jkxr/z_vr_assets_base
Simon c4cc218f8b Turn the stun baton into an "always active" weapon
movement still triggers the sound, but it will always shock an enemy when it makes contact
2023-03-29 22:44:50 +01:00
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gfx Add help to menu 2023-03-28 22:43:42 +01:00
menu/video Move beef_crawl back into the game specific assets 2023-03-28 23:03:17 +01:00
models/players/kyle Split vr asset packs to avoid duplicates 2023-03-28 22:43:13 +01:00
shaders Add help to menu 2023-03-28 22:43:42 +01:00
ui Turn the stun baton into an "always active" weapon 2023-03-29 22:44:50 +01:00