mirror of
https://github.com/DrBeef/QuakeQuest.git
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54 lines
1.5 KiB
C
54 lines
1.5 KiB
C
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/// \file input.h -- external (non-keyboard) input devices
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#ifndef INPUT_H
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#define INPUT_H
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extern cvar_t in_pitch_min;
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extern cvar_t in_pitch_max;
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extern qboolean in_client_mouse;
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extern float in_windowmouse_x, in_windowmouse_y;
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extern float in_mouse_x, in_mouse_y;
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//enum input_dest_e {input_game,input_message,input_menu} input_dest;
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void IN_Move (void);
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// add additional movement on top of the keyboard move cmd
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#define IN_BESTWEAPON_MAX 32
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typedef struct
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{
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char name[32];
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int impulse;
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int activeweaponcode;
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int weaponbit;
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int ammostat;
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int ammomin;
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/// \TODO add a parameter for the picture to be used by the sbar, and use it there
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}
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in_bestweapon_info_t;
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extern in_bestweapon_info_t in_bestweapon_info[IN_BESTWEAPON_MAX];
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void IN_BestWeapon_ResetData(void); ///< call before each map so QC can start from a clean state
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#endif
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