mirror of
https://github.com/DrBeef/QuakeQuest.git
synced 2024-12-18 16:41:37 +00:00
69 lines
2.1 KiB
C
69 lines
2.1 KiB
C
|
|
||
|
#ifndef MODEL_ZYMOTIC_H
|
||
|
#define MODEL_ZYMOTIC_H
|
||
|
|
||
|
typedef struct zymlump_s
|
||
|
{
|
||
|
int start;
|
||
|
int length;
|
||
|
} zymlump_t;
|
||
|
|
||
|
typedef struct zymtype1header_s
|
||
|
{
|
||
|
char id[12]; // "ZYMOTICMODEL", length 12, no termination
|
||
|
int type; // 0 (vertex morph) 1 (skeletal pose) or 2 (skeletal scripted)
|
||
|
int filesize; // size of entire model file
|
||
|
float mins[3], maxs[3], radius; // for clipping uses
|
||
|
int numverts;
|
||
|
int numtris;
|
||
|
int numshaders;
|
||
|
int numbones; // this may be zero in the vertex morph format (undecided)
|
||
|
int numscenes; // 0 in skeletal scripted models
|
||
|
|
||
|
// skeletal pose header
|
||
|
// lump offsets are relative to the file
|
||
|
zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
|
||
|
zymlump_t lump_poses; // float pose[numposes][numbones][6]; // animation data
|
||
|
zymlump_t lump_bones; // zymbone_t bone[numbones];
|
||
|
zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
|
||
|
zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
|
||
|
zymlump_t lump_texcoords; // float texcoords[numvertices][2];
|
||
|
zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
|
||
|
zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
|
||
|
zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
|
||
|
}
|
||
|
zymtype1header_t;
|
||
|
|
||
|
#define ZYMBONEFLAG_SHARED 1
|
||
|
|
||
|
typedef struct zymbone_s
|
||
|
{
|
||
|
char name[32];
|
||
|
int flags;
|
||
|
int parent; // parent bone number
|
||
|
}
|
||
|
zymbone_t;
|
||
|
|
||
|
// normally the scene will loop, if this is set it will stay on the final frame
|
||
|
#define ZYMSCENEFLAG_NOLOOP 1
|
||
|
|
||
|
typedef struct zymscene_s
|
||
|
{
|
||
|
char name[32];
|
||
|
float mins[3], maxs[3], radius; // for clipping
|
||
|
float framerate; // the scene will animate at this framerate (in frames per second)
|
||
|
int flags;
|
||
|
int start, length; // range of poses
|
||
|
}
|
||
|
zymscene_t;
|
||
|
|
||
|
typedef struct zymvertex_s
|
||
|
{
|
||
|
int bonenum;
|
||
|
float origin[3];
|
||
|
}
|
||
|
zymvertex_t;
|
||
|
|
||
|
#endif
|
||
|
|