jkxr/Projects/Android/jni/OpenJK/code/cgame/cg_public.h
Simon 077cfe159e HAPTICS!!!
Controller only so far - still needs some things implemented, but mostly there
2022-11-17 00:05:01 +00:00

358 lines
8.4 KiB
C

/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#ifndef _CG_PUBLIC_H
#define _CG_PUBLIC_H
#define NUM_EXPLOSION_SHADERS 8
#define NUM_EXPLOSION_FRAMES 3
#define CMD_BACKUP 64
#define CMD_MASK (CMD_BACKUP - 1)
// allow a lot of command backups for very fast systems
// multiple commands may be combined into a single packet, so this
// needs to be larger than PACKET_BACKUP
#define MAX_ENTITIES_IN_SNAPSHOT 512
#define SNAPFLAG_RATE_DELAYED 1 // the server withheld a packet to save bandwidth
#define SNAPFLAG_DROPPED_COMMANDS 2 // the server lost some cmds coming from the client
// snapshots are a view of the server at a given time
// Snapshots are generated at regular time intervals by the server,
// but they may not be sent if a client's rate level is exceeded, or
// they may be dropped by the network.
struct snapshot_s
{
int snapFlags; // SNAPFLAG_RATE_DELAYED, SNAPFLAG_DROPPED_COMMANDS
int serverTime; // server time the message is valid for (in msec)
byte areamask[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
int cmdNum; // the next cmdNum the server is expecting
// client side prediction should start with this cmd
playerState_t ps; // complete information about the current player at this time
int numEntities; // all of the entities that need to be presented
entityState_t entities[MAX_ENTITIES_IN_SNAPSHOT]; // at the time of this snapshot
int numConfigstringChanges; // configstrings that have changed since the last
int configstringNum; // acknowledged snapshot_t (which is usually NOT the previous snapshot!)
int numServerCommands; // text based server commands to execute when this
int serverCommandSequence; // snapshot becomes current
};
typedef snapshot_s snapshot_t;
/*
==================================================================
functions imported from the main executable
==================================================================
*/
#define CGAME_IMPORT_API_VERSION 4
typedef enum {
CG_PRINT,
CG_ERROR,
CG_MILLISECONDS,
CG_CVAR_REGISTER,
CG_CVAR_UPDATE,
CG_CVAR_SET,
CG_ARGC,
CG_ARGV,
CG_ARGS,
CG_FS_FOPENFILE,
CG_FS_READ,
CG_FS_WRITE,
CG_FS_FCLOSEFILE,
CG_SENDCONSOLECOMMAND,
CG_ADDCOMMAND,
CG_SENDCLIENTCOMMAND,
CG_UPDATESCREEN,
CG_RMG_INIT,
CG_CM_REGISTER_TERRAIN,
CG_RE_INIT_RENDERER_TERRAIN,
CG_CM_LOADMAP,
CG_CM_NUMINLINEMODELS,
CG_CM_INLINEMODEL,
CG_CM_TEMPBOXMODEL,
CG_CM_POINTCONTENTS,
CG_CM_TRANSFORMEDPOINTCONTENTS,
CG_CM_BOXTRACE,
CG_CM_TRANSFORMEDBOXTRACE,
CG_CM_MARKFRAGMENTS,
CG_CM_SNAPPVS,
CG_S_STARTSOUND,
CG_S_STARTLOCALSOUND,
CG_S_CLEARLOOPINGSOUNDS,
CG_S_ADDLOOPINGSOUND,
CG_S_STOPSOUNDS,
CG_S_UPDATEENTITYPOSITION,
CG_S_RESPATIALIZE,
CG_S_REGISTERSOUND,
CG_S_STARTBACKGROUNDTRACK,
CG_R_LOADWORLDMAP,
CG_R_REGISTERMODEL,
CG_R_REGISTERSKIN,
CG_R_REGISTERSHADER,
CG_R_REGISTERSHADERNOMIP,
CG_R_REGISTERFONT,
CG_R_FONTSTRLENPIXELS,
CG_R_FONTSTRLENCHARS,
CG_R_FONTHEIGHTPIXELS,
CG_R_FONTDRAWSTRING,
CG_LANGUAGE_ISASIAN,
CG_LANGUAGE_USESSPACES,
CG_ANYLANGUAGE_READFROMSTRING,
CG_R_SETREFRACTIONPROP,
CG_R_CLEARSCENE,
CG_R_ADDREFENTITYTOSCENE,
CG_R_INPVS,
CG_R_GETLIGHTING,
CG_R_ADDPOLYTOSCENE,
CG_R_ADDLIGHTTOSCENE,
CG_R_RENDERSCENE,
CG_R_SETCOLOR,
CG_R_DRAWSTRETCHPIC,
//CG_R_DRAWSCREENSHOT,
CG_R_MODELBOUNDS,
CG_R_LERPTAG,
CG_R_DRAWROTATEPIC,
CG_R_DRAWROTATEPIC2,
CG_R_SETRANGEFOG,
CG_R_LA_GOGGLES,
CG_R_SCISSOR,
CG_GETGLCONFIG,
CG_GETGAMESTATE,
CG_GETCURRENTSNAPSHOTNUMBER,
CG_GETSNAPSHOT,
CG_GETDEFAULTSTATE,
CG_GETSERVERCOMMAND,
CG_GETCURRENTCMDNUMBER,
CG_GETUSERCMD,
CG_SETUSERCMDVALUE,
CG_SETUSERCMDANGLES,
CG_S_UPDATEAMBIENTSET,
CG_S_ADDLOCALSET,
CG_AS_PARSESETS,
CG_AS_ADDENTRY,
CG_AS_GETBMODELSOUND,
CG_S_GETSAMPLELENGTH,
COM_SETORGANGLES,
/*
Ghoul2 Insert Start
*/
CG_G2_LISTBONES,
CG_G2_LISTSURFACES,
CG_G2_HAVEWEGHOULMODELS,
CG_G2_SETMODELS,
/*
Ghoul2 Insert End
*/
CG_R_GET_LIGHT_STYLE,
CG_R_SET_LIGHT_STYLE,
CG_R_GET_BMODEL_VERTS,
CG_R_WORLD_EFFECT_COMMAND,
CG_CIN_PLAYCINEMATIC,
CG_CIN_STOPCINEMATIC,
CG_CIN_RUNCINEMATIC,
CG_CIN_DRAWCINEMATIC,
CG_CIN_SETEXTENTS,
CG_Z_MALLOC,
CG_Z_FREE,
CG_UI_MENU_RESET,
CG_UI_MENU_NEW,
CG_UI_SETACTIVE_MENU,
CG_UI_MENU_OPENBYNAME,
CG_UI_PARSE_INT,
CG_UI_PARSE_STRING,
CG_UI_PARSE_FLOAT,
CG_UI_STARTPARSESESSION,
CG_UI_ENDPARSESESSION,
CG_UI_PARSEEXT,
CG_UI_MENUPAINT_ALL,
CG_UI_MENUCLOSE_ALL,
CG_UI_STRING_INIT,
CG_UI_GETMENUINFO,
CG_SP_GETSTRINGTEXTSTRING,
CG_UI_GETITEMTEXT,
CG_UI_GETITEMINFO,
// special --eez
CG_R_DRAWSCREENSHOT,
CG_SP_REGISTER,
CG_SP_GETSTRINGTEXT,
CG_ANYLANGUAGE_READFROMSTRING2,
CG_OPENJK_MENU_PAINT,
CG_OPENJK_GETMENU_BYNAME,
CG_CVAR_GET,
CG_HAPTICEVENT
} cgameImport_t;
#ifdef JK2_MODE
typedef enum {
CG_PRINT_JK2,
CG_ERROR_JK2,
CG_MILLISECONDS_JK2,
CG_CVAR_REGISTER_JK2,
CG_CVAR_UPDATE_JK2,
CG_CVAR_SET_JK2,
CG_ARGC_JK2,
CG_ARGV_JK2,
CG_ARGS_JK2,
CG_FS_FOPENFILE_JK2,
CG_FS_READ_JK2,
CG_FS_WRITE_JK2,
CG_FS_FCLOSEFILE_JK2,
CG_SENDCONSOLECOMMAND_JK2,
CG_ADDCOMMAND_JK2,
CG_SENDCLIENTCOMMAND_JK2,
CG_UPDATESCREEN_JK2,
CG_CM_LOADMAP_JK2,
CG_CM_NUMINLINEMODELS_JK2,
CG_CM_INLINEMODEL_JK2,
CG_CM_TEMPBOXMODEL_JK2,
CG_CM_POINTCONTENTS_JK2,
CG_CM_TRANSFORMEDPOINTCONTENTS_JK2,
CG_CM_BOXTRACE_JK2,
CG_CM_TRANSFORMEDBOXTRACE_JK2,
CG_CM_MARKFRAGMENTS_JK2,
CG_CM_SNAPPVS_JK2,
CG_S_STARTSOUND_JK2,
CG_S_STARTLOCALSOUND_JK2,
CG_S_CLEARLOOPINGSOUNDS_JK2,
CG_S_ADDLOOPINGSOUND_JK2,
CG_S_UPDATEENTITYPOSITION_JK2,
CG_S_RESPATIALIZE_JK2,
CG_S_REGISTERSOUND_JK2,
CG_S_STARTBACKGROUNDTRACK_JK2,
CG_R_LOADWORLDMAP_JK2,
CG_R_REGISTERMODEL_JK2,
CG_R_REGISTERSKIN_JK2,
CG_R_REGISTERSHADER_JK2,
CG_R_REGISTERSHADERNOMIP_JK2,
CG_R_REGISTERFONT_JK2,
CG_R_FONTSTRLENPIXELS_JK2,
CG_R_FONTSTRLENCHARS_JK2,
CG_R_FONTHEIGHTPIXELS_JK2,
CG_R_FONTDRAWSTRING_JK2,
CG_LANGUAGE_ISASIAN_JK2,
CG_LANGUAGE_USESSPACES_JK2,
CG_ANYLANGUAGE_READFROMSTRING_JK2,
CG_R_CLEARSCENE_JK2,
CG_R_ADDREFENTITYTOSCENE_JK2,
CG_R_GETLIGHTING_JK2,
CG_R_ADDPOLYTOSCENE_JK2,
CG_R_ADDLIGHTTOSCENE_JK2,
CG_R_RENDERSCENE_JK2,
CG_R_SETCOLOR_JK2,
CG_R_DRAWSTRETCHPIC_JK2,
CG_R_DRAWSCREENSHOT_JK2,
CG_R_MODELBOUNDS_JK2,
CG_R_LERPTAG_JK2,
CG_R_DRAWROTATEPIC_JK2,
CG_R_DRAWROTATEPIC2_JK2,
CG_R_LA_GOGGLES_JK2,
CG_R_SCISSOR_JK2,
CG_GETGLCONFIG_JK2,
CG_GETGAMESTATE_JK2,
CG_GETCURRENTSNAPSHOTNUMBER_JK2,
CG_GETSNAPSHOT_JK2,
CG_GETSERVERCOMMAND_JK2,
CG_GETCURRENTCMDNUMBER_JK2,
CG_GETUSERCMD_JK2,
CG_SETUSERCMDVALUE_JK2,
CG_SETUSERCMDANGLES_JK2,
CG_S_UPDATEAMBIENTSET_JK2,
CG_S_ADDLOCALSET_JK2,
CG_AS_PARSESETS_JK2,
CG_AS_ADDENTRY_JK2,
CG_AS_GETBMODELSOUND_JK2,
CG_S_GETSAMPLELENGTH_JK2,
COM_SETORGANGLES_JK2,
/*
Ghoul2 Insert Start
*/
CG_G2_LISTBONES_JK2,
CG_G2_LISTSURFACES_JK2,
CG_G2_HAVEWEGHOULMODELS_JK2,
CG_G2_SETMODELS_JK2,
/*
Ghoul2 Insert End
*/
CG_R_GET_LIGHT_STYLE_JK2,
CG_R_SET_LIGHT_STYLE_JK2,
CG_R_GET_BMODEL_VERTS_JK2,
CG_R_WORLD_EFFECT_COMMAND_JK2,
CG_CIN_PLAYCINEMATIC_JK2,
CG_CIN_STOPCINEMATIC_JK2,
CG_CIN_RUNCINEMATIC_JK2,
CG_CIN_DRAWCINEMATIC_JK2,
CG_CIN_SETEXTENTS_JK2,
CG_Z_MALLOC_JK2,
CG_Z_FREE_JK2,
CG_UI_MENU_RESET_JK2,
CG_UI_MENU_NEW_JK2,
CG_UI_PARSE_INT_JK2,
CG_UI_PARSE_STRING_JK2,
CG_UI_PARSE_FLOAT_JK2,
CG_UI_STARTPARSESESSION_JK2,
CG_UI_ENDPARSESESSION_JK2,
CG_UI_PARSEEXT_JK2,
CG_UI_MENUPAINT_ALL_JK2,
CG_UI_STRING_INIT_JK2,
CG_UI_GETMENUINFO_JK2,
CG_SP_REGISTER_JK2,
CG_SP_GETSTRINGTEXTSTRING_JK2,
CG_SP_GETSTRINGTEXT_JK2,
CG_UI_GETITEMTEXT_JK2,
CG_ANYLANGUAGE_READFROMSTRING2_JK2,
CG_OPENJK_MENU_PAINT_JK2,
CG_OPENJK_GETMENU_BYNAME_JK2,
CG_CVAR_GET_JK2,
CG_HAPTICEVENT_JK2
} cgameJK2Import_t;
#endif
//----------------------------------------------
#endif // _CG_PUBLIC_H