mirror of
https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
709 lines
13 KiB
C++
709 lines
13 KiB
C++
/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// ICARUS Instance
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//
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// -- jweier
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// this include must remain at the top of every Icarus CPP file
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#include "icarus.h"
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#include "instance.h"
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#include <assert.h>
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#include "../code/qcommon/ojk_saved_game_helper.h"
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// Instance
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ICARUS_Instance::ICARUS_Instance( void )
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{
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m_GUID = 0;
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#ifdef _DEBUG
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m_DEBUG_NumSequencerAlloc = 0;
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m_DEBUG_NumSequencerFreed = 0;
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m_DEBUG_NumSequencerResidual = 0;
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m_DEBUG_NumSequenceAlloc = 0;
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m_DEBUG_NumSequenceFreed = 0;
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m_DEBUG_NumSequenceResidual = 0;
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#endif
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}
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ICARUS_Instance::~ICARUS_Instance( void )
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{
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}
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/*
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-------------------------
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Create
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-------------------------
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*/
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ICARUS_Instance *ICARUS_Instance::Create( interface_export_t *ie )
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{
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ICARUS_Instance *instance = new ICARUS_Instance;
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instance->m_interface = ie;
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#ifdef _DEBUG
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Com_Printf( "ICARUS Instance successfully created\n" );
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#endif
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return instance;
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}
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/*
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-------------------------
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Free
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-------------------------
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*/
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int ICARUS_Instance::Free( void )
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{
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sequencer_l::iterator sri;
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//Delete any residual sequencers
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STL_ITERATE( sri, m_sequencers )
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{
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delete (*sri);
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#ifdef _DEBUG
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m_DEBUG_NumSequencerResidual++;
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#endif
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}
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m_sequencers.clear();
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m_signals.clear();
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sequence_l::iterator si;
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//Delete any residual sequences
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STL_ITERATE( si, m_sequences )
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{
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delete (*si);
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#ifdef _DEBUG
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m_DEBUG_NumSequenceResidual++;
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#endif
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}
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m_sequences.clear();
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return true;
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}
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/*
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-------------------------
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Delete
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-------------------------
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*/
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int ICARUS_Instance::Delete( void )
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{
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Free();
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#ifdef _DEBUG
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Com_Printf( "\nICARUS Instance Debug Info:\n---------------------------\n" );
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Com_Printf( "Sequencers Allocated:\t%d\n", m_DEBUG_NumSequencerAlloc );
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Com_Printf( "Sequencers Freed:\t\t%d\n", m_DEBUG_NumSequencerFreed );
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Com_Printf( "Sequencers Residual:\t%d\n\n", m_DEBUG_NumSequencerResidual );
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Com_Printf( "Sequences Allocated:\t%d\n", m_DEBUG_NumSequenceAlloc );
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Com_Printf( "Sequences Freed:\t\t%d\n", m_DEBUG_NumSequenceFreed );
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Com_Printf( "Sequences Residual:\t\t%d\n\n", m_DEBUG_NumSequenceResidual );
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Com_Printf( "\n" );
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#endif
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delete this;
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return true;
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}
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/*
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-------------------------
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GetSequencer
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-------------------------
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*/
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CSequencer *ICARUS_Instance::GetSequencer( int ownerID )
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{
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CSequencer *sequencer = CSequencer::Create();
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CTaskManager *taskManager = CTaskManager::Create();
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sequencer->Init( ownerID, m_interface, taskManager, this );
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taskManager->Init( sequencer );
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STL_INSERT( m_sequencers, sequencer );
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#ifdef _DEBUG
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m_DEBUG_NumSequencerAlloc++;
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#endif
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return sequencer;
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}
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/*
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-------------------------
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DeleteSequencer
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-------------------------
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*/
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void ICARUS_Instance::DeleteSequencer( CSequencer *sequencer )
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{
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// added 2/12/2 to properly delete blocks that were passed to the task manager
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sequencer->Recall();
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CTaskManager *taskManager = sequencer->GetTaskManager();
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if ( taskManager )
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{
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taskManager->Free();
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delete taskManager;
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}
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m_sequencers.remove( sequencer );
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sequencer->Free();
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delete sequencer;
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#ifdef _DEBUG
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m_DEBUG_NumSequencerFreed++;
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#endif
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}
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/*
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-------------------------
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GetSequence
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-------------------------
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*/
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CSequence *ICARUS_Instance::GetSequence( void )
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{
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CSequence *sequence = CSequence::Create();
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//Assign the GUID
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sequence->SetID( m_GUID++ );
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sequence->SetOwner( this );
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STL_INSERT( m_sequences, sequence );
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#ifdef _DEBUG
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m_DEBUG_NumSequenceAlloc++;
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#endif
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return sequence;
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}
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/*
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-------------------------
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GetSequence
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-------------------------
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*/
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CSequence *ICARUS_Instance::GetSequence( int id )
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{
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sequence_l::iterator si;
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STL_ITERATE( si, m_sequences )
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{
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if ( (*si)->GetID() == id )
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return (*si);
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}
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return NULL;
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}
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/*
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-------------------------
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DeleteSequence
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-------------------------
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*/
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void ICARUS_Instance::DeleteSequence( CSequence *sequence )
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{
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m_sequences.remove( sequence );
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delete sequence;
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#ifdef _DEBUG
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m_DEBUG_NumSequenceFreed++;
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#endif
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}
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/*
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-------------------------
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AllocateSequences
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-------------------------
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*/
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int ICARUS_Instance::AllocateSequences( int numSequences, int *idTable )
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{
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CSequence *sequence;
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for ( int i = 0; i < numSequences; i++ )
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{
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//If the GUID of this sequence is higher than the current, take this a the "current" GUID
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if ( idTable[i] > m_GUID )
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m_GUID = idTable[i];
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//Allocate the container sequence
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if ( ( sequence = GetSequence() ) == NULL )
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return false;
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//Override the given GUID with the real one
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sequence->SetID( idTable[i] );
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}
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return true;
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}
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/*
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-------------------------
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SaveSequenceIDTable
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-------------------------
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*/
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int ICARUS_Instance::SaveSequenceIDTable( void )
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{
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//Save out the number of sequences to follow
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int numSequences = m_sequences.size();
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ojk::SavedGameHelper saved_game(
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m_interface->saved_game);
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saved_game.write_chunk<int32_t>(
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INT_ID('#', 'S', 'E', 'Q'),
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numSequences);
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//Sequences are saved first, by ID and information
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sequence_l::iterator sqi;
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//First pass, save all sequences ID for reconstruction
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int *idTable = new int[ numSequences ];
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int itr = 0;
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if ( idTable == NULL )
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return false;
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STL_ITERATE( sqi, m_sequences )
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{
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idTable[itr++] = (*sqi)->GetID();
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}
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saved_game.write_chunk<int32_t>(
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INT_ID('S', 'Q', 'T', 'B'),
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idTable,
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numSequences);
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delete[] idTable;
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return true;
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}
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/*
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-------------------------
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SaveSequences
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-------------------------
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*/
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int ICARUS_Instance::SaveSequences( void )
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{
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//Save out a listing of all the used sequences by ID
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SaveSequenceIDTable();
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//Save all the information in order
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sequence_l::iterator sqi;
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STL_ITERATE( sqi, m_sequences )
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{
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(*sqi)->Save();
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}
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return true;
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}
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/*
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-------------------------
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SaveSequencers
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-------------------------
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*/
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int ICARUS_Instance::SaveSequencers( void )
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{
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//Save out the number of sequences to follow
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int numSequencers = m_sequencers.size();
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ojk::SavedGameHelper saved_game(
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m_interface->saved_game);
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saved_game.write_chunk<int32_t>(
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INT_ID('#', 'S', 'Q', 'R'),
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numSequencers);
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//The sequencers are then saved
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sequencer_l::iterator si;
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STL_ITERATE( si, m_sequencers )
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{
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(*si)->Save();
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}
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return true;
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}
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/*
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-------------------------
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SaveSignals
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-------------------------
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*/
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int ICARUS_Instance::SaveSignals( void )
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{
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int numSignals = m_signals.size();
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ojk::SavedGameHelper saved_game(
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m_interface->saved_game);
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saved_game.write_chunk<int32_t>(
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INT_ID('I', 'S', 'I', 'G'),
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numSignals);
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signal_m::iterator si;
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STL_ITERATE( si, m_signals )
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{
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//m_interface->I_WriteSaveData( INT_ID('I','S','I','G'), &numSignals, sizeof( numSignals ) );
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const char *name = ((*si).first).c_str();
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//Make sure this is a valid string
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assert( ( name != NULL ) && ( name[0] != '\0' ) );
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int length = strlen( name ) + 1;
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//Save out the string size
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saved_game.write_chunk<int32_t>(
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INT_ID('S', 'I', 'G', '#'),
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length);
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//Write out the string
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saved_game.write_chunk(
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INT_ID('S', 'I', 'G', 'N'),
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name,
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length);
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}
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return true;
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}
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/*
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-------------------------
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Save
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-------------------------
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*/
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int ICARUS_Instance::Save( void )
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{
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//Save out a ICARUS save block header with the ICARUS version
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double version = ICARUS_VERSION;
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ojk::SavedGameHelper saved_game(
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m_interface->saved_game);
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saved_game.write_chunk<double>(
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INT_ID('I', 'C', 'A', 'R'),
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version);
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//Save out the signals
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if ( SaveSignals() == false )
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return false;
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//Save out the sequences
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if ( SaveSequences() == false )
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return false;
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//Save out the sequencers
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if ( SaveSequencers() == false )
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return false;
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saved_game.write_chunk<double>(
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INT_ID('I', 'E', 'N', 'D'),
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version);
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return true;
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}
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/*
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-------------------------
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LoadSignals
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-------------------------
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*/
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int ICARUS_Instance::LoadSignals( void )
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{
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int numSignals = 0;
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ojk::SavedGameHelper saved_game(
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m_interface->saved_game);
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saved_game.read_chunk<int32_t>(
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INT_ID('I', 'S', 'I', 'G'),
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numSignals);
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for ( int i = 0; i < numSignals; i++ )
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{
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char buffer[1024];
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int length = 0;
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//Get the size of the string
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saved_game.read_chunk<int32_t>(
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INT_ID('S', 'I', 'G', '#'),
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length);
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assert( length < (int)sizeof( buffer ) );
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//Get the string
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saved_game.read_chunk(
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INT_ID('S', 'I', 'G', 'N'),
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buffer,
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length);
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//Turn it on and add it to the system
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Signal( (const char *) &buffer );
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}
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return true;
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}
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/*
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-------------------------
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LoadSequence
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-------------------------
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*/
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int ICARUS_Instance::LoadSequence( void )
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{
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CSequence *sequence = GetSequence();
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//Load the sequence back in
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sequence->Load();
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//If this sequence had a higher GUID than the current, save it
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if ( sequence->GetID() > m_GUID )
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m_GUID = sequence->GetID();
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return true;
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}
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/*
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-------------------------
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LoadSequence
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-------------------------
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*/
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int ICARUS_Instance::LoadSequences( void )
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{
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CSequence *sequence;
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int numSequences = 0;
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ojk::SavedGameHelper saved_game(
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m_interface->saved_game);
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//Get the number of sequences to read in
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saved_game.read_chunk<int32_t>(
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INT_ID('#', 'S', 'E', 'Q'),
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numSequences);
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int *idTable = new int[ numSequences ];
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if ( idTable == NULL )
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return false;
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//Load the sequencer ID table
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saved_game.read_chunk<int32_t>(
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INT_ID('S', 'Q', 'T', 'B'),
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idTable,
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numSequences);
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//First pass, allocate all container sequences and give them their proper IDs
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if ( AllocateSequences( numSequences, idTable ) == false )
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return false;
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//Second pass, load all sequences
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for ( int i = 0; i < numSequences; i++ )
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{
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//Get the proper sequence for this load
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if ( ( sequence = GetSequence( idTable[i] ) ) == NULL )
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return false;
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//Load the sequence
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if ( ( sequence->Load() ) == false )
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return false;
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}
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//Free the idTable
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delete[] idTable;
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return true;
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}
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/*
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-------------------------
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LoadSequencers
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-------------------------
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*/
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int ICARUS_Instance::LoadSequencers( void )
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{
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CSequencer *sequencer;
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int numSequencers = 0;
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ojk::SavedGameHelper saved_game(
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m_interface->saved_game);
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//Get the number of sequencers to load
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saved_game.read_chunk<int32_t>(
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INT_ID('#', 'S', 'Q', 'R'),
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numSequencers);
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//Load all sequencers
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for ( int i = 0; i < numSequencers; i++ )
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{
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//NOTENOTE: The ownerID will be replaced in the loading process
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if ( ( sequencer = GetSequencer( -1 ) ) == NULL )
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return false;
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if ( sequencer->Load() == false )
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return false;
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}
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return true;
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}
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/*
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-------------------------
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Load
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-------------------------
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*/
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int ICARUS_Instance::Load( void )
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{
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//Clear out any old information
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Free();
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//Check to make sure we're at the ICARUS save block
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double version = 0.0;
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ojk::SavedGameHelper saved_game(
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m_interface->saved_game);
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saved_game.read_chunk<double>(
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INT_ID('I', 'C', 'A', 'R'),
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version);
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//Versions must match!
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if ( version != ICARUS_VERSION )
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{
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m_interface->I_DPrintf( WL_ERROR, "save game data contains outdated ICARUS version information!\n");
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return false;
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}
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//Load all signals
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if ( LoadSignals() == false )
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{
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m_interface->I_DPrintf( WL_ERROR, "failed to load signals from save game!\n");
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return false;
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}
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//Load in all sequences
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if ( LoadSequences() == false )
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{
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m_interface->I_DPrintf( WL_ERROR, "failed to load sequences from save game!\n");
|
|
return false;
|
|
}
|
|
|
|
//Load in all sequencers
|
|
if ( LoadSequencers() == false )
|
|
{
|
|
m_interface->I_DPrintf( WL_ERROR, "failed to load sequencers from save game!\n");
|
|
return false;
|
|
}
|
|
|
|
saved_game.read_chunk<double>(
|
|
INT_ID('I', 'E', 'N', 'D'),
|
|
version);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
Signal
|
|
-------------------------
|
|
*/
|
|
|
|
void ICARUS_Instance::Signal( const char *identifier )
|
|
{
|
|
m_signals[ identifier ] = 1;
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
CheckSignal
|
|
-------------------------
|
|
*/
|
|
|
|
bool ICARUS_Instance::CheckSignal( const char *identifier )
|
|
{
|
|
signal_m::iterator smi;
|
|
|
|
smi = m_signals.find( identifier );
|
|
|
|
if ( smi == m_signals.end() )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
ClearSignal
|
|
-------------------------
|
|
*/
|
|
|
|
void ICARUS_Instance::ClearSignal( const char *identifier )
|
|
{
|
|
m_signals.erase( identifier );
|
|
}
|