mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-26 22:11:52 +00:00
4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
80 lines
2.3 KiB
C
80 lines
2.3 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 2000 - 2013, Raven Software, Inc.
|
|
Copyright (C) 2001 - 2013, Activision, Inc.
|
|
Copyright (C) 2013 - 2015, OpenJK contributors
|
|
|
|
This file is part of the OpenJK source code.
|
|
|
|
OpenJK is free software; you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License version 2 as
|
|
published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
|
|
#if !defined(CG_LOCAL_H_INC)
|
|
#include "cg_local.h"
|
|
#endif
|
|
|
|
#ifndef FX_SYSTEM_H_INC
|
|
#define FX_SYSTEM_H_INC
|
|
|
|
#include "qcommon/safe/gsl.h"
|
|
|
|
|
|
#define irand Q_irand
|
|
#define flrand Q_flrand
|
|
|
|
extern vmCvar_t fx_debug;
|
|
extern vmCvar_t fx_freeze;
|
|
|
|
extern void CG_CalcEntityLerpPositions( centity_t * );
|
|
|
|
struct SFxHelper
|
|
{
|
|
int mTime;
|
|
int mOldTime;
|
|
int mFrameTime;
|
|
float mFloatFrameTime;
|
|
bool mTimeFrozen;
|
|
|
|
void Init();
|
|
void AdjustTime( int time );
|
|
|
|
// These functions are wrapped and used by the fx system in case it makes things a bit more portable
|
|
void Print( const char *msg, ... );
|
|
|
|
// File handling
|
|
int OpenFile( const char *path, fileHandle_t *fh, int mode );
|
|
int ReadFile( void *data, int len, fileHandle_t fh );
|
|
void CloseFile( fileHandle_t fh );
|
|
|
|
// Sound
|
|
void PlaySound( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx );
|
|
int RegisterSound( const gsl::cstring_view& sound );
|
|
|
|
// Physics/collision
|
|
void Trace( trace_t *tr, vec3_t start, vec3_t min, vec3_t max, vec3_t end, int skipEntNum, int flags );
|
|
|
|
void AddFxToScene( refEntity_t *ent );
|
|
void AddLightToScene( vec3_t org, float radius, float red, float green, float blue );
|
|
|
|
int RegisterShader( const gsl::cstring_view& shader );
|
|
int RegisterModel( const gsl::cstring_view& model );
|
|
|
|
void AddPolyToScene( int shader, int count, polyVert_t *verts );
|
|
|
|
void CameraShake( vec3_t origin, float intensity, int radius, int time );
|
|
};
|
|
|
|
extern SFxHelper theFxHelper;
|
|
|
|
#endif // FX_SYSTEM_H_INC
|