mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-28 23:11:52 +00:00
948ea7507e
- Updated NPC stats and weapon tweaks from @bummser - Updated g_saberMoveSpeed to 2 - vr_weapon_velocity_trigger is now 2.6
610 lines
No EOL
14 KiB
Text
610 lines
No EOL
14 KiB
Text
// EXTERNAL WEAPON & AMMO DATA
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//
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// NOTE!!!!!!!!! Weapontype must start the block of weapon data.
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// NOTE!!!!!!!!! Ammo must start the block of ammo data.
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//
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// Weapontype - weapon data is associated with which weapon (must be first)
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// WP_NONE
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// WP_PHASER
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// WP_COMPRESSION_RIFLE
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// WP_IMOD
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// WP_SCAVENGER_RIFLE
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// WP_STASIS
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// WP_GRENADE_LAUNCHER,
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// WP_TETRION_DISRUPTOR,
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// WP_DREADNOUGHT,
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// WP_QUANTUM_BURST,
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// WP_BORG_WEAPON
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// WP_BORG_TASER
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// WP_BORG_ASSIMILATOR
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// WP_BORG_DRILL
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// WP_TRICORDER
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//
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// Weaponclass - weapon name
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// Weaponmodel - weapon model used in game
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// weaponicon - interface image
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// Ammotype - type of power weapon needs to fire
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// 0 - No power
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// 1 - Star Fleet power
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// 2 - Alien Crystal power
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// 3 - Phaser power
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// Ammolowcount - amount when "Low ammo" warning appears on screen
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// Flashcolor - color generate by weapon flash (R,G,B)
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// Firingsound - sound file used when firing
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// altfiringsound - sound file used when alt-firing
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// flashsound - sound file used by flash
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// altflashsound - sound file used by an alt-fire flash
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// stopsound - sound file used when a firing sound stops
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// Firetime - amount of time between firings
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// altfireTime - for alt fire
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// Range - range of weapon
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// energyPerShot - amount of energy used per shot
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// altenergypershot- for alt fire
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// barrelcount - number of barrels the model has (weaponname_b?.md3)
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// missileModel - missile .md3
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// altmissileModel - alternate missile .md3
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// missileSound - played while flying
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// altmissileSound - alternate missile launch sound
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// missileLight - intensity of lightsource for missile - if 0.0 then none (float)
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// altmissileLight - alternate missile light
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// missileLightColor - color in three float style R, G, B (0.0 to 1.0) - NOTE - if you have a light, you MUST HAVE THESE
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// altmissileLightColor - alternate color in three float style R, G, B (0.0 to 1.0)
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// missileHitSound - played on impact
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// altmissileHitSound - for alt fire
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// missileFuncName - missile fly function
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// altmissileFuncName - for alt fire
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//
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// FUNCTION NAMES
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// borgfunc
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// scavengerfunc
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// altscavengerfunc
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// stasisfunc
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// grenadefunc
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// altgrenadefunc
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// tetrionfunc
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// dreadnoughtfunc
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// quantumfunc
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// quantumaltfunc
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// botrocketfunc
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// forgeprojfunc
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// forgeprojfunc2
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// forgepsychfunc
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// parasiteacidfunc
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// stasisattackfunc
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// loaderlaserfunc
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// botprojfunc
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//
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// For AMMO Types
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// ammoicon - STRING
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// ammomax - INT
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// WP_NULL
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{
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WEAPONTYPE WP_NONE
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}
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// WP_STUN_BATON
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{
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weapontype WP_STUN_BATON
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weaponclass weapon_stun_baton
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weaponmodel models/weapons2/stun_baton/baton.md3
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weaponIcon gfx/hud/w_icon_stunbaton
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firingsound sound/weapons/baton/idle.wav
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barrelcount 3
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ammotype 1
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ammolowcount 5
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energypershot 0
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firetime 400
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range 8192
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altenergypershot 0
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altfiretime 400
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altrange 8192
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}
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// WP_SABER
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{
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weapontype WP_SABER
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weaponclass weapon_saber
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weaponmodel models/weapons2/saber/saber_w.md3
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weaponIcon gfx/hud/w_icon_lightsaber
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firingsound sound/weapons/saber/saberhum1.wav
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ammotype 1
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ammolowcount 5
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energypershot 1
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firetime 100
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range 8192
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altenergypershot 3
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altfiretime 100
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altrange 8192
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missilemodel models/weapons2/saber/saber_w.md3
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}
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// WP_BRYAR_PISTOL
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{
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weapontype WP_BRYAR_PISTOL
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weaponclass weapon_bryar_pistol
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weaponmodel models/weapons2/briar_pistol/briar_pistol.md3
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weaponIcon gfx/hud/w_icon_briar
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missileFuncName bryar_func
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altmissileFuncName bryar_alt_func
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ammotype 2
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ammolowcount 15
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energypershot 1
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firetime 300 //400
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range 8192
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altenergypershot 1
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altfiretime 400
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altrange 8192
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muzzleEffect bryar/muzzle_flash
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altmuzzleEffect bryar/altmuzzle_flash
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altchargesound sound/weapons/bryar/altcharge.wav
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selectSound sound/weapons/bryar/select.wav
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}
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// WP_BLASTER
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{
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weapontype WP_BLASTER
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weaponclass weapon_blaster
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weaponmodel models/weapons2/blaster_r/blaster.md3
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weaponIcon gfx/hud/w_icon_blaster
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ammotype 2
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ammolowcount 15
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energypershot 1
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firetime 300 //350
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range 8192
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altenergypershot 2
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altfiretime 150
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altrange 8192
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missileFuncName blaster_func
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altmissileFuncName blaster_alt_func
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muzzleEffect blaster/muzzle_flash
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altmuzzleEffect blaster/altmuzzle_flash
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selectSound sound/weapons/blaster/select.wav
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}
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// WP_DISRUPTOR
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{
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weapontype WP_DISRUPTOR
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weaponclass weapon_disruptor
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weaponmodel models/weapons2/disruptor/disruptor.md3
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weaponIcon gfx/hud/w_icon_disruptor
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ammotype 3
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ammolowcount 15
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energypershot 3
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barrelcount 1
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firetime 600
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range 8192
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altenergypershot 3
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altfiretime 1300
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altrange 8192
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muzzleEffect disruptor/muzzle_flash
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altmuzzleEffect disruptor/altmuzzle_flash
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selectSound sound/weapons/disruptor/select.wav
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altchargesound sound/weapons/disruptor/altCharge.wav
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}
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// WP_BOWCASTER
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{
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weapontype WP_BOWCASTER
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weaponclass weapon_bowcaster
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weaponmodel models/weapons2/bowcaster/bowcaster.md3
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weaponIcon gfx/hud/w_icon_bowcaster
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altchargesound sound/weapons/bowcaster/altcharge.wav
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ammotype 3
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ammolowcount 15
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energypershot 5
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firetime 750
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range 8192
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altenergypershot 5
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altfiretime 400
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altrange 8192
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missileFuncName bowcaster_func
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altmissileFuncName bowcaster_func
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muzzleEffect bowcaster/muzzle_flash
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altmuzzleEffect bowcaster/altmuzzle_flash
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selectSound sound/weapons/bowcaster/select.wav
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chargesound sound/weapons/bowcaster/altcharge.wav
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}
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// WP_REPEATER
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{
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weapontype WP_REPEATER
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weaponclass weapon_repeater
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weaponmodel models/weapons2/heavy_repeater/heavy_repeater.md3
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weaponIcon gfx/hud/w_icon_repeater
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ammotype 4
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ammolowcount 25
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energypershot 1
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firetime 50
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range 8192
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altenergypershot 8
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altfiretime 800
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altrange 8192
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barrelcount 1
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missileFuncName repeater_func
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altmissileFuncName repeater_alt_func
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muzzleEffect repeater/muzzle_flash
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altmuzzleEffect repeater/altmuzzle_flash
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selectSound sound/weapons/repeater/select.wav
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}
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// WP_DEMP2
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{
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weapontype WP_DEMP2
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weaponclass weapon_demp2
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weaponmodel models/weapons2/demp2/demp2.md3
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weaponIcon gfx/hud/w_icon_demp2
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ammotype 3
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ammolowcount 15
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energypershot 8
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firetime 450
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range 8192
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altenergypershot 10
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altfiretime 1200
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altrange 8192
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missileFuncName demp2_func
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muzzleEffect demp2/muzzle_flash
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altmissileFuncName demp2_alt_func
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altmuzzleEffect demp2/altmuzzle_flash
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selectSound sound/weapons/demp2/select.wav
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altchargesound sound/weapons/demp2/altCharge.wav
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}
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// WP_FLECHETTE
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{
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weapontype WP_FLECHETTE
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weaponclass weapon_flechette
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weaponmodel models/weapons2/golan_arms/golan_arms.md3
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barrelcount 1
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ammotype 4
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ammolowcount 15
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firetime 550
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energypershot 8
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range 8192
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weaponIcon gfx/hud/w_icon_flechette
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altenergypershot 8
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altfiretime 400
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altrange 8192
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missileFuncName flechette_func
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missileModel models/weapons2/golan_arms/projectileMain.md3
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altmissileFuncName flechette_alt_func
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muzzleEffect flechette/muzzle_flash
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altmuzzleEffect flechette/altmuzzle_flash
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altmissileModel models/weapons2/golan_arms/projectile.md3
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selectSound sound/weapons/flechette/select.wav
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}
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// WP_ROCKET_LAUNCHER
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{
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weapontype WP_ROCKET_LAUNCHER
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weaponclass weapon_rocket_launcher
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weaponmodel models/weapons2/merr_sonn/merr_sonn.md3
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ammotype 5
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ammolowcount 1
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firetime 600
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energypershot 1
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range 8192
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weaponIcon gfx/hud/w_icon_merrsonn
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barrelcount 1
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altenergypershot 1
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altfiretime 1000
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altrange 8192
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missileLight 125
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missileLightColor 1.0 1.0 0.5
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altmissileLight 125
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altmissileLightColor 1.0 1.0 0.5
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missileFuncName rocket_func
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altmissileFuncName rocket_alt_func
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muzzleEffect rocket/muzzle_flash2
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altmuzzleEffect rocket/altmuzzle_flash
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missileModel models/weapons2/merr_sonn/projectile.md3
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altmissileModel models/weapons2/merr_sonn/projectile.md3
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missilesound sound/weapons/rocket/missleloop.wav
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altmissilesound sound/weapons/rocket/missleloop.wav
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selectSound sound/weapons/rocket/select.wav
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}
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// WP_THERMAL
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{
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weapontype WP_THERMAL
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weaponclass weapon_thermal
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weaponmodel models/weapons2/thermal/thermal.md3
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weaponIcon gfx/hud/w_icon_thermal
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ammotype 7
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ammolowcount 1
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energypershot 1
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firetime 800
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range 8192
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altenergypershot 1
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altfiretime 400
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altrange 8192
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missileModel models/weapons2/thermal/thermal_proj.md3
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altmissileModel models/weapons2/thermal/thermal_proj.md3
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barrelcount 0
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chargesound sound/weapons/thermal/charge.wav
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altchargesound sound/weapons/thermal/charge.wav
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selectSound sound/weapons/thermal/select.wav
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muzzleEffect thermal/muzzle_flash
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}
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// WP_TRIP_MINE
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{
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weapontype WP_TRIP_MINE
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weaponclass weapon_trip_mine
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weaponmodel models/weapons2/laser_trap/laser_trap.md3
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weaponIcon gfx/hud/w_icon_tripmine
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ammotype 8
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ammolowcount 1
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energypershot 1
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firetime 800
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range 8192
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altenergypershot 1
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altfiretime 400
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altrange 8192
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missileModel models/weapons2/laser_trap/laser_trap_w.glm
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altmissileModel models/weapons2/laser_trap/laser_trap_w.glm
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selectSound sound/weapons/detpack/select.wav
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muzzleEffect tripmine/muzzle_flash
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}
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// WP_DET_PACK
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{
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weapontype WP_DET_PACK
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weaponclass weapon_det_pack
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weaponmodel models/weapons2/detpack/det_pack.md3
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weaponIcon gfx/hud/w_icon_detpack
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ammotype 9
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ammolowcount 1
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energypershot 1
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firetime 800
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range 8192
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altenergypershot 0
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altfiretime 400
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altrange 8192
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missileModel models/weapons2/detpack/det_pack_proj.glm
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selectSound sound/weapons/detpack/select.wav
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muzzleEffect detpack/muzzle_flash
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}
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// WP_EMPLACED_GUN
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{
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weapontype WP_EMPLACED_GUN
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weaponclass weapon_emplaced_gun
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weaponmodel models/weapons2/noweap/noweap.md3
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altenergypershot 1
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altrange 8192
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missileFuncName emplaced_func
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altmissileFuncName emplaced_func
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ammotype 6
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ammolowcount 15
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energypershot 1
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firetime 150
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altfiretime 150
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range 8192
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muzzleEffect emplaced/muzzle_flash
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}
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// WP_BOT_LASER
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{
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weapontype WP_BOT_LASER
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weaponclass weapon_bryar_pistol
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weaponmodel models/weapons2/noweap/noweap.md3
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//flashsound sound/weapons/probe/fire.wav
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//altflashsound sound/weapons/probe/alt_fire.wav
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altenergypershot 0
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altrange 8192
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missileFuncName bryar_func
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ammotype 1
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ammolowcount 15
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energypershot 2
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firetime 1600
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range 8192
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}
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// WP_MELEE
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{
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weapontype WP_MELEE
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weaponclass weapon_melee
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weaponmodel models/weapons2/noweap/noweap.md3
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ammotype 3
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ammolowcount 5
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energypershot 0
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firetime 1000
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range 1024
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}
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// WP_ATST_MAIN
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{
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weapontype WP_ATST_MAIN
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weaponclass weapon_atst_main
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weaponmodel models/weapons2/noweap/noweap.md3
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weaponIcon gfx/hud/w_icon_atst
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//flashsound sound/weapons/atst/ATSTfire1.wav
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//altflashsound sound/weapons/atst/ATSTfire2.wav
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altenergypershot 1
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altrange 8192
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missileFuncName atstmain_func
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altmissileFuncName atstmain_func
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ammotype 6
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ammolowcount 15
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energypershot 1
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firetime 200
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altfiretime 150
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range 8192
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muzzleEffect emplaced/muzzle_flash
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}
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// WP_ATST_SIDE
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{
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weapontype WP_ATST_SIDE
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weaponclass weapon_atst_side
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weaponmodel models/weapons2/noweap/noweap.md3
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weaponIcon gfx/hud/w_icon_atstside
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//flashsound sound/weapons/atst/ATSTfire3.wav
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//altflashsound sound/weapons/atst/ATSTfire4.wav
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altenergypershot 1
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altrange 8192
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altmissileModel models/weapons2/merr_sonn/projectile.md3
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missileFuncName atst_side_main_func
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altmissileFuncName atst_side_alt_func
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muzzleEffect emplaced/muzzle_flash
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altmuzzleEffect emplaced/muzzle_flash
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ammotype 6
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ammolowcount 15
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energypershot 1
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firetime 400
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altfiretime 1000
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range 8192
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}
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// WP_TIE_FIGHTER
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{
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weapontype WP_TIE_FIGHTER
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weaponclass weapon_tie_fighter
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weaponmodel models/weapons2/noweap/noweap.md3
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weaponIcon icons/w_icon_tie
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//flashsound sound/weapons/tie_fighter/tie_fire.wav
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//altflashsound sound/weapons/tie_fighter/tie_fire2.wav
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altenergypershot 1
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altrange 8192
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missileFuncName emplaced_func
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altmissileFuncName emplaced_func
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ammotype 6
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ammolowcount 15
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energypershot 1
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firetime 400
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altfiretime 400
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range 8192
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muzzleEffect emplaced/muzzle_flash
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}
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// WP_RAPID_FIRE_CONC
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{
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weapontype WP_RAPID_FIRE_CONC
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weaponclass weapon_radid_concussion
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weaponmodel models/weapons2/noweap/noweap.md3
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weaponIcon icons/w_icon_tie
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//flashsound sound/weapons/rapid_conc/fire.wav
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//altflashsound sound/weapons/rapid_conc/alt_fire.wav
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altenergypershot 1
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altrange 8192
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missileFuncName emplaced_func
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altmissileFuncName repeater_alt_func
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ammotype 6
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ammolowcount 15
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energypershot 1
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firetime 400
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altfiretime 1000
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range 8192
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muzzleEffect emplaced/muzzle_flash
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}
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// WP_BLASTER_PISTOL
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{
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weapontype WP_BLASTER_PISTOL
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weaponclass weapon_blaster_pistol
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weaponmodel models/weapons2/imp_pistol/pistol.md3
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//flashsound sound/weapons/npc_blaster/fire.wav
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//altflashsound sound/weapons/npc_blaster/alt_fire.wav
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missileFuncName bryar_func
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altmissileFuncName bryar_alt_func
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ammotype 2
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ammolowcount 15
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energypershot 2
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firetime 400
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range 8192
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altenergypershot 2
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altfiretime 400
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altrange 8192
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muzzleEffect bryar/muzzle_flash
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}
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// WP_TURRET
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{
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weapontype WP_TURRET
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weaponclass weapon_turret
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weaponmodel models/weapons2/noweap/noweap.md3
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weaponIcon icons/w_icon_turret
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altenergypershot 1
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altrange 8192
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missileFuncName turret_func
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ammotype 6
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ammolowcount 15
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energypershot 1
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firetime 400
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altfiretime 400
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range 8192
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muzzleEffect turret/muzzle_flash
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}
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// AMMO_NONE
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{
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AMMOTYPE AMMO_NONE
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}
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// AMMO_FORCE
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{
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AMMO AMMO_FORCE
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AMMOMAX 100
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}
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// AMMO_BLASTER
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{
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AMMO AMMO_BLASTER
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AMMOMAX 300
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}
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// AMMO_POWERCELL
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{
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AMMO AMMO_POWERCELL
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AMMOMAX 300
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}
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// AMMO_METAL_BOLTS
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{
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AMMO AMMO_METAL_BOLTS
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AMMOMAX 400
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}
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// AMMO_ROCKETS
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{
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AMMO AMMO_ROCKETS
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AMMOMAX 10
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}
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// AMMO_EMPLACED
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{
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AMMO AMMO_EMPLACED
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AMMOMAX 999
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}
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// AMMO_THERMAL
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{
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AMMO AMMO_THERMAL
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AMMOMAX 10
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}
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// AMMO_TRIPMINE
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{
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AMMO AMMO_TRIPMINE
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AMMOMAX 5
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}
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// AMMO_DETPACK
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{
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AMMO AMMO_DETPACK
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AMMOMAX 5
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} |