quake2quest/Projects/Android/jni/quake2/README.Solaris
2019-09-25 22:46:42 +01:00

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Updated Mon Apr 11 10:48:56 MEST 2005.
(Vincent S. Cojot <q2solaris@NOSPAM4cojot.name>)
Quick start:
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- /usr/local/bin/q2_x11.sh (Will start Quake2 for Solaris with X11 rendering).
- /usr/local/bin/q2_xil.sh (Will start Quake2 for Solaris with XIL rendering).
- /usr/local/bin/q2_glx.sh (Will start Quake2 for Solaris with GLX rendering).
Tested with:
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Machine 1:
- Solaris 9 09/04 for Sparc on a SunBlade 150 (650MHz US-IIi) and XVR-600 card.
- SDL-1.2.5 (http://www.libsdl.org)
- X11R6.5 (comes with Solaris 9).
- XIL-1.4 (comes with Solaris 9).
- OpenGL-1.3
- gcc-3.3.5
Machine 2:
- Solaris 8 02/04 for Sparc on a SunBlade 2000 (2*900Mhz US-IIICu) and XVR-1000 card.
- SDL-1.2.5 (http://www.libsdl.org)
- X11R6.4 (comes with Solaris 8).
- XIL-1.4 (comes with Solaris 8).
- OpenGL-1.3 (see http://www.sun.com/software/solaris/opengl)
- gcc-3.3.5
Installation instructions:
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Use the README file at the top level for installation instructions..
See the Solaris-Specific make options at the top of
the Solaris Makefile (Makefile.Solaris). Most interesting options
are:
BUILD_X11=YES (for X11 rendering)
BUILD_GLX=YES (for GLX rendering)
BUILD_SDL=YES (for SDL rendering)
BUILD_SDLGL=YES (for GLX rendering with SDL)
BUILD_XIL=YES (for XIL rendering)
BUILD_CORONA=YES (for the SunRay Terminal, -unverified- by me since I don't have the SDK)
BUILD_DEDICATED=YES (Will build a dedicated quake2 server binary).
BUILD_SOLARIS_PKG=YES # Build a Solaris package of all of the binaries for use with pkgadd.
BUILD_DATA_PKG=YES # Build a Solaris package of the game (shareware or final) \
# data files for use with pkgadd.
Notes on packages:
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The "release" and "debug" packages of the binaries get built by default.
This should result in something like this:
# ls -la releasesparc/pkg/*pkg debugsparc/pkg/*pkg
-rw-r--r-- 1 root other 16548352 Aug 2 11:33 debugsparc/pkg/iDquake2-debug-r0.13.1-sparc.pkg
-rw-r--r-- 1 root other 5249536 Aug 2 11:27 releasesparc/pkg/iDquake2-release-r0.13.1-sparc.pkg
To build the the data "iDquake2d" package, edit the line in the Makefile
that says "PKG_DATA_BUILD_DIR=/usr/local/src/quake2-data/quake2" and point
it to the correct location for your data files.
Set BUILD_DATA_PKG=YES in Makefile.Solaris.
(WARNING: -everything- under ../baseq2 gets taken.
Next, run "gmake -f Makefile.Solaris".
This should result in something like this:
-rw-r--r-- 1 root other 52185600 Aug 2 11:27 releasesparc/pkg/iDquake2d-release-r0.13.1-sparc.pkg
After installation, you get:
# pkginfo |grep -i quake2
application iDquake2 ID Software Quake2 3.21 for Solaris 8 (X11,XIL,GLX,SDL)
application iDquake2d ID Software Quake2 shareware data files for Solaris 8 (X11,XIL,GLX,SDL)
What's working:
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- The Quake2 binary
- The SDL Quake2 binary (uses SDL for sound and CD).
- X11 rendering (ref_softx.so)
- XIL rendering (ref_xil.so) (Faster for some routines)
- SDL rendering (ref_softsdl.so) (Nice full screen effect on Solaris displays)
- GLX rendering (ref_glx.so) (Works very well on XVR-1000, XVR-500, XVR-600, XVR-1200).
- QMAX works -but- performance was not acceptable on either XVR-1000 or XVR-600. Avoid for now..
What's still broken:
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- SDLGL renderer (loads, colors are all wrong. Colormap
problem? Update: it may be an endianness problem in
SDL since it displays fine to a remote x86 Linux machine
with NVidia drivers. Being worked on, priority #2).
- If you're using OpenGL (GLX) on an hardware accelerated
SUN video card, you -MUST- use OpenGL-1.2.3 and patches
112628-11 and 112629-11 or later. Otherwise you'll get
a flipping ceiling and the background will appear in front
of some walls in the "space" level. For OpenGL-1.3, you must
use recent OpenGL-1.3 patches (113886-27, 113887-27 or later).
Thank you!
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Thanks for this Solaris release go to:
- Martin englund and Elias M<>rtensson from SUN (sweden).
They ported Quake2 to Solaris with XIL and OpenGL
and Martin made this release possible by contributing the source code
once Quake2 was open-source'd by Id Software in dec' 2001.
- Id software.
(for such a great multi-platform game, Zoid for porting it to Linux).
- The guys at icculus for hosting this quake2 project
(Steven Fuller, Brendan Burns and others..).
This file written by Vincent S. Cojot <q2solaris@NOSPAM4cojot.name>
(Maintainer wannabe).