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quakequest/Projects/Android/jni/darkplaces/crypto.h

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2019-05-30 05:57:57 +00:00
#ifndef CRYPTO_H
#define CRYPTO_H
extern cvar_t crypto_developer;
extern cvar_t crypto_aeslevel;
#define ENCRYPTION_REQUIRED (crypto_aeslevel.integer >= 3)
extern int crypto_keyfp_recommended_length; // applies to LOCAL IDs, and to ALL keys
#define CRYPTO_HEADERSIZE 31
// AES case causes 16 to 31 bytes overhead
// SHA256 case causes 16 bytes overhead as we truncate to 128bit
#include "lhnet.h"
#define FP64_SIZE 44
#define DHKEY_SIZE 16
typedef struct
{
unsigned char dhkey[DHKEY_SIZE]; // shared key, not NUL terminated
char client_idfp[FP64_SIZE+1];
char client_keyfp[FP64_SIZE+1]; // NULL if signature fail
char server_idfp[FP64_SIZE+1];
char server_keyfp[FP64_SIZE+1]; // NULL if signature fail
qboolean authenticated;
qboolean use_aes;
void *data;
}
crypto_t;
void Crypto_Init(void);
void Crypto_Init_Commands(void);
void Crypto_LoadKeys(void); // NOTE: when this is called, the SV_LockThreadMutex MUST be active
void Crypto_Shutdown(void);
qboolean Crypto_Available(void);
void sha256(unsigned char *out, const unsigned char *in, int n); // may ONLY be called if Crypto_Available()
const void *Crypto_EncryptPacket(crypto_t *crypto, const void *data_src, size_t len_src, void *data_dst, size_t *len_dst, size_t len);
const void *Crypto_DecryptPacket(crypto_t *crypto, const void *data_src, size_t len_src, void *data_dst, size_t *len_dst, size_t len);
#define CRYPTO_NOMATCH 0 // process as usual (packet was not used)
#define CRYPTO_MATCH 1 // process as usual (packet was used)
#define CRYPTO_DISCARD 2 // discard this packet
#define CRYPTO_REPLACE 3 // make the buffer the current packet
int Crypto_ClientParsePacket(const char *data_in, size_t len_in, char *data_out, size_t *len_out, lhnetaddress_t *peeraddress);
int Crypto_ServerParsePacket(const char *data_in, size_t len_in, char *data_out, size_t *len_out, lhnetaddress_t *peeraddress);
// if len_out is nonzero, the packet is to be sent to the client
qboolean Crypto_ServerAppendToChallenge(const char *data_in, size_t len_in, char *data_out, size_t *len_out, size_t maxlen);
crypto_t *Crypto_ServerGetInstance(lhnetaddress_t *peeraddress);
qboolean Crypto_ServerFinishInstance(crypto_t *out, crypto_t *in); // also clears allocated memory
const char *Crypto_GetInfoResponseDataString(void);
// retrieves a host key for an address (can be exposed to menuqc, or used by the engine to look up stored keys e.g. for server bookmarking)
// pointers may be NULL
qboolean Crypto_RetrieveHostKey(lhnetaddress_t *peeraddress, int *keyid, char *keyfp, size_t keyfplen, char *idfp, size_t idfplen, int *aeslevel);
int Crypto_RetrieveLocalKey(int keyid, char *keyfp, size_t keyfplen, char *idfp, size_t idfplen, qboolean *issigned); // return value: -1 if more to come, +1 if valid, 0 if end of list
size_t Crypto_SignData(const void *data, size_t datasize, int keyid, void *signed_data, size_t signed_size);
size_t Crypto_SignDataDetached(const void *data, size_t datasize, int keyid, void *signed_data, size_t signed_size);
// netconn protocol:
// non-crypto:
// getchallenge >
// < challenge
// connect >
// < accept (or: reject)
// crypto:
// getchallenge >
// < challenge SP <challenge> NUL vlen <size> d0pk <fingerprints I can auth to> NUL NUL <other fingerprints I accept>
//
// IF serverfp:
// d0pk\cnt\0\challenge\<challenge>\aeslevel\<level> NUL <serverfp> NUL <clientfp>
// >
// check if client would get accepted; if not, do "reject" now
// require non-control packets to be encrypted require non-control packets to be encrypted
// do not send anything yet do not send anything yet
// RESET to serverfp RESET to serverfp
// d0_blind_id_authenticate_with_private_id_start() = 1
// < d0pk\cnt\1\aes\<aesenabled> NUL *startdata*
// d0_blind_id_authenticate_with_private_id_challenge() = 1
// d0pk\cnt\2 NUL *challengedata* >
// d0_blind_id_authenticate_with_private_id_response() = 0
// < d0pk\cnt\3 NUL *responsedata*
// d0_blind_id_authenticate_with_private_id_verify() = 1
// store server's fingerprint NOW
// d0_blind_id_sessionkey_public_id() = 1 d0_blind_id_sessionkey_public_id() = 1
//
// IF clientfp AND NOT serverfp:
// RESET to clientfp RESET to clientfp
// d0_blind_id_authenticate_with_private_id_start() = 1
// d0pk\cnt\0\challenge\<challenge>\aeslevel\<level> NUL NUL <clientfp> NUL *startdata*
// >
// check if client would get accepted; if not, do "reject" now
// require non-control packets to be encrypted require non-control packets to be encrypted
// d0_blind_id_authenticate_with_private_id_challenge() = 1
// < d0pk\cnt\5\aes\<aesenabled> NUL *challengedata*
//
// IF clientfp AND serverfp:
// RESET to clientfp RESET to clientfp
// d0_blind_id_authenticate_with_private_id_start() = 1
// d0pk\cnt\4 NUL *startdata* >
// d0_blind_id_authenticate_with_private_id_challenge() = 1
// < d0pk\cnt\5 NUL *challengedata*
//
// IF clientfp:
// d0_blind_id_authenticate_with_private_id_response() = 0
// d0pk\cnt\6 NUL *responsedata* >
// d0_blind_id_authenticate_with_private_id_verify() = 1
// store client's fingerprint NOW
// d0_blind_id_sessionkey_public_id() = 1 d0_blind_id_sessionkey_public_id() = 1
// note: the ... is the "connect" message, except without the challenge. Reinterpret as regular connect message on server side
//
// enforce encrypted transmission (key is XOR of the two DH keys)
//
// IF clientfp:
// < challenge (mere sync message)
//
// connect\... >
// < accept (ALWAYS accept if connection is encrypted, ignore challenge as it had been checked before)
//
// commence with ingame protocol
// in short:
// server:
// getchallenge NUL d0_blind_id: reply with challenge with added fingerprints
// cnt=0: IF server will auth, cnt=1, ELSE cnt=5
// cnt=2: cnt=3
// cnt=4: cnt=5
// cnt=6: send "challenge"
// client:
// challenge with added fingerprints: cnt=0; if client will auth but not server, append client auth start
// cnt=1: cnt=2
// cnt=3: IF client will auth, cnt=4, ELSE rewrite as "challenge"
// cnt=5: cnt=6, server will continue by sending "challenge" (let's avoid sending two packets as response to one)
// other change:
// accept empty "challenge", and challenge-less connect in case crypto protocol has executed and finished
// statusResponse and infoResponse get an added d0_blind_id key that lists
// the keys the server can auth with and to in key@ca SPACE key@ca notation
// any d0pk\ message has an appended "id" parameter; messages with an unexpected "id" are ignored to prevent errors from multiple concurrent auth runs
// comparison to OTR:
// - encryption: yes
// - authentication: yes
// - deniability: no (attacker requires the temporary session key to prove you
// have sent a specific message, the private key itself does not suffice), no
// measures are taken to provide forgeability to even provide deniability
// against an attacker who knows the temporary session key, as using CTR mode
// for the encryption - which, together with deriving the MAC key from the
// encryption key, and MACing the ciphertexts instead of the plaintexts,
// would provide forgeability and thus deniability - requires longer
// encrypted packets and deniability was not a goal of this, as we may e.g.
// reserve the right to capture packet dumps + extra state info to prove a
// client/server has sent specific packets to prove cheating)
// - perfect forward secrecy: yes (session key is derived via DH key exchange)
#endif