mirror of
https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
83 lines
2 KiB
C
83 lines
2 KiB
C
/*
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===========================================================================
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Copyright (C) 1999 - 2005, Id Software, Inc.
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// vmachine.h -- virtual machine header for client
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#ifndef __VMACHINE_H__
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#define __VMACHINE_H__
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#include "../qcommon/q_shared.h"
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/*
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==================================================================
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functions exported to the main executable
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==================================================================
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*/
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typedef enum {
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CG_INIT,
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CG_SHUTDOWN,
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CG_CONSOLE_COMMAND,
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CG_DRAW_ACTIVE_FRAME,
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CG_CROSSHAIR_PLAYER,
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CG_CAMERA_POS,
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CG_CAMERA_ANG,
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/*
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Ghoul2 Insert Start
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*/
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CG_RESIZE_G2_BOLT,
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CG_RESIZE_G2,
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CG_RESIZE_G2_BONE,
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CG_RESIZE_G2_SURFACE,
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CG_RESIZE_G2_TEMPBONE,
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/*
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Ghoul2 Insert End
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*/
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CG_DRAW_DATAPAD_HUD,
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CG_DRAW_DATAPAD_OBJECTIVES,
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CG_DRAW_DATAPAD_WEAPONS,
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CG_DRAW_DATAPAD_INVENTORY,
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CG_DRAW_DATAPAD_FORCEPOWERS
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} cgameExport_t;
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/*
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==============================================================
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VIRTUAL MACHINE
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==============================================================
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*/
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typedef struct vm_s {
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intptr_t (*entryPoint)( int callNum, ... );
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} vm_t;
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extern vm_t cgvm;
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intptr_t VM_Call( int callnum, ... );
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intptr_t VM_DllSyscall( intptr_t arg, ... );
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void CL_ShutdownCGame( void );
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#endif //__VMACHINE_H__
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