mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-12-23 02:50:49 +00:00
349 lines
6.9 KiB
C
349 lines
6.9 KiB
C
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#include "quakedef.h"
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#include "snd_main.h"
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#include "snd_wav.h"
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typedef struct wavinfo_s
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{
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int rate;
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int width;
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int channels;
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int loopstart;
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int samples;
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int dataofs; // chunk starts this many bytes from file start
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} wavinfo_t;
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static unsigned char *data_p;
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static unsigned char *iff_end;
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static unsigned char *last_chunk;
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static unsigned char *iff_data;
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static int iff_chunk_len;
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static short GetLittleShort(void)
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{
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short val;
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val = BuffLittleShort (data_p);
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data_p += 2;
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return val;
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}
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static int GetLittleLong(void)
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{
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int val = 0;
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val = BuffLittleLong (data_p);
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data_p += 4;
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return val;
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}
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static void FindNextChunk(const char *name)
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{
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while (1)
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{
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data_p=last_chunk;
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if (data_p >= iff_end)
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{ // didn't find the chunk
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data_p = NULL;
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return;
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}
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data_p += 4;
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iff_chunk_len = GetLittleLong();
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if (iff_chunk_len < 0)
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{
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data_p = NULL;
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return;
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}
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if (data_p + iff_chunk_len > iff_end)
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{
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// truncated chunk!
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data_p = NULL;
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return;
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}
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data_p -= 8;
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last_chunk = data_p + 8 + ( (iff_chunk_len + 1) & ~1 );
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if (!strncmp((const char *)data_p, name, 4))
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return;
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}
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}
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static void FindChunk(const char *name)
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{
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last_chunk = iff_data;
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FindNextChunk (name);
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}
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/*
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static void DumpChunks(void)
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{
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char str[5];
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str[4] = 0;
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data_p=iff_data;
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do
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{
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memcpy (str, data_p, 4);
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data_p += 4;
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iff_chunk_len = GetLittleLong();
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Con_Printf("0x%x : %s (%d)\n", (int)(data_p - 4), str, iff_chunk_len);
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data_p += (iff_chunk_len + 1) & ~1;
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} while (data_p < iff_end);
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}
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*/
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/*
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============
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GetWavinfo
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============
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*/
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static wavinfo_t GetWavinfo (char *name, unsigned char *wav, int wavlength)
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{
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wavinfo_t info;
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int i;
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int format;
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int samples;
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memset (&info, 0, sizeof(info));
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if (!wav)
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return info;
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iff_data = wav;
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iff_end = wav + wavlength;
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// find "RIFF" chunk
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FindChunk("RIFF");
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if (!(data_p && !strncmp((const char *)data_p+8, "WAVE", 4)))
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{
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Con_Print("Missing RIFF/WAVE chunks\n");
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return info;
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}
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// get "fmt " chunk
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iff_data = data_p + 12;
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//DumpChunks ();
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FindChunk("fmt ");
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if (!data_p)
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{
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Con_Print("Missing fmt chunk\n");
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return info;
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}
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data_p += 8;
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format = GetLittleShort();
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if (format != 1)
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{
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Con_Print("Microsoft PCM format only\n");
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return info;
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}
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info.channels = GetLittleShort();
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info.rate = GetLittleLong();
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data_p += 4+2;
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info.width = GetLittleShort() / 8;
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// get cue chunk
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FindChunk("cue ");
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if (data_p)
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{
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data_p += 32;
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info.loopstart = GetLittleLong();
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// if the next chunk is a LIST chunk, look for a cue length marker
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FindNextChunk ("LIST");
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if (data_p)
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{
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if (!strncmp ((const char *)data_p + 28, "mark", 4))
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{ // this is not a proper parse, but it works with cooledit...
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data_p += 24;
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i = GetLittleLong (); // samples in loop
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info.samples = info.loopstart + i;
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}
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}
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}
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else
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info.loopstart = -1;
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// find data chunk
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FindChunk("data");
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if (!data_p)
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{
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Con_Print("Missing data chunk\n");
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return info;
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}
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data_p += 4;
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samples = GetLittleLong () / info.width / info.channels;
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if (info.samples)
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{
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if (samples < info.samples)
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{
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Con_Printf ("Sound %s has a bad loop length\n", name);
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info.samples = samples;
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}
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}
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else
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info.samples = samples;
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info.dataofs = data_p - wav;
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return info;
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}
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/*
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====================
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WAV_GetSamplesFloat
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====================
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*/
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static void WAV_GetSamplesFloat(channel_t *ch, sfx_t *sfx, int firstsampleframe, int numsampleframes, float *outsamplesfloat)
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{
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int i, len = numsampleframes * sfx->format.channels;
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if (sfx->format.width == 2)
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{
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const short *bufs = (const short *)sfx->fetcher_data + firstsampleframe * sfx->format.channels;
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for (i = 0;i < len;i++)
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outsamplesfloat[i] = bufs[i] * (1.0f / 32768.0f);
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}
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else
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{
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const signed char *bufb = (const signed char *)sfx->fetcher_data + firstsampleframe * sfx->format.channels;
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for (i = 0;i < len;i++)
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outsamplesfloat[i] = bufb[i] * (1.0f / 128.0f);
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}
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}
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/*
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====================
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WAV_FreeSfx
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====================
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*/
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static void WAV_FreeSfx(sfx_t *sfx)
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{
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// free the loaded sound data
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Mem_Free(sfx->fetcher_data);
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}
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const snd_fetcher_t wav_fetcher = { WAV_GetSamplesFloat, NULL, WAV_FreeSfx };
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/*
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==============
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S_LoadWavFile
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==============
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*/
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qboolean S_LoadWavFile (const char *filename, sfx_t *sfx)
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{
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fs_offset_t filesize;
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unsigned char *data;
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wavinfo_t info;
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int i, len;
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const unsigned char *inb;
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unsigned char *outb;
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// Already loaded?
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if (sfx->fetcher != NULL)
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return true;
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// Load the file
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data = FS_LoadFile(filename, snd_mempool, false, &filesize);
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if (!data)
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return false;
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// Don't try to load it if it's not a WAV file
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if (memcmp (data, "RIFF", 4) || memcmp (data + 8, "WAVE", 4))
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{
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Mem_Free(data);
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return false;
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}
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if (developer_loading.integer >= 2)
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Con_Printf ("Loading WAV file \"%s\"\n", filename);
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info = GetWavinfo (sfx->name, data, (int)filesize);
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if (info.channels < 1 || info.channels > 2) // Stereo sounds are allowed (intended for music)
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{
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Con_Printf("%s has an unsupported number of channels (%i)\n",sfx->name, info.channels);
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Mem_Free(data);
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return false;
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}
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//if (info.channels == 2)
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// Log_Printf("stereosounds.log", "%s\n", sfx->name);
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sfx->format.speed = info.rate;
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sfx->format.width = info.width;
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sfx->format.channels = info.channels;
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sfx->fetcher = &wav_fetcher;
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sfx->fetcher_data = Mem_Alloc(snd_mempool, info.samples * sfx->format.width * sfx->format.channels);
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sfx->total_length = info.samples;
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sfx->memsize += filesize;
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len = info.samples * sfx->format.channels * sfx->format.width;
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inb = data + info.dataofs;
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outb = (unsigned char *)sfx->fetcher_data;
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if (info.width == 2)
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{
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if (mem_bigendian)
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{
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// we have to byteswap the data at load (better than doing it while mixing)
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for (i = 0;i < len;i += 2)
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{
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outb[i] = inb[i+1];
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outb[i+1] = inb[i];
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}
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}
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else
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{
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// we can just copy it straight
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memcpy(outb, inb, len);
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}
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}
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else
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{
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// convert unsigned byte sound data to signed bytes for quicker mixing
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for (i = 0;i < len;i++)
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outb[i] = inb[i] - 0x80;
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}
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if (info.loopstart < 0)
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sfx->loopstart = sfx->total_length;
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else
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sfx->loopstart = info.loopstart;
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sfx->loopstart = min(sfx->loopstart, sfx->total_length);
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sfx->flags &= ~SFXFLAG_STREAMED;
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return true;
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}
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