mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-22 12:11:24 +00:00
adfc6da46d
- Added in a cheat menu (https://jkhub.org/files/file/3828-beta-ingame-customization-and-cheat-menu/) - Added and building source for JK2 - FIxed jittery head tracking - Started on motion controlled weapons (no sabers yet) - made cutscenes immersive (can be turned off) - Started on a visible HUD
47 lines
No EOL
2.1 KiB
C
47 lines
No EOL
2.1 KiB
C
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#if !defined(vrinput_h)
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#define vrinput_h
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#include "VrCommon.h"
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#define STABILISATION_DISTANCE 0.5
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#define SCOPE_ENGAGE_DISTANCE 0.25
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#define VSTOCK_ENGAGE_DISTANCE 0.25
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#define BINOCULAR_ENGAGE_DISTANCE 0.25
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#define VELOCITY_TRIGGER 1.6
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extern ovrInputStateTrackedRemote leftTrackedRemoteState_old;
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extern ovrInputStateTrackedRemote leftTrackedRemoteState_new;
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extern ovrTracking leftRemoteTracking_new;
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extern ovrInputStateTrackedRemote rightTrackedRemoteState_old;
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extern ovrInputStateTrackedRemote rightTrackedRemoteState_new;
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extern ovrTracking rightRemoteTracking_new;
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extern ovrInputStateGamepad footTrackedRemoteState_old;
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extern ovrInputStateGamepad footTrackedRemoteState_new;
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extern ovrDeviceID controllerIDs[2];
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extern float remote_movementSideways;
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extern float remote_movementForward;
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extern float remote_movementUp;
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extern float positional_movementSideways;
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extern float positional_movementForward;
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void sendButtonAction(const char* action, long buttonDown);
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void sendButtonActionSimple(const char* action);
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void acquireTrackedRemotesData(ovrMobile *Ovr, double displayTime);
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void HandleInput_Default( ovrInputStateGamepad *pFootTrackingNew, ovrInputStateGamepad *pFootTrackingOld,
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ovrInputStateTrackedRemote *pDominantTrackedRemoteNew, ovrInputStateTrackedRemote *pDominantTrackedRemoteOld, ovrTracking* pDominantTracking,
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ovrInputStateTrackedRemote *pOffTrackedRemoteNew, ovrInputStateTrackedRemote *pOffTrackedRemoteOld, ovrTracking* pOffTracking,
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int domButton1, int domButton2, int offButton1, int offButton2 );
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void HandleInput_WeaponAlign( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew, ovrInputStateTrackedRemote *pDominantTrackedRemoteOld, ovrTracking* pDominantTracking,
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ovrInputStateTrackedRemote *pOffTrackedRemoteNew, ovrInputStateTrackedRemote *pOffTrackedRemoteOld, ovrTracking* pOffTracking,
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int domButton1, int domButton2, int offButton1, int offButton2 );
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void CalculateShoulderPosition();
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void updateScopeAngles();
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#endif //vrinput_h
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