mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-12-03 09:32:54 +00:00
145 lines
4.2 KiB
CMake
145 lines
4.2 KiB
CMake
#============================================================================
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# Copyright (C) 2013 - 2018, OpenJK contributors
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#
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# This file is part of the OpenJK source code.
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#
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# OpenJK is free software; you can redistribute it and/or modify it
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# under the terms of the GNU General Public License version 2 as
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# published by the Free Software Foundation.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, see <http://www.gnu.org/licenses/>.
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#============================================================================
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# Make sure the user is not executing this script directly
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if(NOT InOpenJK)
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message(FATAL_ERROR "Use the top-level cmake script!")
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endif(NOT InOpenJK)
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set(MPUIIncludeDirectories
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"${MPDir}"
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"${SharedDir}"
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"${GSLIncludeDirectory}"
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)
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if(WIN32)
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set(MPUILibraries "odbc32" "odbccp32") # what are these even?
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endif(WIN32)
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set(MPUIDefines ${MPSharedDefines} "UI_BUILD")
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set(MPUIGameFiles
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"${MPDir}/game/bg_misc.c"
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"${MPDir}/game/bg_saberLoad.c"
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"${MPDir}/game/bg_saga.c"
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"${MPDir}/game/bg_vehicleLoad.c"
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"${MPDir}/game/bg_weapons.c"
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"${MPDir}/game/anims.h"
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"${MPDir}/game/bg_local.h"
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"${MPDir}/game/bg_public.h"
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"${MPDir}/game/bg_saga.h"
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"${MPDir}/game/bg_weapons.h"
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"${MPDir}/game/surfaceflags.h"
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)
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source_group("game" FILES ${MPUIGameFiles})
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set(MPUIFiles ${MPUIFiles} ${MPUIGameFiles})
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set(MPUICommonFiles
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"${MPDir}/qcommon/q_shared.c"
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"${MPDir}/qcommon/disablewarnings.h"
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"${MPDir}/qcommon/game_version.h"
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"${MPDir}/qcommon/q_shared.h"
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"${MPDir}/qcommon/qfiles.h"
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"${MPDir}/qcommon/tags.h"
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${SharedCommonFiles}
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)
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source_group("common" FILES ${MPUICommonFiles})
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set(MPUIFiles ${MPUIFiles} ${MPUICommonFiles})
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set(MPUICommonSafeFiles
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${SharedCommonSafeFiles}
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)
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source_group("common/safe" FILES ${MPUICommonSafeFiles})
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set(MPUIFiles ${MPUIFiles} ${MPUICommonSafeFiles})
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set(MPUIUIFiles
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"${MPDir}/ui/ui_atoms.c"
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"${MPDir}/ui/ui_cvar.c"
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"${MPDir}/ui/ui_force.c"
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"${MPDir}/ui/ui_gameinfo.c"
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"${MPDir}/ui/ui_main.c"
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"${MPDir}/ui/ui_saber.c"
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"${MPDir}/ui/ui_shared.c"
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"${MPDir}/ui/ui_syscalls.c"
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"${MPDir}/ui/keycodes.h"
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"${MPDir}/ui/menudef.h"
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"${MPDir}/ui/ui_force.h"
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"${MPDir}/ui/ui_local.h"
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"${MPDir}/ui/ui_public.h"
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"${MPDir}/ui/ui_shared.h"
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"${MPDir}/ui/ui_xcvar.h"
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)
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source_group("ui" FILES ${MPUIUIFiles})
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set(MPUIFiles ${MPUIFiles} ${MPUIUIFiles})
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set(MPUIRendererFiles
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"${MPDir}/rd-common/tr_types.h"
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)
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source_group("rd-common" FILES ${MPUIRendererFiles})
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set(MPUIFiles ${MPUIFiles} ${MPUIRendererFiles})
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add_library(${MPUI} SHARED ${MPUIFiles})
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if(NOT MSVC)
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# remove "lib" prefix for .so/.dylib files
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set_target_properties(${MPUI} PROPERTIES PREFIX "")
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endif()
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if(MakeApplicationBundles AND BuildMPEngine)
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install(TARGETS ${MPUI}
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LIBRARY
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DESTINATION "${JKAInstallDir}/${MPEngine}.app/Contents/MacOS/OpenJK"
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COMPONENT ${JKAMPCoreComponent})
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install(TARGETS ${MPUI}
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LIBRARY
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DESTINATION "${JKAInstallDir}/${MPEngine}.app/Contents/MacOS/base"
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COMPONENT ${JKAMPCoreComponent})
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elseif(WIN32)
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install(TARGETS ${MPUI}
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RUNTIME
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DESTINATION "${JKAInstallDir}/OpenJK"
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COMPONENT ${JKAMPCoreComponent})
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if (WIN64)
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# Don't do this on 32-bit Windows to avoid overwriting
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# vanilla JKA's DLLs
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install(TARGETS ${MPUI}
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RUNTIME
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DESTINATION "${JKAInstallDir}/base"
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COMPONENT ${JKAMPCoreComponent})
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endif()
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else()
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install(TARGETS ${MPUI}
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LIBRARY
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DESTINATION "${JKAInstallDir}/OpenJK"
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COMPONENT ${JKAMPCoreComponent})
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install(TARGETS ${MPUI}
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LIBRARY
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DESTINATION "${JKAInstallDir}/base"
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COMPONENT ${JKAMPCoreComponent})
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endif()
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set_target_properties(${MPUI} PROPERTIES COMPILE_DEFINITIONS "${MPUIDefines}")
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# Hide symbols not explicitly marked public.
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set_property(TARGET ${MPUI} APPEND PROPERTY COMPILE_OPTIONS ${OPENJK_VISIBILITY_FLAGS})
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set_target_properties(${MPUI} PROPERTIES INCLUDE_DIRECTORIES "${MPUIIncludeDirectories}")
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set_target_properties(${MPUI} PROPERTIES PROJECT_LABEL "MP UI Library")
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# no libraries used
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if(MPUILibraries)
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target_link_libraries(${MPUI} ${MPUILibraries})
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endif(MPUILibraries)
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