mirror of
https://github.com/DrBeef/Quake2Quest.git
synced 2024-11-27 06:22:12 +00:00
Additional Left Handed Control Scheme
Switched Sticks for alternative left hand control Reduced the supersampling default
This commit is contained in:
parent
f39d4ebde2
commit
cb1c8d1397
9 changed files with 124 additions and 75 deletions
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@ -4,8 +4,8 @@
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<facet type="android-gradle" name="Android-Gradle">
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<configuration>
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<option name="GRADLE_PROJECT_PATH" value=":VrSamples:Quake2Quest:Projects:Android" />
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<option name="LAST_SUCCESSFUL_SYNC_AGP_VERSION" value="3.2.0" />
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<option name="LAST_KNOWN_AGP_VERSION" value="3.2.0" />
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<option name="LAST_SUCCESSFUL_SYNC_AGP_VERSION" value="3.5.3" />
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<option name="LAST_KNOWN_AGP_VERSION" value="3.5.3" />
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</configuration>
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</facet>
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<facet type="native-android-gradle" name="Native-Android-Gradle">
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@ -30,8 +30,8 @@
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</facet>
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</component>
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<component name="NewModuleRootManager" LANGUAGE_LEVEL="JDK_1_8">
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<output url="file://$MODULE_DIR$/build/intermediates/javac/debug/compileDebugJavaWithJavac/classes" />
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<output-test url="file://$MODULE_DIR$/build/intermediates/javac/debugUnitTest/compileDebugUnitTestJavaWithJavac/classes" />
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<output url="file://$MODULE_DIR$/build/intermediates/javac/debug/classes" />
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<output-test url="file://$MODULE_DIR$/build/intermediates/javac/debugUnitTest/classes" />
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<exclude-output />
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<content url="file://$MODULE_DIR$">
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<sourceFolder url="file://$MODULE_DIR$/jni/SupportLibs/SDL2/SDL2/src" isTestSource="false" />
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@ -122,19 +122,19 @@
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<sourceFolder url="file://$MODULE_DIR$/jni/quake2/src/game/savegame" isTestSource="false" />
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<sourceFolder url="file://$MODULE_DIR$/jni/quake2/src/client/refresh/files" isTestSource="false" />
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<sourceFolder url="file://$MODULE_DIR$/jni/quake2/src/client/refresh/gl1" isTestSource="false" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/ap_generated_sources/debug/out" isTestSource="false" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/aidl_source_output_dir/debug/compileDebugAidl/out" isTestSource="false" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/renderscript_source_output_dir/debug/compileDebugRenderscript/out" isTestSource="false" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/source/buildConfig/debug" isTestSource="false" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/source/apt/debug" isTestSource="false" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/source/aidl/debug" isTestSource="false" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/source/rs/debug" isTestSource="false" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/res/rs/debug" type="java-resource" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/res/resValues/debug" type="java-resource" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/source/buildConfig/androidTest/debug" isTestSource="true" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/source/rs/androidTest/debug" isTestSource="true" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/source/aidl/androidTest/debug" isTestSource="true" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/source/apt/androidTest/debug" isTestSource="true" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/aidl_source_output_dir/debugAndroidTest/compileDebugAndroidTestAidl/out" isTestSource="true" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/ap_generated_sources/debugAndroidTest/out" isTestSource="true" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/renderscript_source_output_dir/debugAndroidTest/compileDebugAndroidTestRenderscript/out" isTestSource="true" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/res/rs/androidTest/debug" type="java-test-resource" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/res/resValues/androidTest/debug" type="java-test-resource" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/source/apt/test/debug" isTestSource="true" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/build/generated/ap_generated_sources/debugUnitTest/out" isTestSource="true" generated="true" />
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<sourceFolder url="file://$MODULE_DIR$/src/debug/res" type="java-resource" />
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<sourceFolder url="file://$MODULE_DIR$/src/debug/resources" type="java-resource" />
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<sourceFolder url="file://$MODULE_DIR$/src/debug/assets" type="java-resource" />
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.drbeef.quake2quest"
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android:versionCode="17"
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android:versionName="1.0.6" android:installLocation="auto" >
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android:versionCode="18"
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android:versionName="1.0.7" android:installLocation="auto" >
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<!-- Tell the system this app requires OpenGL ES 3.1. -->
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<uses-feature android:glEsVersion="0x00030001" android:required="true"/>
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@ -80,7 +80,7 @@ PFNEGLGETSYNCATTRIBKHRPROC eglGetSyncAttribKHR;
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int CPU_LEVEL = 4;
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int GPU_LEVEL = 4;
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int NUM_MULTI_SAMPLES = 1;
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float SS_MULTIPLIER = 1.25f;
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float SS_MULTIPLIER = 1.2f;
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vec2_t cylinderSize = {1280, 720};
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@ -109,6 +109,7 @@ extern cvar_t *cl_paused;
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enum control_scheme {
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RIGHT_HANDED_DEFAULT = 0,
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LEFT_HANDED_DEFAULT = 10,
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LEFT_HANDED_SWITCH_STICKS = 11,
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GAMEPAD = 20 //Not implemented, someone else can do this!
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};
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@ -1645,12 +1646,16 @@ void * AppThreadFunction( void * parm )
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ovrButton_A, ovrButton_B, ovrButton_X, ovrButton_Y);
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break;
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case LEFT_HANDED_DEFAULT:
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case LEFT_HANDED_SWITCH_STICKS:
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HandleInput_Default(&leftTrackedRemoteState_new, &leftTrackedRemoteState_old, &leftRemoteTracking_new,
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&rightTrackedRemoteState_new, &rightTrackedRemoteState_old, &rightRemoteTracking_new,
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ovrButton_X, ovrButton_Y, ovrButton_A, ovrButton_B);
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break;
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}
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rightTrackedRemoteState_old = rightTrackedRemoteState_new;
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leftTrackedRemoteState_old = leftTrackedRemoteState_new;
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static bool usingScreenLayer = true; //Starts off using the screen layer
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if (usingScreenLayer != useScreenLayer())
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{
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@ -61,6 +61,6 @@ bool between(float min, float val, float max);
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void rotateAboutOrigin(float v1, float v2, float rotation, vec2_t out);
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void QuatToYawPitchRoll(ovrQuatf q, float pitchAdjust, vec3_t out);
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bool useScreenLayer();
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void handleTrackedControllerButton(ovrInputStateTrackedRemote * trackedRemoteState, ovrInputStateTrackedRemote * prevTrackedRemoteState, uint32_t button, int key);
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void handleTrackedControllerButton(u_int32_t buttonsNew, u_int32_t buttonsOld, uint32_t button, int key);
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#endif //vrcommon_h
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@ -18,11 +18,11 @@ Authors : Simon Brown
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//keys.h
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void Key_Event (int key, qboolean down, unsigned time);
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void handleTrackedControllerButton(ovrInputStateTrackedRemote * trackedRemoteState, ovrInputStateTrackedRemote * prevTrackedRemoteState, uint32_t button, int key)
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void handleTrackedControllerButton(u_int32_t buttonsNew, u_int32_t buttonsOld, uint32_t button, int key)
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{
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if ((trackedRemoteState->Buttons & button) != (prevTrackedRemoteState->Buttons & button))
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if ((buttonsNew & button) != (buttonsOld & button))
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{
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Key_Event(key, (trackedRemoteState->Buttons & button) != 0, global_time);
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Key_Event(key, (buttonsNew & button) != 0, global_time);
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}
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}
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@ -23,6 +23,7 @@ cvar_t *sv_cheats;
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extern cvar_t *vr_weapon_stabilised;
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void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew, ovrInputStateTrackedRemote *pDominantTrackedRemoteOld, ovrTracking* pDominantTracking,
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ovrInputStateTrackedRemote *pOffTrackedRemoteNew, ovrInputStateTrackedRemote *pOffTrackedRemoteOld, ovrTracking* pOffTracking,
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int domButton1, int domButton2, int offButton1, int offButton2 )
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@ -31,6 +32,55 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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//Ensure handedness is set correctly
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Cvar_Set("hand", vr_control_scheme->value < 10 ? "0" : "1");
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//All this to allow stick and button switching!
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ovrVector2f primaryJoystickNew;
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ovrVector2f primaryJoystickOld;
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ovrVector2f secondaryJoystickNew;
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ovrVector2f secondaryJoystickOld;
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uint32_t primaryButtonsNew;
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uint32_t primaryButtonsOld;
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uint32_t secondaryButtonsNew;
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uint32_t secondaryButtonsOld;
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int primaryButton1;
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int primaryButton2;
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int secondaryButton1;
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int secondaryButton2;
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if (vr_control_scheme->value == 11) // Left handed (swtiched sticks)
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{
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primaryJoystickNew = pOffTrackedRemoteNew->Joystick;
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primaryJoystickOld = pOffTrackedRemoteOld->Joystick;
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secondaryJoystickNew = pDominantTrackedRemoteNew->Joystick;
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secondaryJoystickOld = pDominantTrackedRemoteOld->Joystick;
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primaryButtonsNew = pOffTrackedRemoteNew->Buttons;
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primaryButtonsOld = pOffTrackedRemoteOld->Buttons;
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secondaryButtonsNew = pDominantTrackedRemoteNew->Buttons;
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secondaryButtonsOld = pDominantTrackedRemoteOld->Buttons;
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primaryButton1 = offButton1;
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primaryButton2 = offButton2;
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secondaryButton1 = domButton1;
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secondaryButton2 = domButton2;
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}
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else // Left and right handed
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{
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primaryJoystickNew = pDominantTrackedRemoteNew->Joystick;
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primaryJoystickOld = pDominantTrackedRemoteOld->Joystick;
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secondaryJoystickNew = pOffTrackedRemoteNew->Joystick;
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secondaryJoystickOld = pOffTrackedRemoteOld->Joystick;
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primaryButtonsNew = pDominantTrackedRemoteNew->Buttons;
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primaryButtonsOld = pDominantTrackedRemoteOld->Buttons;
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secondaryButtonsNew = pOffTrackedRemoteNew->Buttons;
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secondaryButtonsOld = pOffTrackedRemoteOld->Buttons;
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primaryButton1 = domButton1;
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primaryButton2 = domButton2;
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secondaryButton1 = offButton1;
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secondaryButton2 = offButton2;
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}
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//Get the cvar
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sv_cheats = Cvar_Get("cheats", "0", CVAR_ARCHIVE);
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static float dominantGripPushTime = 0.0f;
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static qboolean inventoryManagementMode = false;
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//Menu button
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handleTrackedControllerButton(&leftTrackedRemoteState_new, &leftTrackedRemoteState_old, ovrButton_Enter, K_ESCAPE);
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//Menu button - _can_ appear on either controller if user has switched them in the oculus menu
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handleTrackedControllerButton(primaryButtonsNew, primaryButtonsOld, ovrButton_Enter, K_ESCAPE);
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handleTrackedControllerButton(secondaryButtonsNew, secondaryButtonsOld, ovrButton_Enter, K_ESCAPE);
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if (cls.key_dest == key_menu)
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{
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int leftJoyState = (pOffTrackedRemoteNew->Joystick.x > 0.7f ? 1 : 0);
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if (leftJoyState != (pOffTrackedRemoteOld->Joystick.x > 0.7f ? 1 : 0)) {
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int leftJoyState = (secondaryJoystickNew.x > 0.7f ? 1 : 0);
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if (leftJoyState != (secondaryJoystickOld.x > 0.7f ? 1 : 0)) {
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Key_Event(K_RIGHTARROW, leftJoyState, global_time);
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}
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leftJoyState = (pOffTrackedRemoteNew->Joystick.x < -0.7f ? 1 : 0);
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if (leftJoyState != (pOffTrackedRemoteOld->Joystick.x < -0.7f ? 1 : 0)) {
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leftJoyState = (secondaryJoystickNew.x < -0.7f ? 1 : 0);
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if (leftJoyState != (secondaryJoystickOld.x < -0.7f ? 1 : 0)) {
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Key_Event(K_LEFTARROW, leftJoyState, global_time);
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}
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leftJoyState = (pOffTrackedRemoteNew->Joystick.y < -0.7f ? 1 : 0);
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if (leftJoyState != (pOffTrackedRemoteOld->Joystick.y < -0.7f ? 1 : 0)) {
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leftJoyState = (secondaryJoystickNew.y < -0.7f ? 1 : 0);
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if (leftJoyState != (secondaryJoystickOld.y < -0.7f ? 1 : 0)) {
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Key_Event(K_DOWNARROW, leftJoyState, global_time);
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}
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leftJoyState = (pOffTrackedRemoteNew->Joystick.y > 0.7f ? 1 : 0);
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if (leftJoyState != (pOffTrackedRemoteOld->Joystick.y > 0.7f ? 1 : 0)) {
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leftJoyState = (secondaryJoystickNew.y > 0.7f ? 1 : 0);
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if (leftJoyState != (secondaryJoystickOld.y > 0.7f ? 1 : 0)) {
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Key_Event(K_UPARROW, leftJoyState, global_time);
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}
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handleTrackedControllerButton(pDominantTrackedRemoteNew, pDominantTrackedRemoteOld, domButton1, K_ENTER);
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handleTrackedControllerButton(pDominantTrackedRemoteNew, pDominantTrackedRemoteOld, ovrButton_Trigger, K_ENTER);
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handleTrackedControllerButton(pDominantTrackedRemoteNew, pDominantTrackedRemoteOld, domButton2, K_ESCAPE);
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handleTrackedControllerButton(primaryButtonsNew, primaryButtonsOld, primaryButton1, K_ENTER);
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handleTrackedControllerButton(primaryButtonsNew, primaryButtonsOld, ovrButton_Trigger, K_ENTER);
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handleTrackedControllerButton(primaryButtonsNew, primaryButtonsOld, primaryButton2, K_ESCAPE);
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}
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else
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{
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@ -120,11 +171,11 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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}
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}
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if ((pOffTrackedRemoteNew->Buttons & offButton2) !=
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(pOffTrackedRemoteOld->Buttons & offButton2))
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if ((secondaryButtonsNew & secondaryButton2) !=
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(secondaryButtonsOld & secondaryButton2))
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{
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sendButtonActionSimple("inven");
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inventoryManagementMode = (pOffTrackedRemoteNew->Buttons & offButton2) > 0;
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inventoryManagementMode = (secondaryButtonsNew & secondaryButton2) > 0;
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}
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}
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@ -153,13 +204,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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}
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}
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//Right-hand specific stuff
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{
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ALOGV(" Right-Controller-Position: %f, %f, %f",
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pDominantTracking->HeadPose.Pose.Position.x,
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pDominantTracking->HeadPose.Pose.Position.y,
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pDominantTracking->HeadPose.Pose.Position.z);
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//This section corrects for the fact that the controller actually controls direction of movement, but we want to move relative to the direction the
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//player is facing for positional tracking
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float multiplier = (vr_positional_factor->value) / (cl_forwardspeed->value *
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@ -176,8 +221,8 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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positional_movementForward);
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//Jump (B Button)
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handleTrackedControllerButton(pDominantTrackedRemoteNew,
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pDominantTrackedRemoteOld, domButton2, K_SPACE);
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handleTrackedControllerButton(primaryButtonsNew,
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primaryButtonsOld, primaryButton2, K_SPACE);
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//We need to record if we have started firing primary so that releasing trigger will stop firing, if user has pushed grip
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//in meantime, then it wouldn't stop the gun firing and it would get stuck
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@ -203,21 +248,21 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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}
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//Duck with A
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if ((pDominantTrackedRemoteNew->Buttons & domButton1) !=
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(pDominantTrackedRemoteOld->Buttons & domButton1) &&
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if ((primaryButtonsNew & primaryButton1) !=
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(primaryButtonsOld & primaryButton1) &&
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ducked != DUCK_CROUCHED) {
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ducked = (pDominantTrackedRemoteNew->Buttons & domButton1) ? DUCK_BUTTON : DUCK_NOTDUCKED;
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sendButtonAction("+movedown", (pDominantTrackedRemoteNew->Buttons & domButton1));
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ducked = (primaryButtonsNew & primaryButton1) ? DUCK_BUTTON : DUCK_NOTDUCKED;
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sendButtonAction("+movedown", (primaryButtonsNew & primaryButton1));
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}
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//Weapon/Inventory Chooser
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static qboolean itemSwitched = false;
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if (between(-0.2f, pDominantTrackedRemoteNew->Joystick.x, 0.2f) &&
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(between(0.8f, pDominantTrackedRemoteNew->Joystick.y, 1.0f) ||
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between(-1.0f, pDominantTrackedRemoteNew->Joystick.y, -0.8f)))
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if (between(-0.2f, primaryJoystickNew.x, 0.2f) &&
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(between(0.8f, primaryJoystickNew.y, 1.0f) ||
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between(-1.0f, primaryJoystickNew.y, -0.8f)))
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{
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if (!itemSwitched) {
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if (between(0.8f, pDominantTrackedRemoteNew->Joystick.y, 1.0f))
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if (between(0.8f, primaryJoystickNew.y, 1.0f))
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{
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if (inventoryManagementMode)
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{
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@ -247,13 +292,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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}
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}
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//Left-hand specific stuff
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{
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ALOGV(" Left-Controller-Position: %f, %f, %f",
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pOffTracking->HeadPose.Pose.Position.x,
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pOffTracking->HeadPose.Pose.Position.y,
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pOffTracking->HeadPose.Pose.Position.z);
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//Laser-sight
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if ((pDominantTrackedRemoteNew->Buttons & ovrButton_Joystick) !=
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(pDominantTrackedRemoteOld->Buttons & ovrButton_Joystick)
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@ -268,10 +307,10 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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}
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//Apply a filter and quadratic scaler so small movements are easier to make
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float dist = length(pOffTrackedRemoteNew->Joystick.x, pOffTrackedRemoteNew->Joystick.y);
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float dist = length(secondaryJoystickNew.x, secondaryJoystickNew.y);
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float nlf = nonLinearFilter(dist);
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float x = nlf * pOffTrackedRemoteNew->Joystick.x;
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float y = nlf * pOffTrackedRemoteNew->Joystick.y;
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float x = nlf * secondaryJoystickNew.x;
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float y = nlf * secondaryJoystickNew.y;
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player_moving = (fabs(x) + fabs(y)) > 0.05f;
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@ -287,8 +326,8 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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//show help computer while X/A pressed
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if ((pOffTrackedRemoteNew->Buttons & offButton1) !=
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(pOffTrackedRemoteOld->Buttons & offButton1)) {
|
||||
if ((secondaryButtonsNew & secondaryButton1) !=
|
||||
(secondaryButtonsOld & secondaryButton1)) {
|
||||
sendButtonActionSimple("cmd help");
|
||||
}
|
||||
|
||||
|
@ -307,15 +346,14 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
|
|||
|
||||
//We need to record if we have started firing primary so that releasing trigger will stop definitely firing, if user has pushed grip
|
||||
//in meantime, then it wouldn't stop the gun firing and it would get stuck
|
||||
static bool firingPrimary = false;
|
||||
|
||||
//Run
|
||||
handleTrackedControllerButton(pOffTrackedRemoteNew,
|
||||
pOffTrackedRemoteOld,
|
||||
handleTrackedControllerButton(pOffTrackedRemoteNew->Buttons,
|
||||
pOffTrackedRemoteOld->Buttons,
|
||||
ovrButton_Trigger, K_SHIFT);
|
||||
|
||||
static int increaseSnap = true;
|
||||
if (pDominantTrackedRemoteNew->Joystick.x > 0.6f)
|
||||
if (primaryJoystickNew.x > 0.6f)
|
||||
{
|
||||
if (increaseSnap)
|
||||
{
|
||||
|
@ -329,12 +367,12 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
|
|||
snapTurn += 360.f;
|
||||
}
|
||||
}
|
||||
} else if (pDominantTrackedRemoteNew->Joystick.x < 0.4f) {
|
||||
} else if (primaryJoystickNew.x < 0.4f) {
|
||||
increaseSnap = true;
|
||||
}
|
||||
|
||||
static int decreaseSnap = true;
|
||||
if (pDominantTrackedRemoteNew->Joystick.x < -0.6f)
|
||||
if (primaryJoystickNew.x < -0.6f)
|
||||
{
|
||||
if (decreaseSnap)
|
||||
{
|
||||
|
@ -350,14 +388,10 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
|
|||
snapTurn -= 360.f;
|
||||
}
|
||||
}
|
||||
} else if (pDominantTrackedRemoteNew->Joystick.x > -0.4f)
|
||||
} else if (primaryJoystickNew.x > -0.4f)
|
||||
{
|
||||
decreaseSnap = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Save state
|
||||
rightTrackedRemoteState_old = rightTrackedRemoteState_new;
|
||||
leftTrackedRemoteState_old = leftTrackedRemoteState_new;
|
||||
}
|
|
@ -1149,7 +1149,16 @@ ControlsResetDefaultsFunc(void *unused)
|
|||
static void
|
||||
HandednessFunc(void *unused)
|
||||
{
|
||||
Cvar_SetValue("vr_control_scheme", s_options_handedness_box.curvalue == 0 ? 0 : 10);
|
||||
float value = 0;
|
||||
if (s_options_handedness_box.curvalue == 1)
|
||||
{
|
||||
value = 10;
|
||||
}
|
||||
else if (s_options_handedness_box.curvalue == 2)
|
||||
{
|
||||
value = 11;
|
||||
}
|
||||
Cvar_SetValue("vr_control_scheme", value);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -1366,6 +1375,7 @@ Options_MenuInit(void)
|
|||
static const char *handedness[] = {
|
||||
"Right-Handed",
|
||||
"Left-Handed",
|
||||
"Left-Handed (Switched Sticks)",
|
||||
0
|
||||
};
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
#include "shared.h"
|
||||
#include "crc.h"
|
||||
|
||||
#define Q2QVERSION "1.0.6"
|
||||
#define Q2QVERSION "1.0.7"
|
||||
#define YQ2VERSION "7.41"
|
||||
#define BASEDIRNAME "Quake2Quest"
|
||||
|
||||
|
|
|
@ -1 +1 @@
|
|||
quake2 --supersampling 1.4
|
||||
quake2
|
Loading…
Reference in a new issue