jkxr/Projects/Android/jni/OpenJK/code/CMakeLists.txt
Simon 4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00

451 lines
14 KiB
CMake

#============================================================================
# Copyright (C) 2013 - 2018, OpenJK contributors
#
# This file is part of the OpenJK source code.
#
# OpenJK is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License version 2 as
# published by the Free Software Foundation.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#============================================================================
# Make sure the user is not executing this script directly
if(NOT InOpenJK)
message(FATAL_ERROR "Use the top-level cmake script!")
endif(NOT InOpenJK)
# Add Game Project
if(BuildSPGame)
add_subdirectory("${SPDir}/game")
endif(BuildSPGame)
# Add Modular Renderer project
add_subdirectory("${SPDir}/rd-vanilla")
# Add Engine Project
if(BuildSPEngine OR BuildJK2SPEngine)
# Libraries
if(WIN32)
set(SPEngineLibraries "winmm")
endif(WIN32)
# Defines
set(SPEngineDefines ${SharedDefines} "_JK2EXE") # it's called JK2EXE but it really just means Singleplayer Exe
set(SPEngineIncludeDirectories
${SPEngineIncludeDirectories}
${SharedDir}
${CMAKE_BINARY_DIR}/shared
${SPDir}
"${GSLIncludeDirectory}")
# Dependencies
# OpenAL (is optionally included for Windows)
if(MSVC AND NOT WIN64)
if(UseInternalOpenAL)
# There's a libs/OpenAL32.lib
# (mrw) TODO Is this actually required on windows? It is loaded at runtime, should not be linked?
find_library(OpenALLibrary NAMES OpenAL32 PATHS "${OpenJKLibDir}")
if(NOT OpenALLibrary)
message(FATAL_ERROR "UseInternalOpenAL enabled, but lib/OpenAL32.lib not found!")
endif(NOT OpenALLibrary)
set(SPEngineLibraries ${SPEngineLibraries} ${OpenALLibrary})
else(UseInternalOpenAL)
find_package(OpenAL REQUIRED)
set(SPEngineIncludeDirectories ${SPEngineIncludeDirectories} ${OPENAL_INCLUDE_DIR})
set(SPEngineLibraries ${SPEngineLibraries} ${OPENAL_LIBRARY})
endif(UseInternalOpenAL)
set(SPEngineEAXFiles
"${SPDir}/client/eax/eax.h"
"${SPDir}/client/eax/EaxMan.h"
)
source_group("eax" FILES ${SPEngineEAXFiles})
set(SPEngineFiles ${SPEngineFiles} ${SPEngineEAXFiles})
endif()
if(UseInternalSDL2)
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(SPEngineLibraries
${SPEngineLibraries}
${OpenJKLibDir}/SDL2/lib/x86/SDL2main.lib
${OpenJKLibDir}/SDL2/lib/x86/SDL2.lib
)
else()
set(SPEngineLibraries
${SPEngineLibraries}
${OpenJKLibDir}/SDL2/lib/x64/SDL2main.lib
${OpenJKLibDir}/SDL2/lib/x64/SDL2.lib
)
endif()
set(SPEngineIncludeDirectories
${SPEngineIncludeDirectories}
${OpenJKLibDir}/SDL2/include
)
else()
find_package(SDL2 REQUIRED CONFIG)
if (TARGET SDL2::SDL2)
set(SDL2_INCLUDE_DIRS "")
set(SDL2_LIBRARIES SDL2::SDL2)
endif()
string(STRIP ${SDL2_LIBRARIES} SDL2_LIBRARIES)
set(SPEngineIncludeDirectories ${SPEngineIncludeDirectories} ${SDL2_INCLUDE_DIRS})
set(SPEngineLibraries ${SPEngineLibraries} ${SDL2_LIBRARIES})
endif()
# Source Files
# Client files
set(SPEngineClientFiles
"${SPDir}/client/keys.h"
"${SPDir}/client/keycodes.h"
"${SPDir}/client/cl_cgame.cpp"
"${SPDir}/client/cl_cin.cpp"
"${SPDir}/client/cl_console.cpp"
"${SPDir}/client/cl_input.cpp"
"${SPDir}/client/cl_keys.cpp"
"${SPDir}/client/cl_main.cpp"
"${SPDir}/client/cl_mp3.cpp"
"${SPDir}/client/cl_parse.cpp"
"${SPDir}/client/cl_scrn.cpp"
"${SPDir}/client/cl_ui.cpp"
"${SPDir}/client/cl_mp3.h"
"${SPDir}/client/client.h"
"${SPDir}/client/client_ui.h"
"${SPDir}/client/snd_ambient.cpp"
"${SPDir}/client/snd_dma.cpp"
"${SPDir}/client/snd_mem.cpp"
"${SPDir}/client/snd_mix.cpp"
"${SPDir}/client/snd_music.cpp"
"${SPDir}/client/snd_ambient.h"
"${SPDir}/client/snd_local.h"
"${SPDir}/client/snd_music.h"
"${SPDir}/client/snd_public.h"
"${SPDir}/client/vmachine.cpp"
"${SPDir}/client/vmachine.h"
)
source_group("client" FILES ${SPEngineClientFiles})
set(SPEngineFiles ${SPEngineFiles} ${SPEngineClientFiles})
# qcommon files
set(SPEngineCommonFiles
"${SPDir}/qcommon/cm_load.cpp"
"${SPDir}/qcommon/cm_patch.cpp"
"${SPDir}/qcommon/cm_polylib.cpp"
"${SPDir}/qcommon/cm_test.cpp"
"${SPDir}/qcommon/cm_trace.cpp"
"${SPDir}/qcommon/cm_local.h"
"${SPDir}/qcommon/cm_patch.h"
"${SPDir}/qcommon/cm_polylib.h"
"${SPDir}/qcommon/cm_public.h"
"${SPDir}/qcommon/cmd.cpp"
"${SPDir}/qcommon/common.cpp"
"${SPDir}/qcommon/cvar.cpp"
"${SPDir}/qcommon/files.cpp"
"${SPDir}/qcommon/md4.cpp"
"${SPDir}/qcommon/msg.cpp"
"${SPDir}/qcommon/net_chan.cpp"
"${SPDir}/qcommon/q_shared.cpp"
"${SPDir}/qcommon/q_shared.h"
"${SPDir}/qcommon/sstring.h"
"${SPDir}/qcommon/stringed_ingame.cpp"
"${SPDir}/qcommon/stringed_interface.cpp"
"${SPDir}/qcommon/stringed_ingame.h"
"${SPDir}/qcommon/stringed_interface.h"
"${SPDir}/qcommon/strip.cpp"
"${SPDir}/qcommon/persistence.cpp"
"${SPDir}/qcommon/tags.h"
"${SPDir}/qcommon/z_memman_pc.cpp"
"${SPDir}/qcommon/qfiles.h"
"${SPDir}/qcommon/qcommon.h"
"${SPDir}/qcommon/stv_version.h"
"${SPDir}/qcommon/timing.h"
"${SPDir}/qcommon/MiniHeap.h"
"${SPDir}/qcommon/ojk_i_saved_game.h"
"${SPDir}/qcommon/ojk_saved_game.h"
"${SPDir}/qcommon/ojk_saved_game.cpp"
"${SPDir}/qcommon/ojk_saved_game_helper.h"
"${SPDir}/qcommon/ojk_saved_game_helper_fwd.h"
"${SPDir}/qcommon/ojk_scope_guard.h"
${SharedCommonFiles}
)
source_group("common" FILES ${SPEngineCommonFiles})
set(SPEngineFiles ${SPEngineFiles} ${SPEngineCommonFiles})
set(SPEngineCommonSafeFiles
"${SharedDir}/qcommon/safe/files.cpp"
"${SharedDir}/qcommon/safe/files.h"
${SharedCommonSafeFiles}
"${SPDir}/qcommon/safe/memory.h"
)
source_group("common/safe" FILES ${SPEngineCommonSafeFiles})
set(SPEngineFiles ${SPEngineFiles} ${SPEngineCommonSafeFiles})
# Server files
set(SPEngineServerFiles
"${SPDir}/server/exe_headers.cpp"
"${SPDir}/server/sv_ccmds.cpp"
"${SPDir}/server/sv_client.cpp"
"${SPDir}/server/sv_game.cpp"
"${SPDir}/server/sv_init.cpp"
"${SPDir}/server/sv_main.cpp"
"${SPDir}/server/sv_savegame.cpp"
"${SPDir}/server/sv_snapshot.cpp"
"${SPDir}/server/sv_world.cpp"
"${SPDir}/server/exe_headers.h"
"${SPDir}/server/server.h"
)
source_group("server" FILES ${SPEngineServerFiles})
set(SPEngineFiles ${SPEngineFiles} ${SPEngineServerFiles})
# Game files
set(SPEngineGameFiles
"${SPDir}/game/genericparser2.cpp"
"${SPDir}/game/channels.h"
"${SPDir}/game/anims.h"
"${SPDir}/game/b_public.h"
"${SPDir}/game/bg_public.h"
"${SPDir}/game/bset.h"
"${SPDir}/game/bstate.h"
"${SPDir}/game/common_headers.h"
"${SPDir}/game/g_functions.h"
"${SPDir}/game/g_items.h"
"${SPDir}/game/g_local.h"
"${SPDir}/game/g_nav.h"
"${SPDir}/game/g_public.h"
"${SPDir}/game/g_shared.h"
"${SPDir}/game/genericparser2.h"
"${SPDir}/game/statindex.h"
"${SPDir}/game/teams.h"
"${SPDir}/game/weapons.h"
"${SPDir}/game/surfaceflags.h"
"${SPDir}/game/ghoul2_shared.h"
)
source_group("game" FILES ${SPEngineGameFiles})
set(SPEngineFiles ${SPEngineFiles} ${SPEngineGameFiles})
# MP3 files
set(SPEngineMP3Files
"${SPDir}/mp3code/cdct.c"
"${SPDir}/mp3code/csbt.c"
"${SPDir}/mp3code/csbtb.c"
"${SPDir}/mp3code/csbtl3.c"
"${SPDir}/mp3code/cup.c"
"${SPDir}/mp3code/cupini.c"
"${SPDir}/mp3code/cupl1.c"
"${SPDir}/mp3code/cupl3.c"
"${SPDir}/mp3code/cwin.c"
"${SPDir}/mp3code/cwinb.c"
"${SPDir}/mp3code/cwinm.c"
"${SPDir}/mp3code/hwin.c"
"${SPDir}/mp3code/l3dq.c"
"${SPDir}/mp3code/l3init.c"
"${SPDir}/mp3code/mdct.c"
"${SPDir}/mp3code/mhead.c"
"${SPDir}/mp3code/msis.c"
"${SPDir}/mp3code/towave.c"
"${SPDir}/mp3code/uph.c"
"${SPDir}/mp3code/upsf.c"
"${SPDir}/mp3code/wavep.c"
"${SPDir}/mp3code/config.h"
"${SPDir}/mp3code/htable.h"
"${SPDir}/mp3code/jdw.h"
"${SPDir}/mp3code/l3.h"
"${SPDir}/mp3code/mhead.h"
"${SPDir}/mp3code/mp3struct.h"
"${SPDir}/mp3code/port.h"
"${SPDir}/mp3code/small_header.h"
"${SPDir}/mp3code/tableawd.h"
)
source_group("mp3" FILES ${SPEngineMP3Files})
set(SPEngineFiles ${SPEngineFiles} ${SPEngineMP3Files})
set(SPEngineRendererFiles
"${SPDir}/rd-common/mdx_format.h"
"${SPDir}/rd-common/tr_public.h"
"${SPDir}/rd-common/tr_types.h"
)
source_group("renderer" FILES ${SPEngineRendererFiles})
set(SPEngineFiles ${SPEngineFiles} ${SPEngineRendererFiles})
# UI files
set(SPEngineUIFiles
"${SPDir}/ui/ui_atoms.cpp"
"${SPDir}/ui/ui_connect.cpp"
"${SPDir}/ui/ui_main.cpp"
"${SPDir}/ui/ui_saber.cpp"
"${SPDir}/ui/ui_shared.cpp"
"${SPDir}/ui/ui_syscalls.cpp"
"${SPDir}/ui/gameinfo.h"
"${SPDir}/ui/menudef.h"
"${SPDir}/ui/ui_local.h"
"${SPDir}/ui/ui_public.h"
"${SPDir}/ui/ui_shared.h"
)
source_group("ui" FILES ${SPEngineUIFiles})
set(SPEngineFiles ${SPEngineFiles} ${SPEngineUIFiles})
# Ghoul2 files
set(SPEngineGhoul2Files
"${SPDir}/ghoul2/G2.h"
"${SPDir}/ghoul2/ghoul2_gore.h"
)
source_group("ghoul2" FILES ${SPEngineGhoul2Files})
set(SPEngineFiles ${SPEngineFiles} ${SPEngineGhoul2Files})
# Server files
set(SPEngineCGameFiles
"${SPDir}/cgame/cg_public.h"
"${SPDir}/cgame/animtable.h"
)
source_group("cgame" FILES ${SPEngineCGameFiles})
set(SPEngineFiles ${SPEngineFiles} ${SPEngineCGameFiles})
if(WIN32)
set(SPEngineWin32Files
"${SPDir}/win32/resource.h"
"${SPDir}/win32/winquake.rc"
"${SharedDir}/sys/win_manifest.manifest"
)
source_group("win32" FILES ${SPEngineWin32Files})
set(SPEngineFiles ${SPEngineFiles} ${SPEngineWin32Files})
endif()
set(SPEngineSysFiles
"${SharedDir}/sys/sys_main.cpp"
"${SharedDir}/sys/sys_event.cpp"
"${SharedDir}/sys/sys_local.h"
"${SharedDir}/sys/sys_public.h"
"${SharedDir}/sys/sys_loadlib.h"
"${SharedDir}/sys/con_local.h"
"${SharedDir}/sys/con_log.cpp"
"${SharedDir}/sdl/sdl_qgl.h"
"${SharedDir}/sdl/sdl_sound.cpp"
"${SharedDir}/sdl/sdl_input.cpp"
"${SharedDir}/sdl/sdl_window.cpp"
"${SharedDir}/sdl/sdl_icon.h"
)
if(WIN32)
set(SPEngineSysFiles
${SPEngineSysFiles}
"${SharedDir}/sys/sys_win32.cpp"
"${SharedDir}/sys/con_passive.cpp"
)
else()
set(SPEngineSysFiles
${SPEngineSysFiles}
"${SharedDir}/sys/sys_unix.cpp"
"${SharedDir}/sys/con_tty.cpp"
)
endif()
source_group("sys" FILES ${SPEngineSysFiles})
set(SPEngineFiles ${SPEngineFiles} ${SPEngineSysFiles})
# Transparently use our bundled minizip.
list(APPEND SPEngineIncludeDirectories ${MINIZIP_INCLUDE_DIRS})
list(APPEND SPEngineLibraries ${MINIZIP_LIBRARIES})
# Transparently use either bundled or system zlib.
list(APPEND SPEngineIncludeDirectories ${ZLIB_INCLUDE_DIR})
list(APPEND SPEngineLibraries ${ZLIB_LIBRARIES})
# project macro so we can invoke it twice: for jk2 and for ja
function(add_sp_project ProjectName Label SPDirName InstallDir Component)
if(MakeApplicationBundles)
set_source_files_properties(${SPDirName}/macosx/OpenJK.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set(SPEngineFiles ${SPEngineFiles} ${SPDirName}/macosx/OpenJK.icns)
set_source_files_properties(${SPDirName}/macosx/English.lproj/InfoPlist.strings PROPERTIES MACOSX_PACKAGE_LOCATION Resources/English.lproj)
set(SPEngineFiles ${SPEngineFiles} ${SPDirName}/macosx/English.lproj/InfoPlist.strings)
endif(MakeApplicationBundles)
if(WIN32)
add_executable(${ProjectName} WIN32 ${SPEngineFiles})
if(UseInternalSDL2)
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(SPEngineExtraInstallFiles
${OpenJKLibDir}/SDL2/bin/x86/SDL2.dll
)
else()
set(SPEngineExtraInstallFiles
${OpenJKLibDir}/SDL2/bin/x64/SDL2.dll
)
endif()
endif()
else(WIN32)
if(MakeApplicationBundles)
add_executable(${ProjectName} MACOSX_BUNDLE ${SPEngineFiles})
set_target_properties(${ProjectName} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${SPDirName}/macosx/OpenJKInfo.plist")
else(MakeApplicationBundles)
add_executable(${ProjectName} ${SPEngineFiles})
endif(MakeApplicationBundles)
endif(WIN32)
if(MakeApplicationBundles)
install(CODE "
include(BundleUtilities)
set(BU_CHMOD_BUNDLE_ITEMS ON)
fixup_bundle(\"${CMAKE_BINARY_DIR}/${ProjectName}.app\" \"\" \"\")
"
COMPONENT Runtime)
install(TARGETS ${ProjectName}
BUNDLE
DESTINATION ${InstallDir}
COMPONENT ${Component})
else(MakeApplicationBundles)
install(TARGETS ${ProjectName}
RUNTIME
DESTINATION ${InstallDir}
COMPONENT ${Component})
if(SPEngineExtraInstallFiles)
install(FILES ${SPEngineExtraInstallFiles}
DESTINATION ${InstallDir}
COMPONENT ${Component})
endif()
endif(MakeApplicationBundles)
set_target_properties(${ProjectName} PROPERTIES COMPILE_DEFINITIONS "${SPEngineDefines}")
# Hide symbols not explicitly marked public.
set_property(TARGET ${ProjectName} APPEND PROPERTY COMPILE_OPTIONS ${OPENJK_VISIBILITY_FLAGS})
set_target_properties(${ProjectName} PROPERTIES INCLUDE_DIRECTORIES "${SPEngineIncludeDirectories}")
set_target_properties(${ProjectName} PROPERTIES PROJECT_LABEL ${Label})
if(SPEngineLibraries)
target_link_libraries(${ProjectName} ${SPEngineLibraries})
endif(SPEngineLibraries)
endfunction(add_sp_project)
if(BuildSPEngine)
add_sp_project(${SPEngine} "SP Client" ${SPDir} ${JKAInstallDir} ${JKASPClientComponent})
endif(BuildSPEngine)
if(BuildJK2SPEngine)
set(SPEngineDefines ${SPEngineDefines} "JK2_MODE")
add_sp_project(${JK2SPEngine} "JK2 SP Client" ${JK2SPDir} ${JK2InstallDir} ${JK2SPClientComponent})
endif(BuildJK2SPEngine)
endif(BuildSPEngine OR BuildJK2SPEngine)