mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-26 05:51:29 +00:00
077cfe159e
Controller only so far - still needs some things implemented, but mostly there
358 lines
8.4 KiB
C
358 lines
8.4 KiB
C
/*
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===========================================================================
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Copyright (C) 1999 - 2005, Id Software, Inc.
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#ifndef _CG_PUBLIC_H
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#define _CG_PUBLIC_H
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#define NUM_EXPLOSION_SHADERS 8
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#define NUM_EXPLOSION_FRAMES 3
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#define CMD_BACKUP 64
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#define CMD_MASK (CMD_BACKUP - 1)
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// allow a lot of command backups for very fast systems
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// multiple commands may be combined into a single packet, so this
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// needs to be larger than PACKET_BACKUP
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#define MAX_ENTITIES_IN_SNAPSHOT 512
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#define SNAPFLAG_RATE_DELAYED 1 // the server withheld a packet to save bandwidth
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#define SNAPFLAG_DROPPED_COMMANDS 2 // the server lost some cmds coming from the client
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// snapshots are a view of the server at a given time
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// Snapshots are generated at regular time intervals by the server,
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// but they may not be sent if a client's rate level is exceeded, or
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// they may be dropped by the network.
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struct snapshot_s
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{
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int snapFlags; // SNAPFLAG_RATE_DELAYED, SNAPFLAG_DROPPED_COMMANDS
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int serverTime; // server time the message is valid for (in msec)
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byte areamask[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
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int cmdNum; // the next cmdNum the server is expecting
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// client side prediction should start with this cmd
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playerState_t ps; // complete information about the current player at this time
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int numEntities; // all of the entities that need to be presented
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entityState_t entities[MAX_ENTITIES_IN_SNAPSHOT]; // at the time of this snapshot
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int numConfigstringChanges; // configstrings that have changed since the last
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int configstringNum; // acknowledged snapshot_t (which is usually NOT the previous snapshot!)
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int numServerCommands; // text based server commands to execute when this
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int serverCommandSequence; // snapshot becomes current
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};
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typedef snapshot_s snapshot_t;
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/*
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==================================================================
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functions imported from the main executable
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==================================================================
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*/
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#define CGAME_IMPORT_API_VERSION 4
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typedef enum {
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CG_PRINT,
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CG_ERROR,
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CG_MILLISECONDS,
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CG_CVAR_REGISTER,
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CG_CVAR_UPDATE,
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CG_CVAR_SET,
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CG_ARGC,
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CG_ARGV,
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CG_ARGS,
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CG_FS_FOPENFILE,
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CG_FS_READ,
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CG_FS_WRITE,
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CG_FS_FCLOSEFILE,
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CG_SENDCONSOLECOMMAND,
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CG_ADDCOMMAND,
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CG_SENDCLIENTCOMMAND,
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CG_UPDATESCREEN,
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CG_RMG_INIT,
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CG_CM_REGISTER_TERRAIN,
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CG_RE_INIT_RENDERER_TERRAIN,
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CG_CM_LOADMAP,
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CG_CM_NUMINLINEMODELS,
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CG_CM_INLINEMODEL,
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CG_CM_TEMPBOXMODEL,
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CG_CM_POINTCONTENTS,
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CG_CM_TRANSFORMEDPOINTCONTENTS,
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CG_CM_BOXTRACE,
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CG_CM_TRANSFORMEDBOXTRACE,
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CG_CM_MARKFRAGMENTS,
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CG_CM_SNAPPVS,
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CG_S_STARTSOUND,
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CG_S_STARTLOCALSOUND,
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CG_S_CLEARLOOPINGSOUNDS,
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CG_S_ADDLOOPINGSOUND,
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CG_S_STOPSOUNDS,
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CG_S_UPDATEENTITYPOSITION,
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CG_S_RESPATIALIZE,
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CG_S_REGISTERSOUND,
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CG_S_STARTBACKGROUNDTRACK,
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CG_R_LOADWORLDMAP,
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CG_R_REGISTERMODEL,
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CG_R_REGISTERSKIN,
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CG_R_REGISTERSHADER,
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CG_R_REGISTERSHADERNOMIP,
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CG_R_REGISTERFONT,
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CG_R_FONTSTRLENPIXELS,
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CG_R_FONTSTRLENCHARS,
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CG_R_FONTHEIGHTPIXELS,
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CG_R_FONTDRAWSTRING,
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CG_LANGUAGE_ISASIAN,
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CG_LANGUAGE_USESSPACES,
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CG_ANYLANGUAGE_READFROMSTRING,
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CG_R_SETREFRACTIONPROP,
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CG_R_CLEARSCENE,
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CG_R_ADDREFENTITYTOSCENE,
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CG_R_INPVS,
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CG_R_GETLIGHTING,
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CG_R_ADDPOLYTOSCENE,
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CG_R_ADDLIGHTTOSCENE,
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CG_R_RENDERSCENE,
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CG_R_SETCOLOR,
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CG_R_DRAWSTRETCHPIC,
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//CG_R_DRAWSCREENSHOT,
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CG_R_MODELBOUNDS,
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CG_R_LERPTAG,
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CG_R_DRAWROTATEPIC,
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CG_R_DRAWROTATEPIC2,
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CG_R_SETRANGEFOG,
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CG_R_LA_GOGGLES,
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CG_R_SCISSOR,
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CG_GETGLCONFIG,
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CG_GETGAMESTATE,
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CG_GETCURRENTSNAPSHOTNUMBER,
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CG_GETSNAPSHOT,
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CG_GETDEFAULTSTATE,
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CG_GETSERVERCOMMAND,
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CG_GETCURRENTCMDNUMBER,
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CG_GETUSERCMD,
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CG_SETUSERCMDVALUE,
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CG_SETUSERCMDANGLES,
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CG_S_UPDATEAMBIENTSET,
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CG_S_ADDLOCALSET,
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CG_AS_PARSESETS,
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CG_AS_ADDENTRY,
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CG_AS_GETBMODELSOUND,
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CG_S_GETSAMPLELENGTH,
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COM_SETORGANGLES,
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/*
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Ghoul2 Insert Start
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*/
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CG_G2_LISTBONES,
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CG_G2_LISTSURFACES,
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CG_G2_HAVEWEGHOULMODELS,
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CG_G2_SETMODELS,
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/*
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Ghoul2 Insert End
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*/
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CG_R_GET_LIGHT_STYLE,
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CG_R_SET_LIGHT_STYLE,
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CG_R_GET_BMODEL_VERTS,
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CG_R_WORLD_EFFECT_COMMAND,
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CG_CIN_PLAYCINEMATIC,
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CG_CIN_STOPCINEMATIC,
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CG_CIN_RUNCINEMATIC,
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CG_CIN_DRAWCINEMATIC,
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CG_CIN_SETEXTENTS,
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CG_Z_MALLOC,
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CG_Z_FREE,
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CG_UI_MENU_RESET,
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CG_UI_MENU_NEW,
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CG_UI_SETACTIVE_MENU,
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CG_UI_MENU_OPENBYNAME,
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CG_UI_PARSE_INT,
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CG_UI_PARSE_STRING,
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CG_UI_PARSE_FLOAT,
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CG_UI_STARTPARSESESSION,
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CG_UI_ENDPARSESESSION,
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CG_UI_PARSEEXT,
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CG_UI_MENUPAINT_ALL,
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CG_UI_MENUCLOSE_ALL,
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CG_UI_STRING_INIT,
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CG_UI_GETMENUINFO,
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CG_SP_GETSTRINGTEXTSTRING,
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CG_UI_GETITEMTEXT,
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CG_UI_GETITEMINFO,
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// special --eez
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CG_R_DRAWSCREENSHOT,
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CG_SP_REGISTER,
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CG_SP_GETSTRINGTEXT,
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CG_ANYLANGUAGE_READFROMSTRING2,
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CG_OPENJK_MENU_PAINT,
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CG_OPENJK_GETMENU_BYNAME,
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CG_CVAR_GET,
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CG_HAPTICEVENT
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} cgameImport_t;
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#ifdef JK2_MODE
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typedef enum {
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CG_PRINT_JK2,
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CG_ERROR_JK2,
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CG_MILLISECONDS_JK2,
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CG_CVAR_REGISTER_JK2,
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CG_CVAR_UPDATE_JK2,
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CG_CVAR_SET_JK2,
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CG_ARGC_JK2,
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CG_ARGV_JK2,
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CG_ARGS_JK2,
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CG_FS_FOPENFILE_JK2,
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CG_FS_READ_JK2,
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CG_FS_WRITE_JK2,
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CG_FS_FCLOSEFILE_JK2,
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CG_SENDCONSOLECOMMAND_JK2,
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CG_ADDCOMMAND_JK2,
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CG_SENDCLIENTCOMMAND_JK2,
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CG_UPDATESCREEN_JK2,
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CG_CM_LOADMAP_JK2,
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CG_CM_NUMINLINEMODELS_JK2,
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CG_CM_INLINEMODEL_JK2,
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CG_CM_TEMPBOXMODEL_JK2,
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CG_CM_POINTCONTENTS_JK2,
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CG_CM_TRANSFORMEDPOINTCONTENTS_JK2,
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CG_CM_BOXTRACE_JK2,
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CG_CM_TRANSFORMEDBOXTRACE_JK2,
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CG_CM_MARKFRAGMENTS_JK2,
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CG_CM_SNAPPVS_JK2,
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CG_S_STARTSOUND_JK2,
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CG_S_STARTLOCALSOUND_JK2,
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CG_S_CLEARLOOPINGSOUNDS_JK2,
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CG_S_ADDLOOPINGSOUND_JK2,
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CG_S_UPDATEENTITYPOSITION_JK2,
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CG_S_RESPATIALIZE_JK2,
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CG_S_REGISTERSOUND_JK2,
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CG_S_STARTBACKGROUNDTRACK_JK2,
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CG_R_LOADWORLDMAP_JK2,
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CG_R_REGISTERMODEL_JK2,
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CG_R_REGISTERSKIN_JK2,
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CG_R_REGISTERSHADER_JK2,
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CG_R_REGISTERSHADERNOMIP_JK2,
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CG_R_REGISTERFONT_JK2,
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CG_R_FONTSTRLENPIXELS_JK2,
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CG_R_FONTSTRLENCHARS_JK2,
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CG_R_FONTHEIGHTPIXELS_JK2,
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CG_R_FONTDRAWSTRING_JK2,
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CG_LANGUAGE_ISASIAN_JK2,
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CG_LANGUAGE_USESSPACES_JK2,
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CG_ANYLANGUAGE_READFROMSTRING_JK2,
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CG_R_CLEARSCENE_JK2,
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CG_R_ADDREFENTITYTOSCENE_JK2,
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CG_R_GETLIGHTING_JK2,
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CG_R_ADDPOLYTOSCENE_JK2,
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CG_R_ADDLIGHTTOSCENE_JK2,
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CG_R_RENDERSCENE_JK2,
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CG_R_SETCOLOR_JK2,
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CG_R_DRAWSTRETCHPIC_JK2,
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CG_R_DRAWSCREENSHOT_JK2,
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CG_R_MODELBOUNDS_JK2,
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CG_R_LERPTAG_JK2,
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CG_R_DRAWROTATEPIC_JK2,
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CG_R_DRAWROTATEPIC2_JK2,
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CG_R_LA_GOGGLES_JK2,
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CG_R_SCISSOR_JK2,
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CG_GETGLCONFIG_JK2,
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CG_GETGAMESTATE_JK2,
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CG_GETCURRENTSNAPSHOTNUMBER_JK2,
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CG_GETSNAPSHOT_JK2,
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CG_GETSERVERCOMMAND_JK2,
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CG_GETCURRENTCMDNUMBER_JK2,
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CG_GETUSERCMD_JK2,
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CG_SETUSERCMDVALUE_JK2,
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CG_SETUSERCMDANGLES_JK2,
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CG_S_UPDATEAMBIENTSET_JK2,
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CG_S_ADDLOCALSET_JK2,
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CG_AS_PARSESETS_JK2,
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CG_AS_ADDENTRY_JK2,
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CG_AS_GETBMODELSOUND_JK2,
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CG_S_GETSAMPLELENGTH_JK2,
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COM_SETORGANGLES_JK2,
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/*
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Ghoul2 Insert Start
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*/
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CG_G2_LISTBONES_JK2,
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CG_G2_LISTSURFACES_JK2,
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CG_G2_HAVEWEGHOULMODELS_JK2,
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CG_G2_SETMODELS_JK2,
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/*
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Ghoul2 Insert End
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*/
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CG_R_GET_LIGHT_STYLE_JK2,
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CG_R_SET_LIGHT_STYLE_JK2,
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CG_R_GET_BMODEL_VERTS_JK2,
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CG_R_WORLD_EFFECT_COMMAND_JK2,
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CG_CIN_PLAYCINEMATIC_JK2,
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CG_CIN_STOPCINEMATIC_JK2,
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CG_CIN_RUNCINEMATIC_JK2,
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CG_CIN_DRAWCINEMATIC_JK2,
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CG_CIN_SETEXTENTS_JK2,
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CG_Z_MALLOC_JK2,
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CG_Z_FREE_JK2,
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CG_UI_MENU_RESET_JK2,
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CG_UI_MENU_NEW_JK2,
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CG_UI_PARSE_INT_JK2,
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CG_UI_PARSE_STRING_JK2,
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CG_UI_PARSE_FLOAT_JK2,
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CG_UI_STARTPARSESESSION_JK2,
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CG_UI_ENDPARSESESSION_JK2,
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CG_UI_PARSEEXT_JK2,
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CG_UI_MENUPAINT_ALL_JK2,
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CG_UI_STRING_INIT_JK2,
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CG_UI_GETMENUINFO_JK2,
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CG_SP_REGISTER_JK2,
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CG_SP_GETSTRINGTEXTSTRING_JK2,
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CG_SP_GETSTRINGTEXT_JK2,
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CG_UI_GETITEMTEXT_JK2,
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CG_ANYLANGUAGE_READFROMSTRING2_JK2,
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CG_OPENJK_MENU_PAINT_JK2,
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CG_OPENJK_GETMENU_BYNAME_JK2,
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CG_CVAR_GET_JK2,
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CG_HAPTICEVENT_JK2
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} cgameJK2Import_t;
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#endif
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//----------------------------------------------
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#endif // _CG_PUBLIC_H
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