mirror of
https://github.com/DrBeef/QuakeQuest.git
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214 lines
7.8 KiB
C
214 lines
7.8 KiB
C
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef SND_MAIN_H
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#define SND_MAIN_H
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#include "sound.h"
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typedef struct snd_format_s
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{
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unsigned int speed;
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unsigned short width;
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unsigned short channels;
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} snd_format_t;
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typedef struct snd_buffer_s
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{
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snd_format_t format;
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unsigned int nbframes; // current size, in sample frames
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unsigned int maxframes; // max size (buffer size), in sample frames
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unsigned char samples[4]; // variable sized
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} snd_buffer_t;
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typedef struct snd_ringbuffer_s
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{
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snd_format_t format;
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unsigned char* ring;
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unsigned int maxframes; // max size (buffer size), in sample frames
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unsigned int startframe; // index of the first frame in the buffer
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// if startframe == endframe, the bufffer is empty
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unsigned int endframe; // index of the first EMPTY frame in the "ring" buffer
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// may be smaller than startframe if the "ring" buffer has wrapped
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} snd_ringbuffer_t;
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// sfx_t flags
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#define SFXFLAG_NONE 0
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#define SFXFLAG_FILEMISSING (1 << 0) // wasn't able to load the associated sound file
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#define SFXFLAG_LEVELSOUND (1 << 1) // the sfx is part of the server or client precache list for this level
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#define SFXFLAG_STREAMED (1 << 2) // informative only. You shouldn't need to know that
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#define SFXFLAG_MENUSOUND (1 << 3) // not freed during level change (menu sounds, music, etc)
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typedef struct snd_fetcher_s snd_fetcher_t;
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struct sfx_s
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{
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char name[MAX_QPATH];
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sfx_t *next;
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size_t memsize; // total memory used (including sfx_t and fetcher data)
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snd_format_t format; // format describing the audio data that fetcher->getsamplesfloat will return
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unsigned int flags; // cf SFXFLAG_* defines
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unsigned int loopstart; // in sample frames. equals total_length if not looped
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unsigned int total_length; // in sample frames
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const snd_fetcher_t *fetcher;
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void *fetcher_data; // Per-sfx data for the sound fetching functions
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float volume_mult; // for replay gain (multiplier to apply)
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float volume_peak; // for replay gain (highest peak); if set to 0, ReplayGain isn't supported
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};
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// maximum supported speakers constant
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#define SND_LISTENERS 8
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typedef struct channel_s
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{
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// provided sound information
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sfx_t *sfx; // pointer to sound sample being used
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float basevolume; // 0-1 master volume
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unsigned int flags; // cf CHANNELFLAG_* defines
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int entnum; // makes sound follow entity origin (allows replacing interrupting existing sound on same id)
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int entchannel; // which channel id on the entity
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vec3_t origin; // origin of sound effect
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vec_t distfade; // distance multiplier (attenuation/clipK)
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void *fetcher_data; // Per-channel data for the sound fetching function
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int prologic_invert;// whether a sound is played on the surround channels in prologic
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float basespeed; // playback rate multiplier for pitch variation
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// these are often updated while mixer is running, glitching should be minimized (mismatched channel volumes from spatialization is okay)
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// spatialized playback speed (speed * doppler ratio)
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float mixspeed;
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// spatialized volume per speaker (mastervol * distanceattenuation * channelvolume cvars)
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float volume[SND_LISTENERS];
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// updated ONLY by mixer
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// position in sfx, starts at 0, loops or stops at sfx->total_length
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double position;
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} channel_t;
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// Sound fetching functions
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// "start" is both an input and output parameter: it returns the actual start time of the sound buffer
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typedef void (*snd_fetcher_getsamplesfloat_t) (channel_t *ch, sfx_t *sfx, int firstsampleframe, int numsampleframes, float *outsamplesfloat);
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typedef void (*snd_fetcher_stopchannel_t) (channel_t *ch);
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typedef void (*snd_fetcher_freesfx_t) (sfx_t *sfx);
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struct snd_fetcher_s
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{
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snd_fetcher_getsamplesfloat_t getsamplesfloat;
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snd_fetcher_stopchannel_t stopchannel;
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snd_fetcher_freesfx_t freesfx;
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};
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extern unsigned int total_channels;
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extern channel_t channels[MAX_CHANNELS];
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extern snd_ringbuffer_t *snd_renderbuffer;
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extern qboolean snd_threaded; // enables use of snd_usethreadedmixing, provided that no sound hacks are in effect (like timedemo)
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extern qboolean snd_usethreadedmixing; // if true, the main thread does not mix sound, soundtime does not advance, and neither does snd_renderbuffer->endframe, instead the audio thread will call S_MixToBuffer as needed
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extern cvar_t _snd_mixahead;
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extern cvar_t snd_swapstereo;
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extern cvar_t snd_streaming;
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extern cvar_t snd_streaming_length;
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#define SND_CHANNELLAYOUT_AUTO 0
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#define SND_CHANNELLAYOUT_STANDARD 1
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#define SND_CHANNELLAYOUT_ALSA 2
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extern cvar_t snd_channellayout;
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extern int snd_blocked; // counter. When > 0, we stop submitting sound to the audio device
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extern mempool_t *snd_mempool;
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// If simsound is true, the sound card is not initialized and no sound is submitted to it.
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// More generally, all arch-dependent operations are skipped or emulated.
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// Used for isolating performance in the renderer.
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extern qboolean simsound;
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#define STREAM_BUFFERSIZE 16384 // in sampleframes
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// ====================================================================
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// Architecture-independent functions
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// ====================================================================
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void S_MixToBuffer(void *stream, unsigned int frames);
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qboolean S_LoadSound (sfx_t *sfx, qboolean complain);
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snd_buffer_t *Snd_CreateSndBuffer (const unsigned char *samples, unsigned int sampleframes, const snd_format_t* in_format, unsigned int sb_speed);
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qboolean Snd_AppendToSndBuffer (snd_buffer_t* sb, const unsigned char *samples, unsigned int sampleframes, const snd_format_t* format);
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// If "buffer" is NULL, the function allocates one buffer of "sampleframes" sample frames itself
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// (if "sampleframes" is 0, the function chooses the size).
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snd_ringbuffer_t *Snd_CreateRingBuffer (const snd_format_t* format, unsigned int sampleframes, void* buffer);
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// ====================================================================
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// Architecture-dependent functions
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// ====================================================================
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// Create "snd_renderbuffer" with the proper sound format if the call is successful
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// May return a suggested format if the requested format isn't available
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qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested);
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// Stop the sound card, delete "snd_renderbuffer" and free its other resources
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void SndSys_Shutdown (void);
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// Submit the contents of "snd_renderbuffer" to the sound card
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void SndSys_Submit (void);
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// Returns the number of sample frames consumed since the sound started
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unsigned int SndSys_GetSoundTime (void);
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// Get the exclusive lock on "snd_renderbuffer"
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qboolean SndSys_LockRenderBuffer (void);
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// Release the exclusive lock on "snd_renderbuffer"
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void SndSys_UnlockRenderBuffer (void);
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// if the sound system can generate events, send them
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void SndSys_SendKeyEvents(void);
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// exported for capturevideo so ogg can see all channels
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typedef struct portable_samplepair_s
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{
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float sample[SND_LISTENERS];
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} portable_sampleframe_t;
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typedef struct listener_s
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{
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int channel_unswapped; // for un-swapping
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float yawangle;
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float dotscale;
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float dotbias;
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float ambientvolume;
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}
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listener_t;
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typedef struct speakerlayout_s
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{
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const char *name;
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unsigned int channels;
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listener_t listeners[SND_LISTENERS];
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}
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speakerlayout_t;
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#endif
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