quake2quest/Projects/Android/jni/Quake2VR/VrInput.h

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2019-09-25 21:46:42 +00:00
#if !defined(vrinput_h)
#define vrinput_h
#include "VrCommon.h"
//New control scheme definitions to be defined L1VR_SurfaceView.c enumeration
enum control_scheme;
ovrInputStateTrackedRemote leftTrackedRemoteState_old;
ovrInputStateTrackedRemote leftTrackedRemoteState_new;
ovrTracking leftRemoteTracking_new;
ovrInputStateTrackedRemote rightTrackedRemoteState_old;
ovrInputStateTrackedRemote rightTrackedRemoteState_new;
ovrTracking rightRemoteTracking_new;
float remote_movementSideways;
float remote_movementForward;
float remote_movementUp;
float positional_movementSideways;
float positional_movementForward;
float snapTurn;
void sendButtonAction(const char* action, long buttonDown);
void sendButtonActionSimple(const char* action);
void acquireTrackedRemotesData(const ovrMobile *Ovr, double displayTime);
void HandleInput_Right( ovrMobile * Ovr, double displayTime );
void HandleInput_Left( ovrMobile * Ovr, double displayTime );
#endif //vrinput_h