mirror of
https://github.com/DrBeef/QuakeQuest.git
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393 lines
6.7 KiB
C
393 lines
6.7 KiB
C
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/*
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$RCSfile$
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id: keys.h 11463 2011-10-22 23:52:58Z havoc $
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*/
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#ifndef __KEYS_H
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#define __KEYS_H
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#include "qtypes.h"
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//
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// these are the key numbers that should be passed to Key_Event
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//
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typedef enum keynum_e
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{
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K_TEXT = 1, // used only for unicode character input
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K_TAB = 9,
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K_ENTER = 13,
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K_ESCAPE = 27,
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K_SPACE = 32,
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// normal keys should be passed as lowercased ascii
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K_BACKSPACE = 127,
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K_UPARROW,
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K_DOWNARROW,
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K_LEFTARROW,
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K_RIGHTARROW,
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K_ALT,
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K_CTRL,
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K_SHIFT,
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K_F1,
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K_F2,
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K_F3,
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K_F4,
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K_F5,
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K_F6,
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K_F7,
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K_F8,
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K_F9,
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K_F10,
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K_F11,
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K_F12,
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K_INS,
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K_DEL,
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K_PGDN,
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K_PGUP,
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K_HOME,
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K_END,
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K_PAUSE,
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K_NUMLOCK,
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K_CAPSLOCK,
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K_SCROLLOCK,
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K_KP_0,
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K_KP_INS = K_KP_0,
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K_KP_1,
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K_KP_END = K_KP_1,
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K_KP_2,
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K_KP_DOWNARROW = K_KP_2,
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K_KP_3,
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K_KP_PGDN = K_KP_3,
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K_KP_4,
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K_KP_LEFTARROW = K_KP_4,
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K_KP_5,
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K_KP_6,
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K_KP_RIGHTARROW = K_KP_6,
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K_KP_7,
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K_KP_HOME = K_KP_7,
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K_KP_8,
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K_KP_UPARROW = K_KP_8,
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K_KP_9,
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K_KP_PGUP = K_KP_9,
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K_KP_PERIOD,
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K_KP_DEL = K_KP_PERIOD,
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K_KP_DIVIDE,
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K_KP_SLASH = K_KP_DIVIDE,
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K_KP_MULTIPLY,
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K_KP_MINUS,
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K_KP_PLUS,
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K_KP_ENTER,
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K_KP_EQUALS,
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K_PRINTSCREEN,
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// mouse buttons generate virtual keys
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K_MOUSE1 = 512,
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K_OTHERDEVICESBEGIN = K_MOUSE1,
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K_MOUSE2,
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K_MOUSE3,
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K_MWHEELUP,
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K_MWHEELDOWN,
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K_MOUSE4,
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K_MOUSE5,
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K_MOUSE6,
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K_MOUSE7,
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K_MOUSE8,
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K_MOUSE9,
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K_MOUSE10,
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K_MOUSE11,
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K_MOUSE12,
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K_MOUSE13,
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K_MOUSE14,
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K_MOUSE15,
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K_MOUSE16,
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//
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// joystick buttons
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//
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K_JOY1 = 768,
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K_JOY2,
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K_JOY3,
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K_JOY4,
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K_JOY5,
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K_JOY6,
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K_JOY7,
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K_JOY8,
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K_JOY9,
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K_JOY10,
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K_JOY11,
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K_JOY12,
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K_JOY13,
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K_JOY14,
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K_JOY15,
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K_JOY16,
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//
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// aux keys are for multi-buttoned joysticks to generate so they can use
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// the normal binding process
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//
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K_AUX1,
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K_AUX2,
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K_AUX3,
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K_AUX4,
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K_AUX5,
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K_AUX6,
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K_AUX7,
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K_AUX8,
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K_AUX9,
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K_AUX10,
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K_AUX11,
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K_AUX12,
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K_AUX13,
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K_AUX14,
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K_AUX15,
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K_AUX16,
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K_AUX17,
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K_AUX18,
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K_AUX19,
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K_AUX20,
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K_AUX21,
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K_AUX22,
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K_AUX23,
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K_AUX24,
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K_AUX25,
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K_AUX26,
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K_AUX27,
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K_AUX28,
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K_AUX29,
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K_AUX30,
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K_AUX31,
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K_AUX32,
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// Microsoft Xbox 360 Controller For Windows
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K_X360_DPAD_UP,
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K_X360_DPAD_DOWN,
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K_X360_DPAD_LEFT,
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K_X360_DPAD_RIGHT,
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K_X360_START,
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K_X360_BACK,
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K_X360_LEFT_THUMB,
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K_X360_RIGHT_THUMB,
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K_X360_LEFT_SHOULDER,
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K_X360_RIGHT_SHOULDER,
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K_X360_A,
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K_X360_B,
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K_X360_X,
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K_X360_Y,
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K_X360_LEFT_TRIGGER,
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K_X360_RIGHT_TRIGGER,
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K_X360_LEFT_THUMB_UP,
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K_X360_LEFT_THUMB_DOWN,
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K_X360_LEFT_THUMB_LEFT,
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K_X360_LEFT_THUMB_RIGHT,
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K_X360_RIGHT_THUMB_UP,
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K_X360_RIGHT_THUMB_DOWN,
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K_X360_RIGHT_THUMB_LEFT,
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K_X360_RIGHT_THUMB_RIGHT,
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// generic joystick emulation for menu
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K_JOY_UP,
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K_JOY_DOWN,
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K_JOY_LEFT,
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K_JOY_RIGHT,
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K_MIDINOTE0 = 896, // to this, the note number is added
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K_MIDINOTE1,
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K_MIDINOTE2,
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K_MIDINOTE3,
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K_MIDINOTE4,
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K_MIDINOTE5,
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K_MIDINOTE6,
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K_MIDINOTE7,
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K_MIDINOTE8,
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K_MIDINOTE9,
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K_MIDINOTE10,
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K_MIDINOTE11,
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K_MIDINOTE12,
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K_MIDINOTE13,
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K_MIDINOTE14,
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K_MIDINOTE15,
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K_MIDINOTE16,
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K_MIDINOTE17,
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K_MIDINOTE18,
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K_MIDINOTE19,
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K_MIDINOTE20,
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K_MIDINOTE21,
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K_MIDINOTE22,
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K_MIDINOTE23,
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K_MIDINOTE24,
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K_MIDINOTE25,
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K_MIDINOTE26,
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K_MIDINOTE27,
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K_MIDINOTE28,
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K_MIDINOTE29,
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K_MIDINOTE30,
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K_MIDINOTE31,
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K_MIDINOTE32,
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K_MIDINOTE33,
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K_MIDINOTE34,
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K_MIDINOTE35,
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K_MIDINOTE36,
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K_MIDINOTE37,
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K_MIDINOTE38,
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K_MIDINOTE39,
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K_MIDINOTE40,
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K_MIDINOTE41,
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K_MIDINOTE42,
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K_MIDINOTE43,
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K_MIDINOTE44,
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K_MIDINOTE45,
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K_MIDINOTE46,
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K_MIDINOTE47,
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K_MIDINOTE48,
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K_MIDINOTE49,
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K_MIDINOTE50,
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K_MIDINOTE51,
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K_MIDINOTE52,
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K_MIDINOTE53,
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K_MIDINOTE54,
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K_MIDINOTE55,
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K_MIDINOTE56,
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K_MIDINOTE57,
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K_MIDINOTE58,
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K_MIDINOTE59,
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K_MIDINOTE60,
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K_MIDINOTE61,
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K_MIDINOTE62,
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K_MIDINOTE63,
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K_MIDINOTE64,
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K_MIDINOTE65,
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K_MIDINOTE66,
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K_MIDINOTE67,
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K_MIDINOTE68,
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K_MIDINOTE69,
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K_MIDINOTE70,
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K_MIDINOTE71,
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K_MIDINOTE72,
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K_MIDINOTE73,
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K_MIDINOTE74,
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K_MIDINOTE75,
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K_MIDINOTE76,
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K_MIDINOTE77,
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K_MIDINOTE78,
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K_MIDINOTE79,
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K_MIDINOTE80,
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K_MIDINOTE81,
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K_MIDINOTE82,
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K_MIDINOTE83,
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K_MIDINOTE84,
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K_MIDINOTE85,
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K_MIDINOTE86,
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K_MIDINOTE87,
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K_MIDINOTE88,
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K_MIDINOTE89,
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K_MIDINOTE90,
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K_MIDINOTE91,
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K_MIDINOTE92,
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K_MIDINOTE93,
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K_MIDINOTE94,
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K_MIDINOTE95,
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K_MIDINOTE96,
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K_MIDINOTE97,
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K_MIDINOTE98,
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K_MIDINOTE99,
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K_MIDINOTE100,
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K_MIDINOTE101,
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K_MIDINOTE102,
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K_MIDINOTE103,
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K_MIDINOTE104,
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K_MIDINOTE105,
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K_MIDINOTE106,
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K_MIDINOTE107,
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K_MIDINOTE108,
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K_MIDINOTE109,
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K_MIDINOTE110,
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K_MIDINOTE111,
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K_MIDINOTE112,
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K_MIDINOTE113,
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K_MIDINOTE114,
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K_MIDINOTE115,
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K_MIDINOTE116,
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K_MIDINOTE117,
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K_MIDINOTE118,
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K_MIDINOTE119,
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K_MIDINOTE120,
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K_MIDINOTE121,
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K_MIDINOTE122,
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K_MIDINOTE123,
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K_MIDINOTE124,
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K_MIDINOTE125,
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K_MIDINOTE126,
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K_MIDINOTE127,
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MAX_KEYS
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}
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keynum_t;
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typedef enum keydest_e { key_game, key_message, key_menu, key_menu_grabbed, key_console, key_void } keydest_t;
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extern char key_line[MAX_INPUTLINE];
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extern int key_linepos;
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extern qboolean key_insert; // insert key toggle (for editing)
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extern keydest_t key_dest;
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// key_consoleactive bits
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// user wants console (halfscreen)
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#define KEY_CONSOLEACTIVE_USER 1
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// console forced because there's nothing else active (fullscreen)
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#define KEY_CONSOLEACTIVE_FORCED 4
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extern int key_consoleactive;
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extern char *keybindings[MAX_BINDMAPS][MAX_KEYS];
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extern int chat_mode; // 0 for say, 1 for say_team, -1 for command
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extern char chat_buffer[MAX_INPUTLINE];
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extern unsigned int chat_bufferlen;
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void Key_ClearEditLine(int edit_line);
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void Key_WriteBindings(qfile_t *f);
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void Key_Init(void);
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void Key_Shutdown(void);
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void Key_Init_Cvars(void);
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void Key_Event(int key, int ascii, qboolean down);
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void Key_ReleaseAll (void);
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void Key_ClearStates (void); // FIXME: should this function still exist? Or should Key_ReleaseAll be used instead when shutting down a vid driver?
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void Key_EventQueue_Block(void);
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void Key_EventQueue_Unblock(void);
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qboolean Key_SetBinding (int keynum, int bindmap, const char *binding);
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const char *Key_GetBind (int key, int bindmap);
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void Key_FindKeysForCommand (const char *command, int *keys, int numkeys, int bindmap);
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qboolean Key_SetBindMap(int fg, int bg);
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void Key_GetBindMap(int *fg, int *bg);
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#endif // __KEYS_H
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||
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