mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-25 05:21:00 +00:00
726 lines
14 KiB
SourcePawn
726 lines
14 KiB
SourcePawn
VERSION 1
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CONFIG W:\bin\striped.cfg
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ID 100
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REFERENCE MENUS_VR
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DESCRIPTION "VR Menu Localizations"
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COUNT 144
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INDEX 0
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{
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REFERENCE COMMON_CONTROLS_ITEM
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TEXT_LANGUAGE1 "Common"
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}
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INDEX 1
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{
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REFERENCE COMMON_CONTROLS_DESC
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TEXT_LANGUAGE1 "Common controls configuration."
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}
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INDEX 2
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{
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REFERENCE WEAPON_CONTROLS_DESC
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TEXT_LANGUAGE1 "Weapon specific control configuration."
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}
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INDEX 3
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{
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REFERENCE POWER_CONTROLS_DESC
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TEXT_LANGUAGE1 "Force Power specific control configuration."
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}
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INDEX 4
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{
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REFERENCE INVENTORY_CONTROLS_DESC
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TEXT_LANGUAGE1 "Inventory specific control configuration."
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}
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INDEX 5
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{
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REFERENCE COMFORT_CONTROLS_ITEM
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TEXT_LANGUAGE1 "Comfort"
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}
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INDEX 6
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{
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REFERENCE COMFORT_CONTROLS_DESC
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TEXT_LANGUAGE1 "Configure comfort options."
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}
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INDEX 7
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{
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REFERENCE MOVEMENT_SPEED_ITEM
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TEXT_LANGUAGE1 "OBSOLETE Movement Speed:"
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}
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INDEX 8
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{
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REFERENCE MOVEMENT_SPEED_DESC
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TEXT_LANGUAGE1 "OBSOLETE Sets player movement speed."
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}
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INDEX 9
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{
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REFERENCE DIRECTION_MODE_ITEM
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TEXT_LANGUAGE1 "Direction Mode:"
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}
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INDEX 10
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{
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REFERENCE DIRECTION_MODE_DESC
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TEXT_LANGUAGE1 "Choose movement direction mode."
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}
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INDEX 11
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{
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REFERENCE DIRECTION_MODE_CONTROLLER
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TEXT_LANGUAGE1 "Off-hand Controller"
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}
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INDEX 12
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{
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REFERENCE DIRECTION_MODE_HMD
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TEXT_LANGUAGE1 "HMD"
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}
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INDEX 13
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{
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REFERENCE SMOOTH_TURN_ITEM
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TEXT_LANGUAGE1 "Smooth turn:"
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}
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INDEX 14
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{
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REFERENCE SMOOTH_TURN_DESC
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TEXT_LANGUAGE1 "Enables or disables smooth turning."
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}
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INDEX 15
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{
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REFERENCE SMOOTH_TURN_3RD_PERSON
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TEXT_LANGUAGE1 "3rd Person"
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}
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INDEX 16
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{
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REFERENCE TURN_ANGLE_ITEM
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TEXT_LANGUAGE1 "Turn Angle:"
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}
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INDEX 17
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{
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REFERENCE TURN_ANGLE_DESC
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TEXT_LANGUAGE1 "Degrees to turn when using snap turn / Speed of smooth turn."
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}
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INDEX 18
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{
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REFERENCE TURN_ANGLE_30DEGREES
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TEXT_LANGUAGE1 "30 Degrees"
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}
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INDEX 19
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{
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REFERENCE TURN_ANGLE_45DEGREES
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TEXT_LANGUAGE1 "45 Degrees"
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}
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INDEX 20
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{
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REFERENCE TURN_ANGLE_90DEGREES
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TEXT_LANGUAGE1 "90 Degrees"
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}
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INDEX 21
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{
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REFERENCE SWITCH_STICKS_ITEM
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TEXT_LANGUAGE1 "Switch Sticks:"
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}
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INDEX 22
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{
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REFERENCE SWITCH_STICKS_DESC
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TEXT_LANGUAGE1 "Switches left/right controller thubmsticks."
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}
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INDEX 23
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{
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REFERENCE LEFT_HANDED_ITEM
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TEXT_LANGUAGE1 "Left-Handed Mode:"
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}
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INDEX 24
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{
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REFERENCE LEFT_HANDED_DESC
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TEXT_LANGUAGE1 "Enables left-handed mode."
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}
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INDEX 25
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{
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REFERENCE WEAPON_PITCH_ITEM
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TEXT_LANGUAGE1 "Weapon Pitch:"
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}
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INDEX 26
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{
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REFERENCE WEAPON_PITCH_DESC
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TEXT_LANGUAGE1 "Sets aiming pitch of held weapon."
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}
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INDEX 27
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{
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REFERENCE TWO_HANDED_ITEM
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TEXT_LANGUAGE1 "Two-Handed Mode:"
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}
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INDEX 28
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{
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REFERENCE TWO_HANDED_DESC
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TEXT_LANGUAGE1 "Enables two-handed weapon handling."
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}
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INDEX 29
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{
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REFERENCE GUN_STOCK_ITEM
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TEXT_LANGUAGE1 "Virtual Gun Stock:"
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}
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INDEX 30
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{
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REFERENCE GUN_STOCK_DESC
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TEXT_LANGUAGE1 "Enables or disables virtual gun stock. Requires two-handed mode to be enabled."
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}
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INDEX 31
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{
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REFERENCE FORCE_POWER_DIRECTION_ITEM
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TEXT_LANGUAGE1 "OBSOLETE Force Power Direction Hint:"
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}
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INDEX 32
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{
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REFERENCE FORCE_POWER_DIRECTION_DESC
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TEXT_LANGUAGE1 "OBSOLETE Hint as to which direction a force power was fired."
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}
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INDEX 33
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{
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REFERENCE FORCE_SPEED_FOV_ITEM
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TEXT_LANGUAGE1 "Force Speed FOV Change:"
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}
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INDEX 34
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{
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REFERENCE FORCE_SPEED_FOV_DESC
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TEXT_LANGUAGE1 "Whether the FOV will be adjusted briefly when engaging Force Speed."
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}
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INDEX 35
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{
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REFERENCE IMMERSIVE_CINEMATICS_ITEM
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TEXT_LANGUAGE1 "Immersive Cinematics:"
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}
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INDEX 36
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{
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REFERENCE IMMERSIVE_CINEMATICS_DESC
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TEXT_LANGUAGE1 "Enables or disables immersive cinematics."
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}
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INDEX 37
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{
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REFERENCE SCREEN_DISTANCE_ITEM
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TEXT_LANGUAGE1 "Menu Screen Distance:"
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}
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INDEX 38
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{
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REFERENCE SCREEN_DISTANCE_DESC
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TEXT_LANGUAGE1 "Select menu screen distance."
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}
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INDEX 39
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{
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REFERENCE SCREEN_DISTANCE_NEAR
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TEXT_LANGUAGE1 "Near"
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}
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INDEX 40
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{
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REFERENCE SCREEN_DISTANCE_MEDIUM
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TEXT_LANGUAGE1 "Medium"
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}
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INDEX 41
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{
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REFERENCE SCREEN_DISTANCE_FAR
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TEXT_LANGUAGE1 "Far"
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}
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INDEX 42
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{
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REFERENCE HEIGHT_ADJUST_ITEM
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TEXT_LANGUAGE1 "Height Adjust:"
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}
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INDEX 43
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{
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REFERENCE HEIGHT_ADJUST_DESC
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TEXT_LANGUAGE1 "Adjusts your in-game height."
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}
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INDEX 44
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{
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REFERENCE DIFFICULTY_SETUP_ITEM
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TEXT_LANGUAGE1 "Difficulty"
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}
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INDEX 45
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{
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REFERENCE DIFFICULTY_SETUP_DESC
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TEXT_LANGUAGE1 "Various gameplay difficulty tweaks."
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}
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INDEX 46
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{
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REFERENCE MODEL_DISMEMBERMENT_DISABLED
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TEXT_LANGUAGE1 "Disabled"
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}
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INDEX 47
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{
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REFERENCE MODEL_DISMEMBERMENT_MILD
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TEXT_LANGUAGE1 "Mild"
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}
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INDEX 48
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{
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REFERENCE MODEL_DISMEMBERMENT_BEARABLE
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TEXT_LANGUAGE1 "Bearable"
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}
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INDEX 49
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{
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REFERENCE MODEL_DISMEMBERMENT_UNSETTLING
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TEXT_LANGUAGE1 "Unsettling"
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}
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INDEX 50
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{
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REFERENCE DISMEMBERMENT_PROBABILITY_OFTEN
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TEXT_LANGUAGE1 "Often"
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}
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INDEX 51
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{
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REFERENCE DISMEMBERMENT_PROBABILITY_ALWAYS
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TEXT_LANGUAGE1 "Always"
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}
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INDEX 52
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{
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REFERENCE LASER_AUTODEFLECTING_ITEM
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TEXT_LANGUAGE1 "Laser Auto Deflecting:"
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}
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INDEX 53
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{
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REFERENCE LASER_AUTODEFLECTING_DESC
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TEXT_LANGUAGE1 "Enables or disables 1st person auto deflecting of lasers with lightsabers."
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}
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INDEX 54
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{
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REFERENCE SABER_AUTOBLOCKING_ITEM
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TEXT_LANGUAGE1 "OBSOLETE Lightsaber Auto Blocking:"
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}
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INDEX 55
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{
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REFERENCE SABER_AUTOBLOCKING_DESC
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TEXT_LANGUAGE1 "OBSOLETE Enables or disables auto blocking of enemy lightsaber."
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}
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INDEX 56
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{
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REFERENCE SABER_REALISM_ITEM
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TEXT_LANGUAGE1 "Lightsaber Realism:"
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}
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INDEX 57
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{
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REFERENCE SABER_REALISM_DESC
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TEXT_LANGUAGE1 "Choose effectivity of lightsaber. Affects lightsaber duels difficulty mostly."
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}
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INDEX 58
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{
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REFERENCE SABER_REALISM_DEFAULT
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TEXT_LANGUAGE1 "Default"
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}
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INDEX 59
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{
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REFERENCE SABER_REALISM_INCREASED
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TEXT_LANGUAGE1 "Increased Damage"
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}
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INDEX 60
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{
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REFERENCE SABER_REALISM_CRITICAL
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TEXT_LANGUAGE1 "Fatal Critical Hit"
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}
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INDEX 61
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{
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REFERENCE SABER_REALISM_INSTANT
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TEXT_LANGUAGE1 "Instant Kill"
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}
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INDEX 62
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{
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REFERENCE FENCING_SPEED_ITEM
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TEXT_LANGUAGE1 "Enemy Fencing Speed:"
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}
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INDEX 63
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{
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REFERENCE FENCING_SPEED_DESC
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TEXT_LANGUAGE1 "Choose fencing swiftness of enemies. Affects lightsaber duels difficulty."
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}
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INDEX 64
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{
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REFERENCE FENCING_SPEED_SLOWER
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TEXT_LANGUAGE1 "Slower"
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}
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INDEX 65
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{
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REFERENCE FENCING_SPEED_DEFAULT
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TEXT_LANGUAGE1 "Default"
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}
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INDEX 66
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{
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REFERENCE FENCING_SPEED_FASTER
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TEXT_LANGUAGE1 "Faster"
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}
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INDEX 67
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{
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REFERENCE GAME_DIFFICULTY_ITEM
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TEXT_LANGUAGE1 "Game Difficulty:"
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}
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INDEX 68
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{
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REFERENCE GAME_DIFFICULTY_DESC
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TEXT_LANGUAGE1 "Change game difficulty."
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}
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INDEX 69
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{
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REFERENCE CHEATS_TITLE
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TEXT_LANGUAGE1 "May the force be with you..."
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}
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INDEX 70
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{
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REFERENCE CHEATS_GIVE_HEALTH_ITEM
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TEXT_LANGUAGE1 "Replenish Health"
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}
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INDEX 71
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{
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REFERENCE CHEATS_GIVE_HEALTH_DESC
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TEXT_LANGUAGE1 "Replenishes health."
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}
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INDEX 72
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{
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REFERENCE CHEATS_GIVE_ARMOR_ITEM
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TEXT_LANGUAGE1 "Replenish Armor"
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}
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INDEX 73
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{
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REFERENCE CHEATS_GIVE_ARMOR_DESC
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TEXT_LANGUAGE1 "Replenishes armor."
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}
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INDEX 74
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{
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REFERENCE CHEATS_GIVE_AMMO_ITEM
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TEXT_LANGUAGE1 "Replenish Ammo"
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}
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INDEX 75
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{
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REFERENCE CHEATS_GIVE_AMMO_DESC
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TEXT_LANGUAGE1 "Replenishes ammunition."
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}
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INDEX 76
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{
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REFERENCE CHEATS_GIVE_BATTERIES_ITEM
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TEXT_LANGUAGE1 "Replenish Batteries"
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}
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INDEX 77
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{
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REFERENCE CHEATS_GIVE_BATTERIES_DESC
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TEXT_LANGUAGE1 "Replenishes batteries."
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}
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INDEX 78
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{
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REFERENCE CHEATS_GIVE_SABER_ITEM
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TEXT_LANGUAGE1 "Give Lightsaber"
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}
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INDEX 79
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{
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REFERENCE CHEATS_GIVE_SABER_DESC
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TEXT_LANGUAGE1 "Gives only lighsaber (with powers to use it)."
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}
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INDEX 80
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{
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REFERENCE CHEATS_GIVE_WEAPONS_ITEM
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TEXT_LANGUAGE1 "Give All Weapons"
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}
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INDEX 81
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{
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REFERENCE CHEATS_GIVE_WEAPONS_DESC
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TEXT_LANGUAGE1 "Gives all weapons (including powers to use lightsaber)."
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}
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INDEX 82
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{
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REFERENCE CHEATS_GIVE_ITEMS_ITEM
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TEXT_LANGUAGE1 "Give All Items"
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}
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INDEX 83
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{
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REFERENCE CHEATS_GIVE_ITEMS_DESC
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TEXT_LANGUAGE1 "Gives all inventory items."
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}
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INDEX 84
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{
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REFERENCE CHEATS_GIVE_POWERS_ITEM
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TEXT_LANGUAGE1 "Unlock All Powers"
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}
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INDEX 85
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{
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REFERENCE CHEATS_GIVE_POWERS_DESC
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TEXT_LANGUAGE1 "Unlocks all force powers."
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}
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INDEX 86
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{
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REFERENCE CHEATS_SABER_COLOR_TITLE
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TEXT_LANGUAGE1 "Lightsaber Color:"
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}
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INDEX 87
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{
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REFERENCE CHEATS_SABER_COLOR_BLUE_ITEM
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TEXT_LANGUAGE1 "Blue"
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}
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INDEX 88
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{
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REFERENCE CHEATS_SABER_COLOR_BLUE_DESC
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TEXT_LANGUAGE1 "Use blue lightsaber."
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}
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INDEX 89
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{
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REFERENCE CHEATS_SABER_COLOR_GREEN_ITEM
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TEXT_LANGUAGE1 "Green"
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}
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INDEX 90
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{
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REFERENCE CHEATS_SABER_COLOR_GREEN_DESC
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TEXT_LANGUAGE1 "Use green lightsaber."
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}
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INDEX 91
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{
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REFERENCE CHEATS_SABER_COLOR_RED_ITEM
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TEXT_LANGUAGE1 "Red"
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}
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INDEX 92
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{
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REFERENCE CHEATS_SABER_COLOR_RED_DESC
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TEXT_LANGUAGE1 "Use red lightsaber."
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}
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INDEX 93
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{
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REFERENCE CHEATS_SABER_COLOR_ORANGE_ITEM
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TEXT_LANGUAGE1 "Orange"
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}
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INDEX 94
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{
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REFERENCE CHEATS_SABER_COLOR_ORANGE_DESC
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TEXT_LANGUAGE1 "Use orange lightsaber."
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}
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INDEX 95
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{
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REFERENCE CHEATS_SABER_COLOR_PURPLE_ITEM
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TEXT_LANGUAGE1 "Purple"
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}
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INDEX 96
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{
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REFERENCE CHEATS_SABER_COLOR_PURPLE_DESC
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TEXT_LANGUAGE1 "Use purple lightsaber."
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}
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INDEX 97
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{
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REFERENCE CHEATS_ITEM
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TEXT_LANGUAGE1 "CHEATS"
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}
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INDEX 98
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{
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REFERENCE CHEATS_SABER_MARK_COOL_DOWN_TITLE
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TEXT_LANGUAGE1 "Lightsaber Burn Marks Cool Down:"
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}
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INDEX 99
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{
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REFERENCE CHEATS_SABER_MARK_COOL_DOWN_DESC
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TEXT_LANGUAGE1 "Set how long it takes for burn marks to cool down."
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}
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INDEX 100
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{
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REFERENCE WEAPON_CROSSHAIR_ITEM
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TEXT_LANGUAGE1 "Weapon Crosshair:"
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}
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INDEX 101
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{
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REFERENCE WEAPON_CROSSHAIR_DESC
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TEXT_LANGUAGE1 "Select style of weapon crosshair or disable it."
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}
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INDEX 102
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{
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REFERENCE FORCE_CROSSHAIR_ITEM
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TEXT_LANGUAGE1 "Force Power Crosshair:"
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}
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INDEX 103
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{
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REFERENCE FORCE_CROSSHAIR_DESC
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TEXT_LANGUAGE1 "Select style of force power crosshair or disable it."
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}
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INDEX 104
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{
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REFERENCE OVERWRITE_GAME_ITEM
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TEXT_LANGUAGE1 "OVERWRITE GAME"
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}
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INDEX 105
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{
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REFERENCE OVERWRITE_GAME_DESC
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TEXT_LANGUAGE1 "Overwrite chosen game."
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}
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INDEX 106
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{
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REFERENCE WEAPON_VELOCITY_TRIGGER_ITEM
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TEXT_LANGUAGE1 "Melee Trigger Speed:"
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}
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INDEX 107
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{
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REFERENCE WEAPON_VELOCITY_TRIGGER_DESC
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TEXT_LANGUAGE1 "Adjust how fast to move hand to trigger melee attack."
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}
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INDEX 108
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{
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REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_ITEM
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TEXT_LANGUAGE1 "Gesture Triggered Force:"
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}
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INDEX 109
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{
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REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_DESC
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TEXT_LANGUAGE1 "Toggles triggering of force powers by gesture."
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}
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INDEX 110
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{
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REFERENCE FORCE_VELOCITY_TRIGGER_ITEM
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TEXT_LANGUAGE1 "Force Trigger Speed:"
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}
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INDEX 111
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{
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REFERENCE FORCE_VELOCITY_TRIGGER_DESC
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TEXT_LANGUAGE1 "Adjust how fast to move hand to trigger force power."
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}
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INDEX 112
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{
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REFERENCE CROUCH_TOGGLE_ITEM
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TEXT_LANGUAGE1 "Crouch Toggle:"
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}
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INDEX 113
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{
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REFERENCE CROUCH_TOGGLE_DESC
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TEXT_LANGUAGE1 "Turn on to enable crouch toggle."
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}
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INDEX 114
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{
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REFERENCE CROUCH_IRL_ITEM
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TEXT_LANGUAGE1 "IRL Crouch:"
|
|
}
|
|
INDEX 115
|
|
{
|
|
REFERENCE CROUCH_IRL_DESC
|
|
TEXT_LANGUAGE1 "Crouch IRL to crouch in game (use crouch button to recalibrate standing height)."
|
|
}
|
|
INDEX 116
|
|
{
|
|
REFERENCE CROUCH_IRL_1ST_PERSON
|
|
TEXT_LANGUAGE1 "1st Person"
|
|
}
|
|
INDEX 117
|
|
{
|
|
REFERENCE AUTO_USE_BACTA_ITEM
|
|
TEXT_LANGUAGE1 "Auto Use Bacta:"
|
|
}
|
|
INDEX 118
|
|
{
|
|
REFERENCE AUTO_USE_BACTA_DESC
|
|
TEXT_LANGUAGE1 "When enabled, automatically uses bacta canister before dying."
|
|
}
|
|
INDEX 119
|
|
{
|
|
REFERENCE HAPTIC_INTENSITY_ITEM
|
|
TEXT_LANGUAGE1 "Haptic Intensity:"
|
|
}
|
|
INDEX 120
|
|
{
|
|
REFERENCE HAPTIC_INTENSITY_DESC
|
|
TEXT_LANGUAGE1 "Adjust intensity of haptic feedback."
|
|
}
|
|
INDEX 121
|
|
{
|
|
REFERENCE COMFORT_VIGNETTE_ITEM
|
|
TEXT_LANGUAGE1 "Comfort Vignette:"
|
|
}
|
|
INDEX 122
|
|
{
|
|
REFERENCE COMFORT_VIGNETTE_DESC
|
|
TEXT_LANGUAGE1 "Adjust size of comfort vignette."
|
|
}
|
|
INDEX 123
|
|
{
|
|
REFERENCE SABER_3RD_PERSON_ITEM
|
|
TEXT_LANGUAGE1 "3rd Person Lightsaber:"
|
|
}
|
|
INDEX 124
|
|
{
|
|
REFERENCE SABER_3RD_PERSON_DESC
|
|
TEXT_LANGUAGE1 "Choose whether to swith to 3rd person when using lightsaber."
|
|
}
|
|
INDEX 125
|
|
{
|
|
REFERENCE SABER_3RD_PERSON_DISABLED
|
|
TEXT_LANGUAGE1 "Disabled"
|
|
}
|
|
INDEX 126
|
|
{
|
|
REFERENCE SABER_3RD_PERSON_MANUAL
|
|
TEXT_LANGUAGE1 "Manual"
|
|
}
|
|
INDEX 127
|
|
{
|
|
REFERENCE SABER_3RD_PERSON_AUTO
|
|
TEXT_LANGUAGE1 "Auto"
|
|
}
|
|
INDEX 128
|
|
{
|
|
REFERENCE GESTURE_TRIGGERED_USE_ITEM
|
|
TEXT_LANGUAGE1 "Gesture Triggered Use:"
|
|
}
|
|
INDEX 129
|
|
{
|
|
REFERENCE GESTURE_TRIGGERED_USE_DESC
|
|
TEXT_LANGUAGE1 "Toggles triggering of use/action by gesture (not active in 3rd person)."
|
|
}
|
|
INDEX 130
|
|
{
|
|
REFERENCE GESTURE_TRIGGERED_USE_OFF_HAND
|
|
TEXT_LANGUAGE1 "Off-Hand"
|
|
}
|
|
INDEX 131
|
|
{
|
|
REFERENCE GESTURE_TRIGGERED_USE_DOMINANT_HAND
|
|
TEXT_LANGUAGE1 "Dominant-Hand"
|
|
}
|
|
INDEX 132
|
|
{
|
|
REFERENCE USE_GESTURE_BOUNDARY_ITEM
|
|
TEXT_LANGUAGE1 "Use Gesture Boundary:"
|
|
}
|
|
INDEX 133
|
|
{
|
|
REFERENCE USE_GESTURE_BOUNDARY_DESC
|
|
TEXT_LANGUAGE1 "Configures how far you need to reach to activate use gesture."
|
|
}
|
|
INDEX 134
|
|
{
|
|
REFERENCE DIRECTORS_CUT_ITEM
|
|
TEXT_LANGUAGE1 "Team Beef Director's Cut:"
|
|
}
|
|
INDEX 135
|
|
{
|
|
REFERENCE DIRECTORS_CUT_DESC
|
|
TEXT_LANGUAGE1 "Various tweaks for better balance of VR gameplay."
|
|
}
|
|
INDEX 136
|
|
{
|
|
REFERENCE HUD_SCALE_ITEM
|
|
TEXT_LANGUAGE1 "VR HUD Scale:"
|
|
}
|
|
INDEX 137
|
|
{
|
|
REFERENCE HUD_SCALE_DESC
|
|
TEXT_LANGUAGE1 "Scale of the HUD in VR."
|
|
}
|
|
INDEX 138
|
|
{
|
|
REFERENCE HUD_STEREO_ITEM
|
|
TEXT_LANGUAGE1 "VR HUD Stereo:"
|
|
}
|
|
INDEX 139
|
|
{
|
|
REFERENCE HUD_STEREO_DESC
|
|
TEXT_LANGUAGE1 "Stereo depth of the HUD in VR."
|
|
}
|
|
INDEX 140
|
|
{
|
|
REFERENCE HUD_YOFFSET_ITEM
|
|
TEXT_LANGUAGE1 "VR HUD Y-Offset:"
|
|
}
|
|
INDEX 141
|
|
{
|
|
REFERENCE HUD_YOFFSET_DESC
|
|
TEXT_LANGUAGE1 "Y-Offset of the HUD in VR."
|
|
}
|
|
INDEX 142
|
|
{
|
|
REFERENCE USABLE_OBJECT_HINT_ITEM
|
|
TEXT_LANGUAGE1 "Usable Objects Hint:"
|
|
}
|
|
INDEX 143
|
|
{
|
|
REFERENCE USABLE_OBJECT_HINT_DESC
|
|
TEXT_LANGUAGE1 "Show icon when looking at objects that can be used."
|
|
}
|