array4f));
dpsoftrast.firstvertex = firstvertex;
dpsoftrast.numvertices = numvertices;
dpsoftrast.screencoord4f = (float *)data;
data += numvertices*sizeof(float[4]);
dpsoftrast.post_array4f[DPSOFTRAST_ARRAY_POSITION] = (float *)data;
data += numvertices*sizeof(float[4]);
for (i = 0; i < DPSOFTRAST_ARRAY_TOTAL; i++)
{
j = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].arrays[i];
if (j >= DPSOFTRAST_ARRAY_TOTAL)
break;
dpsoftrast.post_array4f[j] = (float *)data;
data += numvertices*sizeof(float[4]);
}
command->element3i = NULL;
command->element3s = NULL;
if (element3s)
{
command->element3s = (unsigned short *)data;
memcpy(command->element3s, element3s, numtriangles*sizeof(unsigned short[3]));
}
else if (element3i)
{
command->element3i = (int *)data;
memcpy(command->element3i, element3i, numtriangles*sizeof(int[3]));
}
return command;
}
void DPSOFTRAST_DrawTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s)
{
DPSOFTRAST_Command_Draw *command = DPSOFTRAST_Draw_AllocateDrawCommand(firstvertex, numvertices, numtriangles, element3i, element3s);
DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Vertex();
command->starty = bound(0, dpsoftrast.drawstarty, dpsoftrast.fb_height);
command->endy = bound(0, dpsoftrast.drawendy, dpsoftrast.fb_height);
if (command->starty >= command->endy)
{
if (command->commandsize <= DPSOFTRAST_ALIGNCOMMAND(sizeof(DPSOFTRAST_Command_Draw)))
MM_FREE(command->arrays);
DPSOFTRAST_UndoCommand(command->commandsize);
return;
}
command->clipped = dpsoftrast.drawclipped;
command->refcount = dpsoftrast.numthreads;
if (dpsoftrast.usethreads)
{
int i;
DPSOFTRAST_Draw_SyncCommands();
for (i = 0; i < dpsoftrast.numthreads; i++)
{
DPSOFTRAST_State_Thread *thread = &dpsoftrast.threads[i];
if (((command->starty < thread->maxy1 && command->endy > thread->miny1) || (command->starty < thread->maxy2 && command->endy > thread->miny2)) && thread->starving)
Thread_CondSignal(thread->drawcond);
}
}
else
{
DPSOFTRAST_Draw_FlushThreads();
}
}
DEFCOMMAND(23, SetRenderTargets, int width; int height;)
static void DPSOFTRAST_Interpret_SetRenderTargets(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_Command_SetRenderTargets *command)
{
thread->validate |= DPSOFTRAST_VALIDATE_FB;
}
void DPSOFTRAST_SetRenderTargets(int width, int height, unsigned int *depthpixels, unsigned int *colorpixels0, unsigned int *colorpixels1, unsigned int *colorpixels2, unsigned int *colorpixels3)
{
DPSOFTRAST_Command_SetRenderTargets *command;
if (width != dpsoftrast.fb_width || height != dpsoftrast.fb_height || depthpixels != dpsoftrast.fb_depthpixels ||
colorpixels0 != dpsoftrast.fb_colorpixels[0] || colorpixels1 != dpsoftrast.fb_colorpixels[1] ||
colorpixels2 != dpsoftrast.fb_colorpixels[2] || colorpixels3 != dpsoftrast.fb_colorpixels[3])
DPSOFTRAST_Flush();
dpsoftrast.fb_width = width;
dpsoftrast.fb_height = height;
dpsoftrast.fb_depthpixels = depthpixels;
dpsoftrast.fb_colorpixels[0] = colorpixels0;
dpsoftrast.fb_colorpixels[1] = colorpixels1;
dpsoftrast.fb_colorpixels[2] = colorpixels2;
dpsoftrast.fb_colorpixels[3] = colorpixels3;
DPSOFTRAST_RecalcViewport(dpsoftrast.viewport, dpsoftrast.fb_viewportcenter, dpsoftrast.fb_viewportscale);
command = DPSOFTRAST_ALLOCATECOMMAND(SetRenderTargets);
command->width = width;
command->height = height;
}
static void DPSOFTRAST_Draw_InterpretCommands(DPSOFTRAST_State_Thread *thread, int endoffset)
{
int commandoffset = thread->commandoffset;
while (commandoffset != endoffset)
{
DPSOFTRAST_Command *command = (DPSOFTRAST_Command *)&dpsoftrast.commandpool.commands[commandoffset];
switch (command->opcode)
{
#define INTERPCOMMAND(name) \
case DPSOFTRAST_OPCODE_##name : \
DPSOFTRAST_Interpret_##name (thread, (DPSOFTRAST_Command_##name *)command); \
commandoffset += DPSOFTRAST_ALIGNCOMMAND(sizeof( DPSOFTRAST_Command_##name )); \
if (commandoffset >= DPSOFTRAST_DRAW_MAXCOMMANDPOOL) \
commandoffset = 0; \
break;
INTERPCOMMAND(Viewport)
INTERPCOMMAND(ClearColor)
INTERPCOMMAND(ClearDepth)
INTERPCOMMAND(ColorMask)
INTERPCOMMAND(DepthTest)
INTERPCOMMAND(ScissorTest)
INTERPCOMMAND(Scissor)
INTERPCOMMAND(BlendFunc)
INTERPCOMMAND(BlendSubtract)
INTERPCOMMAND(DepthMask)
INTERPCOMMAND(DepthFunc)
INTERPCOMMAND(DepthRange)
INTERPCOMMAND(PolygonOffset)
INTERPCOMMAND(CullFace)
INTERPCOMMAND(SetTexture)
INTERPCOMMAND(SetShader)
INTERPCOMMAND(Uniform4f)
INTERPCOMMAND(UniformMatrix4f)
INTERPCOMMAND(Uniform1i)
INTERPCOMMAND(SetRenderTargets)
INTERPCOMMAND(ClipPlane)
case DPSOFTRAST_OPCODE_Draw:
DPSOFTRAST_Interpret_Draw(thread, (DPSOFTRAST_Command_Draw *)command);
commandoffset += command->commandsize;
if (commandoffset >= DPSOFTRAST_DRAW_MAXCOMMANDPOOL)
commandoffset = 0;
thread->commandoffset = commandoffset;
break;
case DPSOFTRAST_OPCODE_Reset:
commandoffset = 0;
break;
}
}
thread->commandoffset = commandoffset;
}
static int DPSOFTRAST_Draw_Thread(void *data)
{
DPSOFTRAST_State_Thread *thread = (DPSOFTRAST_State_Thread *)data;
while(thread->index >= 0)
{
if (thread->commandoffset != dpsoftrast.drawcommand)
{
DPSOFTRAST_Draw_InterpretCommands(thread, dpsoftrast.drawcommand);
}
else
{
Thread_LockMutex(thread->drawmutex);
if (thread->commandoffset == dpsoftrast.drawcommand && thread->index >= 0)
{
if (thread->waiting) Thread_CondSignal(thread->waitcond);
thread->starving = true;
Thread_CondWait(thread->drawcond, thread->drawmutex);
thread->starving = false;
}
Thread_UnlockMutex(thread->drawmutex);
}
}
return 0;
}
static void DPSOFTRAST_Draw_FlushThreads(void)
{
DPSOFTRAST_State_Thread *thread;
int i;
DPSOFTRAST_Draw_SyncCommands();
if (dpsoftrast.usethreads)
{
for (i = 0; i < dpsoftrast.numthreads; i++)
{
thread = &dpsoftrast.threads[i];
if (thread->commandoffset != dpsoftrast.drawcommand)
{
Thread_LockMutex(thread->drawmutex);
if (thread->commandoffset != dpsoftrast.drawcommand && thread->starving)
Thread_CondSignal(thread->drawcond);
Thread_UnlockMutex(thread->drawmutex);
}
}
for (i = 0; i < dpsoftrast.numthreads; i++)
{
thread = &dpsoftrast.threads[i];
if (thread->commandoffset != dpsoftrast.drawcommand)
{
Thread_LockMutex(thread->drawmutex);
if (thread->commandoffset != dpsoftrast.drawcommand)
{
thread->waiting = true;
Thread_CondWait(thread->waitcond, thread->drawmutex);
thread->waiting = false;
}
Thread_UnlockMutex(thread->drawmutex);
}
}
}
else
{
for (i = 0; i < dpsoftrast.numthreads; i++)
{
thread = &dpsoftrast.threads[i];
if (thread->commandoffset != dpsoftrast.drawcommand)
DPSOFTRAST_Draw_InterpretCommands(thread, dpsoftrast.drawcommand);
}
}
dpsoftrast.commandpool.usedcommands = 0;
}
void DPSOFTRAST_Flush(void)
{
DPSOFTRAST_Draw_FlushThreads();
}
void DPSOFTRAST_Finish(void)
{
DPSOFTRAST_Flush();
}
int DPSOFTRAST_Init(int width, int height, int numthreads, int interlace, unsigned int *colorpixels, unsigned int *depthpixels)
{
int i;
union
{
int i;
unsigned char b[4];
}
u;
u.i = 1;
memset(&dpsoftrast, 0, sizeof(dpsoftrast));
dpsoftrast.bigendian = u.b[3];
dpsoftrast.fb_width = width;
dpsoftrast.fb_height = height;
dpsoftrast.fb_depthpixels = depthpixels;
dpsoftrast.fb_colorpixels[0] = colorpixels;
dpsoftrast.fb_colorpixels[1] = NULL;
dpsoftrast.fb_colorpixels[1] = NULL;
dpsoftrast.fb_colorpixels[1] = NULL;
dpsoftrast.viewport[0] = 0;
dpsoftrast.viewport[1] = 0;
dpsoftrast.viewport[2] = dpsoftrast.fb_width;
dpsoftrast.viewport[3] = dpsoftrast.fb_height;
DPSOFTRAST_RecalcViewport(dpsoftrast.viewport, dpsoftrast.fb_viewportcenter, dpsoftrast.fb_viewportscale);
dpsoftrast.texture_firstfree = 1;
dpsoftrast.texture_end = 1;
dpsoftrast.texture_max = 0;
dpsoftrast.color[0] = 1;
dpsoftrast.color[1] = 1;
dpsoftrast.color[2] = 1;
dpsoftrast.color[3] = 1;
dpsoftrast.usethreads = numthreads > 0 && Thread_HasThreads();
dpsoftrast.interlace = dpsoftrast.usethreads ? bound(0, interlace, 1) : 0;
dpsoftrast.numthreads = dpsoftrast.usethreads ? bound(1, numthreads, 64) : 1;
dpsoftrast.threads = (DPSOFTRAST_State_Thread *)MM_CALLOC(dpsoftrast.numthreads, sizeof(DPSOFTRAST_State_Thread));
for (i = 0; i < dpsoftrast.numthreads; i++)
{
DPSOFTRAST_State_Thread *thread = &dpsoftrast.threads[i];
thread->index = i;
thread->cullface = GL_BACK;
thread->colormask[0] = 1;
thread->colormask[1] = 1;
thread->colormask[2] = 1;
thread->colormask[3] = 1;
thread->blendfunc[0] = GL_ONE;
thread->blendfunc[1] = GL_ZERO;
thread->depthmask = true;
thread->depthtest = true;
thread->depthfunc = GL_LEQUAL;
thread->scissortest = false;
thread->viewport[0] = 0;
thread->viewport[1] = 0;
thread->viewport[2] = dpsoftrast.fb_width;
thread->viewport[3] = dpsoftrast.fb_height;
thread->scissor[0] = 0;
thread->scissor[1] = 0;
thread->scissor[2] = dpsoftrast.fb_width;
thread->scissor[3] = dpsoftrast.fb_height;
thread->depthrange[0] = 0;
thread->depthrange[1] = 1;
thread->polygonoffset[0] = 0;
thread->polygonoffset[1] = 0;
thread->clipplane[0] = 0;
thread->clipplane[1] = 0;
thread->clipplane[2] = 0;
thread->clipplane[3] = 1;
thread->numspans = 0;
thread->numtriangles = 0;
thread->commandoffset = 0;
thread->waiting = false;
thread->starving = false;
thread->validate = -1;
DPSOFTRAST_Validate(thread, -1);
if (dpsoftrast.usethreads)
{
thread->waitcond = Thread_CreateCond();
thread->drawcond = Thread_CreateCond();
thread->drawmutex = Thread_CreateMutex();
thread->thread = Thread_CreateThread(DPSOFTRAST_Draw_Thread, thread);
}
}
return 0;
}
void DPSOFTRAST_Shutdown(void)
{
int i;
if (dpsoftrast.usethreads && dpsoftrast.numthreads > 0)
{
DPSOFTRAST_State_Thread *thread;
for (i = 0; i < dpsoftrast.numthreads; i++)
{
thread = &dpsoftrast.threads[i];
Thread_LockMutex(thread->drawmutex);
thread->index = -1;
Thread_CondSignal(thread->drawcond);
Thread_UnlockMutex(thread->drawmutex);
Thread_WaitThread(thread->thread, 0);
Thread_DestroyCond(thread->waitcond);
Thread_DestroyCond(thread->drawcond);
Thread_DestroyMutex(thread->drawmutex);
}
}
for (i = 0;i < dpsoftrast.texture_end;i++)
if (dpsoftrast.texture[i].bytes)
MM_FREE(dpsoftrast.texture[i].bytes);
if (dpsoftrast.texture)
free(dpsoftrast.texture);
if (dpsoftrast.threads)
MM_FREE(dpsoftrast.threads);
memset(&dpsoftrast, 0, sizeof(dpsoftrast));
}