jkxr/Projects/Android/jni/OpenJK/shared/sys/sys_public.h
Simon 4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00

208 lines
5.6 KiB
C

/*
===========================================================================
Copyright (C) 2005 - 2015, ioquake3 contributors
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#pragma once
#include "qcommon/q_shared.h"
#define MAXPRINTMSG 4096
typedef enum netadrtype_s
{
NA_BAD = 0, // an address lookup failed
NA_BOT,
NA_LOOPBACK,
NA_BROADCAST,
NA_IP
} netadrtype_t;
typedef struct netadr_s
{
netadrtype_t type;
union {
byte ip[4];
int32_t ipi;
};
uint16_t port;
} netadr_t;
/*
==============================================================
NON-PORTABLE SYSTEM SERVICES
==============================================================
*/
typedef enum {
AXIS_SIDE,
AXIS_FORWARD,
AXIS_UP,
AXIS_ROLL,
AXIS_YAW,
AXIS_PITCH,
MAX_JOYSTICK_AXIS
} joystickAxis_t;
typedef enum {
// bk001129 - make sure SE_NONE is zero
SE_NONE = 0, // evTime is still valid
SE_KEY, // evValue is a key code, evValue2 is the down flag
SE_CHAR, // evValue is an ascii char
SE_MOUSE, // evValue and evValue2 are reletive signed x / y moves
SE_JOYSTICK_AXIS, // evValue is an axis number and evValue2 is the current state (-127 to 127)
SE_CONSOLE, // evPtr is a char*
SE_MAX
} sysEventType_t;
typedef struct sysEvent_s {
int evTime;
sysEventType_t evType;
int evValue, evValue2;
int evPtrLength; // bytes of data pointed to by evPtr, for journaling
void *evPtr; // this must be manually freed if not NULL
} sysEvent_t;
extern cvar_t *com_minimized;
extern cvar_t *com_unfocused;
extern cvar_t *com_maxfps;
extern cvar_t *com_maxfpsMinimized;
extern cvar_t *com_maxfpsUnfocused;
sysEvent_t Sys_GetEvent( void );
void Sys_Init (void);
// general development dll loading for virtual machine testing
typedef void *GetGameAPIProc( void *);
typedef intptr_t QDECL VMMainProc( int, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t );
typedef intptr_t QDECL SystemCallProc( intptr_t, ... );
typedef void * QDECL GetModuleAPIProc( int, ... );
void *Sys_LoadSPGameDll( const char *name, GetGameAPIProc **GetGameAPI );
void * QDECL Sys_LoadDll(const char *name, qboolean useSystemLib);
void * QDECL Sys_LoadLegacyGameDll( const char *name, VMMainProc **vmMain, SystemCallProc *systemcalls );
void * QDECL Sys_LoadGameDll( const char *name, GetModuleAPIProc **moduleAPI );
void Sys_UnloadDll( void *dllHandle );
char *Sys_GetCurrentUser( void );
void NORETURN QDECL Sys_Error( const char *error, ... );
void NORETURN Sys_Quit (void);
char *Sys_GetClipboardData( void ); // note that this isn't journaled...
void Sys_Print( const char *msg );
// Sys_Milliseconds should only be used for profiling purposes,
// any game related timing information should come from event timestamps
int Sys_Milliseconds (bool baseTime = false);
int Sys_Milliseconds2(void);
void Sys_Sleep( int msec );
extern "C" void Sys_SnapVector( float *v );
bool Sys_RandomBytes( byte *string, int len );
void Sys_SetErrorText( const char *text );
void Sys_SendPacket( int length, const void *data, netadr_t to );
qboolean Sys_StringToAdr( const char *s, netadr_t *a );
//Does NOT parse port numbers, only base addresses.
qboolean Sys_IsLANAddress (netadr_t adr);
void Sys_ShowIP(void);
qboolean Sys_Mkdir( const char *path );
char *Sys_Cwd( void );
void Sys_SetDefaultInstallPath(const char *path);
char *Sys_DefaultInstallPath(void);
#ifdef MACOS_X
char *Sys_DefaultAppPath(void);
#endif
char *Sys_DefaultHomePath(void);
const char *Sys_Dirname( char *path );
const char *Sys_Basename( char *path );
bool Sys_PathCmp( const char *path1, const char *path2 );
char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs );
void Sys_FreeFileList( char **fileList );
//rwwRMG - changed to fileList to not conflict with list type
time_t Sys_FileTime( const char *path );
qboolean Sys_LowPhysicalMemory();
void Sys_SetProcessorAffinity( void );
typedef enum graphicsApi_e
{
GRAPHICS_API_GENERIC,
// Only OpenGL needs special treatment..
GRAPHICS_API_OPENGL,
} graphicsApi_t;
// Graphics API
typedef struct window_s
{
void *handle; // OS-dependent window handle
graphicsApi_t api;
} window_t;
typedef enum glProfile_e
{
GLPROFILE_COMPATIBILITY,
GLPROFILE_CORE,
GLPROFILE_ES,
} glProfile_t;
typedef enum glContextFlag_e
{
GLCONTEXT_DEBUG = (1 << 1),
} glContextFlag_t;
typedef struct windowDesc_s
{
graphicsApi_t api;
// Only used if api == GRAPHICS_API_OPENGL
struct gl_
{
int majorVersion;
int minorVersion;
glProfile_t profile;
uint32_t contextFlags;
} gl;
} windowDesc_t;
typedef struct glconfig_s glconfig_t;
window_t WIN_Init( const windowDesc_t *desc, glconfig_t *glConfig );
void WIN_Present( window_t *window );
void WIN_SetGamma( glconfig_t *glConfig, byte red[256], byte green[256], byte blue[256] );
void WIN_Shutdown( void );
void * WIN_GL_GetProcAddress( const char *proc );
qboolean WIN_GL_ExtensionSupported( const char *extension );
uint8_t ConvertUTF32ToExpectedCharset( uint32_t utf32 );