mirror of
https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
68 lines
2.7 KiB
CMake
68 lines
2.7 KiB
CMake
#============================================================================
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# Copyright (C) 2013 - 2018, OpenJK contributors
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#
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# This file is part of the OpenJK source code.
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#
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# OpenJK is free software; you can redistribute it and/or modify it
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# under the terms of the GNU General Public License version 2 as
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# published by the Free Software Foundation.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, see <http://www.gnu.org/licenses/>.
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#============================================================================
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# We only execute this script if the user wants to use our bundled libpng.
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#
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# It is built as a static relocatable library, and linked into any target that
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# requires it.
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# This only has effect in this directory (lib/png).
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include_directories(include/)
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if(WIN32)
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include_directories(../zlib/include/)
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endif()
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if(MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif(MSVC)
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add_library(bundled_libpng STATIC include/png.h
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include/pngconf.h
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include/pnglibconf.h
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png.c
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pngdebug.h
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pngerror.c
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pngget.c
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pnginfo.h
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pngmem.c
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pngpread.c
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pngpriv.h
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pngread.c
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pngrio.c
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pngrtran.c
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pngrutil.c
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pngset.c
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pngstruct.h
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pngtrans.c
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pngwio.c
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pngwrite.c
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pngwtran.c
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pngwutil.c)
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# Let consumers get at our bundled library in the standard CMake way. These
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# variables are not set in the cache, but instead shadow the variables in the
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# cache. (These are the same variables exported by the standard CMake FindPNG
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# module).
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set(PNG_LIBRARIES bundled_libpng PARENT_SCOPE)
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set(PNG_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/lib/libpng/include/ PARENT_SCOPE)
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mark_as_advanced(PNG_LIBRARIES PNG_INCLUDE_DIRS)
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# Build as position-independent code, since it will probably be linked into a
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# dynamic library.
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set_property(TARGET bundled_libpng PROPERTY POSITION_INDEPENDENT_CODE True)
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