2022-09-04 22:21:31 +00:00
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extern cvar_t *vr_snapturn_angle;
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2024-10-15 23:13:23 +00:00
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extern cvar_t *vr_turn_deadzone;
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2022-09-04 22:21:31 +00:00
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extern cvar_t *vr_walkdirection;
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extern cvar_t *vr_weapon_pitchadjust;
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extern cvar_t *vr_lasersight;
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extern cvar_t *vr_control_scheme;
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extern cvar_t *vr_height_adjust;
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extern cvar_t *vr_worldscale;
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extern cvar_t *vr_weaponscale;
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extern cvar_t *vr_weapon_stabilised;
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extern cvar_t *vr_comfort_mask;
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2024-10-15 22:48:32 +00:00
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extern cvar_t *vr_framerate;
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2024-10-19 00:17:41 +00:00
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extern cvar_t *vr_use_wheels;
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2024-10-15 22:48:32 +00:00
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extern char **refresh_names;
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extern float *refresh_values;
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