jkxr/Projects/Android/jni/OpenJK/codeJK2/game/dmstates.h
Simon 4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00

37 lines
1.3 KiB
C

/*
===========================================================================
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#ifndef __DMSTATES_H__
#define __DMSTATES_H__
//dynamic music
typedef enum //# dynamicMusic_e
{
DM_AUTO, //# let the game determine the dynamic music as normal
DM_SILENCE, //# stop the music
DM_EXPLORE, //# force the exploration music to play
DM_ACTION, //# force the action music to play
DM_BOSS, //# force the boss battle music to play (if there is any)
DM_DEATH //# force the "player dead" music to play
} dynamicMusic_t;
#endif//#ifndef __DMSTATES_H__