jkxr/Projects/Android/jni/OpenJK/codemp/ui/CMakeLists.txt

145 lines
4.2 KiB
CMake

#============================================================================
# Copyright (C) 2013 - 2018, OpenJK contributors
#
# This file is part of the OpenJK source code.
#
# OpenJK is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License version 2 as
# published by the Free Software Foundation.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#============================================================================
# Make sure the user is not executing this script directly
if(NOT InOpenJK)
message(FATAL_ERROR "Use the top-level cmake script!")
endif(NOT InOpenJK)
set(MPUIIncludeDirectories
"${MPDir}"
"${SharedDir}"
"${GSLIncludeDirectory}"
)
if(WIN32)
set(MPUILibraries "odbc32" "odbccp32") # what are these even?
endif(WIN32)
set(MPUIDefines ${MPSharedDefines} "UI_BUILD")
set(MPUIGameFiles
"${MPDir}/game/bg_misc.c"
"${MPDir}/game/bg_saberLoad.c"
"${MPDir}/game/bg_saga.c"
"${MPDir}/game/bg_vehicleLoad.c"
"${MPDir}/game/bg_weapons.c"
"${MPDir}/game/anims.h"
"${MPDir}/game/bg_local.h"
"${MPDir}/game/bg_public.h"
"${MPDir}/game/bg_saga.h"
"${MPDir}/game/bg_weapons.h"
"${MPDir}/game/surfaceflags.h"
)
source_group("game" FILES ${MPUIGameFiles})
set(MPUIFiles ${MPUIFiles} ${MPUIGameFiles})
set(MPUICommonFiles
"${MPDir}/qcommon/q_shared.c"
"${MPDir}/qcommon/disablewarnings.h"
"${MPDir}/qcommon/game_version.h"
"${MPDir}/qcommon/q_shared.h"
"${MPDir}/qcommon/qfiles.h"
"${MPDir}/qcommon/tags.h"
${SharedCommonFiles}
)
source_group("common" FILES ${MPUICommonFiles})
set(MPUIFiles ${MPUIFiles} ${MPUICommonFiles})
set(MPUICommonSafeFiles
${SharedCommonSafeFiles}
)
source_group("common/safe" FILES ${MPUICommonSafeFiles})
set(MPUIFiles ${MPUIFiles} ${MPUICommonSafeFiles})
set(MPUIUIFiles
"${MPDir}/ui/ui_atoms.c"
"${MPDir}/ui/ui_cvar.c"
"${MPDir}/ui/ui_force.c"
"${MPDir}/ui/ui_gameinfo.c"
"${MPDir}/ui/ui_main.c"
"${MPDir}/ui/ui_saber.c"
"${MPDir}/ui/ui_shared.c"
"${MPDir}/ui/ui_syscalls.c"
"${MPDir}/ui/keycodes.h"
"${MPDir}/ui/menudef.h"
"${MPDir}/ui/ui_force.h"
"${MPDir}/ui/ui_local.h"
"${MPDir}/ui/ui_public.h"
"${MPDir}/ui/ui_shared.h"
"${MPDir}/ui/ui_xcvar.h"
)
source_group("ui" FILES ${MPUIUIFiles})
set(MPUIFiles ${MPUIFiles} ${MPUIUIFiles})
set(MPUIRendererFiles
"${MPDir}/rd-common/tr_types.h"
)
source_group("rd-common" FILES ${MPUIRendererFiles})
set(MPUIFiles ${MPUIFiles} ${MPUIRendererFiles})
add_library(${MPUI} SHARED ${MPUIFiles})
if(NOT MSVC)
# remove "lib" prefix for .so/.dylib files
set_target_properties(${MPUI} PROPERTIES PREFIX "")
endif()
if(MakeApplicationBundles AND BuildMPEngine)
install(TARGETS ${MPUI}
LIBRARY
DESTINATION "${JKAInstallDir}/${MPEngine}.app/Contents/MacOS/OpenJK"
COMPONENT ${JKAMPCoreComponent})
install(TARGETS ${MPUI}
LIBRARY
DESTINATION "${JKAInstallDir}/${MPEngine}.app/Contents/MacOS/base"
COMPONENT ${JKAMPCoreComponent})
elseif(WIN32)
install(TARGETS ${MPUI}
RUNTIME
DESTINATION "${JKAInstallDir}/OpenJK"
COMPONENT ${JKAMPCoreComponent})
if (WIN64)
# Don't do this on 32-bit Windows to avoid overwriting
# vanilla JKA's DLLs
install(TARGETS ${MPUI}
RUNTIME
DESTINATION "${JKAInstallDir}/base"
COMPONENT ${JKAMPCoreComponent})
endif()
else()
install(TARGETS ${MPUI}
LIBRARY
DESTINATION "${JKAInstallDir}/OpenJK"
COMPONENT ${JKAMPCoreComponent})
install(TARGETS ${MPUI}
LIBRARY
DESTINATION "${JKAInstallDir}/base"
COMPONENT ${JKAMPCoreComponent})
endif()
set_target_properties(${MPUI} PROPERTIES COMPILE_DEFINITIONS "${MPUIDefines}")
# Hide symbols not explicitly marked public.
set_property(TARGET ${MPUI} APPEND PROPERTY COMPILE_OPTIONS ${OPENJK_VISIBILITY_FLAGS})
set_target_properties(${MPUI} PROPERTIES INCLUDE_DIRECTORIES "${MPUIIncludeDirectories}")
set_target_properties(${MPUI} PROPERTIES PROJECT_LABEL "MP UI Library")
# no libraries used
if(MPUILibraries)
target_link_libraries(${MPUI} ${MPUILibraries})
endif(MPUILibraries)