Jedi Knight games on OpenXR devices (Meta Quest, Pico 4, and PCVR)
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Simon efec79df16 Use calculated projection matrix
sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
2022-12-14 14:25:55 +00:00
assets Restore shiny saber by default 2022-11-26 19:22:48 +00:00
java/com/drbeef/jkquest Full OpenXR compatibility 2022-12-13 00:02:46 +00:00
Projects/Android Use calculated projection matrix 2022-12-14 14:25:55 +00:00
res Initial Commit 2022-09-18 16:37:21 +01:00
z_vr_assets Menu correction and updated crawl text 2022-11-26 17:59:47 +00:00
.gitignore Initial Commit 2022-09-18 16:37:21 +01:00
make_z_vr_assets_pk3.bat Many improvements 2022-10-13 23:19:44 +01:00
XrSamples-JKQuest.iml early start on this OpenXR - doesn't build yet 2022-12-04 11:46:32 +00:00