jkxr/z_vr_assets_jka/ui/controls.menu
2023-03-05 08:48:31 +00:00

1549 lines
31 KiB
Text

//----------------------------------------------------------------------------------------------
//
// CONTROLS MENU
//
// Player can change key bindings from main menu
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "controlsMenu"
fullScreen 1
rect 0 0 640 480
visible 1
focusColor 1 1 1 1
descX 320
descY 426
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onOpen
{
uiScript loadControls
setitemcolor side_buttons forecolor 1 .682 0 1
// fade in movement controls
show commoncontrols
setitemcolor commoncontrols forecolor .615 .615 .956 0.0
fadein commoncontrols
// don't show any others
hide weaponcontrols
setitemcolor weaponcontrols forecolor .615 .615 .956 0.0
hide forcecontrols
setitemcolor forcecontrols forecolor .615 .615 .956 0.0
hide comfortcontrols
setitemcolor comfortcontrols forecolor .615 .615 .956 0.0
show setup_background
setitemcolor commoncontrolbutton forecolor 1 1 1 1
}
onClose
{
uiScript saveControls
}
onESC
{
play "sound/interface/esc.wav"
hide button_glow
close controlsMenu
open mainMenu
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name really_background
group none
style WINDOW_STYLE_SHADER
rect 156 154 320 240
background "gfx/menus/main_centerblue"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text
group none
style WINDOW_STYLE_SHADER
rect 0 0 160 480
background "gfx/menus/menu_side_text"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background_text_b
group none
style WINDOW_STYLE_SHADER
rect 480 0 160 480
background "gfx/menus/menu_side_text_right"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name background
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/main_background"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 107 8 428 112
background "gfx/menus/jediacademy"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name left_frame
group lf_fr
style WINDOW_STYLE_SHADER
rect 0 50 320 160
background "gfx/menus/menu_boxes_left"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name right_frame
group rt_fr
style WINDOW_STYLE_SHADER
rect 320 50 320 160
background "gfx/menus/menu_boxes_right"
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// TOP MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
// Big button "NEW"
itemDef
{
name newgamebutton
group nbut
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 7 126 130 24
text @MENUS_NEW
descText @MENUS_START_A_NEW_GAME
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 7 124 130 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open newgameMenu
}
}
// Big button "LOAD"
itemDef
{
name loadgamebutton
group lbut
text @MENUS_LOAD
descText @MENUS_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 170 126 130 24
textaligny 0
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 170 124 130 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open loadgameMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton
group cbut
text @MENUS_CONTROLS
descText @MENUS_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 340 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 340 126 130 24
}
mouseExit
{
hide button_glow
}
}
// Big button "SETUP"
itemDef
{
name setupbutton
group sbut
text @MENUS_SETUP
descText @MENUS_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 502 126 130 24
font 3
textscale 1.1
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 1
textalignx 65
backcolor 0 0 0 0
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 502 126 130 24
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open setupMenu ;
}
}
//----------------------------------------------------------------------------------------------
// BOTTOM MAIN MENU BUTTONS
//----------------------------------------------------------------------------------------------
// BACK button in lower left corner
itemDef
{
name backbutton
group exit
text @MENUS_BACK
descText @MENUS_BACKTOMAIN
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 59 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 59 444 130 24
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/esc.wav"
close all ;
open mainMenu
}
}
// EXIT button in lower center
itemDef
{
name exitgamebutton_glow
group exit_glow
style WINDOW_STYLE_SHADER
rect 255 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton
group exit
text @MENUS_EXIT
descText @MENUS_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 255 444 130 24
font 3
textscale 1.1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 255 444 130 24
}
mouseExit
{
hide button_glow
}
action
{
close all ;
open quitMenu
}
}
//----------------------------------------------------------------------------------------------
// SIDE BUTTONS
//----------------------------------------------------------------------------------------------
// Configure Controls title
itemDef
{
name control_title
group title
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS_CONFIGURE_CONTROLS
rect 100 164 440 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -1
forecolor .549 .854 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
// GLOW ON SIDE BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name sidebutton_glow
group none
style WINDOW_STYLE_SHADER
rect 60 185 200 24
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
// COMMON button
//----------------------------------------------------------------------------------------------
itemDef
{
name commoncontrolbutton
group side_buttons
text @MENUS_VR_COMMON_CONTROLS_ITEM
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 60 185 200 24
font 3
textscale 0.9
textalignx 190
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_VR_COMMON_CONTROLS_DESC
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 40 184 220 26
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
show commoncontrols
fadein commoncontrols
hide weaponcontrols
setitemcolor weaponcontrols forecolor .615 .615 .956 0.0
hide forcecontrols
setitemcolor forcecontrols forecolor .615 .615 .956 0.0
hide comfortcontrols
setitemcolor comfortcontrols forecolor .615 .615 .956 0.0
setitemcolor side_buttons forecolor 1 .682 0 1
setitemcolor commoncontrolbutton forecolor 1 1 1 1
}
}
//----------------------------------------------------------------------------------------------
// WEAPONS button
//----------------------------------------------------------------------------------------------
itemDef
{
name weaponscontrolbutton
group side_buttons
text @MENUS_WEAPONS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 209 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_VR_WEAPON_CONTROLS_DESC
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 40 208 220 26
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
hide commoncontrols
setitemcolor commoncontrols forecolor .615 .615 .956 0.0
show weaponcontrols
fadein weaponcontrols
hide forcecontrols
setitemcolor forcecontrols forecolor .615 .615 .956 0.0
hide comfortcontrols
setitemcolor comfortcontrols forecolor .615 .615 .956 0.0
setitemcolor side_buttons forecolor 1 .682 0 1
setitemcolor weaponscontrolbutton forecolor 1 1 1 1
}
}
//----------------------------------------------------------------------------------------------
// FORCE POWERS button
//----------------------------------------------------------------------------------------------
itemDef
{
name forcecontrolbutton
group side_buttons
text @MENUS_FORCE_POWERS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 233 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_VR_POWER_CONTROLS_DESC
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 40 232 220 26
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
hide commoncontrols
setitemcolor commoncontrols forecolor .615 .615 .956 0.0
hide weaponcontrols
setitemcolor weaponcontrols forecolor .615 .615 .956 0.0
show forcecontrols
fadein forcecontrols
hide comfortcontrols
setitemcolor comfortcontrols forecolor .615 .615 .956 0.0
setitemcolor side_buttons forecolor 1 .682 0 1
setitemcolor forcecontrolbutton forecolor 1 1 1 1
}
}
//----------------------------------------------------------------------------------------------
// COMFORT button
//----------------------------------------------------------------------------------------------
itemDef
{
name comfortcontrolbutton
group side_buttons
text @MENUS_VR_COMFORT_CONTROLS_ITEM
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 80 257 170 24
font 3
textscale 0.9
textalignx 170
textaligny 2
textalign ITEM_ALIGN_RIGHT
textstyle 1
forecolor 1 .682 0 1
visible 1
descText @MENUS_VR_COMFORT_CONTROLS_DESC
mouseEnter
{
show sidebutton_glow
setitemrect sidebutton_glow 40 256 220 26
}
mouseExit
{
hide sidebutton_glow
}
action
{
play sound/interface/sub_select
show setup_background
hide commoncontrols
setitemcolor commoncontrols forecolor .615 .615 .956 0.0
hide weaponcontrols
setitemcolor weaponcontrols forecolor .615 .615 .956 0.0
hide forcecontrols
setitemcolor forcecontrols forecolor .615 .615 .956 0.0
show comfortcontrols
fadein comfortcontrols
setitemcolor side_buttons forecolor 1 .682 0 1
setitemcolor comfortcontrolbutton forecolor 1 1 1 1
}
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_FILLED
rect 260 185 340 225
backcolor 0 0 .6 .5
forecolor 1 1 1 1
border 1
bordercolor 0 0 .6 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
//
// COMMON MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_DIRECTION_MODE_ITEM
cvar "vr_walkdirection"
cvarFloatList
{
@MENUS_VR_DIRECTION_MODE_CONTROLLER 0
@MENUS_VR_DIRECTION_MODE_HMD 1
}
rect 260 200 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_DIRECTION_MODE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 200 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_SMOOTH_TURN_ITEM
cvar "vr_turn_mode"
cvarFloatList
{
@MENUS_NO 0
@MENUS_VR_SMOOTH_TURN_3RD_PERSON 1
@MENUS_YES 2
}
rect 260 220 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_SMOOTH_TURN_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 220 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_TURN_ANGLE_ITEM
cvar "vr_turn_angle"
cvarFloatList
{
@MENUS_VR_TURN_ANGLE_30DEGREES 30
@MENUS_VR_TURN_ANGLE_45DEGREES 45
@MENUS_VR_TURN_ANGLE_90DEGREES 90
}
rect 260 240 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_TURN_ANGLE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 240 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_SWITCH_STICKS_ITEM
cvar "vr_switch_sticks"
rect 260 260 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor 1 1 1 0.0
visible 0
descText @MENUS_VR_SWITCH_STICKS_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 260 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_LEFT_HANDED_ITEM
cvar "vr_control_scheme"
cvarFloatList
{
@MENUS_NO 0
@MENUS_YES 10
}
rect 260 280 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor 1 1 1 0.0
visible 0
descText @MENUS_VR_LEFT_HANDED_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 280 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_CROUCH_TOGGLE_ITEM
cvar "vr_crouch_toggle"
rect 260 300 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor 1 1 1 0.0
visible 0
descText @MENUS_VR_CROUCH_TOGGLE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 300 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_CROUCH_IRL_ITEM
cvar "vr_irl_crouch_enabled"
cvarFloatList
{
@MENUS_NO 0
@MENUS_VR_CROUCH_IRL_1ST_PERSON 1
@MENUS_YES 2
}
rect 260 320 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor 1 1 1 0.0
visible 0
descText @MENUS_VR_CROUCH_IRL_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 320 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_GESTURE_TRIGGERED_USE_ITEM
cvar "vr_gesture_triggered_use"
rect 260 340 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor 1 1 1 0.0
visible 0
descText @MENUS_VR_GESTURE_TRIGGERED_USE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 340 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group commoncontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_USE_GESTURE_BOUNDARY_ITEM
cvarfloat "vr_use_gesture_boundary" 0 0.20 0.50
rect 260 360 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor 1 1 1 0.0
visible 0
descText @MENUS_VR_USE_GESTURE_BOUNDARY_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 360 340 20
}
mouseexit
{
hide button_glow
}
}
//----------------------------------------------------------------------------------------------
//
// WEAPON MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_MULTI
text @MENUS_AUTO_SWITCH
cvar "cg_autoswitch"
cvarFloatList
{
@MENUS_DON_T_SWITCH 0
@MENUS_BEST_SAFE_WEAPON 1
@MENUS_ALWAYS_BEST_WEAPON 2
}
rect 260 200 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_CHOOSE_WHETHER_TO_SWITCH
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 200 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_WEAPON_PITCH_ITEM
cvarfloat "vr_weapon_pitchadjust" 0 -25 5
rect 260 220 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_WEAPON_PITCH_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 220 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_TWO_HANDED_ITEM
cvar "vr_two_handed_weapons"
rect 260 240 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_TWO_HANDED_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 240 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_GUN_STOCK_ITEM
cvar "vr_virtual_stock"
rect 260 260 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_GUN_STOCK_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 260 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_WEAPON_VELOCITY_TRIGGER_ITEM
cvarfloat "vr_weapon_velocity_trigger" 0 1.5 2.5
rect 260 280 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_WEAPON_VELOCITY_TRIGGER_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 280 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_SABER_3RD_PERSON_ITEM
cvar "vr_saber_3rdperson_mode"
cvarFloatList
{
@MENUS_VR_SABER_3RD_PERSON_DISABLED 0
@MENUS_VR_SABER_3RD_PERSON_MANUAL 1
@MENUS_VR_SABER_3RD_PERSON_AUTO 2
}
rect 260 300 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_SABER_3RD_PERSON_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 300 340 20
}
mouseexit
{
hide button_glow
}
}
//----------------------------------------------------------------------------------------------
//
// FORCE MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group forcecontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_FORCE_SPEED_FOV_ITEM
cvar "cg_forceSpeedFOVAdjust"
rect 260 200 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_FORCE_SPEED_FOV_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 200 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group forcecontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_FORCE_MOTION_TRIGGER_TOGGLE_ITEM
cvar "vr_force_motion_controlled"
rect 260 220 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_FORCE_MOTION_TRIGGER_TOGGLE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 220 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group forcecontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_FORCE_VELOCITY_TRIGGER_ITEM
cvarfloat "vr_force_velocity_trigger" 0 1.5 2.5
rect 260 240 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_FORCE_VELOCITY_TRIGGER_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 240 340 20
}
mouseexit
{
hide button_glow
}
}
//----------------------------------------------------------------------------------------------
//
// COMFORT MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_YESNO
text @MENUS_VR_IMMERSIVE_CINEMATICS_ITEM
cvar "vr_immersive_cinematics"
rect 260 200 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_IMMERSIVE_CINEMATICS_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 200 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_MULTI
text @MENUS_VR_SCREEN_DISTANCE_ITEM
cvar "vr_screen_dist"
cvarFloatList
{
@MENUS_VR_SCREEN_DISTANCE_NEAR 1.5
@MENUS_VR_SCREEN_DISTANCE_MEDIUM 2.5
@MENUS_VR_SCREEN_DISTANCE_FAR 3.5
}
rect 260 220 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_SCREEN_DISTANCE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 220 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_HEIGHT_ADJUST_ITEM
cvarfloat "cg_heightAdjust" 0 0 1
rect 260 240 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_HEIGHT_ADJUST_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 240 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_HAPTIC_INTENSITY_ITEM
cvarfloat "vr_haptic_intensity" 0 0 1
rect 260 260 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_HAPTIC_INTENSITY_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 260 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_COMFORT_VIGNETTE_ITEM
cvarfloat "vr_comfort_vignette" 0 0 1
rect 260 280 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_COMFORT_VIGNETTE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 280 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_HUD_SCALE_ITEM
cvarfloat "cg_hudScale" 0.1 1.0 5.0
rect 260 300 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_HUD_SCALE_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 300 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_HUD_STEREO_ITEM
cvarfloat "cg_hudStereo" 1 1 30
rect 260 320 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_HUD_STEREO_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 320 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_SLIDER
text @MENUS_VR_HUD_YOFFSET_ITEM
cvarfloat "cg_hudYOffset" 1 -50 120
rect 260 340 340 14
textalign ITEM_ALIGN_RIGHT
textalignx 174
textaligny 0
font 4
textscale 1
forecolor .615 .615 .956 0.0
visible 0
descText @MENUS_VR_HUD_YOFFSET_DESC
action
{
play sound/interface/button1
}
mouseenter
{
show button_glow
setitemrect button_glow 260 340 340 20
}
mouseexit
{
hide button_glow
}
}
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
}
}