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Increase CPU+GPU Scalers to max
Try to counteract the jitters..
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4 changed files with 6 additions and 6 deletions
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.drbeef.quake2quest"
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android:versionCode="11"
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android:versionName="1.0.0" android:installLocation="auto" >
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android:versionCode="12"
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android:versionName="1.0.1" android:installLocation="auto" >
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<!-- Tell the system this app requires OpenGL ES 3.1. -->
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<uses-feature android:glEsVersion="0x00030001" android:required="true"/>
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@ -77,8 +77,8 @@ PFNEGLGETSYNCATTRIBKHRPROC eglGetSyncAttribKHR;
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#endif
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//Let's go to the maximum!
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int CPU_LEVEL = 2;
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int GPU_LEVEL = 3;
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int CPU_LEVEL = 4;
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int GPU_LEVEL = 4;
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int NUM_MULTI_SAMPLES = 1;
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float SS_MULTIPLIER = 1.25f;
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@ -32,7 +32,7 @@
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#include "shared.h"
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#include "crc.h"
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#define Q2QVERSION "1.0.0"
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#define Q2QVERSION "1.0.1"
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#define YQ2VERSION "7.41"
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#define BASEDIRNAME "Quake2Quest"
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@ -1 +1 @@
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quake2 --supersampling 1.5
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quake2 --supersampling 1.4
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