mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-12-02 00:53:12 +00:00
168 lines
6.3 KiB
CMake
168 lines
6.3 KiB
CMake
#============================================================================
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# Copyright (C) 2013 - 2018, OpenJK contributors
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#
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# This file is part of the OpenJK source code.
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#
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# OpenJK is free software; you can redistribute it and/or modify it
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# under the terms of the GNU General Public License version 2 as
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# published by the Free Software Foundation.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, see <http://www.gnu.org/licenses/>.
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#============================================================================
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# Make sure the user is not executing this script directly
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if(NOT InOpenJK)
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message(FATAL_ERROR "Use the top-level cmake script!")
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endif(NOT InOpenJK)
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# Check for dependencies first
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set(MPVanillaRendererIncludeDirectories ${MPDir})
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set(MPVanillaRendererIncludeDirectories
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${MPVanillaRendererIncludeDirectories}
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${SharedDir}
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${MPDir}
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"${MPDir}/rd-vanilla"
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"${GSLIncludeDirectory}"
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)
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set(MPVanillaRendererFiles
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"${MPDir}/rd-vanilla/glext.h"
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"${MPDir}/rd-vanilla/qgl.h"
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"${MPDir}/rd-vanilla/G2_API.cpp"
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"${MPDir}/rd-vanilla/G2_bolts.cpp"
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"${MPDir}/rd-vanilla/G2_bones.cpp"
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"${MPDir}/rd-vanilla/G2_misc.cpp"
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"${MPDir}/rd-vanilla/G2_surfaces.cpp"
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"${MPDir}/rd-vanilla/tr_arb.cpp"
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"${MPDir}/rd-vanilla/tr_backend.cpp"
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"${MPDir}/rd-vanilla/tr_bsp.cpp"
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"${MPDir}/rd-vanilla/tr_cmds.cpp"
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"${MPDir}/rd-vanilla/tr_curve.cpp"
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"${MPDir}/rd-vanilla/tr_decals.cpp"
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"${MPDir}/rd-vanilla/tr_ghoul2.cpp"
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"${MPDir}/rd-vanilla/tr_image.cpp"
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"${MPDir}/rd-vanilla/tr_init.cpp"
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"${MPDir}/rd-vanilla/tr_light.cpp"
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"${MPDir}/rd-vanilla/tr_local.h"
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"${MPDir}/rd-vanilla/tr_main.cpp"
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"${MPDir}/rd-vanilla/tr_marks.cpp"
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"${MPDir}/rd-vanilla/tr_mesh.cpp"
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"${MPDir}/rd-vanilla/tr_model.cpp"
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"${MPDir}/rd-vanilla/tr_quicksprite.cpp"
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"${MPDir}/rd-vanilla/tr_quicksprite.h"
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"${MPDir}/rd-vanilla/tr_scene.cpp"
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"${MPDir}/rd-vanilla/tr_shade.cpp"
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"${MPDir}/rd-vanilla/tr_shade_calc.cpp"
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"${MPDir}/rd-vanilla/tr_shader.cpp"
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"${MPDir}/rd-vanilla/tr_shadows.cpp"
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"${MPDir}/rd-vanilla/tr_skin.cpp"
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"${MPDir}/rd-vanilla/tr_sky.cpp"
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"${MPDir}/rd-vanilla/tr_subs.cpp"
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"${MPDir}/rd-vanilla/tr_surface.cpp"
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"${MPDir}/rd-vanilla/tr_surfacesprites.cpp"
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"${MPDir}/rd-vanilla/tr_world.cpp"
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"${MPDir}/rd-vanilla/tr_WorldEffects.cpp"
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"${MPDir}/rd-vanilla/tr_WorldEffects.h"
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)
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source_group("renderer" FILES ${MPVanillaRendererFiles})
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set(MPVanillaRendererGhoul2Files
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"${MPDir}/ghoul2/g2_local.h"
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"${MPDir}/ghoul2/ghoul2_shared.h"
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"${MPDir}/ghoul2/G2_gore.cpp"
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"${MPDir}/ghoul2/G2_gore.h")
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source_group("ghoul2" FILES ${MPVanillaRendererGhoul2Files})
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set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererGhoul2Files})
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set(MPVanillaRendererRdCommonFiles
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"${MPDir}/rd-common/mdx_format.h"
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"${MPDir}/rd-common/tr_common.h"
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"${MPDir}/rd-common/tr_font.cpp"
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"${MPDir}/rd-common/tr_font.h"
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"${MPDir}/rd-common/tr_image_load.cpp"
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"${MPDir}/rd-common/tr_image_jpg.cpp"
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"${MPDir}/rd-common/tr_image_tga.cpp"
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"${MPDir}/rd-common/tr_image_png.cpp"
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"${MPDir}/rd-common/tr_noise.cpp"
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"${MPDir}/rd-common/tr_public.h"
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"${MPDir}/rd-common/tr_types.h")
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source_group("rd-common" FILES ${MPVanillaRendererRdCommonFiles})
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set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererRdCommonFiles})
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set(MPVanillaRendererCommonFiles
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"${MPDir}/qcommon/matcomp.cpp"
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"${MPDir}/qcommon/q_shared.cpp"
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${SharedCommonFiles})
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source_group("common" FILES ${MPVanillaRendererCommonFiles})
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set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererCommonFiles})
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set(MPVanillaRendererCommonSafeFiles
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${SharedCommonSafeFiles}
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)
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source_group("common/safe" FILES ${MPVanillaRendererCommonSafeFiles})
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set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererCommonSafeFiles})
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# Transparently use either bundled or system libjpeg.
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list(APPEND MPVanillaRendererIncludeDirectories ${JPEG_INCLUDE_DIR})
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list(APPEND MPVanillaRendererLibraries ${JPEG_LIBRARIES})
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# Transparently use either bundled or system libpng. Order is important --
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# libpng used zlib, so it must come before it on the linker command line.
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list(APPEND MPVanillaRendererIncludeDirectories ${PNG_INCLUDE_DIRS})
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list(APPEND MPVanillaRendererLibraries ${PNG_LIBRARIES})
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# Transparently use either bundled or system zlib.
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list(APPEND MPVanillaRendererIncludeDirectories ${ZLIB_INCLUDE_DIR})
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list(APPEND MPVanillaRendererLibraries ${ZLIB_LIBRARIES})
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# Transparently use our bundled minizip.
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list(APPEND MPVanillaRendererIncludeDirectories ${MINIZIP_INCLUDE_DIRS})
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list(APPEND MPVanillaRendererLibraries ${MINIZIP_LIBRARIES})
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find_package(OpenGL REQUIRED)
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set(MPVanillaRendererIncludeDirectories ${MPVanillaRendererIncludeDirectories} ${OPENGL_INCLUDE_DIR})
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set(MPVanillaRendererLibraries ${MPVanillaRendererLibraries} ${OPENGL_LIBRARIES})
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set(MPVanillaRendererIncludeDirectories ${MPVanillaRendererIncludeDirectories} ${OpenJKLibDir})
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add_library(${MPVanillaRenderer} SHARED ${MPVanillaRendererFiles})
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if(NOT MSVC)
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# remove "lib" prefix for .so/.dylib files
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set_target_properties(${MPVanillaRenderer} PROPERTIES PREFIX "")
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endif()
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if(WIN32)
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install(TARGETS ${MPVanillaRenderer}
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RUNTIME
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DESTINATION ${JKAInstallDir}
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COMPONENT ${JKAMPClientComponent})
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else(WIN32)
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if(MakeApplicationBundles AND BuildMPEngine)
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install(TARGETS ${MPVanillaRenderer}
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LIBRARY
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DESTINATION "${JKAInstallDir}/${MPEngine}.app/Contents/MacOS/"
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COMPONENT ${JKAMPClientComponent})
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else()
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install(TARGETS ${MPVanillaRenderer}
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LIBRARY
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DESTINATION ${JKAInstallDir}
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COMPONENT ${JKAMPClientComponent})
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endif()
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endif()
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set_target_properties(${MPVanillaRenderer} PROPERTIES COMPILE_DEFINITIONS "${SharedDefines}")
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# Hide symbols not explicitly marked public.
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set_property(TARGET ${MPVanillaRenderer} APPEND PROPERTY COMPILE_OPTIONS ${OPENJK_VISIBILITY_FLAGS})
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set_target_properties(${MPVanillaRenderer} PROPERTIES INCLUDE_DIRECTORIES "${MPVanillaRendererIncludeDirectories}")
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set_target_properties(${MPVanillaRenderer} PROPERTIES PROJECT_LABEL "MP Vanilla Renderer")
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target_link_libraries(${MPVanillaRenderer} ${MPVanillaRendererLibraries})
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