quake2quest/Projects/Android/jni/SupportLibs/openal/Alc/backends/opensl.c
Simon ece44600d1 Use OpenAL for audio
removes the audio lag
2021-12-19 23:56:56 +00:00

464 lines
No EOL
14 KiB
C

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* This is an OpenAL backend for Android using the native audio APIs based on
* OpenSL ES 1.0.1. It is based on source code for the native-audio sample app
* bundled with NDK.
*/
#include "config.h"
#include <stdlib.h>
#include "alMain.h"
#include "AL/al.h"
#include "AL/alc.h"
#include <SLES/OpenSLES.h>
#ifdef HAVE_ANDROID
#include <SLES/OpenSLES_Android.h>
#else
extern SLAPIENTRY const SLInterfaceID SL_IID_ANDROIDSIMPLEBUFFERQUEUE;
struct SLAndroidSimpleBufferQueueItf_;
typedef const struct SLAndroidSimpleBufferQueueItf_ * const * SLAndroidSimpleBufferQueueItf;
typedef void (*slAndroidSimpleBufferQueueCallback)(SLAndroidSimpleBufferQueueItf caller, void *pContext);
typedef struct SLAndroidSimpleBufferQueueState_ {
SLuint32 count;
SLuint32 index;
} SLAndroidSimpleBufferQueueState;
struct SLAndroidSimpleBufferQueueItf_ {
SLresult (*Enqueue) (
SLAndroidSimpleBufferQueueItf self,
const void *pBuffer,
SLuint32 size
);
SLresult (*Clear) (
SLAndroidSimpleBufferQueueItf self
);
SLresult (*GetState) (
SLAndroidSimpleBufferQueueItf self,
SLAndroidSimpleBufferQueueState *pState
);
SLresult (*RegisterCallback) (
SLAndroidSimpleBufferQueueItf self,
slAndroidSimpleBufferQueueCallback callback,
void* pContext
);
};
#define SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE ((SLuint32) 0x800007BD)
typedef struct SLDataLocator_AndroidSimpleBufferQueue {
SLuint32 locatorType;
SLuint32 numBuffers;
} SLDataLocator_AndroidSimpleBufferQueue;
#endif
/* Helper macros */
#define SLObjectItf_Realize(a,b) ((*(a))->Realize((a),(b)))
#define SLObjectItf_GetInterface(a,b,c) ((*(a))->GetInterface((a),(b),(c)))
#define SLObjectItf_Destroy(a) ((*(a))->Destroy((a)))
#define SLEngineItf_CreateOutputMix(a,b,c,d,e) ((*(a))->CreateOutputMix((a),(b),(c),(d),(e)))
#define SLEngineItf_CreateAudioPlayer(a,b,c,d,e,f,g) ((*(a))->CreateAudioPlayer((a),(b),(c),(d),(e),(f),(g)))
#define SLPlayItf_SetPlayState(a,b) ((*(a))->SetPlayState((a),(b)))
typedef struct {
/* engine interfaces */
SLObjectItf engineObject;
SLEngineItf engine;
/* output mix interfaces */
SLObjectItf outputMix;
/* buffer queue player interfaces */
SLObjectItf bufferQueueObject;
void *buffer;
ALuint bufferSize;
ALuint frameSize;
} osl_data;
static const ALCchar opensl_device[] = "OpenSL";
static SLuint32 GetChannelMask(enum DevFmtChannels chans)
{
switch(chans)
{
case DevFmtMono: return SL_SPEAKER_FRONT_CENTER;
case DevFmtStereo: return SL_SPEAKER_FRONT_LEFT|SL_SPEAKER_FRONT_RIGHT;
case DevFmtQuad: return SL_SPEAKER_FRONT_LEFT|SL_SPEAKER_FRONT_RIGHT|
SL_SPEAKER_BACK_LEFT|SL_SPEAKER_BACK_RIGHT;
case DevFmtX51: return SL_SPEAKER_FRONT_LEFT|SL_SPEAKER_FRONT_RIGHT|
SL_SPEAKER_FRONT_CENTER|SL_SPEAKER_LOW_FREQUENCY|
SL_SPEAKER_BACK_LEFT|SL_SPEAKER_BACK_RIGHT;
case DevFmtX61: return SL_SPEAKER_FRONT_LEFT|SL_SPEAKER_FRONT_RIGHT|
SL_SPEAKER_FRONT_CENTER|SL_SPEAKER_LOW_FREQUENCY|
SL_SPEAKER_BACK_CENTER|
SL_SPEAKER_SIDE_LEFT|SL_SPEAKER_SIDE_RIGHT;
case DevFmtX71: return SL_SPEAKER_FRONT_LEFT|SL_SPEAKER_FRONT_RIGHT|
SL_SPEAKER_FRONT_CENTER|SL_SPEAKER_LOW_FREQUENCY|
SL_SPEAKER_BACK_LEFT|SL_SPEAKER_BACK_RIGHT|
SL_SPEAKER_SIDE_LEFT|SL_SPEAKER_SIDE_RIGHT;
case DevFmtX51Side: return SL_SPEAKER_FRONT_LEFT|SL_SPEAKER_FRONT_RIGHT|
SL_SPEAKER_FRONT_CENTER|SL_SPEAKER_LOW_FREQUENCY|
SL_SPEAKER_SIDE_LEFT|SL_SPEAKER_SIDE_RIGHT;
}
return 0;
}
static const char *res_str(SLresult result)
{
switch(result)
{
case SL_RESULT_SUCCESS: return "Success";
case SL_RESULT_PRECONDITIONS_VIOLATED: return "Preconditions violated";
case SL_RESULT_PARAMETER_INVALID: return "Parameter invalid";
case SL_RESULT_MEMORY_FAILURE: return "Memory failure";
case SL_RESULT_RESOURCE_ERROR: return "Resource error";
case SL_RESULT_RESOURCE_LOST: return "Resource lost";
case SL_RESULT_IO_ERROR: return "I/O error";
case SL_RESULT_BUFFER_INSUFFICIENT: return "Buffer insufficient";
case SL_RESULT_CONTENT_CORRUPTED: return "Content corrupted";
case SL_RESULT_CONTENT_UNSUPPORTED: return "Content unsupported";
case SL_RESULT_CONTENT_NOT_FOUND: return "Content not found";
case SL_RESULT_PERMISSION_DENIED: return "Permission denied";
case SL_RESULT_FEATURE_UNSUPPORTED: return "Feature unsupported";
case SL_RESULT_INTERNAL_ERROR: return "Internal error";
case SL_RESULT_UNKNOWN_ERROR: return "Unknown error";
case SL_RESULT_OPERATION_ABORTED: return "Operation aborted";
case SL_RESULT_CONTROL_LOST: return "Control lost";
#ifdef HAVE_OPENSL_1_1
case SL_RESULT_READONLY: return "ReadOnly";
case SL_RESULT_ENGINEOPTION_UNSUPPORTED: return "Engine option unsupported";
case SL_RESULT_SOURCE_SINK_INCOMPATIBLE: return "Source/Sink incompatible";
#endif
}
return "Unknown error code";
}
#define PRINTERR(x, s) do { \
if((x) != SL_RESULT_SUCCESS) \
ERR("%s: %s\n", (s), res_str((x))); \
} while(0)
/* this callback handler is called every time a buffer finishes playing */
static void opensl_callback(SLAndroidSimpleBufferQueueItf bq, void *context)
{
ALCdevice *Device = context;
osl_data *data = Device->ExtraData;
SLresult result;
aluMixData(Device, data->buffer, data->bufferSize/data->frameSize);
result = (*bq)->Enqueue(bq, data->buffer, data->bufferSize);
PRINTERR(result, "bq->Enqueue");
}
static ALCenum opensl_open_playback(ALCdevice *Device, const ALCchar *deviceName)
{
osl_data *data = NULL;
SLresult result;
if(!deviceName)
deviceName = opensl_device;
else if(strcmp(deviceName, opensl_device) != 0)
return ALC_INVALID_VALUE;
data = calloc(1, sizeof(*data));
if(!data)
return ALC_OUT_OF_MEMORY;
// create engine
result = slCreateEngine(&data->engineObject, 0, NULL, 0, NULL, NULL);
PRINTERR(result, "slCreateEngine");
if(SL_RESULT_SUCCESS == result)
{
result = SLObjectItf_Realize(data->engineObject, SL_BOOLEAN_FALSE);
PRINTERR(result, "engine->Realize");
}
if(SL_RESULT_SUCCESS == result)
{
result = SLObjectItf_GetInterface(data->engineObject, SL_IID_ENGINE, &data->engine);
PRINTERR(result, "engine->GetInterface");
}
if(SL_RESULT_SUCCESS == result)
{
result = SLEngineItf_CreateOutputMix(data->engine, &data->outputMix, 0, NULL, NULL);
PRINTERR(result, "engine->CreateOutputMix");
}
if(SL_RESULT_SUCCESS == result)
{
result = SLObjectItf_Realize(data->outputMix, SL_BOOLEAN_FALSE);
PRINTERR(result, "outputMix->Realize");
}
if(SL_RESULT_SUCCESS != result)
{
if(data->outputMix != NULL)
SLObjectItf_Destroy(data->outputMix);
data->outputMix = NULL;
if(data->engineObject != NULL)
SLObjectItf_Destroy(data->engineObject);
data->engineObject = NULL;
data->engine = NULL;
free(data);
return ALC_INVALID_VALUE;
}
Device->szDeviceName = strdup(deviceName);
Device->ExtraData = data;
return ALC_NO_ERROR;
}
static void opensl_close_playback(ALCdevice *Device)
{
osl_data *data = Device->ExtraData;
if(data->bufferQueueObject != NULL)
SLObjectItf_Destroy(data->bufferQueueObject);
data->bufferQueueObject = NULL;
SLObjectItf_Destroy(data->outputMix);
data->outputMix = NULL;
SLObjectItf_Destroy(data->engineObject);
data->engineObject = NULL;
data->engine = NULL;
free(data);
Device->ExtraData = NULL;
}
static ALCboolean opensl_reset_playback(ALCdevice *Device)
{
osl_data *data = Device->ExtraData;
SLDataLocator_AndroidSimpleBufferQueue loc_bufq;
SLDataLocator_OutputMix loc_outmix;
SLDataFormat_PCM format_pcm;
SLDataSource audioSrc;
SLDataSink audioSnk;
SLInterfaceID id;
SLboolean req;
SLresult result;
Device->UpdateSize = (ALuint64)Device->UpdateSize * 44100 / Device->Frequency;
Device->UpdateSize = Device->UpdateSize * Device->NumUpdates / 2;
Device->NumUpdates = 2;
Device->Frequency = 44100;
Device->FmtChans = DevFmtStereo;
Device->FmtType = DevFmtShort;
SetDefaultWFXChannelOrder(Device);
id = SL_IID_ANDROIDSIMPLEBUFFERQUEUE;
req = SL_BOOLEAN_TRUE;
loc_bufq.locatorType = SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE;
loc_bufq.numBuffers = Device->NumUpdates;
format_pcm.formatType = SL_DATAFORMAT_PCM;
format_pcm.numChannels = ChannelsFromDevFmt(Device->FmtChans);
format_pcm.samplesPerSec = Device->Frequency * 1000;
format_pcm.bitsPerSample = BytesFromDevFmt(Device->FmtType) * 8;
format_pcm.containerSize = format_pcm.bitsPerSample;
format_pcm.channelMask = GetChannelMask(Device->FmtChans);
#ifdef HAVE_OPENSL_1_1
format_pcm.endianness = SL_BYTEORDER_NATIVE;
#else
union { unsigned short num; char buf[sizeof(unsigned short)]; } endianness;
endianness.num = 1;
format_pcm.endianness = endianness.buf[0] ? SL_BYTEORDER_LITTLEENDIAN : SL_BYTEORDER_BIGENDIAN;
#endif
audioSrc.pLocator = &loc_bufq;
audioSrc.pFormat = &format_pcm;
loc_outmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
loc_outmix.outputMix = data->outputMix;
audioSnk.pLocator = &loc_outmix;
audioSnk.pFormat = NULL;
if(data->bufferQueueObject != NULL)
SLObjectItf_Destroy(data->bufferQueueObject);
data->bufferQueueObject = NULL;
result = SLEngineItf_CreateAudioPlayer(data->engine, &data->bufferQueueObject, &audioSrc, &audioSnk, 1, &id, &req);
PRINTERR(result, "engine->CreateAudioPlayer");
if(SL_RESULT_SUCCESS == result)
{
result = SLObjectItf_Realize(data->bufferQueueObject, SL_BOOLEAN_FALSE);
PRINTERR(result, "bufferQueue->Realize");
}
if(SL_RESULT_SUCCESS != result)
{
if(data->bufferQueueObject != NULL)
SLObjectItf_Destroy(data->bufferQueueObject);
data->bufferQueueObject = NULL;
return ALC_FALSE;
}
return ALC_TRUE;
}
static ALCboolean opensl_start_playback(ALCdevice *Device)
{
osl_data *data = Device->ExtraData;
SLAndroidSimpleBufferQueueItf bufferQueue;
SLPlayItf player;
SLresult result;
ALuint i;
result = SLObjectItf_GetInterface(data->bufferQueueObject, SL_IID_BUFFERQUEUE, &bufferQueue);
PRINTERR(result, "bufferQueue->GetInterface");
if(SL_RESULT_SUCCESS == result)
{
result = (*bufferQueue)->RegisterCallback(bufferQueue, opensl_callback, Device);
PRINTERR(result, "bufferQueue->RegisterCallback");
}
if(SL_RESULT_SUCCESS == result)
{
data->frameSize = FrameSizeFromDevFmt(Device->FmtChans, Device->FmtType);
data->bufferSize = Device->UpdateSize * data->frameSize;
data->buffer = calloc(1, data->bufferSize);
if(!data->buffer)
{
result = SL_RESULT_MEMORY_FAILURE;
PRINTERR(result, "calloc");
}
}
/* enqueue the first buffer to kick off the callbacks */
for(i = 0;i < Device->NumUpdates;i++)
{
if(SL_RESULT_SUCCESS == result)
{
result = (*bufferQueue)->Enqueue(bufferQueue, data->buffer, data->bufferSize);
PRINTERR(result, "bufferQueue->Enqueue");
}
}
if(SL_RESULT_SUCCESS == result)
{
result = SLObjectItf_GetInterface(data->bufferQueueObject, SL_IID_PLAY, &player);
PRINTERR(result, "bufferQueue->GetInterface");
}
if(SL_RESULT_SUCCESS == result)
{
result = SLPlayItf_SetPlayState(player, SL_PLAYSTATE_PLAYING);
PRINTERR(result, "player->SetPlayState");
}
if(SL_RESULT_SUCCESS != result)
{
if(data->bufferQueueObject != NULL)
SLObjectItf_Destroy(data->bufferQueueObject);
data->bufferQueueObject = NULL;
free(data->buffer);
data->buffer = NULL;
data->bufferSize = 0;
return ALC_FALSE;
}
return ALC_TRUE;
}
static void opensl_stop_playback(ALCdevice *Device)
{
osl_data *data = Device->ExtraData;
free(data->buffer);
data->buffer = NULL;
data->bufferSize = 0;
}
static const BackendFuncs opensl_funcs = {
opensl_open_playback,
opensl_close_playback,
opensl_reset_playback,
opensl_start_playback,
opensl_stop_playback,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL
};
ALCboolean alc_opensl_init(BackendFuncs *func_list)
{
*func_list = opensl_funcs;
return ALC_TRUE;
}
void alc_opensl_deinit(void)
{
}
void alc_opensl_probe(enum DevProbe type)
{
switch(type)
{
case ALL_DEVICE_PROBE:
AppendAllDeviceList(opensl_device);
break;
case CAPTURE_DEVICE_PROBE:
break;
}
}
// Needed to try and clear Android Wake Lock
void OpenSL_android_set_pause( ALCdevice *Device, int pause )
{
SLPlayItf player;
SLresult result;
osl_data *data = Device->ExtraData;
result = SLObjectItf_GetInterface(data->bufferQueueObject, SL_IID_PLAY, &player);
if(SL_RESULT_SUCCESS == result)
{
if( pause )
SLPlayItf_SetPlayState(player, SL_PLAYSTATE_PAUSED);
else
SLPlayItf_SetPlayState(player, SL_PLAYSTATE_PLAYING);
}
}