quakequest/Projects/Android/jni/darkplaces/keys.h

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/*
$RCSfile$
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id: keys.h 11463 2011-10-22 23:52:58Z havoc $
*/
#ifndef __KEYS_H
#define __KEYS_H
#include "qtypes.h"
//
// these are the key numbers that should be passed to Key_Event
//
typedef enum keynum_e
{
K_TEXT = 1, // used only for unicode character input
K_TAB = 9,
K_ENTER = 13,
K_ESCAPE = 27,
K_SPACE = 32,
// normal keys should be passed as lowercased ascii
K_BACKSPACE = 127,
K_UPARROW,
K_DOWNARROW,
K_LEFTARROW,
K_RIGHTARROW,
K_ALT,
K_CTRL,
K_SHIFT,
K_F1,
K_F2,
K_F3,
K_F4,
K_F5,
K_F6,
K_F7,
K_F8,
K_F9,
K_F10,
K_F11,
K_F12,
K_INS,
K_DEL,
K_PGDN,
K_PGUP,
K_HOME,
K_END,
K_PAUSE,
K_NUMLOCK,
K_CAPSLOCK,
K_SCROLLOCK,
K_KP_0,
K_KP_INS = K_KP_0,
K_KP_1,
K_KP_END = K_KP_1,
K_KP_2,
K_KP_DOWNARROW = K_KP_2,
K_KP_3,
K_KP_PGDN = K_KP_3,
K_KP_4,
K_KP_LEFTARROW = K_KP_4,
K_KP_5,
K_KP_6,
K_KP_RIGHTARROW = K_KP_6,
K_KP_7,
K_KP_HOME = K_KP_7,
K_KP_8,
K_KP_UPARROW = K_KP_8,
K_KP_9,
K_KP_PGUP = K_KP_9,
K_KP_PERIOD,
K_KP_DEL = K_KP_PERIOD,
K_KP_DIVIDE,
K_KP_SLASH = K_KP_DIVIDE,
K_KP_MULTIPLY,
K_KP_MINUS,
K_KP_PLUS,
K_KP_ENTER,
K_KP_EQUALS,
K_PRINTSCREEN,
// mouse buttons generate virtual keys
K_MOUSE1 = 512,
K_OTHERDEVICESBEGIN = K_MOUSE1,
K_MOUSE2,
K_MOUSE3,
K_MWHEELUP,
K_MWHEELDOWN,
K_MOUSE4,
K_MOUSE5,
K_MOUSE6,
K_MOUSE7,
K_MOUSE8,
K_MOUSE9,
K_MOUSE10,
K_MOUSE11,
K_MOUSE12,
K_MOUSE13,
K_MOUSE14,
K_MOUSE15,
K_MOUSE16,
//
// joystick buttons
//
K_JOY1 = 768,
K_JOY2,
K_JOY3,
K_JOY4,
K_JOY5,
K_JOY6,
K_JOY7,
K_JOY8,
K_JOY9,
K_JOY10,
K_JOY11,
K_JOY12,
K_JOY13,
K_JOY14,
K_JOY15,
K_JOY16,
//
// aux keys are for multi-buttoned joysticks to generate so they can use
// the normal binding process
//
K_AUX1,
K_AUX2,
K_AUX3,
K_AUX4,
K_AUX5,
K_AUX6,
K_AUX7,
K_AUX8,
K_AUX9,
K_AUX10,
K_AUX11,
K_AUX12,
K_AUX13,
K_AUX14,
K_AUX15,
K_AUX16,
K_AUX17,
K_AUX18,
K_AUX19,
K_AUX20,
K_AUX21,
K_AUX22,
K_AUX23,
K_AUX24,
K_AUX25,
K_AUX26,
K_AUX27,
K_AUX28,
K_AUX29,
K_AUX30,
K_AUX31,
K_AUX32,
// Microsoft Xbox 360 Controller For Windows
K_X360_DPAD_UP,
K_X360_DPAD_DOWN,
K_X360_DPAD_LEFT,
K_X360_DPAD_RIGHT,
K_X360_START,
K_X360_BACK,
K_X360_LEFT_THUMB,
K_X360_RIGHT_THUMB,
K_X360_LEFT_SHOULDER,
K_X360_RIGHT_SHOULDER,
K_X360_A,
K_X360_B,
K_X360_X,
K_X360_Y,
K_X360_LEFT_TRIGGER,
K_X360_RIGHT_TRIGGER,
K_X360_LEFT_THUMB_UP,
K_X360_LEFT_THUMB_DOWN,
K_X360_LEFT_THUMB_LEFT,
K_X360_LEFT_THUMB_RIGHT,
K_X360_RIGHT_THUMB_UP,
K_X360_RIGHT_THUMB_DOWN,
K_X360_RIGHT_THUMB_LEFT,
K_X360_RIGHT_THUMB_RIGHT,
// generic joystick emulation for menu
K_JOY_UP,
K_JOY_DOWN,
K_JOY_LEFT,
K_JOY_RIGHT,
K_MIDINOTE0 = 896, // to this, the note number is added
K_MIDINOTE1,
K_MIDINOTE2,
K_MIDINOTE3,
K_MIDINOTE4,
K_MIDINOTE5,
K_MIDINOTE6,
K_MIDINOTE7,
K_MIDINOTE8,
K_MIDINOTE9,
K_MIDINOTE10,
K_MIDINOTE11,
K_MIDINOTE12,
K_MIDINOTE13,
K_MIDINOTE14,
K_MIDINOTE15,
K_MIDINOTE16,
K_MIDINOTE17,
K_MIDINOTE18,
K_MIDINOTE19,
K_MIDINOTE20,
K_MIDINOTE21,
K_MIDINOTE22,
K_MIDINOTE23,
K_MIDINOTE24,
K_MIDINOTE25,
K_MIDINOTE26,
K_MIDINOTE27,
K_MIDINOTE28,
K_MIDINOTE29,
K_MIDINOTE30,
K_MIDINOTE31,
K_MIDINOTE32,
K_MIDINOTE33,
K_MIDINOTE34,
K_MIDINOTE35,
K_MIDINOTE36,
K_MIDINOTE37,
K_MIDINOTE38,
K_MIDINOTE39,
K_MIDINOTE40,
K_MIDINOTE41,
K_MIDINOTE42,
K_MIDINOTE43,
K_MIDINOTE44,
K_MIDINOTE45,
K_MIDINOTE46,
K_MIDINOTE47,
K_MIDINOTE48,
K_MIDINOTE49,
K_MIDINOTE50,
K_MIDINOTE51,
K_MIDINOTE52,
K_MIDINOTE53,
K_MIDINOTE54,
K_MIDINOTE55,
K_MIDINOTE56,
K_MIDINOTE57,
K_MIDINOTE58,
K_MIDINOTE59,
K_MIDINOTE60,
K_MIDINOTE61,
K_MIDINOTE62,
K_MIDINOTE63,
K_MIDINOTE64,
K_MIDINOTE65,
K_MIDINOTE66,
K_MIDINOTE67,
K_MIDINOTE68,
K_MIDINOTE69,
K_MIDINOTE70,
K_MIDINOTE71,
K_MIDINOTE72,
K_MIDINOTE73,
K_MIDINOTE74,
K_MIDINOTE75,
K_MIDINOTE76,
K_MIDINOTE77,
K_MIDINOTE78,
K_MIDINOTE79,
K_MIDINOTE80,
K_MIDINOTE81,
K_MIDINOTE82,
K_MIDINOTE83,
K_MIDINOTE84,
K_MIDINOTE85,
K_MIDINOTE86,
K_MIDINOTE87,
K_MIDINOTE88,
K_MIDINOTE89,
K_MIDINOTE90,
K_MIDINOTE91,
K_MIDINOTE92,
K_MIDINOTE93,
K_MIDINOTE94,
K_MIDINOTE95,
K_MIDINOTE96,
K_MIDINOTE97,
K_MIDINOTE98,
K_MIDINOTE99,
K_MIDINOTE100,
K_MIDINOTE101,
K_MIDINOTE102,
K_MIDINOTE103,
K_MIDINOTE104,
K_MIDINOTE105,
K_MIDINOTE106,
K_MIDINOTE107,
K_MIDINOTE108,
K_MIDINOTE109,
K_MIDINOTE110,
K_MIDINOTE111,
K_MIDINOTE112,
K_MIDINOTE113,
K_MIDINOTE114,
K_MIDINOTE115,
K_MIDINOTE116,
K_MIDINOTE117,
K_MIDINOTE118,
K_MIDINOTE119,
K_MIDINOTE120,
K_MIDINOTE121,
K_MIDINOTE122,
K_MIDINOTE123,
K_MIDINOTE124,
K_MIDINOTE125,
K_MIDINOTE126,
K_MIDINOTE127,
MAX_KEYS
}
keynum_t;
typedef enum keydest_e { key_game, key_message, key_menu, key_menu_grabbed, key_console, key_void } keydest_t;
extern char key_line[MAX_INPUTLINE];
extern int key_linepos;
extern qboolean key_insert; // insert key toggle (for editing)
extern keydest_t key_dest;
// key_consoleactive bits
// user wants console (halfscreen)
#define KEY_CONSOLEACTIVE_USER 1
// console forced because there's nothing else active (fullscreen)
#define KEY_CONSOLEACTIVE_FORCED 4
extern int key_consoleactive;
extern char *keybindings[MAX_BINDMAPS][MAX_KEYS];
extern int chat_mode; // 0 for say, 1 for say_team, -1 for command
extern char chat_buffer[MAX_INPUTLINE];
extern unsigned int chat_bufferlen;
void Key_ClearEditLine(int edit_line);
void Key_WriteBindings(qfile_t *f);
void Key_Init(void);
void Key_Shutdown(void);
void Key_Init_Cvars(void);
void Key_Event(int key, int ascii, qboolean down);
void Key_ReleaseAll (void);
void Key_ClearStates (void); // FIXME: should this function still exist? Or should Key_ReleaseAll be used instead when shutting down a vid driver?
void Key_EventQueue_Block(void);
void Key_EventQueue_Unblock(void);
qboolean Key_SetBinding (int keynum, int bindmap, const char *binding);
const char *Key_GetBind (int key, int bindmap);
void Key_FindKeysForCommand (const char *command, int *keys, int numkeys, int bindmap);
qboolean Key_SetBindMap(int fg, int bg);
void Key_GetBindMap(int *fg, int *bg);
#endif // __KEYS_H