mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-14 00:20:57 +00:00
810 lines
16 KiB
Text
810 lines
16 KiB
Text
// MAIN MENU
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{
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assetGlobalDef
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{
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smallFont "ocr_a" 18 // font
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mediumFont "ergoec" 18 // font
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bigFont "anewhope" 20 // font
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cursor "cursor" // cursor
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itemFocusSound "sound/interface/menuroam.wav" // sound for item getting focus (via keyboard or mouse )
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itemFocusForce "fffx/interface/menuroam"
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fadeClamp 1.0 // sets the fadeup alpha
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fadeCycle 1 // how often fade happens in milliseconds
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fadeAmount 0.1 // amount to adjust alpha per cycle
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shadowColor 0.1 0.1 0.1 0.25 // shadow color
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focuscolor 0 0 1 1
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}
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menuDef
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{
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name "mainMenu"
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fullScreen 1 // MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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descX 375
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descY 425
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descScale .8
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descColor .235 .882 .847 1 // Focus color for text and items
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descAlignment ITEM_ALIGN_CENTER
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onOpen
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{
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setcvar ui_isCensored 0
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exec "music music/cairn_bay/impbasee_explore" ;
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setfocus none
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}
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onESC
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{
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play "sound/interface/menuroam.wav" ;
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close all ;
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open quitMenu ;
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}
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//----------------------------------------------------------------------------------------------
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//
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// MENU BACKGROUND
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name frame_pic
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/menu1" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name frame_pic
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/expanded_menu_background"
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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// The saber glow on the left
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itemDef
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{
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name saberglow
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group none
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style WINDOW_STYLE_SHADER
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rect 30 0 90 480
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background "gfx/menus/menu3" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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// The starwars logo on the top
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itemDef
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{
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name starwars
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group none
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style WINDOW_STYLE_SHADER
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rect 143 12 470 93
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background "gfx/menus/menu4" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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// The saber halo on the left
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itemDef
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{
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name saberhalo
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group none
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style WINDOW_STYLE_SHADER
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rect -425 -185 1000 1000
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background "gfx/menus/menu2" // Frame
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forecolor 0.7 0.7 0.7 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name logomodel
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group none
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type ITEM_TYPE_MODEL
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rect -123 48 400 400
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model_angle 90
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model_rotation 3.5
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asset_model "models/map_objects/bespin/jk2logo.md3"
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// model_fovx 37
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// model_fovy 34
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// model_origin 100 100 100
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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// The saber halo on the left, over the model
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itemDef
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{
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name saberhalo2
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group none
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style WINDOW_STYLE_SHADER
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rect -225 15 600 600
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background "gfx/menus/menu2b" // Frame
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forecolor 0.3 0.3 0.3 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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// Expanded menu shaders
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// Sun red
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itemDef
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{
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name sun
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group none
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rect -40 145 300 300
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu2r"
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forecolor 0.7 0.7 0.7 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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// Sun halo
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itemDef
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{
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name sun_halo
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group none
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rect -95 100 400 400
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu2br"
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forecolor 0.3 0.3 0.3 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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// Long sunflare
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itemDef
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{
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name sunflares
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group none
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rect -235 -60 700 700
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu2br"
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forecolor 0.3 0.3 0.3 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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// Expanded Menu Background Video
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itemDef
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{
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name background_video
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group none
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rect 0 -100 640 680
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style WINDOW_STYLE_SHADER
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background "gfx/menus/expanded_menu_video_3"
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_video
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showCvar { 1 }
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}
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// Expanded Menu Starwars Logo
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itemDef
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{
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name star_wars
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group none
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rect 272 10 365 95
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style WINDOW_STYLE_SHADER
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background "gfx/menus/expanded_menu_logo"
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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itemDef
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{
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name patreon_credits
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_OWNERDRAW
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rect 0 0 640 480
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forecolor 1 1 1 1
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visible 1
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decoration
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ownerdraw 300
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}
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//----------------------------------------------------------------------------------------------
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//
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// TOP MAIN MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// Big button "NEW"
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itemDef
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{
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name newgamebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 115 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name newgamebutton_glow_expanded
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group mods
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style WINDOW_STYLE_SHADER
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rect 355 175 200 30
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name newgamebutton
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group toprow
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 115 115 130 24
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text @MENUS1_NEW
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descText @MENUS1_START_A_NEW_GAME
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font 3
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textscale 0.9
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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forecolor 0.65 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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mouseEnter
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{
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show newgamebutton_glow
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}
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mouseExit
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{
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hide newgamebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open newgameMenu
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}
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}
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itemDef
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{
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name newgamebutton_expanded
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group toprow
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 355 175 200 30
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text @MENUS1_NEW
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descText @MENUS1_START_A_NEW_GAME
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font 3
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textscale 1.12
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 102
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forecolor 1 1 1 1
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visible 1
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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mouseEnter
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{
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show newgamebutton_glow_expanded
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}
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mouseExit
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{
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hide newgamebutton_glow_expanded
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open newgameMenu
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}
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}
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// Big button "LOAD"
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itemDef
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{
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name loadgamebutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 245 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name loadgamebutton_glow_expanded
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group mods
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style WINDOW_STYLE_SHADER
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rect 355 225 200 30
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name loadgamebutton
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group toprow
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text @MENUS1_LOAD
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descText @MENUS1_LOAD_A_SAVED_GAME
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 245 115 130 24
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textaligny 0
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font 3
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textscale 0.9
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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forecolor 0.65 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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mouseEnter
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{
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show loadgamebutton_glow
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}
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mouseExit
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{
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hide loadgamebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open loadgameMenu
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}
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}
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itemDef
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{
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name loadgamebutton_expanded
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group toprow
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text @MENUS1_LOAD
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descText @MENUS1_LOAD_A_SAVED_GAME
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 355 225 200 30
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textaligny 0
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font 3
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textscale 1.12
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 102
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forecolor 1 1 1 1
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visible 1
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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mouseEnter
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{
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show loadgamebutton_glow_expanded
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}
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mouseExit
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{
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hide loadgamebutton_glow_expanded
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open loadgameMenu
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}
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}
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// Big button "CONTROLS"
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itemDef
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{
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name controlsbutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 375 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name controlsbutton_glow_expanded
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group mods
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style WINDOW_STYLE_SHADER
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rect 355 275 200 30
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef {
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name controlsbutton
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group toprow
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text @MENUS0_CONTROLS2
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descText @MENUS0_CONFIGURE_GAME_CONTROLS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 375 115 130 24
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font 3
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textscale 0.9
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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backcolor 0 0 0 0
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forecolor 0.65 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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mouseEnter
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{
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show controlsbutton_glow
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}
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mouseExit
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{
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hide controlsbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open controlsMenu ;
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}
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}
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itemDef {
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name controlsbutton_expanded
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group toprow
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text @MENUS0_CONTROLS2
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descText @MENUS0_CONFIGURE_GAME_CONTROLS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 355 275 200 30
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font 3
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textscale 1.12
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 102
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backcolor 0 0 0 0
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forecolor 1 1 1 1
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visible 1
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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mouseEnter
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{
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show controlsbutton_glow_expanded
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}
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mouseExit
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{
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hide controlsbutton_glow_expanded
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open controlsMenu ;
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}
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}
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// Big button "SETUP"
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itemDef
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{
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name setupbutton_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 505 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name setupbutton_glow_expanded
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group mods
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style WINDOW_STYLE_SHADER
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rect 355 325 200 30
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef {
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name setupbutton
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group toprow
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text @MENUS0_SETUP
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descText @MENUS0_CONFIGURE_GAME_SETTINGS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 505 115 130 24
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font 3
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textscale 0.9
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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backcolor 0 0 0 0
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forecolor 0.65 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
|
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mouseEnter
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{
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show setupbutton_glow
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}
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mouseExit
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{
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hide setupbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open setupMenu ;
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}
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}
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itemDef {
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name setupbutton_expanded
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group toprow
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text @MENUS0_SETUP
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descText @MENUS0_CONFIGURE_GAME_SETTINGS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 355 325 200 30
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font 3
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textscale 1.12
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 102
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backcolor 0 0 0 0
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forecolor 1 1 1 1
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visible 1
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cvarTest expanded_menu_enabled
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|
showCvar { 1 }
|
|
|
|
mouseEnter
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{
|
|
show setupbutton_glow_expanded
|
|
}
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|
mouseExit
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|
{
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hide setupbutton_glow_expanded
|
|
}
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|
action
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|
{
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play "sound/interface/button1.wav" ;
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close all ;
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open setupMenu ;
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}
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}
|
|
|
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itemDef
|
|
{
|
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name header_line
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group toprow
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style WINDOW_STYLE_SHADER
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rect 125 136 500 4
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|
background "gfx/menus/menu_line" // Frame
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|
forecolor 1 1 1 1
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|
visible 1
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decoration
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|
cvarTest expanded_menu_enabled
|
|
hideCvar { 1 }
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
//
|
|
// OTHER MAIN MENU BUTTONS
|
|
//
|
|
//----------------------------------------------------------------------------------------------
|
|
// Credits hidden button
|
|
itemDef
|
|
{
|
|
name creditsbutton
|
|
group othermain
|
|
// text @CREDITS
|
|
descText @MENUS0_SHOW_GAME_CREDITS
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 51 284 52 60
|
|
font 2
|
|
textscale 1
|
|
textaligny 0
|
|
textalign ITEM_ALIGN_CENTER
|
|
textalignx 46
|
|
backcolor 0 0 0 0
|
|
forecolor 0.65 0.65 1 1
|
|
visible 0
|
|
|
|
mouseEnter
|
|
{
|
|
setitemcolor saberhalo2 forecolor 0.7 0.7 0.7 1
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor saberhalo2 forecolor 0.3 0.3 0.3 1
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
close all ;
|
|
open creditsMenu
|
|
}
|
|
}
|
|
|
|
// EXIT button in lower left corner
|
|
itemDef
|
|
{
|
|
name exitgamebutton_glow
|
|
group mods
|
|
style WINDOW_STYLE_SHADER
|
|
rect 115 444 130 24
|
|
background "gfx/menus/menu_buttonback" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
itemDef
|
|
{
|
|
name exitgamebutton_glow_expanded
|
|
group mods
|
|
style WINDOW_STYLE_SHADER
|
|
rect 355 375 200 30
|
|
background "gfx/menus/menu_buttonback" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name exitgamebutton
|
|
group othermain
|
|
text @MENUS0_EXIT
|
|
descText @MENUS1_JEDI_KNIGHT_II
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 115 444 130 24
|
|
font 3
|
|
textscale 1
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
textalignx 65
|
|
textaligny -1
|
|
forecolor 0.65 0.65 1 1
|
|
visible 1
|
|
cvarTest expanded_menu_enabled
|
|
hideCvar { 1 }
|
|
|
|
mouseEnter
|
|
{
|
|
show exitgamebutton_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide exitgamebutton_glow
|
|
}
|
|
action
|
|
{
|
|
play "sound/weapons/saber/saberoff.mp3";
|
|
close all ;
|
|
open quitMenu
|
|
}
|
|
}
|
|
itemDef
|
|
{
|
|
name exitgamebutton_expanded
|
|
group othermain
|
|
text @MENUS0_EXIT
|
|
descText @MENUS1_JEDI_KNIGHT_II
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 355 375 200 30
|
|
font 3
|
|
textscale 1.12
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
textalignx 102
|
|
textaligny 0
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
cvarTest expanded_menu_enabled
|
|
showCvar { 1 }
|
|
|
|
mouseEnter
|
|
{
|
|
show exitgamebutton_glow_expanded
|
|
}
|
|
mouseExit
|
|
{
|
|
hide exitgamebutton_glow_expanded
|
|
}
|
|
action
|
|
{
|
|
play "sound/weapons/saber/saberoff.mp3";
|
|
close all ;
|
|
open quitMenu
|
|
}
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name about
|
|
rect 105 461 500 24
|
|
type 0
|
|
cvar "version"
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 150
|
|
textaligny 2
|
|
textalign 1
|
|
font 2
|
|
textscale .5
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|