mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-27 14:32:09 +00:00
4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
203 lines
7.5 KiB
CMake
203 lines
7.5 KiB
CMake
#============================================================================
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# Copyright (C) 2013 - 2018, OpenJK contributors
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#
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# This file is part of the OpenJK source code.
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#
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# OpenJK is free software; you can redistribute it and/or modify it
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# under the terms of the GNU General Public License version 2 as
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# published by the Free Software Foundation.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, see <http://www.gnu.org/licenses/>.
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#============================================================================
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# Make sure the user is not executing this script directly
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if(NOT InOpenJK)
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message(FATAL_ERROR "Use the top-level cmake script!")
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endif(NOT InOpenJK)
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if(BuildSPRdVanilla OR BuildJK2SPRdVanilla)
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set(SPRDVanillaRendererIncludeDirectories ${SPDir})
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set(SPRDVanillaRendererIncludeDirectories
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${SharedDir}
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${SPRDVanillaRendererIncludeDirectories}
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"${SPDir}/rd-vanilla"
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"${GSLIncludeDirectory}"
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)
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# Modular Renderer crap (let's hope this works..)
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# Defines
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set(SPRDVanillaDefines ${SharedDefines} "RENDERER" "_JK2EXE")
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# Files
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# GHOUL 2
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set(SPRDVanillaG2Files
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"${SPDir}/ghoul2/G2.h"
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"${SPDir}/ghoul2/ghoul2_gore.h"
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"${SPDir}/rd-vanilla/G2_API.cpp"
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"${SPDir}/rd-vanilla/G2_bolts.cpp"
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"${SPDir}/rd-vanilla/G2_bones.cpp"
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"${SPDir}/rd-vanilla/G2_misc.cpp"
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"${SPDir}/rd-vanilla/G2_surfaces.cpp"
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)
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source_group("ghoul2" FILES ${SPRDVanillaG2Files})
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set(SPRDVanillaFiles ${SPRDVanillaFiles} ${SPRDVanillaG2Files})
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# Transparently use either bundled or system jpeg.
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list(APPEND SPRDVanillaRendererIncludeDirectories ${JPEG_INCLUDE_DIR})
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list(APPEND SPRDVanillaRendererLibraries ${JPEG_LIBRARIES})
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# Transparently use either bundled or system libpng. Order is important --
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# libpng used zlib, so it must come before it on the linker command line.
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list(APPEND SPRDVanillaRendererIncludeDirectories ${PNG_INCLUDE_DIRS})
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list(APPEND SPRDVanillaRendererLibraries ${PNG_LIBRARIES})
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# Transparently use either bundled or system zlib.
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list(APPEND SPRDVanillaRendererIncludeDirectories ${ZLIB_INCLUDE_DIR})
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list(APPEND SPRDVanillaRendererLibraries ${ZLIB_LIBRARIES})
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# Transparently use our bundled minizip.
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list(APPEND SPRDVanillaRendererIncludeDirectories ${MINIZIP_INCLUDE_DIRS})
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list(APPEND SPRDVanillaRendererLibraries ${MINIZIP_LIBRARIES})
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# Transparantly make use of all renderer directories
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list(APPEND SPRDVanillaRendererIncludeDirectories "${SPDir}/rd-common")
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list(APPEND SPRDVanillaRendererIncludeDirectories "${SPDir}/rd-vanilla")
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# Misc files
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set(SPRDVanillaCommonFiles
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"${SPDir}/qcommon/matcomp.cpp"
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"${SPDir}/qcommon/q_shared.cpp"
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"${SPDir}/qcommon/q_shared.h"
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"${SPDir}/qcommon/ojk_i_saved_game.h"
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"${SPDir}/qcommon/ojk_saved_game_class_archivers.h"
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"${SPDir}/qcommon/ojk_saved_game_helper.h"
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"${SPDir}/qcommon/ojk_saved_game_helper_fwd.h"
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"${SPDir}/qcommon/ojk_scope_guard.h"
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${SharedCommonFiles}
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)
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source_group("common" FILES ${SPRDVanillaCommonFiles})
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set(SPRDVanillaFiles ${SPRDVanillaFiles} ${SPRDVanillaCommonFiles})
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# Misc files
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set(SPRDVanillaCommonSafeFiles
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${SharedCommonSafeFiles}
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)
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source_group("common/safe" FILES ${SPRDVanillaCommonSafeFiles})
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set(SPRDVanillaFiles ${SPRDVanillaFiles} ${SPRDVanillaCommonSafeFiles})
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# main files
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set(SPRDVanillaMainFiles
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"${SPDir}/rd-vanilla/glext.h"
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"${SPDir}/rd-vanilla/qgl.h"
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"${SPDir}/rd-vanilla/tr_arb.cpp"
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"${SPDir}/rd-vanilla/tr_backend.cpp"
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"${SPDir}/rd-vanilla/tr_bsp.cpp"
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"${SPDir}/rd-vanilla/tr_cmds.cpp"
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"${SPDir}/rd-vanilla/tr_curve.cpp"
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"${SPDir}/rd-vanilla/tr_draw.cpp"
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"${SPDir}/rd-vanilla/tr_ghoul2.cpp"
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"${SPDir}/rd-vanilla/tr_image.cpp"
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"${SPDir}/rd-vanilla/tr_init.cpp"
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"${SPDir}/rd-vanilla/tr_light.cpp"
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"${SPDir}/rd-vanilla/tr_local.h"
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"${SPDir}/rd-vanilla/tr_main.cpp"
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"${SPDir}/rd-vanilla/tr_marks.cpp"
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"${SPDir}/rd-vanilla/tr_mesh.cpp"
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"${SPDir}/rd-vanilla/tr_model.cpp"
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"${SPDir}/rd-vanilla/tr_quicksprite.cpp"
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"${SPDir}/rd-vanilla/tr_quicksprite.h"
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"${SPDir}/rd-vanilla/tr_scene.cpp"
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"${SPDir}/rd-vanilla/tr_shade.cpp"
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"${SPDir}/rd-vanilla/tr_shade_calc.cpp"
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"${SPDir}/rd-vanilla/tr_shader.cpp"
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"${SPDir}/rd-vanilla/tr_shadows.cpp"
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"${SPDir}/rd-vanilla/tr_skin.cpp"
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"${SPDir}/rd-vanilla/tr_sky.cpp"
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"${SPDir}/rd-vanilla/tr_stl.cpp"
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"${SPDir}/rd-vanilla/tr_stl.h"
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"${SPDir}/rd-vanilla/tr_subs.cpp"
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"${SPDir}/rd-vanilla/tr_surface.cpp"
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"${SPDir}/rd-vanilla/tr_surfacesprites.cpp"
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"${SPDir}/rd-vanilla/tr_world.cpp"
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"${SPDir}/rd-vanilla/tr_WorldEffects.cpp"
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"${SPDir}/rd-vanilla/tr_WorldEffects.h"
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)
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source_group("renderer" FILES ${SPRDVanillaMainFiles})
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set(SPRDVanillaFiles ${SPRDVanillaFiles} ${SPRDVanillaMainFiles})
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set(SPRDVanillaRdCommonFiles
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"${SPDir}/rd-common/mdx_format.h"
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"${SPDir}/rd-common/tr_common.h"
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"${SPDir}/rd-common/tr_font.cpp"
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"${SPDir}/rd-common/tr_font.h"
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"${SPDir}/rd-common/tr_image_load.cpp"
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"${SPDir}/rd-common/tr_image_jpg.cpp"
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"${SPDir}/rd-common/tr_image_tga.cpp"
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"${SPDir}/rd-common/tr_image_png.cpp"
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"${SPDir}/rd-common/tr_noise.cpp"
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"${SPDir}/rd-common/tr_public.h"
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"${SPDir}/rd-common/tr_types.h")
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source_group("rd-common" FILES ${SPRDVanillaRdCommonFiles})
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set(SPRDVanillaFiles ${SPRDVanillaFiles} ${SPRDVanillaRdCommonFiles})
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find_package(OpenGL REQUIRED)
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set(SPRDVanillaRendererIncludeDirectories ${SPRDVanillaRendererIncludeDirectories} ${OPENGL_INCLUDE_DIR})
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set(SPRDVanillaRendererLibraries ${SPRDVanillaRendererLibraries} ${OPENGL_LIBRARIES})
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set(SPRDVanillaRendererIncludeDirectories ${SPRDVanillaRendererIncludeDirectories} ${OpenJKLibDir})
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function(add_sp_renderer_project ProjectName Label EngineName InstallDir Component)
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add_library(${ProjectName} SHARED ${SPRDVanillaFiles})
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if(NOT MSVC)
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# remove "lib" prefix for .so/.dylib files
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set_target_properties(${ProjectName} PROPERTIES PREFIX "")
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endif()
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if(WIN32)
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install(TARGETS ${ProjectName}
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RUNTIME
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DESTINATION ${InstallDir}
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COMPONENT ${Component})
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else(WIN32)
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if(MakeApplicationBundles AND (BuildSPEngine OR BuildJK2SPEngine))
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install(TARGETS ${ProjectName}
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LIBRARY
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DESTINATION "${InstallDir}/${EngineName}.app/Contents/MacOS/"
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COMPONENT ${Component})
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else()
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install(TARGETS ${ProjectName}
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LIBRARY
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DESTINATION ${InstallDir}
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COMPONENT ${Component})
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endif()
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endif()
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set_target_properties(${ProjectName} PROPERTIES COMPILE_DEFINITIONS "${SPRDVanillaDefines}")
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# Hide symbols not explicitly marked public.
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set_property(TARGET ${ProjectName} APPEND PROPERTY COMPILE_OPTIONS ${OPENJK_VISIBILITY_FLAGS})
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set_target_properties(${ProjectName} PROPERTIES INCLUDE_DIRECTORIES "${SPRDVanillaRendererIncludeDirectories}")
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set_target_properties(${ProjectName} PROPERTIES PROJECT_LABEL ${Label})
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target_link_libraries(${ProjectName} ${SPRDVanillaRendererLibraries})
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endfunction(add_sp_renderer_project)
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if(BuildSPRdVanilla)
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add_sp_renderer_project(${SPRDVanillaRenderer} "SP Vanilla Renderer" ${SPEngine} ${JKAInstallDir} ${JKASPClientComponent})
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endif(BuildSPRdVanilla)
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if(BuildJK2SPRdVanilla)
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set(SPRDVanillaDefines ${SPRDVanillaDefines} "JK2_MODE")
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add_sp_renderer_project(${JK2SPVanillaRenderer} "JK2 SP Vanilla Renderer" ${JK2SPEngine} ${JK2InstallDir} ${JK2SPClientComponent})
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endif(BuildJK2SPRdVanilla)
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endif(BuildSPRdVanilla OR BuildJK2SPRdVanilla)
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