jkxr/Projects/Android/jni/OpenJK/Android.mk
Simon f5bafb0a21 So many changes..
- Fix issue where scripts stop running if you die (change to Android.mk)
- Added weapon based crosshair
- Lots of HUD fixes
- Fixed snowing indoors issue
2022-10-08 10:43:18 +01:00

27 lines
1,020 B
Makefile

LOCAL_PATH := $(call my-dir)
JK3_BASE_CFLAGS = -O1 -DHAVE_GLES -DFINAL_BUILD -fexceptions -Wall -Wno-write-strings -Wno-comment -fno-caller-saves -fno-tree-vectorize -Wno-unused-but-set-variable -fvisibility=hidden
JK3_BASE_CPPFLAGS = -fvisibility-inlines-hidden -Wno-invalid-offsetof -fvisibility=hidden
JK3_BASE_LDLIBS =
#Armv7
# JK3_BASE_CFLAGS += -mfloat-abi=softfp
JK3_BASE_LDLIBS += -Wl
JK3_BASE_C_INCLUDES := $(OPENJK_PATH)/lib $(JK3_CODE_PATH)/client $(JK3_CODE_PATH)/server $(JK3_CODE_PATH)/libs/freetype2/include $(JK3_CODE_PATH)/common $(JK3_CODE_PATH)/gl
JK3_BASE_C_INCLUDES += $(JK3_CODE_PATH)/ $(OPENJK_PATH)/code/ $(OPENJK_PATH)/shared/ $(JK3_CODE_PATH)/ui $(OPENJK_PATH)/lib/gsl-lite/include
# Jedi Outcast
include $(OPENJK_PATH)/Android_gles_jo.mk
include $(OPENJK_PATH)/Android_client_jo.mk
include $(OPENJK_PATH)/Android_game_jo.mk
# Jedi Academy
# include $(OPENJK_PATH)/Android_gles_ja.mk
# include $(OPENJK_PATH)/Android_client_ja.mk
# include $(OPENJK_PATH)/Android_game_ja.mk