mirror of
https://github.com/DrBeef/QuakeQuest.git
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174 lines
6.2 KiB
C
174 lines
6.2 KiB
C
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cmd.h -- Command buffer and command execution
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//===========================================================================
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/*
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Any number of commands can be added in a frame, from several different sources.
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Most commands come from either keybindings or console line input, but remote
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servers can also send across commands and entire text files can be execed.
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The + command line options are also added to the command buffer.
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The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
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*/
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#ifndef CMD_H
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#define CMD_H
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/// allocates an initial text buffer that will grow as needed
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void Cbuf_Init (void);
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void Cmd_Init_Commands (void);
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void Cbuf_Shutdown (void);
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/*! as new commands are generated from the console or keybindings,
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* the text is added to the end of the command buffer.
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*/
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void Cbuf_AddText (const char *text);
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/*! when a command wants to issue other commands immediately, the text is
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* inserted at the beginning of the buffer, before any remaining unexecuted
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* commands.
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*/
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void Cbuf_InsertText (const char *text);
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/*! Pulls off terminated lines of text from the command buffer and sends
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* them through Cmd_ExecuteString. Stops when the buffer is empty.
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* Normally called once per frame, but may be explicitly invoked.
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* \note Do not call inside a command function!
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*/
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void Cbuf_Execute (void);
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/*! Performs deferred commands and runs Cbuf_Execute, called by Host_Main */
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void Cbuf_Frame (void);
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//===========================================================================
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/*
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Command execution takes a null terminated string, breaks it into tokens,
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then searches for a command or variable that matches the first token.
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Commands can come from three sources, but the handler functions may choose
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to dissallow the action or forward it to a remote server if the source is
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not apropriate.
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*/
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typedef void (*xcommand_t) (void);
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typedef enum
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{
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src_client, ///< came in over a net connection as a clc_stringcmd
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///< host_client will be valid during this state.
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src_command ///< from the command buffer
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} cmd_source_t;
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extern cmd_source_t cmd_source;
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void Cmd_Init (void);
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void Cmd_Shutdown (void);
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// called by Host_Init, this marks cvars, commands and aliases with their init values
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void Cmd_SaveInitState (void);
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// called by FS_GameDir_f, this restores cvars, commands and aliases to init values
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void Cmd_RestoreInitState (void);
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void Cmd_AddCommand_WithClientCommand (const char *cmd_name, xcommand_t consolefunction, xcommand_t clientfunction, const char *description);
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void Cmd_AddCommand (const char *cmd_name, xcommand_t function, const char *description);
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// called by the init functions of other parts of the program to
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// register commands and functions to call for them.
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// The cmd_name is referenced later, so it should not be in temp memory
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/// used by the cvar code to check for cvar / command name overlap
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qboolean Cmd_Exists (const char *cmd_name);
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/// attempts to match a partial command for automatic command line completion
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/// returns NULL if nothing fits
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const char *Cmd_CompleteCommand (const char *partial);
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int Cmd_CompleteAliasCountPossible (const char *partial);
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const char **Cmd_CompleteAliasBuildList (const char *partial);
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int Cmd_CompleteCountPossible (const char *partial);
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const char **Cmd_CompleteBuildList (const char *partial);
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void Cmd_CompleteCommandPrint (const char *partial);
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const char *Cmd_CompleteAlias (const char *partial);
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void Cmd_CompleteAliasPrint (const char *partial);
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// Enhanced console completion by Fett erich@heintz.com
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// Added by EvilTypeGuy eviltypeguy@qeradiant.com
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int Cmd_Argc (void);
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const char *Cmd_Argv (int arg);
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const char *Cmd_Args (void);
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// The functions that execute commands get their parameters with these
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// functions. Cmd_Argv () will return an empty string, not a NULL
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// if arg > argc, so string operations are always safe.
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/// Returns the position (1 to argc-1) in the command's argument list
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/// where the given parameter apears, or 0 if not present
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int Cmd_CheckParm (const char *parm);
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//void Cmd_TokenizeString (char *text);
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// Takes a null terminated string. Does not need to be /n terminated.
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// breaks the string up into arg tokens.
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/// Parses a single line of text into arguments and tries to execute it.
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/// The text can come from the command buffer, a remote client, or stdin.
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void Cmd_ExecuteString (const char *text, cmd_source_t src, qboolean lockmutex);
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/// adds the string as a clc_stringcmd to the client message.
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/// (used when there is no reason to generate a local command to do it)
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void Cmd_ForwardStringToServer (const char *s);
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/// adds the current command line as a clc_stringcmd to the client message.
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/// things like godmode, noclip, etc, are commands directed to the server,
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/// so when they are typed in at the console, they will need to be forwarded.
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void Cmd_ForwardToServer (void);
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/// used by command functions to send output to either the graphics console or
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/// passed as a print message to the client
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void Cmd_Print(const char *text);
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/// quotes a string so that it can be used as a command argument again;
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/// quoteset is a string that contains one or more of ", \, $ and specifies
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/// the characters to be quoted (you usually want to either pass "\"\\" or
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/// "\"\\$"). Returns true on success, and false on overrun (in which case out
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/// will contain a part of the quoted string). If putquotes is set, the
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/// enclosing quote marks are also put.
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qboolean Cmd_QuoteString(char *out, size_t outlen, const char *in, const char *quoteset, qboolean putquotes);
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void Cmd_ClearCsqcFuncs (void);
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#endif
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