mirror of
https://github.com/DrBeef/QuakeQuest.git
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246 lines
7.8 KiB
C
246 lines
7.8 KiB
C
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cvar.h
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/*
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cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
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in C code.
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it is sufficient to initialize a cvar_t with just the first two fields, or
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you can add a ,true flag for variables that you want saved to the configuration
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file when the game is quit:
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cvar_t r_draworder = {"r_draworder","1"};
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cvar_t scr_screensize = {"screensize","1",true};
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Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed:
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Cvar_RegisterVariable (&host_framerate);
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C code usually just references a cvar in place:
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if ( r_draworder.value )
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It could optionally ask for the value to be looked up for a string name:
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if (Cvar_VariableValue ("r_draworder"))
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Interpreted prog code can access cvars with the cvar(name) or
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cvar_set (name, value) internal functions:
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teamplay = cvar("teamplay");
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cvar_set ("registered", "1");
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The user can access cvars from the console in two ways:
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r_draworder prints the current value
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r_draworder 0 sets the current value to 0
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Cvars are restricted from having the same names as commands to keep this
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interface from being ambiguous.
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*/
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#ifndef CVAR_H
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#define CVAR_H
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// cvar flags
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#define CVAR_SAVE 1
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#define CVAR_NOTIFY 2
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#define CVAR_READONLY 4
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#define CVAR_SERVERINFO 8
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#define CVAR_USERINFO 16
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// CVAR_PRIVATE means do not $ expand or sendcvar this cvar under any circumstances (rcon_password uses this)
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#define CVAR_PRIVATE 32
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// this means that this cvar should update a userinfo key but the name does not correspond directly to the userinfo key to update, and may require additional conversion ("_cl_color" for example should update "topcolor" and "bottomcolor")
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#define CVAR_NQUSERINFOHACK 64
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// used to determine if flags is valid
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#define CVAR_NORESETTODEFAULTS 128
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// for engine-owned cvars that must not be reset on gametype switch (e.g. scr_screenshot_name, which otherwise isn't set to the mod name properly)
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#define CVAR_MAXFLAGSVAL 255
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// for internal use only!
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#define CVAR_DEFAULTSET (1<<30)
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#define CVAR_ALLOCATED (1<<31)
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/*
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// type of a cvar for menu purposes
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#define CVARMENUTYPE_FLOAT 1
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#define CVARMENUTYPE_INTEGER 2
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#define CVARMENUTYPE_SLIDER 3
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#define CVARMENUTYPE_BOOL 4
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#define CVARMENUTYPE_STRING 5
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#define CVARMENUTYPE_OPTION 6
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// which menu to put a cvar in
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#define CVARMENU_GRAPHICS 1
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#define CVARMENU_SOUND 2
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#define CVARMENU_INPUT 3
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#define CVARMENU_NETWORK 4
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#define CVARMENU_SERVER 5
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#define MAX_CVAROPTIONS 16
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typedef struct cvaroption_s
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{
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int value;
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const char *name;
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}
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cvaroption_t;
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typedef struct menucvar_s
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{
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int type;
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float valuemin, valuemax, valuestep;
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int numoptions;
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cvaroption_t optionlist[MAX_CVAROPTIONS];
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}
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menucvar_t;
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*/
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typedef struct cvar_s
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{
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int flags;
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const char *name;
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const char *string;
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const char *description;
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int integer;
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float value;
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float vector[3];
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const char *defstring;
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// values at init (for Cvar_RestoreInitState)
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qboolean initstate; // indicates this existed at init
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int initflags;
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const char *initstring;
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const char *initdescription;
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int initinteger;
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float initvalue;
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float initvector[3];
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const char *initdefstring;
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unsigned int globaldefindex_progid[3];
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int globaldefindex[3];
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int globaldefindex_stringno[3];
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//menucvar_t menuinfo;
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struct cvar_s *next;
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struct cvar_s *nextonhashchain;
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} cvar_t;
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/*
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void Cvar_MenuSlider(cvar_t *variable, int menu, float slider_min, float slider_max, float slider_step);
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void Cvar_MenuBool(cvar_t *variable, int menu, const char *name_false, const char *name_true);
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void Cvar_MenuFloat(cvar_t *variable, int menu, float range_min, float range_max);
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void Cvar_MenuInteger(cvar_t *variable, int menu, int range_min, int range_max);
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void Cvar_MenuString(cvar_t *variable, int menu);
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void Cvar_MenuOption(cvar_t *variable, int menu, int value[16], const char *name[16]);
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*/
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/// registers a cvar that already has the name, string, and optionally the
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/// archive elements set.
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void Cvar_RegisterVariable (cvar_t *variable);
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/// equivelant to "<name> <variable>" typed at the console
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void Cvar_Set (const char *var_name, const char *value);
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/// expands value to a string and calls Cvar_Set
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void Cvar_SetValue (const char *var_name, float value);
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void Cvar_SetQuick (cvar_t *var, const char *value);
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void Cvar_SetValueQuick (cvar_t *var, float value);
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float Cvar_VariableValueOr (const char *var_name, float def);
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// returns def if not defined
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float Cvar_VariableValue (const char *var_name);
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// returns 0 if not defined or non numeric
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const char *Cvar_VariableStringOr (const char *var_name, const char *def);
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// returns def if not defined
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const char *Cvar_VariableString (const char *var_name);
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// returns an empty string if not defined
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const char *Cvar_VariableDefString (const char *var_name);
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// returns an empty string if not defined
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const char *Cvar_VariableDescription (const char *var_name);
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// returns an empty string if not defined
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const char *Cvar_CompleteVariable (const char *partial);
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// attempts to match a partial variable name for command line completion
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// returns NULL if nothing fits
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void Cvar_CompleteCvarPrint (const char *partial);
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qboolean Cvar_Command (void);
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// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
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// command. Returns true if the command was a variable reference that
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// was handled. (print or change)
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void Cvar_SaveInitState(void);
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void Cvar_RestoreInitState(void);
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void Cvar_UnlockDefaults (void);
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void Cvar_LockDefaults_f (void);
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void Cvar_ResetToDefaults_All_f (void);
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void Cvar_ResetToDefaults_NoSaveOnly_f (void);
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void Cvar_ResetToDefaults_SaveOnly_f (void);
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void Cvar_WriteVariables (qfile_t *f);
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// Writes lines containing "set variable value" for all variables
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// with the archive flag set to true.
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cvar_t *Cvar_FindVar (const char *var_name);
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cvar_t *Cvar_FindVarAfter (const char *prev_var_name, int neededflags);
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int Cvar_CompleteCountPossible (const char *partial);
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const char **Cvar_CompleteBuildList (const char *partial);
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// Added by EvilTypeGuy - functions for tab completion system
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// Thanks to Fett erich@heintz.com
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// Thanks to taniwha
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/// Prints a list of Cvars including a count of them to the user console
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/// Referenced in cmd.c in Cmd_Init hence it's inclusion here.
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/// Added by EvilTypeGuy eviltypeguy@qeradiant.com
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/// Thanks to Matthias "Maddes" Buecher, http://www.inside3d.com/qip/
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void Cvar_List_f (void);
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void Cvar_Set_f (void);
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void Cvar_SetA_f (void);
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void Cvar_Del_f (void);
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// commands to create new cvars (or set existing ones)
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// seta creates an archived cvar (saved to config)
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/// allocates a cvar by name and returns its address,
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/// or merely sets its value if it already exists.
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cvar_t *Cvar_Get (const char *name, const char *value, int flags, const char *newdescription);
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extern const char *cvar_dummy_description; // ALWAYS the same pointer
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extern cvar_t *cvar_vars; // used to list all cvars
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void Cvar_UpdateAllAutoCvars(void); // updates ALL autocvars of the active prog to the cvar values (savegame loading)
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#ifdef FILLALLCVARSWITHRUBBISH
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void Cvar_FillAll_f();
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#endif /* FILLALLCVARSWITHRUBBISH */
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#endif
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