quake2quest/Projects/Android/jni/Quake2VR/VrCvars.h
Simon ac910f7ce0 Couple of changes..
- Vignette Mask (though it doesn't seem to be using alpha correctly)
- Corrected the drawing of the HUD, icons no longer squashed
2019-11-24 23:02:08 +00:00

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C

cvar_t *vr_snapturn_angle;
cvar_t *vr_reloadtimeoutms;
cvar_t *vr_positional_factor;
cvar_t *vr_walkdirection;
cvar_t *vr_weapon_pitchadjust;
cvar_t *vr_weapon_recoil;
cvar_t *vr_lasersight;
cvar_t *vr_control_scheme;
cvar_t *vr_enable_crouching;
cvar_t *vr_height_adjust;
cvar_t *vr_worldscale;
cvar_t *vr_weaponscale;
cvar_t *vr_weapon_stabilised;
cvar_t *vr_comfort_mask;