quakequest/Projects/Android/jni/clprogdefs.h

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2019-05-30 05:57:57 +00:00
/* file generated by qcc, do not modify */
#ifndef CLPROGDEFS_H
#define CLPROGDEFS_H
/*
typedef struct cl_globalvars_s
{
int pad[28];
int self;
int other;
int world;
float time;
float frametime;
float player_localentnum;
float player_localnum;
float maxclients;
float clientcommandframe;
float servercommandframe;
string_t mapname;
vec3_t v_forward;
vec3_t v_up;
vec3_t v_right;
float trace_allsolid;
float trace_startsolid;
float trace_fraction;
vec3_t trace_endpos;
vec3_t trace_plane_normal;
float trace_plane_dist;
int trace_ent;
float trace_inopen;
float trace_inwater;
func_t CSQC_Init;
func_t CSQC_Shutdown;
func_t CSQC_InputEvent;
func_t CSQC_UpdateView;
func_t CSQC_ConsoleCommand;
vec3_t pmove_org;
vec3_t pmove_vel;
vec3_t pmove_mins;
vec3_t pmove_maxs;
float input_timelength;
vec3_t input_angles;
vec3_t input_movevalues;
float input_buttons;
float movevar_gravity;
float movevar_stopspeed;
float movevar_maxspeed;
float movevar_spectatormaxspeed;
float movevar_accelerate;
float movevar_airaccelerate;
float movevar_wateraccelerate;
float movevar_friction;
float movevar_waterfriction;
float movevar_entgravity;
} cl_globalvars_t;
typedef struct cl_entvars_s
{
float modelindex;
vec3_t absmin;
vec3_t absmax;
float entnum;
float drawmask;
func_t predraw;
float movetype;
float solid;
vec3_t origin;
vec3_t oldorigin;
vec3_t velocity;
vec3_t angles;
vec3_t avelocity;
string_t classname;
string_t model;
float frame;
float skin;
float effects;
vec3_t mins;
vec3_t maxs;
vec3_t size;
func_t touch;
func_t use;
func_t think;
func_t blocked;
float nextthink;
int chain;
string_t netname;
int enemy;
float flags;
float colormap;
int owner;
} cl_entvars_t;
#define CL_PROGHEADER_CRC 52195
*/
#endif