mirror of
https://github.com/DrBeef/QuakeQuest.git
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483 lines
18 KiB
C
483 lines
18 KiB
C
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// models.c -- model loading and caching
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// models are the only shared resource between a client and server running
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// on the same machine.
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#include "quakedef.h"
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#include "image.h"
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cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"};
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cvar_t r_labelsprites_scale = {CVAR_SAVE, "r_labelsprites_scale", "1", "global scale to apply to label sprites before conversion to HUD coordinates"};
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cvar_t r_labelsprites_roundtopixels = {CVAR_SAVE, "r_labelsprites_roundtopixels", "1", "try to make label sprites sharper by rounding their size to 0.5x or 1x and by rounding their position to whole pixels if possible"};
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cvar_t r_overheadsprites_perspective = {CVAR_SAVE, "r_overheadsprites_perspective", "5", "fake perspective effect for SPR_OVERHEAD sprites"};
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cvar_t r_overheadsprites_pushback = {CVAR_SAVE, "r_overheadsprites_pushback", "15", "how far to pull the SPR_OVERHEAD sprites toward the eye (used to avoid intersections with 3D models)"};
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cvar_t r_overheadsprites_scalex = {CVAR_SAVE, "r_overheadsprites_scalex", "1", "additional scale for overhead sprites for x axis"};
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cvar_t r_overheadsprites_scaley = {CVAR_SAVE, "r_overheadsprites_scaley", "1", "additional scale for overhead sprites for y axis"};
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cvar_t r_track_sprites = {CVAR_SAVE, "r_track_sprites", "1", "track SPR_LABEL* sprites by putting them as indicator at the screen border to rotate to"};
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cvar_t r_track_sprites_flags = {CVAR_SAVE, "r_track_sprites_flags", "1", "1: Rotate sprites accordingly, 2: Make it a continuous rotation"};
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cvar_t r_track_sprites_scalew = {CVAR_SAVE, "r_track_sprites_scalew", "1", "width scaling of tracked sprites"};
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cvar_t r_track_sprites_scaleh = {CVAR_SAVE, "r_track_sprites_scaleh", "1", "height scaling of tracked sprites"};
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/*
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===============
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Mod_SpriteInit
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===============
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*/
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void Mod_SpriteInit (void)
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{
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Cvar_RegisterVariable(&r_mipsprites);
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Cvar_RegisterVariable(&r_labelsprites_scale);
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Cvar_RegisterVariable(&r_labelsprites_roundtopixels);
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Cvar_RegisterVariable(&r_overheadsprites_perspective);
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Cvar_RegisterVariable(&r_overheadsprites_pushback);
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Cvar_RegisterVariable(&r_overheadsprites_scalex);
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Cvar_RegisterVariable(&r_overheadsprites_scaley);
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Cvar_RegisterVariable(&r_track_sprites);
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Cvar_RegisterVariable(&r_track_sprites_flags);
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Cvar_RegisterVariable(&r_track_sprites_scalew);
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Cvar_RegisterVariable(&r_track_sprites_scaleh);
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}
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static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qboolean fullbright, qboolean additive)
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{
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if (!skinframe)
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skinframe = R_SkinFrame_LoadMissing();
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texture->offsetmapping = OFFSETMAPPING_OFF;
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texture->offsetscale = 1;
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texture->offsetbias = 0;
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texture->specularscalemod = 1;
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texture->specularpowermod = 1;
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texture->basematerialflags = MATERIALFLAG_WALL;
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if (fullbright)
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texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
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if (additive)
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texture->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
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else if (skinframe->hasalpha)
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texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
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texture->currentmaterialflags = texture->basematerialflags;
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texture->numskinframes = 1;
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texture->currentskinframe = texture->skinframes[0] = skinframe;
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texture->surfaceflags = 0;
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texture->supercontents = SUPERCONTENTS_SOLID;
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if (!(texture->basematerialflags & MATERIALFLAG_BLENDED))
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texture->supercontents |= SUPERCONTENTS_OPAQUE;
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texture->transparentsort = TRANSPARENTSORT_DISTANCE;
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// WHEN ADDING DEFAULTS HERE, REMEMBER TO PUT DEFAULTS IN ALL LOADERS
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// JUST GREP FOR "specularscalemod = 1".
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}
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extern cvar_t gl_texturecompression_sprites;
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static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, qboolean additive)
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{
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int i, j, groupframes, realframes, x, y, origin[2], width, height;
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qboolean fullbright;
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dspriteframetype_t *pinframetype;
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dspriteframe_t *pinframe;
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dspritegroup_t *pingroup;
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dspriteinterval_t *pinintervals;
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skinframe_t *skinframe;
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float modelradius, interval;
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char name[MAX_QPATH], fogname[MAX_QPATH];
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const void *startframes;
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int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | ((gl_texturecompression.integer && gl_texturecompression_sprites.integer) ? TEXF_COMPRESS : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_ALPHA | TEXF_CLAMP;
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modelradius = 0;
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if (loadmodel->numframes < 1)
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Host_Error ("Mod_Sprite_SharedSetup: Invalid # of frames: %d", loadmodel->numframes);
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// LordHavoc: hack to allow sprites to be non-fullbright
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fullbright = true;
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for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++)
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if (loadmodel->name[i] == '!')
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fullbright = false;
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//
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// load the frames
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//
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startframes = datapointer;
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realframes = 0;
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for (i = 0;i < loadmodel->numframes;i++)
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{
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pinframetype = (dspriteframetype_t *)datapointer;
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datapointer += sizeof(dspriteframetype_t);
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if (LittleLong (pinframetype->type) == SPR_SINGLE)
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groupframes = 1;
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else
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{
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pingroup = (dspritegroup_t *)datapointer;
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datapointer += sizeof(dspritegroup_t);
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groupframes = LittleLong(pingroup->numframes);
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datapointer += sizeof(dspriteinterval_t) * groupframes;
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}
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for (j = 0;j < groupframes;j++)
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{
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pinframe = (dspriteframe_t *)datapointer;
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if (version == SPRITE32_VERSION)
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datapointer += sizeof(dspriteframe_t) + LittleLong(pinframe->width) * LittleLong(pinframe->height) * 4;
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else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
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datapointer += sizeof(dspriteframe_t) + LittleLong(pinframe->width) * LittleLong(pinframe->height);
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}
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realframes += groupframes;
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}
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loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
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loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes);
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loadmodel->num_textures = realframes;
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loadmodel->num_texturesperskin = 1;
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loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
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datapointer = (unsigned char *)startframes;
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realframes = 0;
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for (i = 0;i < loadmodel->numframes;i++)
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{
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pinframetype = (dspriteframetype_t *)datapointer;
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datapointer += sizeof(dspriteframetype_t);
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if (LittleLong (pinframetype->type) == SPR_SINGLE)
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{
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groupframes = 1;
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interval = 0.1f;
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}
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else
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{
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pingroup = (dspritegroup_t *)datapointer;
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datapointer += sizeof(dspritegroup_t);
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groupframes = LittleLong(pingroup->numframes);
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pinintervals = (dspriteinterval_t *)datapointer;
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datapointer += sizeof(dspriteinterval_t) * groupframes;
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interval = LittleFloat(pinintervals[0].interval);
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if (interval < 0.01f)
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Host_Error("Mod_Sprite_SharedSetup: invalid interval");
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}
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dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i);
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loadmodel->animscenes[i].firstframe = realframes;
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loadmodel->animscenes[i].framecount = groupframes;
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loadmodel->animscenes[i].framerate = 1.0f / interval;
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loadmodel->animscenes[i].loop = true;
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for (j = 0;j < groupframes;j++)
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{
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pinframe = (dspriteframe_t *)datapointer;
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datapointer += sizeof(dspriteframe_t);
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origin[0] = LittleLong (pinframe->origin[0]);
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origin[1] = LittleLong (pinframe->origin[1]);
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width = LittleLong (pinframe->width);
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height = LittleLong (pinframe->height);
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loadmodel->sprite.sprdata_frames[realframes].left = origin[0];
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loadmodel->sprite.sprdata_frames[realframes].right = origin[0] + width;
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loadmodel->sprite.sprdata_frames[realframes].up = origin[1];
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loadmodel->sprite.sprdata_frames[realframes].down = origin[1] - height;
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x = (int)max(loadmodel->sprite.sprdata_frames[realframes].left * loadmodel->sprite.sprdata_frames[realframes].left, loadmodel->sprite.sprdata_frames[realframes].right * loadmodel->sprite.sprdata_frames[realframes].right);
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y = (int)max(loadmodel->sprite.sprdata_frames[realframes].up * loadmodel->sprite.sprdata_frames[realframes].up, loadmodel->sprite.sprdata_frames[realframes].down * loadmodel->sprite.sprdata_frames[realframes].down);
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if (modelradius < x + y)
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modelradius = x + y;
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if (cls.state != ca_dedicated)
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{
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skinframe = NULL;
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// note: Nehahra's null.spr has width == 0 and height == 0
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if (width > 0 && height > 0)
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{
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if (groupframes > 1)
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{
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dpsnprintf (name, sizeof(name), "%s_%i_%i", loadmodel->name, i, j);
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dpsnprintf (fogname, sizeof(fogname), "%s_%i_%ifog", loadmodel->name, i, j);
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}
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else
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{
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dpsnprintf (name, sizeof(name), "%s_%i", loadmodel->name, i);
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dpsnprintf (fogname, sizeof(fogname), "%s_%ifog", loadmodel->name, i);
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}
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if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags | TEXF_COMPRESS, false)))
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{
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unsigned char *pixels = (unsigned char *) Mem_Alloc(loadmodel->mempool, width*height*4);
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if (version == SPRITE32_VERSION)
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{
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for (x = 0;x < width*height;x++)
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{
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pixels[x*4+2] = datapointer[x*4+0];
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pixels[x*4+1] = datapointer[x*4+1];
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pixels[x*4+0] = datapointer[x*4+2];
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pixels[x*4+3] = datapointer[x*4+3];
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}
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}
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else //if (version == SPRITEHL_VERSION || version == SPRITE_VERSION)
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Image_Copy8bitBGRA(datapointer, pixels, width*height, palette ? palette : palette_bgra_transparent);
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skinframe = R_SkinFrame_LoadInternalBGRA(name, texflags, pixels, width, height, false);
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// texflags |= TEXF_COMPRESS;
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Mem_Free(pixels);
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}
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}
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if (skinframe == NULL)
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skinframe = R_SkinFrame_LoadMissing();
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Mod_SpriteSetupTexture(&loadmodel->data_textures[realframes], skinframe, fullbright, additive);
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}
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if (version == SPRITE32_VERSION)
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datapointer += width * height * 4;
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else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
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datapointer += width * height;
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realframes++;
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}
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}
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modelradius = sqrt(modelradius);
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for (i = 0;i < 3;i++)
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{
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loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius;
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loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius;
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}
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loadmodel->radius = modelradius;
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loadmodel->radius2 = modelradius * modelradius;
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}
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void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
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{
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int version;
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const unsigned char *datapointer;
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datapointer = (unsigned char *)buffer;
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loadmodel->modeldatatypestring = "SPR1";
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loadmodel->type = mod_sprite;
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loadmodel->DrawSky = NULL;
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loadmodel->Draw = R_Model_Sprite_Draw;
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loadmodel->DrawDepth = NULL;
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loadmodel->CompileShadowVolume = NULL;
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loadmodel->DrawShadowVolume = NULL;
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loadmodel->DrawLight = NULL;
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loadmodel->DrawAddWaterPlanes = NULL;
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version = LittleLong(((dsprite_t *)buffer)->version);
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if (version == SPRITE_VERSION || version == SPRITE32_VERSION)
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{
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dsprite_t *pinqsprite;
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pinqsprite = (dsprite_t *)datapointer;
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datapointer += sizeof(dsprite_t);
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loadmodel->numframes = LittleLong (pinqsprite->numframes);
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loadmodel->sprite.sprnum_type = LittleLong (pinqsprite->type);
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loadmodel->synctype = (synctype_t)LittleLong (pinqsprite->synctype);
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Mod_Sprite_SharedSetup(datapointer, LittleLong (pinqsprite->version), NULL, false);
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}
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else if (version == SPRITEHL_VERSION)
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{
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int i, rendermode;
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unsigned char palette[256][4];
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const unsigned char *in;
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dspritehl_t *pinhlsprite;
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pinhlsprite = (dspritehl_t *)datapointer;
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datapointer += sizeof(dspritehl_t);
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loadmodel->numframes = LittleLong (pinhlsprite->numframes);
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loadmodel->sprite.sprnum_type = LittleLong (pinhlsprite->type);
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loadmodel->synctype = (synctype_t)LittleLong (pinhlsprite->synctype);
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rendermode = pinhlsprite->rendermode;
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in = datapointer;
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datapointer += 2;
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i = in[0] + in[1] * 256;
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if (i != 256)
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Host_Error ("Mod_IDSP_Load: unexpected number of palette colors %i (should be 256)", i);
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in = datapointer;
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datapointer += 768;
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switch(rendermode)
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{
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case SPRHL_OPAQUE:
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for (i = 0;i < 256;i++)
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{
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palette[i][2] = in[i*3+0];
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palette[i][1] = in[i*3+1];
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palette[i][0] = in[i*3+2];
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palette[i][3] = 255;
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}
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break;
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case SPRHL_ADDITIVE:
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for (i = 0;i < 256;i++)
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{
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palette[i][2] = in[i*3+0];
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palette[i][1] = in[i*3+1];
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palette[i][0] = in[i*3+2];
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palette[i][3] = 255;
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}
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// also passes additive == true to Mod_Sprite_SharedSetup
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break;
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case SPRHL_INDEXALPHA:
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for (i = 0;i < 256;i++)
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{
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palette[i][2] = in[765];
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palette[i][1] = in[766];
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palette[i][0] = in[767];
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palette[i][3] = i;
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in += 3;
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}
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break;
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case SPRHL_ALPHATEST:
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for (i = 0;i < 256;i++)
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{
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palette[i][2] = in[i*3+0];
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palette[i][1] = in[i*3+1];
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palette[i][0] = in[i*3+2];
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palette[i][3] = 255;
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}
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palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0;
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// should this use alpha test or alpha blend? (currently blend)
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break;
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default:
|
||
|
Host_Error("Mod_IDSP_Load: unknown texFormat (%i, should be 0, 1, 2, or 3)", i);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Mod_Sprite_SharedSetup(datapointer, LittleLong (pinhlsprite->version), (unsigned int *)(&palette[0][0]), rendermode == SPRHL_ADDITIVE);
|
||
|
}
|
||
|
else
|
||
|
Host_Error("Mod_IDSP_Load: %s has wrong version number (%i). Only %i (quake), %i (HalfLife), and %i (sprite32) supported",
|
||
|
loadmodel->name, version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION);
|
||
|
|
||
|
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
|
||
|
}
|
||
|
|
||
|
|
||
|
void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend)
|
||
|
{
|
||
|
int i, version;
|
||
|
qboolean fullbright;
|
||
|
const dsprite2_t *pinqsprite;
|
||
|
skinframe_t *skinframe;
|
||
|
float modelradius;
|
||
|
int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP;
|
||
|
|
||
|
loadmodel->modeldatatypestring = "SPR2";
|
||
|
|
||
|
loadmodel->type = mod_sprite;
|
||
|
|
||
|
loadmodel->DrawSky = NULL;
|
||
|
loadmodel->Draw = R_Model_Sprite_Draw;
|
||
|
loadmodel->DrawDepth = NULL;
|
||
|
loadmodel->CompileShadowVolume = NULL;
|
||
|
loadmodel->DrawShadowVolume = NULL;
|
||
|
loadmodel->DrawLight = NULL;
|
||
|
loadmodel->DrawAddWaterPlanes = NULL;
|
||
|
|
||
|
pinqsprite = (dsprite2_t *)buffer;
|
||
|
|
||
|
version = LittleLong(pinqsprite->version);
|
||
|
if (version != SPRITE2_VERSION)
|
||
|
Host_Error("Mod_IDS2_Load: %s has wrong version number (%i should be 2 (quake 2)", loadmodel->name, version);
|
||
|
|
||
|
loadmodel->numframes = LittleLong (pinqsprite->numframes);
|
||
|
if (loadmodel->numframes < 1)
|
||
|
Host_Error ("Mod_IDS2_Load: Invalid # of frames: %d", loadmodel->numframes);
|
||
|
loadmodel->sprite.sprnum_type = SPR_VP_PARALLEL;
|
||
|
loadmodel->synctype = ST_SYNC;
|
||
|
|
||
|
// LordHavoc: hack to allow sprites to be non-fullbright
|
||
|
fullbright = true;
|
||
|
for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++)
|
||
|
if (loadmodel->name[i] == '!')
|
||
|
fullbright = false;
|
||
|
|
||
|
loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
|
||
|
loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * loadmodel->numframes);
|
||
|
loadmodel->num_textures = loadmodel->numframes;
|
||
|
loadmodel->num_texturesperskin = 1;
|
||
|
loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
|
||
|
|
||
|
modelradius = 0;
|
||
|
for (i = 0;i < loadmodel->numframes;i++)
|
||
|
{
|
||
|
int origin[2], x, y, width, height;
|
||
|
const dsprite2frame_t *pinframe;
|
||
|
mspriteframe_t *sprframe;
|
||
|
|
||
|
dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i);
|
||
|
loadmodel->animscenes[i].firstframe = i;
|
||
|
loadmodel->animscenes[i].framecount = 1;
|
||
|
loadmodel->animscenes[i].framerate = 10;
|
||
|
loadmodel->animscenes[i].loop = true;
|
||
|
|
||
|
pinframe = &pinqsprite->frames[i];
|
||
|
|
||
|
origin[0] = LittleLong (pinframe->origin_x);
|
||
|
origin[1] = LittleLong (pinframe->origin_y);
|
||
|
width = LittleLong (pinframe->width);
|
||
|
height = LittleLong (pinframe->height);
|
||
|
|
||
|
sprframe = &loadmodel->sprite.sprdata_frames[i];
|
||
|
|
||
|
// note that sp2 origin[0] is positive, where as it is negative in
|
||
|
// spr/spr32/hlspr
|
||
|
sprframe->left = -origin[0];
|
||
|
sprframe->right = -origin[0] + width;
|
||
|
sprframe->up = origin[1];
|
||
|
sprframe->down = origin[1] - height;
|
||
|
|
||
|
x = (int)max(sprframe->left * sprframe->left, sprframe->right * sprframe->right);
|
||
|
y = (int)max(sprframe->up * sprframe->up, sprframe->down * sprframe->down);
|
||
|
if (modelradius < x + y)
|
||
|
modelradius = x + y;
|
||
|
}
|
||
|
|
||
|
if (cls.state != ca_dedicated)
|
||
|
{
|
||
|
for (i = 0;i < loadmodel->numframes;i++)
|
||
|
{
|
||
|
const dsprite2frame_t *pinframe;
|
||
|
pinframe = &pinqsprite->frames[i];
|
||
|
if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false)))
|
||
|
{
|
||
|
Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name);
|
||
|
skinframe = R_SkinFrame_LoadMissing();
|
||
|
}
|
||
|
Mod_SpriteSetupTexture(&loadmodel->data_textures[i], skinframe, fullbright, false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
modelradius = sqrt(modelradius);
|
||
|
for (i = 0;i < 3;i++)
|
||
|
{
|
||
|
loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius;
|
||
|
loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius;
|
||
|
}
|
||
|
loadmodel->radius = modelradius;
|
||
|
loadmodel->radius2 = modelradius * modelradius;
|
||
|
|
||
|
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
|
||
|
}
|