jkxr/Projects/Android/jni/JKVR
Simon b1207a60ca Few small changes...
- Tidied up selector rendering a little bit for when no weapon held
- render a hand when no weapon held
- don't allow weapon stabilisation when holding no weapon or using saber
- better support for left handed mode
- disable face culling for VR view models (weapons / hands) so they look much better, especially left handed!
2022-10-29 09:44:25 +01:00
..
argtable3.c Initial Commit 2022-09-18 16:37:21 +01:00
argtable3.h Initial Commit 2022-09-18 16:37:21 +01:00
JKVR_SurfaceView.cpp If player is controlling a remote NPC 2022-10-26 23:37:42 +01:00
mathlib.c Still too many build issues... 2022-09-19 22:46:47 +01:00
mathlib.h Still too many build issues... 2022-09-19 22:46:47 +01:00
matrixlib.c Still too many build issues... 2022-09-19 22:46:47 +01:00
VrClientInfo.h If player is controlling a remote NPC 2022-10-26 23:37:42 +01:00
VrCommon.h Some weapon aiming code 2022-09-29 23:38:22 +01:00
VrCompositor.cpp Force Crosshair 2022-10-20 17:47:12 +01:00
VrCompositor.h Force Crosshair 2022-10-20 17:47:12 +01:00
VrCvars.h Force Crosshair 2022-10-20 17:47:12 +01:00
VrInput.h Put force power selector on off-hand 2022-10-16 16:51:59 +01:00
VrInputCommon.cpp Force Crosshair 2022-10-20 17:47:12 +01:00
VrInputDefault.cpp Few small changes... 2022-10-29 09:44:25 +01:00
VrInputWeaponAlign.cpp First implementation of 1st person saber 2022-10-02 23:17:51 +01:00