Jedi Knight games on OpenXR devices (Meta Quest, Pico 4, and PCVR)
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Simon ed658dfffa Many improvements
Added cvar g_saberAutoDeflect1stPerson so saber is only ever used to deflect lasers in first person
Made selector always draw using HMD YAW so it remains in front when turning i.r.l
Updated the hand model (@baggyg)
Updated the crawler text with the patron credits
Added @MuadDib's menu changes
Aligned all weapons
Scaled the saber hilt down a little bit

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-15 00:01:40 +01:00
assets Many improvements 2022-10-15 00:01:40 +01:00
java/com/drbeef/jkquest Added placeholder hand model 2022-10-15 00:01:30 +01:00
Projects/Android Many improvements 2022-10-15 00:01:40 +01:00
res Initial Commit 2022-09-18 16:37:21 +01:00
z_vr_assets Many improvements 2022-10-15 00:01:40 +01:00
.gitignore 0.1.0 - EA first build 2022-10-10 21:55:25 +01:00
make_z_vr_assets_pk3.bat Many improvements 2022-10-15 00:01:40 +01:00
VrSamples-JKQuest.iml Initial Commit 2022-09-18 16:37:21 +01:00