jkxr/Projects/Android/jni/OpenJK/codemp/rd-vanilla/CMakeLists.txt

168 lines
6.3 KiB
CMake

#============================================================================
# Copyright (C) 2013 - 2018, OpenJK contributors
#
# This file is part of the OpenJK source code.
#
# OpenJK is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License version 2 as
# published by the Free Software Foundation.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, see <http://www.gnu.org/licenses/>.
#============================================================================
# Make sure the user is not executing this script directly
if(NOT InOpenJK)
message(FATAL_ERROR "Use the top-level cmake script!")
endif(NOT InOpenJK)
# Check for dependencies first
set(MPVanillaRendererIncludeDirectories ${MPDir})
set(MPVanillaRendererIncludeDirectories
${MPVanillaRendererIncludeDirectories}
${SharedDir}
${MPDir}
"${MPDir}/rd-vanilla"
"${GSLIncludeDirectory}"
)
set(MPVanillaRendererFiles
"${MPDir}/rd-vanilla/glext.h"
"${MPDir}/rd-vanilla/qgl.h"
"${MPDir}/rd-vanilla/G2_API.cpp"
"${MPDir}/rd-vanilla/G2_bolts.cpp"
"${MPDir}/rd-vanilla/G2_bones.cpp"
"${MPDir}/rd-vanilla/G2_misc.cpp"
"${MPDir}/rd-vanilla/G2_surfaces.cpp"
"${MPDir}/rd-vanilla/tr_arb.cpp"
"${MPDir}/rd-vanilla/tr_backend.cpp"
"${MPDir}/rd-vanilla/tr_bsp.cpp"
"${MPDir}/rd-vanilla/tr_cmds.cpp"
"${MPDir}/rd-vanilla/tr_curve.cpp"
"${MPDir}/rd-vanilla/tr_decals.cpp"
"${MPDir}/rd-vanilla/tr_ghoul2.cpp"
"${MPDir}/rd-vanilla/tr_image.cpp"
"${MPDir}/rd-vanilla/tr_init.cpp"
"${MPDir}/rd-vanilla/tr_light.cpp"
"${MPDir}/rd-vanilla/tr_local.h"
"${MPDir}/rd-vanilla/tr_main.cpp"
"${MPDir}/rd-vanilla/tr_marks.cpp"
"${MPDir}/rd-vanilla/tr_mesh.cpp"
"${MPDir}/rd-vanilla/tr_model.cpp"
"${MPDir}/rd-vanilla/tr_quicksprite.cpp"
"${MPDir}/rd-vanilla/tr_quicksprite.h"
"${MPDir}/rd-vanilla/tr_scene.cpp"
"${MPDir}/rd-vanilla/tr_shade.cpp"
"${MPDir}/rd-vanilla/tr_shade_calc.cpp"
"${MPDir}/rd-vanilla/tr_shader.cpp"
"${MPDir}/rd-vanilla/tr_shadows.cpp"
"${MPDir}/rd-vanilla/tr_skin.cpp"
"${MPDir}/rd-vanilla/tr_sky.cpp"
"${MPDir}/rd-vanilla/tr_subs.cpp"
"${MPDir}/rd-vanilla/tr_surface.cpp"
"${MPDir}/rd-vanilla/tr_surfacesprites.cpp"
"${MPDir}/rd-vanilla/tr_world.cpp"
"${MPDir}/rd-vanilla/tr_WorldEffects.cpp"
"${MPDir}/rd-vanilla/tr_WorldEffects.h"
)
source_group("renderer" FILES ${MPVanillaRendererFiles})
set(MPVanillaRendererGhoul2Files
"${MPDir}/ghoul2/g2_local.h"
"${MPDir}/ghoul2/ghoul2_shared.h"
"${MPDir}/ghoul2/G2_gore.cpp"
"${MPDir}/ghoul2/G2_gore.h")
source_group("ghoul2" FILES ${MPVanillaRendererGhoul2Files})
set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererGhoul2Files})
set(MPVanillaRendererRdCommonFiles
"${MPDir}/rd-common/mdx_format.h"
"${MPDir}/rd-common/tr_common.h"
"${MPDir}/rd-common/tr_font.cpp"
"${MPDir}/rd-common/tr_font.h"
"${MPDir}/rd-common/tr_image_load.cpp"
"${MPDir}/rd-common/tr_image_jpg.cpp"
"${MPDir}/rd-common/tr_image_tga.cpp"
"${MPDir}/rd-common/tr_image_png.cpp"
"${MPDir}/rd-common/tr_noise.cpp"
"${MPDir}/rd-common/tr_public.h"
"${MPDir}/rd-common/tr_types.h")
source_group("rd-common" FILES ${MPVanillaRendererRdCommonFiles})
set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererRdCommonFiles})
set(MPVanillaRendererCommonFiles
"${MPDir}/qcommon/matcomp.cpp"
"${MPDir}/qcommon/q_shared.cpp"
${SharedCommonFiles})
source_group("common" FILES ${MPVanillaRendererCommonFiles})
set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererCommonFiles})
set(MPVanillaRendererCommonSafeFiles
${SharedCommonSafeFiles}
)
source_group("common/safe" FILES ${MPVanillaRendererCommonSafeFiles})
set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererCommonSafeFiles})
# Transparently use either bundled or system libjpeg.
list(APPEND MPVanillaRendererIncludeDirectories ${JPEG_INCLUDE_DIR})
list(APPEND MPVanillaRendererLibraries ${JPEG_LIBRARIES})
# Transparently use either bundled or system libpng. Order is important --
# libpng used zlib, so it must come before it on the linker command line.
list(APPEND MPVanillaRendererIncludeDirectories ${PNG_INCLUDE_DIRS})
list(APPEND MPVanillaRendererLibraries ${PNG_LIBRARIES})
# Transparently use either bundled or system zlib.
list(APPEND MPVanillaRendererIncludeDirectories ${ZLIB_INCLUDE_DIR})
list(APPEND MPVanillaRendererLibraries ${ZLIB_LIBRARIES})
# Transparently use our bundled minizip.
list(APPEND MPVanillaRendererIncludeDirectories ${MINIZIP_INCLUDE_DIRS})
list(APPEND MPVanillaRendererLibraries ${MINIZIP_LIBRARIES})
find_package(OpenGL REQUIRED)
set(MPVanillaRendererIncludeDirectories ${MPVanillaRendererIncludeDirectories} ${OPENGL_INCLUDE_DIR})
set(MPVanillaRendererLibraries ${MPVanillaRendererLibraries} ${OPENGL_LIBRARIES})
set(MPVanillaRendererIncludeDirectories ${MPVanillaRendererIncludeDirectories} ${OpenJKLibDir})
add_library(${MPVanillaRenderer} SHARED ${MPVanillaRendererFiles})
if(NOT MSVC)
# remove "lib" prefix for .so/.dylib files
set_target_properties(${MPVanillaRenderer} PROPERTIES PREFIX "")
endif()
if(WIN32)
install(TARGETS ${MPVanillaRenderer}
RUNTIME
DESTINATION ${JKAInstallDir}
COMPONENT ${JKAMPClientComponent})
else(WIN32)
if(MakeApplicationBundles AND BuildMPEngine)
install(TARGETS ${MPVanillaRenderer}
LIBRARY
DESTINATION "${JKAInstallDir}/${MPEngine}.app/Contents/MacOS/"
COMPONENT ${JKAMPClientComponent})
else()
install(TARGETS ${MPVanillaRenderer}
LIBRARY
DESTINATION ${JKAInstallDir}
COMPONENT ${JKAMPClientComponent})
endif()
endif()
set_target_properties(${MPVanillaRenderer} PROPERTIES COMPILE_DEFINITIONS "${SharedDefines}")
# Hide symbols not explicitly marked public.
set_property(TARGET ${MPVanillaRenderer} APPEND PROPERTY COMPILE_OPTIONS ${OPENJK_VISIBILITY_FLAGS})
set_target_properties(${MPVanillaRenderer} PROPERTIES INCLUDE_DIRECTORIES "${MPVanillaRendererIncludeDirectories}")
set_target_properties(${MPVanillaRenderer} PROPERTIES PROJECT_LABEL "MP Vanilla Renderer")
target_link_libraries(${MPVanillaRenderer} ${MPVanillaRendererLibraries})